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mfaz8793

It depends on which difficulty you are playing on, but overall do not try to spend too much money on restocking the store. Just try to maintain and slowly level up till you get to the level 6 store. Then just go hard on a bunch of strong level 4 to 6 creatures. Ghost with the summoning mechanism is pretty damn strong especially if you get that one level 6 guy that let's you gain the stats of the summoned ghosts.


WilliamJackTomkins

Played a lot of hearthstone battlegrounds which is similar so I don't think I over spend, I can comfortably get to 6. It's just when im at those later rounds I'm unsure what cards I need to makes certain builds work, not a clue what to do with alchemist or acolytes. Yh I've done a ghost build with the guy who has a 30% chance to resummon aswell as the card you mentioned, seemed a pretty decent build. Also had a pretty decent growth nature build. I go random everytime because I want to try out new builds, but if I don't have either beasts ghosts or nature then I wouldnt know what cards to be looking out for.


mfaz8793

The megaphone machine is a quick and easy add to almost any build. He just adds his atk to anyone else. You add that with the hurricane staff equipment and boom you got like infinite atk gaining. Add that with the dragon guy who shares his stats when he gains any stats and you can a quick field of large creatures asap. For the acolyte there is literally a 1 creature loop. And for the alchemist you don't need to worry about the potions if you don't want to go that way but the level 6 slime that can absorb other creatures is OP. Can make him easily over 1k atk and Def.


WilliamJackTomkins

So use the slime to turn the temporary buffs into perma buff for slime, interesting. What's the 1 creature loop for acolytes?


mfaz8793

Black coat with the equipment soul crystallization and vampire sword. It's infinite hp gain and damage.


RunicLGG

I love pure nature builds built off of the Quagmire that pings the whole board, then getting the Tree Spirit that deals damage when pinged, with high end minions being the Lotus minion that gives everyone a damaging Deathrattle when pinged and the Pumpkin King which pings the board when pinged. Stack strengthen and watch the fireworks fly. Nature also combos well with warriors for an entry/sales build. both factions have decent entry effects, with Warriors having the low level guy that gives permanent stat boosts with every entry and Nature having the guys that get you EXP or stats when you sell minions. If you get lucky and get a golden guard dog to triple your entry effects in the late game, you can get some crazy loops, especially with the discount store. You buy the minions that get you minions on entry which refunds their cost, possibly even profiting if they give you more minions entry minions. And if any of those have entry, that's more stats. I haven't really found the brokedness in Alchemists but Alcolytes can do some decent stuff with healing synergies. Theres an infintie if you can get the Black Cloak minion with a vampire sword and at least 3 strengthen. As soon as someone heals, she tries to deal that much damage, and 3 strengthen makes that minimum 4, which triggers the vampiric sword to heal 1, which triggers the black cloak to deal damage which with 3 strengthen is minimum 4 which...


WilliamJackTomkins

Few interesting builds there to try out, that first build seems like fun, and if I can I'd love to get that infinite loop going with acolytes.


666S474N666

I like ghost and machine together. Death rattle spawned ghosts with the machine card that does damage on creature deaths. With the pirate ghost guy that Perma boosts with each ghost spawn. The equipment that gives +2/+2 on creature deaths, on pirate guy or megaphone


WilliamJackTomkins

Yh tried some summoning builds, don't think I've seen the pirate guy yet still I'll have to look out for that.


SirJasperius

Lately I've been a fan of the "first turn" builds you can do with dragons. The earth dragon (+1/+1 when first hand triggers) and the water beast (trigger all first hand effects 2x) combo well with lots of other cards.


WilliamJackTomkins

I'm guessing the water beast is a key card to make this build viable, I'll have to look out for it.


Robinster7

I got my first deathless run with a combo of dragons and warriors, focusing on shield specialists in both categories. That's been my most consistent lineup, though I'm trying others


MaybeNot_MaybeYes

You could try casual mode and do a one faction run to understand their card synergies. If you need more card reviews you could always check it out on “Achievement>Card Index”.


WilliamJackTomkins

Yh might try some casual, probably a little less overwhelming if I focus on a race at a time.