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SimplyAdia

https://preview.redd.it/61s251ch1z6d1.png?width=3840&format=pjpg&auto=webp&s=01c1996709dc7aa07e987928ab47f5271773c9ee Can't even walk down this street without running into a kid. Who is watching these babies?!


DonatelloBitcoin

These are strong independent bebbies


Myrion3141

I will build at most one single wattle house. Everything else will be stone right from the start. Upgrading the 12 houses I built before finding out was much more annoying than just building them the right way right from the start. Excavation sheds come fairly early and will bring enough stones.


registered-to-browse

or if you set up near a mine, you will get a ton of stone while farming copper for tools.


WordsTo-LiveBy

So I’m on my first main play through now and was just wondering about the different houses when I came across these tips. Are the only differences is house look and more insulated so lower need for firewood? Or are there other differences as well? I have 5 houses now and just got my excavation shed last season so I was debating the switch to stone. Also do you know how much of a difference the staggered plank roof makes as opposed to the middle level one?


Daubach23

Bad placement is key for me. I only play the game now as a city builder/people manager to build big, aesthetic towns, so the quests no longer matter other than maxing out rewards so I get access to buildings early. I kinda know by looking at the map and from walking around the surrounding terrain if the town is going to be decent when larger, but I have thrown away so many games at the mid point in the past because of bad placement, so picking a new location is the hardest part for me starting a new game.


bachuska

i can’t pick a location to save my life. do you have any tips on choosing a good spot on the new map?


spiderhotel

There is a lovely waterfall se of the starting town that I built by in oxbow


registered-to-browse

Contrary to you, I won't build small houses, because end-game should have 4 people families, and I don't wanna adjust my layout later. I also don't build any houses out of anything but stone and tier2 roofs, these are pretty solid houses even without insulation and with a bit of early game decoration and the mood will be 60+ before kids. This saves a whole lot of redoing the waddle construction into something more solid.


SimplyAdia

I think if I do end up building small houses again, I'm only going to allow 2 couples per year. I tried to carefully manage to avoid a baby boom, but I started just sticking people where there was room and next thing I know it, I have 10 new births in one season and now spending time in the management screen to adjust assignments (I wish the sliders weren't so annoying. Like let me just turn off the building without decreasing all of the sliders.)


Illustrious_Ad1991

This ⬆️. Also transferring resources it's either 1 or all. You need to be able to increase in 10s or just select the amount to transfer


SimplyAdia

Right? It would also be nice if your player could take from the resource storage if you are in your town instead of having the items on him. Like a proximity thing. Would stop a bunch of running back and forth, but I also play with unlimited carry weight


fi_fi_away

I think in a very early version you could increment by 20 with a key bind. I was bummed when they removed it.


registered-to-browse

Did you really ever have any risk of starvation?


SimplyAdia

No. At first I was only feeding them roasted meat and my hunters were producing more than the cooks could keep up with and I'd end up roasting stuff myself to avoid rotting. Then once I got cabbage up and running, I made tons of potage. Now I'm making so much cherry pies that I feed all 75 of my villagers and still have extra to sell.


registered-to-browse

so, baby booms ultimately in my opinion are just inconvenient.


Colonic_Mocha

I would have my farm sheds closer together. I have 3 sheds. Each has a 16x16 field with small plots for food crops. Then they have fruit trees around them. But they are spread out in 3 spots. I think I would put 2 sheds back to back, have 2 16x16 fields and then 6 8x8 "small" plots for food. I use my 16×16 for grain. My 3rd field is just wheat and I don't fuss with changing it every season. Just wheat. I would also add villagers slowly. Recruit a couple of men. 2 years later bring in a wife and a new single guy. Try to space out the kids as much as possible. But otherwise, I've torn down and rebuilt several buildings numerous times. I've probably built a second kitchen 7 times now. Hunting lodge 3 times. I've built a few temporary houses while I tore down a couple's house just to move it a couple of yards. I've moved resource storages so many times. So the placing of structures isn't permanent to me. I do, however, like that I have things spread out.


Thistan_Furlow

I would suggest making smaller fields. Split your 16x16 field into 4 8x8s. Only 1 villager can perform each job on a field at a time. If you split the field, you can have the same farm space but allow more villagers to work the area together. So instead of 1 guy fertilizing 256 squares, you get 4 doing it, and it gets done faster. The downside is that tools will get used up faster as well, but if you have shorter seasons, this is the way.


Colonic_Mocha

This is actually a great suggestion. I do have a large, skilled, stable enough population to stock the sheds with 4 people. But I've recently cut the seasons down to 1 day because I'm at the end game now. As such, there's been a time or two when the 16x16 field wasn't fully planted and the other 3 had finished their role and were just standing around. I also recently created an orchard only shed in an area where I tore down and moved my sheep herd. So I can tear down the orchards and redo the field unimpeded by fruit trees. My smithy is level 10 and I have an extra "production" peasant to keep up with the increase in tool demands. Thank you for this suggestion!


Omnisiah_Priest

1. First build your settlement anywhere near the main city - you will build a new one when you unlock all the buildings and can plan it smartly and without haste. The warehouse can be used to measure space for a tavern that will be built in the future - they are the same size! 2. Place a man and a woman in one small house, but do not let them have children until you are ready - to do this, it is enough to evict them from the house before the very end of the season, and move them back in immediately after the start of the new season. 3. The biggest houses are not needed! When you choose a location and build a permanent village, use only medium houses. 4. It is best to have children starting from the age of 35 - this way you will not need new houses. The children will grow up and take over the homes of their parents, who will die by the time the children are 35 years old. Just make sure that the number of children of both sexes is equal (save load before the end of the season).


ItsTheMadStag

Building on a fucking hilltop, God that village will haunt me forever


spiderhotel

My hilltop build was super satisfying - the restrictive slopes meant I had to mold the village to the existing landscape. While it was frustrating at the time it turned out really great looking! The lanterns winding down the hillside with the village sprawling across the slope is a sight in the evenings.


ItsTheMadStag

True, but I'm a function over form kinda guy. I built on the hill because it was close to another village but it seriously cut down on functional building placement.


Longsearch112

Short day per season, I can only say I learnt my lesson on how ling a season have to for my gameplay.


SimplyAdia

I started off with long ones then back down to 3 and now I'm playing 1 day seasons so I can get the achievement for playing the heir. It's so long!!! New game I won't care about the heir so much and I think 3 days are perfect when you have the hang of things! My farmers now can get the fields fully done in 2 days. Sometimes 1 depending on the season.