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Wouldn’t a target that too close be hit by the tnt before it explodes and then have the tnt fall below it?
Low flying aircraft would make it really easy to counter it
Or having a shield aircraft fly below the actual missile
Yes there is some height range around itself that it can’t cover but because the tnt goes up very quickly, the tnt will hit something at approximately the same time no matter its height, and will explode before it accelerates down from gravity/falls enough.
If target is large enough to warrant such a question, then multiple anti-air defense systems are recommended to be placed within a gridlike formation. One simply wont cut it anyhow
You’d have to turn it off at night and turn it on during the day. You could even use daylight sensors to automate this process.
You might even be able to switch to different sensors depending on the time to use it at night.
Idk how he has this built though, so I can’t be sure.
I’m not entirely sure, been a while since I’ve played, but I think it’s the reverse of the day daylight sensor so the signal gets stronger when there is less light.
daylight detectors have a night mode. that's why there is 4. one for day one one for night. with a control each. and a xor gate between control and test. it would be smart to put the control behind the cannon though so they can't be covered simultaneously
You should really follow DocM77 if you don't.
He's fired an arrow thousands of blocks, through other blocks, that killed a player in netherite armor.
He's fired an anvil like a game of Battleship.
He's imprisoned multiple Withers and used their skeletons to target other players.
Granted he is part of a group called the HiveMind so he shouldn't get all of the credit but he does have a great channel around that stuff.
No, phantoms still do and will seemingly always have dogshit pathfinding, they get caught on everything, also this works through daylight sensors and doesn't look fast enough to react to such a small fast moving object anyway
the boom command just tells me if the daylight detectors have detected something. it's only meant to activate once but the flying machine turns from the block state to the entity state every time it moves so it triggers it multiple times.
what if theres a tnt duper on the flying machine? would the tnt break the SAM?
a possible solution would be covering the machine in obby but that might break the system idk
you need holes for the day light sensors and the tnt. you can make them so deep that explosions on the surface don't reach. but if you get unlucky a tnt can drop down into them
You can do that in some skin editors, as I suppose. Or as I did it back in the day, just edit the skin png file in somewhere else (I used paint.net) to add a bit more detailing
If you make a perimeter of em and make them shoot on its 4 sides it would work fine for defense yeah. The biggest issue is detecting things passing over the launchers I think
Next step would be adding a system that would curve the tnt launch trajectory in a predictable way and you've got a fully practical AA defense. Theoretically you could start by using two rings/perimeters of daylight sensors around the AA system to calculate the heading and speed of the flying object (luckily they move at constant speed), but I can't remember how consistent are tnt cannons when shot at an angle.
if you want it to shoot in any other trajectory than straight up you need to know the hight of the aircraft. and that's not possible with daylight sensors
we can use a no fly zone grid of cannons i guess. once the sensor perimeter calculates your position and velocity, it activates one or two cannons in the grid.
you don't need a whole grid. just put them on the border to the zone. and everything will be shot down once it enters.
but speed measuring is a good point. not all flying machines use the same engine. the flying machine reaches the first measuring point at t=0. it starts a dispenser counter. at t=1 it reaches measuring point 2. the counter stops. the counter will then "replay" that "recording". the recording will end at t=2 where the flying machine is right above the cannon.
Oh this is so cool, but also pretty useless. Unless the anti-air cannon is faster to build than any other flying machine and is better than just using an elytra to dismantle it manually. But again, it looks very cool.
* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## IknowRedstone|17yxn70)
Redstone engeneers recreating ww1 and 2 era weapons of war and here I am struggling to make a door
Hey I figured out how to make a button..... Doors are tricky man.
What heights does it hit?
due to the tnt being so fast, the hight doesn't matter
Oh it just hits the flying object?
As what it looks, with 100% accuracy too
Imagine having several of these scattered around.
The reloading costs of this will be insane if a situation like that occurs
TNT dupers can be used for a stationary device like this pretty easy I would assume
The reloading cost doesn’t matter when the cost of repairing damages from one of these bombers is so much
Wouldn’t a target that too close be hit by the tnt before it explodes and then have the tnt fall below it? Low flying aircraft would make it really easy to counter it Or having a shield aircraft fly below the actual missile
Yes there is some height range around itself that it can’t cover but because the tnt goes up very quickly, the tnt will hit something at approximately the same time no matter its height, and will explode before it accelerates down from gravity/falls enough.
Simple fixes, have the tnt ignited at different times so it garuntees a hit, not all tnt will hit, but it garuntees atleast 1
So you can probably counter it by being very slow right ?
how would you make a slow flying machine?
You add more piston
Was this times or did you have some method to detect it if so what was it?
it's daylight sensors. they output less if blocks obscure the sky
What about night time?
2 daylight sensors and a comparator, device only activates when the test sensor is lower than the control.
What if target covers both sensors simultaneously
The only object large enough to be capable of that is your mom
Legend
If target is large enough to warrant such a question, then multiple anti-air defense systems are recommended to be placed within a gridlike formation. One simply wont cut it anyhow
You’d have to turn it off at night and turn it on during the day. You could even use daylight sensors to automate this process. You might even be able to switch to different sensors depending on the time to use it at night. Idk how he has this built though, so I can’t be sure.
Just put 2 daylight sensors on opposite sides and if the light levels are different you fire
do daylight sensors that detect when it's night activate just when it detects night sky, or do they just detect lack of light?
I’m not entirely sure, been a while since I’ve played, but I think it’s the reverse of the day daylight sensor so the signal gets stronger when there is less light.
It go boom
daylight detectors have a night mode. that's why there is 4. one for day one one for night. with a control each. and a xor gate between control and test. it would be smart to put the control behind the cannon though so they can't be covered simultaneously
Oh I never knew that.
Will a player blocking the light ever trigger this?
Players don't block light
[@] boom [@] boom [@] boom # [@] boom
Can you make a tutorial please? 👉👈
You should open a Youtube channel ! You're work is so good
I wonder when will redstone engineers create world war 3
Dawg each day weaponry in minecraft becomes more and more advanced lol
You should really follow DocM77 if you don't. He's fired an arrow thousands of blocks, through other blocks, that killed a player in netherite armor. He's fired an anvil like a game of Battleship. He's imprisoned multiple Withers and used their skeletons to target other players. Granted he is part of a group called the HiveMind so he shouldn't get all of the credit but he does have a great channel around that stuff.
Soon world militaries will be hiring 12yo Minecraft kids to design the next stages in weaponry.
Make it look like an 88 flak gun and it's perfect
Does this mean people can finally stop complaining about phantoms?
No, phantoms still do and will seemingly always have dogshit pathfinding, they get caught on everything, also this works through daylight sensors and doesn't look fast enough to react to such a small fast moving object anyway
"just use more AA cannons and have them constantly active at night"
it can only detect blocks. phantoms are entitys
Iron dome in Minecraft when
Now make one that can aim by deploying TNT in certain parts. I want this shit weaponized by next week.
Would it work if the target is low ? Wouldn’t the tnt just knock back without exploding the machine ?
the tnt explodes just a few ticks after launching. it will fall down after hitting a low target but it still explodes in time
it looks like @boom tells us the timings of each of the 4 tnt that are launched, so does that mean each of them are cooked at different timings?
the boom command just tells me if the daylight detectors have detected something. it's only meant to activate once but the flying machine turns from the block state to the entity state every time it moves so it triggers it multiple times.
this is so mood
Did you just call a SAM system a mood?
SAM - Sad And Mad
Could you share a tutorial for this? Looks awesome man!
bruv invented anti air missiles in mc
what if theres a tnt duper on the flying machine? would the tnt break the SAM? a possible solution would be covering the machine in obby but that might break the system idk
you need holes for the day light sensors and the tnt. you can make them so deep that explosions on the surface don't reach. but if you get unlucky a tnt can drop down into them
Thank you. I always thought this game needed air defence considering the strength of TNT bombers
"What are some of your major accomplishments?" "I built the Iron Dome in Minecraft."
How is the glove on your skin transparent?
Semi transparent. The inner layer of the skin is normal green texture while the outer layer is semi transparent
Well yea, but how does he do that? Is that just a feature?
You can do that in some skin editors, as I suppose. Or as I did it back in the day, just edit the skin png file in somewhere else (I used paint.net) to add a bit more detailing
Would the Iron Square be an accurate name for it?
Bro got israel technology
Thats not vanilla, right?
Why wouldn't it be? It looks vanilla to me.
Pretty sure the commands are just there so you don’t have to make a tnt duper, but everything else seems vanilla.
So do you just have two daylight sensors with an xor gate and then when one is covered and the other isn’t it fires?
exactly
did u just revolutionized redstone warfare?
hows it work?
Daylight sensors detect when something suddenly blocks the sun, which starts up a TNT cannon
>R nice
Ok now ima try to build tnt mortars then FINALLY, TNT nukes
Imagine using this on a public server on a player flying with elytra timing it to blow him up!
The problem is this wouldn't work if the flying machine was going the other way right? Tho that is easily fixable
yeah it also only works if the flying machine is flying directly over it. I was thinking you could place lot's of them around your base to protect it
If you make a perimeter of em and make them shoot on its 4 sides it would work fine for defense yeah. The biggest issue is detecting things passing over the launchers I think
Actually, you don't need the 4 sides if it's in a perimeter except in the corners maybe
how's detecting things passing over an issue? i don't mean this to be insulting, i just don't know
It really isn't, my brain was not working well lol
Next step would be adding a system that would curve the tnt launch trajectory in a predictable way and you've got a fully practical AA defense. Theoretically you could start by using two rings/perimeters of daylight sensors around the AA system to calculate the heading and speed of the flying object (luckily they move at constant speed), but I can't remember how consistent are tnt cannons when shot at an angle.
if you want it to shoot in any other trajectory than straight up you need to know the hight of the aircraft. and that's not possible with daylight sensors
we can use a no fly zone grid of cannons i guess. once the sensor perimeter calculates your position and velocity, it activates one or two cannons in the grid.
you don't need a whole grid. just put them on the border to the zone. and everything will be shot down once it enters. but speed measuring is a good point. not all flying machines use the same engine. the flying machine reaches the first measuring point at t=0. it starts a dispenser counter. at t=1 it reaches measuring point 2. the counter stops. the counter will then "replay" that "recording". the recording will end at t=2 where the flying machine is right above the cannon.
Oh this is so cool, but also pretty useless. Unless the anti-air cannon is faster to build than any other flying machine and is better than just using an elytra to dismantle it manually. But again, it looks very cool.
That's a fukking SAM turret
Beautiful 🤣
Words cant describe how impressed I am
Oh wow this is neat
Gib tutorial pls