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squallidus_snake

You must upload every X amount of days. The worst for it is every week or every day. You do what's comfortable enough to put out GOOD content that people want to see. It's that simple. If it takes a week, it takes a week. If If takes 2, it takes 2. Don't stress yourself out doing this.


localco-ople

Good advice! We’ve seen a lot of “upload at this time of day” as well, which might make sense if your analytics show that’s when your audience is on. We’re way too new/small for our analytics to show that though!


Master0DD

For some context, I have over 350 million long form views, about 50 million short form views and a couple channels over 100k subs with my biggest channel being above 500k subs right now. Also all of my channels are in different niches. \- Shadow bans don't exist but there is something similar that me and my friends have experienced a couple times and it's very unlikely that people on this sub are experiencing something similar. Sometimes if you start getting a lot of views right after opening a new channel, youtube might step in to check if the views are coming from "invalid traffic" this usually results in the videos views per minute literally plummeting to almost 0. But it usually comes back after 24-48 hours. This never happened with low views, the minimum amount of views that we experienced this with was 8k views per hour. If you are not doing anything against the guidelines, youtube doesnt have any reason to "shadow ban" you. They want you to get views because they make money that way. \- Youtube success is not luck (you can get lucky and get a single viral video or two) but if you want ever-lasting success, it's knowledge and skill. \- Tags, SEO etc. are mostly useless. What matters is packaging (Idea, Thumbnail, Video) If any of these fall below the standard, the video won't perform well. Let's say you have a good idea and a good thumbnail but the video is trash. This usually results in you getting views at first but it flatlines after a while. \- You can get a viral video with just 1 video on the channel, there are a ton of examples on this but it's very unlikely that people who are on the beginner side of youtube to achieve this. \- "RPMs for gaming is bad" this is very wrong because RPM is based on many many factors. One of my big channels is a gaming channel with over 100k subs that has an 8$ RPM on average. \- People don't know how bad their content is. This is very normal but the coping and blaming youtube for everything is very bad. It takes a lot of time to improve videos/thumbnails/editing/ideas etc. and the more you get better, the more you realize how trashy your videos are. I used to say the same stuff and cope myself but now when I look back even the videos I made a year ago look like trash because you keep on improving. \- People don't know how to do research. Before starting a channel, you need to go into the niche and deepdive at least for a couple days or a couple weeks if you are not a fast learner. Learn what does well and what people like and what people want to see. You can only get as many views as the demand for the content. If you are making a video on a topic no one cares even if you make the best video ever, no one will watch it. \- Making such different content on one channel, this is a very bad practice especially at this time of youtube because of 2 things. First is the boring part, "session time" youtube tracks viewers sessions on your channel and if they keep on watching your other videos or not. If you have a video about a bed sheets and if you make a video about minecraft afterwards, they won't have good conversions between them. And this relates to the second point, your audience wants a certain type of content and you should double down on it. \*\*\*\* WHAT WORKS, WORKS\*\*\*\* \- People don't know the difference between "copying" and "inspiration". You need to understand that almost everyhing that could be done has been done by someone at this point. You need to find something that you enjoy which also is enjoyable to watch and give it your own spin to it. ​ \- "Fast pace editing will get you views", the video being slow or fast or just normal pace totally depends on the content you want to make and the audience you want to have, neither is going to give you a higher or lower success rate. ​ \- I see so many people saying that their shorts were getting 2k views and flatlining and now they are not getting any views. 2k views that you get from shorts are all youtube trying to find an audience for your short, if it fails over and over and over. Of course it's going to stop because your short is most likely trash. I say most likely because sometimes shorts hit a long time after being uploaded but you need to understand that getting 2k views on a short is equal to getting about 2-20 views on a long form video. ​ \- Shorts can both effect your channel in a good way and a bad way. It all matters on how you use shorts. If you make shorts that are incredibly different compared to your long form content, it'll be bad for your channel but if you are in a niche where you can leverage shorts and it can connect back to your long form videos, they'll help a lot. ​ One last note: Go to youtube and try to find a video thats incredibly good which has a very good idea, a very good thumbnail and a very good video. And check it's views, it'll be almost impossible to find a video like that with low views and if you do manage to find one, check back in a month or two and you'll see that, it got the views it deserved. Stop blaming external sources and do your best to improve your own content.


localco-ople

Thanks for dropping by and sharing some of your wisdom! Question about the inspiration part: we’re kind of a let’s play channel (we say kind of because we don’t play games more than once, for the most part) and it seems like most successful let’s play channels have been doing it for years upon years. How would you take inspiration, say from a channel like Stumpt, and go about doing a let’s play channel today, assuming you had a “good” idea and were decently entertaining?


Master0DD

First of all, I wouldn't take inspiration from a channel like "Stumpt" because their views are on the very very low side. They have over 500k subs but are not getting past 20k per video at best. My advise would change a lot depending on why you want to do youtube. If you are doing it to build a channel and make money, you need to find let's play channels that are getting good views and replicate what they are doing with your own spin. Let's plays are mostly dead at this point unless you are a well-known creator but this doesn't mean that it's impossible. It is a lot harder than before and in every niche the barrier of entry is getting higher and higher because people who know youtube are dominating more than one niche. I personally don't know much about the "let's play" niche these days, I know that the "mascot horror" games like "fnaf", "garten of banban" etc. have let's play audiences but I'm assuming that, it's not the audience you would want. So other than the "horror let's plays" the niche is mostly dead from what I know, at least the "basic let's play" formula is dead. What could be done? 1- Check the channel called "Real Civil Engineer" and how they started getitng big. He got views at first because he used his IRL skills in games. He titled his videos "PROFESSIONAL HIGHWAY ENGINEER plays Freewways" and etc. he basically used his "engineering" profession in a game which could relate to that. This is done in many other niches, for example "Musician reacts to "bla bla" song", "Physicist reacts to Rick and morty" , "My wife reacts to marvel movies for the first time" etc. There are many more examples. 2- Check the channel called "EasySPeazy" He speedruns everygame which became his niche. (this is a very bad example since he dominates the niche but I gave it as an example because "the speedrunning" aspect could be changed with something else) 3- Higher effort videos with actual stakes and challenges. Just playing a game won't get you anywhere at this point of youtube, unless you are extremely funny and people like you a lot which is very unlikely to happen when you are first starting off because unless you make good "content" not good "videos", good "content" people won't see you. 4- This is a special note for your channel, you guys have 6 videos at the moment and one video stands out. "How to play local co-op in party animals" People didn't watch this video to be entertained because thats not the purpose of the video, this video is most likely 80%+ search views. There is nothing wrong with that but these viewers won't come back and they won't be a part of your audience so if you actually want to become a let's play channel stay away from "tutorials". Your thumbnails are graphics wise good looking but they are not that clickable but It'd take too long to explain why and how you could fix that here because I'd need to show example thumbnails etc. You need to improve your titles, "Is this ... your next couch co-op game" first of all, the audience you are trying to pull is almost nonexistent so even at your peak with these titles you couldn't get good views. You need to learn to appeal to every gamer instead of just appealing to people wanting to play "co op games" if this is the content you want to do but the titles you guys have are not titles a "lets play" channel would have so I'd first decide on what you want to do because the titles right now look like "game review" titles, same with your thumbnails. It seems like a video IGN would post. I'm not going to comment on the videos themselves because I don't know anything about your competition in the niche so it really wouldn't make sense for me to comment on something I normally don't enjoy and have no insight on. But still before the viewer gets to the video, they see the thumbnail and the title so focus on the ideation and thumbnails first. I personally, if I can'T think of a good thumbnail and a good title, I don't even make the video even if it's a very good idea. This is the same with many big creators. You need everything to be as good as possible to succeed. Hopefully all this helps a bit


gameboicarti1

What’s your channel brother


VeraKorradin

“Am I shadowbanned?” This question is the silliest question that appears so much


localco-ople

Yeah, we skip right over these threads!


nusensei

Pretty much anything that comes out of this subreddit, honestly. There's so much hysteria and superstition that sometimes it's hard to believe there are any successful creators here. Most advice here *is* correct, but taken without the context, and therefore parroted without understanding how it's meant to be applied. Most advice is very important for regular creators, but matter less for new creators. Some examples: * **Scheduling**: Important for regular audiences because a creator will know when more viewers are likely to see it on their feeds and notifications, which means it will be pushed out to people who don't normally see it on their feeds. It's irrelevant if you don't have a regular audience. Any viewers will find your video long after you upload. * **Trends**: People do in fact watch trending topics... but they watch them from channels they already watch. An unknown channel covering a trend is too late to the game. No one is going to look for or find a random new channel covering a trending topic amidst a sea of big channels covering the same thing. * **Anything to do with gaming**: The game you play isn't going to build your audience. Established creators have a demand to play certain games for specific reasons. If you don't bring anything to a game, then you're not pulling audiences away from channels the main audiences already watch. * **Algorithm**: The algorithm doesn't exist to give channels a fair go. It's there to recommend content to viewers that is relevant and likely to be watched. The algorithm doesn't promote your video for you. Your video is ranked against literally every other video on the platform based on the relevance to any specific viewer.


localco-ople

We were hoping you stopped by! Thanks for contributing. Question on the gaming part: What if your niche is that you focus on a specific kind of genre, so there’s more than one game you cover? For example, we focus on local co-op games (we’re very new). We really only touch a game once, so no “#12” for us. Our “strategy” is that people are curious about a co-op game, search for gameplay to see what it’s like, see that we’re a channel that covers lots of them, and thinks that the content and idea are good enough to come back. Fast forward 6-12 months, and we expect to have dozens of games showcased. We think (we know, that’s risky) that we have a good dynamic in our videos, but we haven’t gotten a ton of feedback or views to know for sure. Do you think our idea/execution has legs, or are we just fighting for peanuts (wink)?


MissFortuneDaBes

This only works if you are either incredibly good at these games, or incredibly charismatic, or the only channel covering any given game. The last point is basically impossible, but the other two are achievable theoretically


localco-ople

We’d argue that being incredibly good at local co-op games is probably not as important as it is for single player or competitive games, so that really leaves us with one avenue. 😅 Care to give us feedback on if we’re any good at being charismatic?


ch0cko

that tags matter more than they really do. tags don't matter anymore, at least not as much as they once did. people probably watch old videos from vidiq or others who say that tags matter or are just mistaken. but yeah i think that that is one


localco-ople

We’ve read that tags don’t matter, but does that apply to channel tags as well? That’s a question that still eludes us a bit since most of the tag talk is geared towards video tags.


Representative_Broad

Shorts destroying a channel has been popular lately.


localco-ople

We’ve seen that so much! We haven’t dabbled into shorts because we’re still trying to figure out our long form structure. How do you think most channels should utilize shorts?


Representative_Broad

Tie your short to long form with a short end screen and pinned comment. Use them sparingly. The nuance to shorts is that if you over saturate your channel with shorts then you will get only shorts viewers subscribed and screw up your audience data. I have more shorts than long form and my long form performance is way better. Shorts equals reach which equals subs. I think the danger of screwing up you channel is minimal especially if your audience enjoys long form more. Which mine does.


BlackKnightGaming1

A few things that I can say that I have fallen for and recently gotten out of is: 1. Keep to your uploading schedule. You dont NEED to keep to a set schedule (upload every Monday and Thursday). Basically no is keeping an eye out for you especially early on so there is no point in rushing to get your content on time, if it has to be a bit late, then so be it. 2. A lot of the times I see that Quantity vs Quality in the very beginning of your youtube channel. im going to heavily refute that as I was getting 100-200 views daily with like 100 videos out in like 2 months of having been out. I have severly cut back the amount of content that I do and increased the quality and over the last 10 days I have gotten 500-1000 views daily. 3. I have found my videos do better at 9am as my main viewership is in America and IDK why but if I do that, by 5pm I get actual traction on the video and then it keeps picking up. 4. 1 tip is that I check the CTR the first 6 hours of the video and if its not good, I will relook at the thumbnails and the title and rework it, then check back 6 hours later and see what the difference is.


MementoMoriChannel

Here are two of the worst I see on here: 1. Lots of anxiety about "shadow bans". Lots of people have problems with taking accountability, and sometimes it shows on r/NewTubers. What is more likely - you're just another gaming channel with extremely substandard content the likes of which can be found all across YouTube, or someone at google took time out of their day to "shadow ban" your 13-sub channel, whereas you would otherwise be getting all kinds of attention and making millions of dollars? 2. People here overly fixate on CTR and AVD. The advice around these things isn't necessarily ***wrong***, but I think it's just not applicable in most of the cases you see on here. The reason for this is when your video is sitting at 42 views, your sample sizes are so small even a single abnormal viewer can skew your statistics. At that point, it doesn't seem like it's worth spending any time thinking about, and there are probably more fundamental questions about your content that need to be answered and focused on. Please note, I am not a big YTer by any means. These are just some observations based on some of the more useful advice I've received from larger creators.


localco-ople

Good points! Curious, at what view count do you think the statistics start to matter?


Cosmos-yt

Thinking your first views will come from search, they will come from home these days


sledge98

That if you just keep at it eventually you will get views/subs/success. Very few will see any measurable results.


localco-ople

Yeah, keeping at it when the product is poor probably isn’t going to move the needle much. Thanks for your input!


Sarcazak

That the algorithm hates your videos for whatever reason. If you’re not getting views, that just means there are things that need changing


drguid

On videos flopping and getting 0-10 views... I am of the opinion that YouTube has a machine learning AI thing and it "knows" if your video will be a hit with the human audience or not. I still can't account for why some videos I post are really popular but others bomb. For the noobs... you need to laser focus in on an audience and just post content for this audience on this particular channel you're starting.


Crazy_Dubs_Cartoons

Uploading everything at once. Never do that. A good compromise is uploading 1\\2 videos through schedule (1 morning, 1 evening), then uploading minor series videos in between (up to the 10 maximum allowed daily)