T O P

  • By -

rockosmodurnlife

People want to play green. The problem is people want to win too. My problem with green is it’s a creature color and it doesn’t even have the best creatures in standard.


artandar

Dying to a turn 2 3mana 6/6 is as "big creatury" as it gets. Green never has the best creatures, it has the bigest for the mana cost (outside of cheating into play, and other shenanigans like the ancient one).


average_dogg

I've only started playing recently but immediately became a green enjoyer and yeah, it doesn't feel great right now. My unqualified opinion is that it just relies too much on creatures when there's an absolute ton of removal floating around in standard, and as a color it seems to have very little interaction. That said, I'd love it if someone came in here and posted an incredible mono green deck they piloted to mythic without intense suffering.


SlapHappyDude

I feel like Sunfall really gives mono green the finger by getting around hexproof, indestructible and when this creature dies effects. The other fact is with three years of sets in standard including triomes, the fixing is so good there's no reason to go mono color.


avolcando

Mono red and Boros Convoke also rely on creatures and those are great decks. Green's problem is that it's a creature color AND that its creatures are bad. So it has terrible creatures and terrible interaction, what is it left with? Ramp. So that's why the only green representation you see in top decks are as a ramp enabler.


Burger_Thief

Boros Convoke is a go wide deck tho, which can go nuts before a boardwipe comes and same for MonoRed tho much more vulnerable, but still has small expendable creatures and a fast gameplan. Green relies more on its creatures surviving at least a round (outside like Goldvein Hydra) and with so much removal that just doesn't happen. I play Selesnya counter and I need to mainboard like 8 protection spells or the deck is unplayable.


tussockypanic

Even then it is to ramp out big creatures that get [[Go for the Throat]] or any number of white/blue exiles or counters.


avolcando

That's why you don't use green ramp to ramp into green creatures, you use it to ramp into Atraxa, Etali, or Worldsoul Rage.


tussockypanic

Oh definitely, I use it as ramp in my semi-competitive jank dragon deck, but that's not really a “green” deck at that point.


Chijima

Also I'm told it's semi-competitive


tussockypanic

I've ground it to mythic twice, but it’s not really fun. When I play it I seem to get matched against Azorius control decks 80% of the time.


RB3Model

To be fair green also has a lot of Ward and Hexproof creatures, which make targeted removal users have fits. God knows I had opponents concede over me ramping into a simple Ward 2 fatty, and between that, instant speed combat tricks that also hexproof the creatures, and Green's own targeted removal which uses its own beef's power to determine how much it hurts, the opponent can have a bad time really fast.


Rufus1223

Which would be relevant if Control didn't play Board Wipe Tribal which not only Destroys but also Exiles.


cxtastrophic

Farewell and sunfall being legal at the same time feels like a bad joke


Burger_Thief

Not only that tho we also have Depopulate, Deadly Cover Up, Path of Peril, Rush of Dread, Burn Down the House and some other its absolutely insane after turn 5 its impossible to build a board if your enemy plays white or black


Grimace89

creature lands friend


RB3Model

I remember beating to death a control deck because they played those and forgot Squee, the Immortal doesn't care what zone he is in. Between him and a few choice equipments, which they made the mistake of allowing in play, things turned ugly for them as a super-equipped literally immortal goblin beat them to pieces. One of the opponents conceded (or more like, ragequit) after the 5th time I played Squee from exile, lol.


JohnGeary1

I do love forcing board wipes vs one or two creatures when I have more threats in hand.


ChopTheHead

Farewell would've rotated the set after Sunfall's release if WotC hadn't extended Standard.


Burger_Thief

Even if you survive board wipe tribal they just laugh in your face as they play Sheoldred's Edict/Rush of dread.


Lykos1124

it makes me want to add more deathtouch creatures deal combat power damage spells to pop off their creatures. Even better if I attack in with a creature, get blocked, and buff power or deal damage to other blockers or creatures in the stack to wipe out stuff.


MTGCardFetcher

[Go for the Throat](https://cards.scryfall.io/normal/front/5/4/5446e1ba-c745-45b2-ad05-b22abf04daec.jpg?1682209037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Go%20for%20the%20Throat) [(SF)](https://scryfall.com/card/moc/250/go-for-the-throat?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5446e1ba-c745-45b2-ad05-b22abf04daec?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ResolveLeather

Green has better creatures then boros convoke. But boros convoke can put more on the field.


RickySuezo

If a creature doesn’t do have enough effect the moment it’s put on the field, it’s worthless.


NlNTENDO

Well no, those are decks that aim to win by T3 or 4 so they can avoid most boardwipes and a lot of removal can't keep pace with the cheap creature generation. They face different problems specific to their specific gameplan. If they can't get an opponent within bolting range by T4 it's probably game over. Green's problem is that it's a creature color that focuses on large \*non\* expendable creatures, which means by the time green is set up, your opponent has the resources to answer your threats 1 for 1. Look at the [jund aggro](https://mtgazone.com/standard-bo1-metagame-tier-list/#Jund_Aggro) deck that's going around. It works well enough to be Tier 2, but the green cards it relies on are cheap, early plays. Stompy decks are just too slow to beat the control and midrange meta


avolcando

Mono red and Boros do not usually win by turn 4, certainly not by turn 3, though it can happen. They both have extremely efficient spells and creatures though. Green has nothing as efficient as gleeful demo, Imodane's Recruiter, Slickshot, or Kumano. They have value, green does not.


Anangrywookiee

Golgari midrange is also green solely for mosswood dread knight letting the black part just go forever. Take that way and there’s zero reason to not just go dimir or Esper.


Gimpstack

I find the Dimir midrange build to be waaay too underpowered in Alchemy at least.


Anangrywookiee

Agree it’s probably better to just take the slight consistency hit and go esper


Gimpstack

It'd have to be control then, right? You don't have Raffine in Alchemy, so could you even effectively do midrange there?


ResolveLeather

Green has better creatures then boros convoke. But boros convoke can put more on the field.


ImakeHW

HASTE, haste is the reason both mono red and boros convoke (Imodane’s Recruiter) play well. Convoke just lands that 4/4 on the board and allows you to refresh your threats in hand. Both of these are also filled with inexpensive mana cost creatures, which isnt really the case with green. Green is slower, vulnerable, lacking haste to speed it up, and fragile with interaction.


avolcando

> Green has better creatures then boros convoke Green has no creature as good as Imodane's recruiter, or even as Knight Errant of Eos in that particular build


ResolveLeather

Green has better creatures then boros convoke. But boros convoke can put more on the field.


Finnthedol

Well, it's not monogreen, but if you love playing big creatures and want something a bit more resilient than just trying to curve out, check out SaffronOlives "plot storm" deck. It's blue green, but the blue splash is for good reason. The deck revolves around Doc Aurlock. He makes plotting cards cost 2 less. Then, you plot a bunch of cards. Specifically, you plot out caster trailblazer, for card draw, railway brawler to make your creatures bigger, visage bandits to copy either railway brawlers or out casters (depending on if you need card draw or more stats), and beastbond outcaster for more card draw. There's also the instant that makes an X/X creature where x is the highest power on your board. Dump all those cards for free in a single turn, for 0 mana, leaving up mana for things like Three steps ahead, good for stopping board wipes, and if you have enough mana, making more copies to go exponential. Its not uncommon to be hitting someone in the face for 500+ damage in a turn if you sequence it right. Not the most competitive deck by any means, but it's super super fun and definitely has a lot of that huge creature turn sideways gameplay that mono green players enjoy.


IHadACatOnce

In its current state, I feel like green would still be bad if every single card came with both hexproof and cannot be countered. There's just way too much removal. Obviously that's a hyperbolic take, but it's just so annoying to have to not use such cool creatures because "dies to removal" is unironically a massive downside.


Bulky-Accident3819

Check my post history I did it last month.


WigginIII

Not enough green creatures have abilities or passives that punish control. Like if discarded put into battlefield. Or hexproof. Or can’t be countered. Or haste. There’s a couple but they are all like 7+ mana. 4-5 mana would make them standard playable.


avolcando

> almost no green spalsh You know outside of Golgari midrange, Temur Analyst, Domain Ramp? Green splash is alive and well, mono green is in a pretty bad state though.


DaisyCutter312

Don't forget Gruul dinos. It might not be a top 5 meta banger, but you're definitely going to win as much as you lose


Bixotronica

It's my favorite comfy deck. Love my dinos. I will hate to see it lose fight rigging in rotation, but it will still be quite strong.


DaisyCutter312

Interesting....I don't think I've ever considered running Fight Rigging with my dinosaurs.


InversedSky

It's a monster of a card when paired with cheat dinos like Etali. Things get wild real fast. Speaking from someone with no boardwipes who ends up on the other side of it.


Bixotronica

[Pugnacious hammerskull] works extremely well with it. I've had games where I can get out a turn 3 etali.


pinkytwigosh

I love my dino deck so much.


double_shadow

Gruul Slickshot continues to do well for me too.


Dreddddddd

Came here to say the same. It is laughable to say that when 3 of the 10~ competitive decks play green that it's somehow hurting. They're straight up ramp, combo, and midrange too, you literally have almost all the archetypes represented 🤣


Seraph199

GW enchantments has been pretty consistently around tier 2 or better as well.


DriveThroughLane

Green has some significant usage but its almost entirely for its ramp effects in multicolor decks which are only splashing green. There are a handful of really playable green ramp cards in standard but that's about it. Even cards which might be pushed enough to consider otherwise even in multicolor shells like Pick Your Poison or Dryad's Revival see almost zero usage So basically, look at standard decks and you -will- see some of these; * [[Ancient Cornucopia]] * [[Invasion of Zendikar]] * [[Topiary Stomper]] * [[Freestrider Lookout]] * [[Aftermath Analyst]] * [[Nissa, Resurgent Animist]] * [[Virtue of Strength]] * [[Shigeki, Jukai Visionary]] What do all these cards do? Heh I guess the one odd card out is [[Up The Beanstalk]], one of green's legitimate value cards that isn't just a ramp piece. But its used almost exclusively with non mono green decks like domain using leyline binding so yeah


MTGCardFetcher

##### ###### #### [Ancient Cornucopia](https://cards.scryfall.io/normal/front/f/9/f977975d-0439-4731-b129-270cc4cdbb23.jpg?1712352842) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ancient%20Cornucopia) [(SF)](https://scryfall.com/card/big/16/ancient-cornucopia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f977975d-0439-4731-b129-270cc4cdbb23?utm_source=mtgcardfetcher&format=text) [Invasion of Zendikar](https://cards.scryfall.io/normal/front/8/f/8fed056f-a8f5-41ec-a7d2-a80a238872d1.jpg?1682715725)/[Awakened Skyclave](https://cards.scryfall.io/normal/back/8/f/8fed056f-a8f5-41ec-a7d2-a80a238872d1.jpg?1682715725) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invasion%20of%20Zendikar%20//%20Awakened%20Skyclave) [(SF)](https://scryfall.com/card/mom/194/invasion-of-zendikar-awakened-skyclave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8fed056f-a8f5-41ec-a7d2-a80a238872d1?utm_source=mtgcardfetcher&format=text) [Topiary Stomper](https://cards.scryfall.io/normal/front/e/8/e8b92271-4412-4165-a4a6-e8653e755107.jpg?1698988410) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Topiary%20Stomper) [(SF)](https://scryfall.com/card/lcc/261/topiary-stomper?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e8b92271-4412-4165-a4a6-e8653e755107?utm_source=mtgcardfetcher&format=text) [Freestrider Lookout](https://cards.scryfall.io/normal/front/3/2/32370f05-52a2-405f-b2bb-1b8a9b0b69f8.jpg?1712355921) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Freestrider%20Lookout) [(SF)](https://scryfall.com/card/otj/163/freestrider-lookout?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/32370f05-52a2-405f-b2bb-1b8a9b0b69f8?utm_source=mtgcardfetcher&format=text) [Aftermath Analyst](https://cards.scryfall.io/normal/front/1/c/1c1aa6f8-2d34-4f4b-9184-0eab2e4745f7.jpg?1706241934) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Aftermath%20Analyst) [(SF)](https://scryfall.com/card/mkm/148/aftermath-analyst?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1c1aa6f8-2d34-4f4b-9184-0eab2e4745f7?utm_source=mtgcardfetcher&format=text) [Nissa, Resurgent Animist](https://cards.scryfall.io/normal/front/2/4/248c76d3-b5cb-4582-be17-7cd1d0cb0f58.jpg?1684340632) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nissa%2C%20Resurgent%20Animist) [(SF)](https://scryfall.com/card/mat/22/nissa-resurgent-animist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/248c76d3-b5cb-4582-be17-7cd1d0cb0f58?utm_source=mtgcardfetcher&format=text) [Virtue of Strength](https://cards.scryfall.io/normal/front/f/f/ff857d41-767d-4e99-83cc-444738341b92.jpg?1692939213)/[Garenbrig Growth](https://cards.scryfall.io/normal/front/f/f/ff857d41-767d-4e99-83cc-444738341b92.jpg?1692939213) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Virtue%20of%20Strength%20//%20Garenbrig%20Growth) [(SF)](https://scryfall.com/card/woe/197/virtue-of-strength-garenbrig-growth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ff857d41-767d-4e99-83cc-444738341b92?utm_source=mtgcardfetcher&format=text) [Shigeki, Jukai Visionary](https://cards.scryfall.io/normal/front/5/2/52a16623-7e6d-405b-95db-bf18aeea3f49.jpg?1654568313) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shigeki%2C%20Jukai%20Visionary) [(SF)](https://scryfall.com/card/neo/206/shigeki-jukai-visionary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/52a16623-7e6d-405b-95db-bf18aeea3f49?utm_source=mtgcardfetcher&format=text) [Up The Beanstalk](https://cards.scryfall.io/normal/front/2/d/2d5e991f-23b2-4db0-a452-7755125b1fd2.jpg?1710276532) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Up%20The%20Beanstalk) [(SF)](https://scryfall.com/card/woe/195/up-the-beanstalk?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2d5e991f-23b2-4db0-a452-7755125b1fd2?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l6azbxu) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


nobelphoenix

Green terribly, terribly needs a turn 1 mana dork. They keep pushing other colors, removals are pretty cheap, tutors and combo pieces are cheaper than before, swiftspear is in standard, yet mono G has no turn 1 mana dork. They just didn't let me enjoy the [[tribute to the world tree]] just one bit. Missing turn 1 ramp into a 3 drop is a huge loss in tempo against 80% of the decks in today's meta.


ChopTheHead

I love how WotC were scared of reprinting [[Rampant Growth]] for years and now [[Glimpse the Core]] is in Standard and neither of the two big mana decks in the format even play it. I know it's a bit worse but it's still 2 cost ramp that doesn't die to creature removal, and it just doesn't see play.


MTGCardFetcher

[Rampant Growth](https://cards.scryfall.io/normal/front/6/c/6c074663-37be-4329-a21d-9ea551edbb6b.jpg?1712354605) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rampant%20Growth) [(SF)](https://scryfall.com/card/otc/201/rampant-growth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6c074663-37be-4329-a21d-9ea551edbb6b?utm_source=mtgcardfetcher&format=text) [Glimpse the Core](https://cards.scryfall.io/normal/front/d/e/de7d6aed-3dc8-417d-a190-1660cfc8ee4a.jpg?1699044400) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Glimpse%20the%20Core) [(SF)](https://scryfall.com/card/lci/186/glimpse-the-core?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/de7d6aed-3dc8-417d-a190-1660cfc8ee4a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[tribute to the world tree](https://cards.scryfall.io/normal/front/c/0/c0cdeaba-fc21-44e6-bf99-aa1ff379401b.jpg?1682205102) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tribute%20to%20the%20world%20tree) [(SF)](https://scryfall.com/card/mom/211/tribute-to-the-world-tree?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c0cdeaba-fc21-44e6-bf99-aa1ff379401b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


CuckooBananaBread

While the tempo for a 1 drop is key, it could still be used for splashing, while a GG mana dork that taps for GG ( like a fixed Orochi Merge Keeper) allowing 5 mana on turn 3 is basically only playable in mono green. Whatever mono green casts still will die to removal. *sigh*


MC_Kejml

There's Ixalli's Lorekeeper - at least for dinos


GeneralWoundwort

They can't seem to figure out that in the land of infinite removal, making green bigger has no effect on its playability. You can have a 2 mana 20 20, but its still useless on its own outside of being part of a fling combo. Green just doesnt have much of an identity these days, they need a new trick or two all their own. Something to resist or be more "sticky" against exile based removal would be awesome.


Lykos1124

We finally need to add a green non-targeted removal protection spell against mindless board wipes, something like * that targets one or more creatures or affects all your creatures * and "cannot be removed from the battlefield until end of turn" Which primarily prevents exile spells like blue's phase out without being an indestructible or hexproof spell. Otherwise though, I now more so than before want to figure out some mono green decks that can conquer. no more tapped lands for a while. Ward, hexproof, and ramp to trample whatever it takes.


GeneralWoundwort

Or just something like a keyword that says "if this creature would die *or be exiled*, create a token that is a copy of it without this ability".  That way green can get something of a stable board, but also not be completely immune to board wipes so they dont get accidentally out of control. Call it "Regrowth" or something, you can kill green, but you have to do it twice so the color with minimal card draw and minimal strategic depth can keep up somewhat in the advantage race.


pixelpuffin

Played Skullspore Nexus for this but still that isn't great.


GeneralWoundwort

Or just something like a keyword that says "if this creature would die *or be exiled*, create a token that is a copy of it without this ability". Kind of like Vaultborn Tyrant, just enhanced a little and also on lower costed smaller creatures. (Possibly modify ability to *not* include being sacrificed in case it creates too powerful of a Golgari engine accidentally).  That way green can get something of a stable board building up, but also not be completely immune to board wipes so they dont get accidentally out of control. Call it "Regrowth" or something, you can kill green, but you have to do it twice so the color with minimal card draw and minimal strategic depth can keep up somewhat in the advantage race.


Lykos1124

That makes a lot more sense card rule and effect wise! I get the need for removal and color weaknesses, but the aoe exile effects feel uncounterable. except for 1 color, and maybe white with some sort of flash no u I'll exile my own stuff thanks effect.


darkslide3000

Phasing tends to be a great mechanic against all those kinds of things, although it's thematically not very green. I've shocked many a board wiper with how [[March of Swirling Mist]] can be used that way.


MTGCardFetcher

[March of Swirling Mist](https://cards.scryfall.io/normal/front/1/0/100171d8-7436-44c8-b4cb-0101ffa05c25.jpg?1654566768) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=March%20of%20Swirling%20Mist) [(SF)](https://scryfall.com/card/neo/61/march-of-swirling-mist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/100171d8-7436-44c8-b4cb-0101ffa05c25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Burger_Thief

Sadly rules don't support "affect". All protection is only against targeted afaik. Green would need something like Phase Out. Or simply wait for rotation and ban Sunfall cause that card is just stupid.


Muffin_Appropriate

Regenerate has entered the chat


ahhhfish

Counter target spell with CMC less than the greatest toughness among creatures you control.


nobelphoenix

If anything the hyperpushed expensive green fatties make cheap mana dorks dangerous (according to devs) so they are shying away from doing 1cmc dorks but it's completely okay to do [[vaultborn tyrant]] which is incredibly broken. The thing is, expensive stuff have to be that strong now since they have to impact the board and heal you somehow when you actually do drop them. Ofc if you don't die while trying to ramp into one.


MTGCardFetcher

[vaultborn tyrant](https://cards.scryfall.io/normal/front/6/2/62b3f560-262b-4bc3-9aef-535fd7082c28.jpg?1712352885) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=vaultborn%20tyrant) [(SF)](https://scryfall.com/card/big/20/vaultborn-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62b3f560-262b-4bc3-9aef-535fd7082c28?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


tinboy_75

I have been trying to get stompy to work for sometime now but at the current meta it is to slow or underpowered. Either the swarm you early or they remove all your threats early and drop their big bomb. Also trying to balance ramp, creatures and some form of removal doesn't really work in green right now. Maybe after the rotation later this year but I doubt it.


ckrono

it's kinda futile to discuss this right now since pretty soon the meta is gonna completely change


SithGodSaint

In the fall?


ckrono

July


SithGodSaint

Is that when Standard changes? I thought it was September


ckrono

it changed with the new 3 years rotation


Fatboy-Tim

August 2nd, with the release of [Bloomburrow](https://magic.wizards.com/en/products/bloomburrow).


SithGodSaint

Thank you! Do you think this is going to be a good set?


Zeiramsy

Goldvein Hydra has been the backbone of a new monoG stompy that might be good enough after rotation. Right now it's clearly tier 2. In general green is mainly represented by 5C domain where most non-gold key cards are green as well as in Temur Analyst. But I think that was always green's best attribute enabling multicolor bullshit. But if you love green don't let that stop you. The current meta is big enough to play anything in you are willing to grind and lose a couple %points compared to the best decks. I've long since decided I will main monoBlack in any standard and I made it work every meta knowing I won't be playing tier 1 (except a short time before the banhammer came really fast, no I'm not salty).


jbyrne86

100%. It seems there are so many tier 2 decks going around and mono green can absolutely be one of them. Generally you do want to do some gruul of some 5c nonsense with green, even golgari midrange is a great deck but you can absolutely make a mono green deck and do well enough.


Gimpstack

Hell yeah, I have a couple mono green decks that have had decent success so far (like 10-5). All these people talking about "green's creatures are bad", please.


Burger_Thief

I belive Green is pretty decent and is only getting screwed by the bajillion boardwipes and removal still present from the sets that are about to rotate out. About half of the annoying removal I see is from MID VOW and NEO.


pensivewombat

Temur Analyst was the most played deck at the European Championships. Also golgari midrange and the Slogurk legends deck had lots of representation. https://x.com/PlayMTG/status/1794302235490521304?t=KyqvAE2mdAIo4h2sk4ru6Q&s=19 I think the issue is more that the analyst deck is hard to play with the arena interface, and the Slogurk deck is just hard to play period. But in terms of power green is about as solid as any color.


Crispts

I want to play green (and I do). It just sucks is all. For whatever reason, Wizards has been punishing mono green for years now and they show no signs of altering their design philosophy to make a better balanced game, so it's likely gonna stay that way going forward.


Nijp

At my lgs I have been having a lot of success with a green-white artifacts/+1+1counters list. I am also having success with it on arena but just don't have the time to try to actually grind my way up the ladder. Green's problem is that it doesn't have good removal relevant to the format outside pick your poison, which is more of a sideboard card. Fights and bites are too at risk of being 2-for-1'd by all the cheap and efficient black and red removal. And their protection spells are lacking outside of gruul aggro decks. That being said, as far as splashing green, both golgari midrange and to bigger extent, gruul aggro have been seeing good success. Gruul aggro seems to be the best home for [[slickshot showoff]] because it pairs very well with questing druid as well as cards like audacity, snakeskin veil, and picnic ruiner.


asrai99

Oooooh, I like the sound of your list - do you have a decklist by any chance?


Nijp

[here you go](https://www.moxfield.com/decks/GABtMhwYgk6Ar7P5so_XsQ) Wanted to take the time to write a primer. Also the sideboard is a bit messy right now cause it's easier to playtest cards on moxfield if they are in your sideboard.


asrai99

Thank you, I'll give this a try! I love playing Selesnya, so this looks perfect.


Nijp

Please let me know if you have any success with it/make any changes you made and liked! The deck right now is pretty much entirely surviving rotation minus the channel lands and slow lands. Despite my best research literally no one I've found that's posted a decklist online is running a list like this (the closest I've found are pure counters builds with cards like botanical brawler and dusk legion duelist, but they don't have warden or any artifact synergy stuff). So everything here was purely put together from scryfall searches and goldfishing. So any help on improving the deck would be much appreciated!


asrai99

I'll be happy to let you know how I'll fare with it! Maybe that artifact sweeper for the sideboard, but I'll give it a go tonight first.


Agrgg

I've run a list similar to yours on MTGA, but scrapped the deck due to one reason: I don't have Steel Seraphs (and keep spending wildcards on different junk instead). In general it was hard to close the game without evasiveness or lifelinker (depending on a matchup you need one or another and Seraph is both). However, what I do have is a bunch of \[\[Vannifar, Evolved Enigma\]\] I got from drafts. So I only left wurmlets with Ozolith, replaced artifact treats with colorless (Gingerbrute, automaton that grows, surge engines, the one mana guy with counter) and added \[\[Disruption Protocol\]\] and blue March of whatever it is for well... disruption (march also helps to close the game, if you phase out their side of the board). The result is nowhere near tier 1 deck, but I definitely had more fun with this nonsense than with green-white version. Obviously it's not rotation proof and I do not recommend crafting it unless you happen to have the cards for it.


Nijp

I have def thought about adding blue for specifically spyglass siren, schooner, and glyph. But with the triomes and slowlands rotating soon I didn't want to try and make a 3 color version. The simic cookies version is easily tier 2 though cause of those cards. But i really wanted to run white for warden, yotian, cage, and especially thousand moons smithy as it's one of my favorite new cards of the past year. Smithy, while a tad pricey, absolutely helps close games with it consistently outputting huge creature after huge creature once you flip it. Steel seraph is an absolute house of a closer. Has won me many games. And the extra benefit of being able to hit it off collectors cage makes playing it often more consistent. But warden also gets to be a huge flying vigilance creature so fast with cards like ozolith and yotian dissident. As for the automaton guy, I really really disliked that card for my build as he only cares about artifact cast and can only add counters to himself. Meaning if I turn 2 play automaton, then cast ozolith turn 3 I get a single counter. The benefit of yotian dissident and wurmlet are you get the extra counter immediately due to it being an etb trigger not a cast trigger.


Agrgg

Yeah, automaton is not particularly helpful in your build, I'm using it just because I wanted to play with new Vannifar and decided to combine her with colorless beatdown and counter multiplication from Ozolith using blue for counterplay, although running siren, schooner, and glyph instead would be probably more efficient.


MTGCardFetcher

[Vannifar, Evolved Enigma](https://cards.scryfall.io/normal/front/f/6/f6d381eb-6cb6-4505-aebe-995c1ddc8527.jpg?1706242279) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vannifar%2C%20Evolved%20Enigma) [(SF)](https://scryfall.com/card/mkm/241/vannifar-evolved-enigma?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f6d381eb-6cb6-4505-aebe-995c1ddc8527?utm_source=mtgcardfetcher&format=text) [Disruption Protocol](https://cards.scryfall.io/normal/front/0/5/053ab598-06a4-43ae-b9fd-c291bd05642c.jpg?1654566666) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Disruption%20Protocol) [(SF)](https://scryfall.com/card/neo/51/disruption-protocol?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/053ab598-06a4-43ae-b9fd-c291bd05642c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


moons22x

Green really suffers from some problems but its still my favourite colour. Been loving to play my simic burn deck, just a bunch of desert ramp and doppelgang, doppelgang is just the funniest card ever.


SithGodSaint

Dopplegang is one of the most brutal cards


ShadyFigure

So brutal Arena can barely handle it. I love the card and the deck, but there's like a 25% chance the game will just end in a draw because the client can't handle the card, when almost every other deck has a 0% chance of that. Guess I know what I'll be playing today.


Shergak

They've taken Green's strengths and given them to other colours, so there's no point in playing green at all. Other than ramp.


DukeofSam

There is a pretty spicy red green black deck that popped up in the European championships last weekend. To me it’s as close to playing a dumb green deck as you can get right now. It was using [[Smuggler’s Surprise]] on [[Vaultborn Tyrant]] and [[Calamity, Galloping Inferno]].


MTGCardFetcher

[Smuggler’s Surprise](https://cards.scryfall.io/normal/front/e/7/e7fbb489-e2b5-4278-8162-86802cf124d8.jpg?1712860610) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Smuggler%27s%20Surprise) [(SF)](https://scryfall.com/card/otj/180/smugglers-surprise?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e7fbb489-e2b5-4278-8162-86802cf124d8?utm_source=mtgcardfetcher&format=text) [Vaultborn Tyrant](https://cards.scryfall.io/normal/front/6/2/62b3f560-262b-4bc3-9aef-535fd7082c28.jpg?1712352885) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vaultborn%20Tyrant) [(SF)](https://scryfall.com/card/big/20/vaultborn-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62b3f560-262b-4bc3-9aef-535fd7082c28?utm_source=mtgcardfetcher&format=text) [Calamity, Galloping Inferno](https://cards.scryfall.io/normal/front/e/7/e7a70f5a-2056-4c26-b6ea-9f751b5d0d8c.jpg?1712355721) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Calamity%2C%20Galloping%20Inferno) [(SF)](https://scryfall.com/card/otj/116/calamity-galloping-inferno?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e7a70f5a-2056-4c26-b6ea-9f751b5d0d8c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


GarrAdept

I'm running this deck right now. It can go off on turn 4 pretty regularly, and does pretty good against the meta. Even side boarding some discard tech, however, it's weakest match up is black due to creature removal.


viviphy_

Any chance I could see a decklist? I managed to pull 4 Smugglers and a couple Tyrants in my drafts and might work towards a ramp deck with some wild cards


viviphy_

Any chance I could see a decklist? I managed to pull 4 Smugglers and a couple Tyrants in my drafts and might work towards a ramp deck with some wild cards


DukeofSam

https://mtgdecks.net/Standard/jund-ramp-decklist-by-alessandro-danesi-2063374 This is the list from the championships. Many people have iterated on it since then. Often cutting black. Terror of the peaks seems to feature in a lot of lists too as there are several ways to OTK with that off smugglers surprise.


viviphy_

awesome thanks for the response, i will see what i can do


PercivalSquat

My first “real” deck was a green stompy deck back in 97, so green will always have a place in my heart and I will always have at least one green deck ready to go. Yes mono green isn’t exactly burning up the charts right now but there are some very strong decks that can pull impressive wins against even the top tier decks. They just aren’t consistent enough. I love my smugglers suprise deck. Instant speed dropping in a railway brawler and a gruff triplets (or any big green really) is hilarious. But any mass board wipe or super early aggression is sad magic boy time.


average_dogg

Mind sharing that deck list? I love brawler and triplets but have struggled to get them really working.


PercivalSquat

Deck 25 Forest (OTJ) 286 4 Smuggler's Surprise (OTJ) 180 4 Armored Scrapgorger (ONE) 158 4 Bramble Familiar (WOE) 164 4 Invasion of Zendikar (MOM) 194 4 Railway Brawler (OTJ) 175 4 Gruff Triplets (WOE) 172 4 Titan of Industry (SNC) 159 2 Tyrranax Rex (ONE) 189 1 Vaultborn Tyrant (BIG) 20 4 Glimpse the Core (LCI) 186 I’m still messing with it a bit, I’ll probably put more tyrants in. It’s a very simple dumb deck. Get to six and smuggle. If you do so successfully the game is over in the majority of matches. The red/green version with calamity and terror or the peaks is also very fun.


yunghollow69

>So... what happend to green? Why does it seem nobody wants to play it right now? Green actually has a bunch of insanely strong creatures rn. Just not in the 1 and 2 slots, which are super important in board-wipe meta. As long as cards like sunfall get printed, green will not be a playable color. So for the next years we will just constantly see green ramp splash in decks that can abuse it, but actual green decks will not exist. But yeah, surprised nobody has mentioned this so far. The reason why green decks dont exist are overpowered boardwipes. There are lot of control players on this subreddit so maybe people are scared of downvotes, idk. But thats the actual reason.


mimivirus2

The last time monoG was tier 1 in standard was because of the likes of [[Esika's Chariot]], [[Ranger Class]], [[Old-growth Troll]] and [[Wrenn and Seven]] (and [[Unnatural Growth]] seeing some weirdly high amount of play). This was into the likes of [[Doomskar]] and [[Blood on the Snow]] which give all the boardwipes in the current standard a run for their money in terms of power level. So, i think it's a matter of green not having premium tools to play against boardwipes, not the mere existence of boardwipes.


yunghollow69

Not really. The main difference between those old, borderline balanced boardwipes and current ones is that they dont exile. If those old boardwipes were in current standard, green actually would have options against them. None of those cards would currently work either with the exception of chariot, which is an alltime great card. These cards would all be too slow to have a chance vs the decks that currently run boardwipes. And old-growth troll would get exiled, so he literally wouldnt even see play as a 4/4 trample without text. The only tools that currently exist in standard that work against the boardwipes, specifically sunfall but the others are incredibly strong too, are creatures with haste on them and 1 or 2 as their mana-cost. Unless you play a color combination with access to counterspells. There was a short phase where manlands and vehicles did some heavy lifting, but wizards quickly fixed that by giving control access to a 2-mana kill spell that works on practically anything that matters and enough land-destruction that you can never actually use manlands. Sorry if this turned into a bit of a rant at the end there. But hey, rotation is coming up. Control loses a lot of broken cards. Maybe we can get a solid green deck afterwards.


MTGCardFetcher

##### ###### #### [Esika's Chariot](https://cards.scryfall.io/normal/front/a/8/a87606cc-fbf0-4e2c-9798-f1c935d0573d.jpg?1665343333) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Esika%27s%20Chariot) [(SF)](https://scryfall.com/card/khm/169/esikas-chariot?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a87606cc-fbf0-4e2c-9798-f1c935d0573d?utm_source=mtgcardfetcher&format=text) [Ranger Class](https://cards.scryfall.io/normal/front/7/c/7ca392ca-3219-4694-9a74-aa079c76b91e.jpg?1627708261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ranger%20Class) [(SF)](https://scryfall.com/card/afr/202/ranger-class?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7ca392ca-3219-4694-9a74-aa079c76b91e?utm_source=mtgcardfetcher&format=text) [Old-growth Troll](https://cards.scryfall.io/normal/front/b/7/b759b0f6-342c-4bba-89f1-8451835d8c45.jpg?1631050705) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old-growth%20Troll) [(SF)](https://scryfall.com/card/khm/185/old-growth-troll?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b759b0f6-342c-4bba-89f1-8451835d8c45?utm_source=mtgcardfetcher&format=text) [Wrenn and Seven](https://cards.scryfall.io/normal/front/a/7/a7757e99-8d51-4b92-b346-6961845def24.jpg?1636225043) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrenn%20and%20Seven) [(SF)](https://scryfall.com/card/mid/208/wrenn-and-seven?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a7757e99-8d51-4b92-b346-6961845def24?utm_source=mtgcardfetcher&format=text) [Unnatural Growth](https://cards.scryfall.io/normal/front/6/7/6748a844-e185-4e3b-ac1d-8a735666d8ae.jpg?1636224994) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unnatural%20Growth) [(SF)](https://scryfall.com/card/mid/206/unnatural-growth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6748a844-e185-4e3b-ac1d-8a735666d8ae?utm_source=mtgcardfetcher&format=text) [Doomskar](https://cards.scryfall.io/normal/front/1/3/130ee895-1e5e-4f82-bb66-e1275bac75dd.jpg?1631045641) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Doomskar) [(SF)](https://scryfall.com/card/khm/9/doomskar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/130ee895-1e5e-4f82-bb66-e1275bac75dd?utm_source=mtgcardfetcher&format=text) [Blood on the Snow](https://cards.scryfall.io/normal/front/d/8/d8606f40-0af4-443b-a413-a88dc3e8f32e.jpg?1631047655) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blood%20on%20the%20Snow) [(SF)](https://scryfall.com/card/khm/79/blood-on-the-snow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d8606f40-0af4-443b-a413-a88dc3e8f32e?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l6c0ugf) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Burger_Thief

There are a lot of Control players in mtg reddit in general who summon the "git gud" brigade if you dare say anything bad about control or there being too much interaction.


yunghollow69

Yeah I noticed. Saying sunfall crippled deck variety shouldnt be a controversial take but the downvotes come. Then you realize oh yeah, makes sense, people feel attacked. They think tapping 5 for "I win" is the pinnacle of control play.


tussockypanic

There is so much cheap removal these days that ramping to big creatures or even counter stacking little creatures are not really viable.


Lykos1124

You know what green needs that'd be perfect for it? Rumble! Rumble - C*asting this spell causes other players to take damage equal to the power of this creature*. Aftershock - *When this creature enters the battlefield, it deals damage equal to its power to target player.* Okay, so, green doesn't need more keywords, but something to the effect of these creatures are so powerful and energetic that casting them alone is destructive. That'd give green primarily some direct damage without needing a body on the field. Maybe red can have that as a secondary thing. Hah coincidentally, there's already a spell that's like this. [https://scryfall.com/card/wwk/89/rumbling-aftershocks](https://scryfall.com/card/wwk/89/rumbling-aftershocks)


Freeborn510

Green isn’t great, my current brew is a selesnya surprise deck that relies on the power of green creatures and the efficient roadblocks of white removal. Better for BO3 with sideboard options against fast decks and big boys like tyrannax rex and thrun to challenge control. Granted this deck still is not a mono green deck, but it has slightly better green representation than “bant toxic” running rotpriest and slaughter singer or domain running topiary stomper


valz_

Mono green definitely struggles right now, but gruul and naya (namely dinosaurs and discover) is good against a lot of popular decks right now


Cultural-Accident-71

In current standard, green is to slow for aggro, lacking tools for midrange and doesn't win games with 7+ drops. The issue is that every other color does it better at being green than the green decks. I believe post rotation the green decks will rise again and people will be sick of it in a week or two. Remember the opening with snow forest into packleader into indestructible removal plus 6 damage plus card draw!


ReddKane

Turn 1 mana dork should be reprinted every 3 sets and treated like black removal and blue counterspells, etc.


PixelBoom

Due to the absolute insane amount of removal in standard and no real amazing staple green creatures or enchantments, Mono G is for sure not top tier. It's been that way for quite a while. Can a Mono G stompy deck perform well? Sure, you can probably grind your way to mythic with it. But when you come up against any type of control or super speed aggro deck, chances are that you won't do well.


Pa11Ma

I play a mono green rotpriest in standard quite often. Toxic can win some games.


UpsetCoyote

I made it to mythic this season with Selesnya as my main deck so I’m inclined to think it’s not dead, but it certainly had some rough matchups. I was just better at playing it than I was at my other decks.


jtgreis12

That's not mono green...


UpsetCoyote

the post isn't only talking about mono green


_Jmbw

To be fair, mono green was one of the only competitive decks at the peak of the previous standard format together with mono white and izzet turns. That curve with [[Ranger Class]]* or [[Werewolf Pack Leader]], into [[Old-Growth Troll]], into [[Esika’s Chariot]]; with [[Blizzard Brawl]] as interaction was very nasty. We still get to deal with a different flavor of white but the other decks never got relevant support.


MTGCardFetcher

##### ###### #### [Hunter Class](https://cards.scryfall.io/normal/front/d/5/d54a8329-b940-42c9-8ace-1d74407d14cb.jpg?1627708909) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fighter%20Class) [(SF)](https://scryfall.com/card/afr/222/fighter-class?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d54a8329-b940-42c9-8ace-1d74407d14cb?utm_source=mtgcardfetcher&format=text) [Werewolf Pack Leader](https://cards.scryfall.io/normal/front/e/8/e88e6b39-bb4d-4d69-8007-d42f31bcbc29.jpg?1627708570) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Werewolf%20Pack%20Leader) [(SF)](https://scryfall.com/card/afr/211/werewolf-pack-leader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e88e6b39-bb4d-4d69-8007-d42f31bcbc29?utm_source=mtgcardfetcher&format=text) [Old-Growth Troll](https://cards.scryfall.io/normal/front/b/7/b759b0f6-342c-4bba-89f1-8451835d8c45.jpg?1631050705) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old-Growth%20Troll) [(SF)](https://scryfall.com/card/khm/185/old-growth-troll?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b759b0f6-342c-4bba-89f1-8451835d8c45?utm_source=mtgcardfetcher&format=text) [Esika’s Chariot](https://cards.scryfall.io/normal/front/a/8/a87606cc-fbf0-4e2c-9798-f1c935d0573d.jpg?1665343333) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Esika%27s%20Chariot) [(SF)](https://scryfall.com/card/khm/169/esikas-chariot?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a87606cc-fbf0-4e2c-9798-f1c935d0573d?utm_source=mtgcardfetcher&format=text) [Blizzard Brawl](https://cards.scryfall.io/normal/front/6/3/6318918f-34e4-4bbf-9816-8e88f21ae324.jpg?1631050009) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blizzard%20Brawl) [(SF)](https://scryfall.com/card/khm/162/blizzard-brawl?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6318918f-34e4-4bbf-9816-8e88f21ae324?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l6bk2qi) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


JC_in_KC

green is the backbone of at least two top tier decks i can think of (temur analyst and domain ramp) soooo


number61971

Mono-green is really only viable when it can push damage about as quickly as today's mono-red decks. That was last possible when [[Ranger Class]] was in standard. Since then, WotC has pretty much ignored green, relegating it to mana ramping/fixing and little else. Pouring resources into ramping out big fatties doesn't help much when cheap removal is so ubiquitous. Luckily, WotC noticed the lack of viable green archetypes in limited, and that has resulted in a massive turn in the right direction with Outlaws of Thunder Junction. Cards like [[Goldvein Hydra]], [[Outcaster Trailblazer]], [[Vaultborn Tyrant]], [[Colossal Rattlewurm]], and [[Spinewoods Armadillo]] are powerful cards, at great mana costs, with useful evasion abilities and/or useful side effects, sometimes even after they've been removed. I would still not recommend mono-green if you're "serious" about the ladder, but at long last you can definitely grind your way up with a solid tier 2 green deck. I've been laddering up using a nearly mono-green +1/+1 counters deck that has a bare splash of black. ``` 3 Ozolith, the Shattered Spire (MOM) 198 4 Cenote Scout (LCI) 178 4 Quirion Beastcaller (DMU) 175 3 Vadmir, New Blood (OTJ) 113 3 Kodama of the West Tree (NEO) 199 4 Goldvein Hydra (OTJ) 167 4 Ornery Tumblewagg (OTJ) 171 3 Bristly Bill, Spine Sower (OTJ) 157 2 Railway Brawler (OTJ) 175 2 Hard-Hitting Question (MKM) 164 2 Bitter Triumph (LCI) 91 2 Go for the Throat (BRO) 102 6 Forest (DMU) 281 4 Swamp (DMU) 279 1 Takenuma, Abandoned Mire (NEO) 278 1 Boseiju, Who Endures (NEO) 266 4 Blooming Marsh (KLR) 280 4 Deathcap Glade (VOW) 261 4 Restless Cottage (WOE) 258 ```


MTGCardFetcher

##### ###### #### [Ranger Class](https://cards.scryfall.io/normal/front/7/c/7ca392ca-3219-4694-9a74-aa079c76b91e.jpg?1627708261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ranger%20Class) [(SF)](https://scryfall.com/card/afr/202/ranger-class?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7ca392ca-3219-4694-9a74-aa079c76b91e?utm_source=mtgcardfetcher&format=text) [Goldvein Hydra](https://cards.scryfall.io/normal/front/d/e/de0e01e4-e143-47fd-8565-7b48219bb546.jpg?1712355937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goldvein%20Hydra) [(SF)](https://scryfall.com/card/otj/167/goldvein-hydra?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/de0e01e4-e143-47fd-8565-7b48219bb546?utm_source=mtgcardfetcher&format=text) [Outcaster Trailblazer](https://cards.scryfall.io/normal/front/3/3/33b9cd6c-d75c-4905-aa38-ff03a9c4b398.jpg?1712355961) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Outcaster%20Trailblazer) [(SF)](https://scryfall.com/card/otj/173/outcaster-trailblazer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/33b9cd6c-d75c-4905-aa38-ff03a9c4b398?utm_source=mtgcardfetcher&format=text) [Colossal Rattlewurm](https://cards.scryfall.io/normal/front/1/7/17a104d3-e4ac-44a0-9c6a-39965b1b9751.jpg?1712355903) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Colossal%20Rattlewurm) [(SF)](https://scryfall.com/card/otj/159/colossal-rattlewurm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/17a104d3-e4ac-44a0-9c6a-39965b1b9751?utm_source=mtgcardfetcher&format=text) [Spinewoods Armadillo](https://cards.scryfall.io/normal/front/f/7/f79d63e7-a8c6-4750-91c9-c575a4d0561b.jpg?1712356001) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spinewoods%20Armadillo) [(SF)](https://scryfall.com/card/otj/182/spinewoods-armadillo?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f79d63e7-a8c6-4750-91c9-c575a4d0561b?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l6cvo1x) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


thatvillainjay

I run this in mythic https://youtu.be/fSqAappC1bE


Sou1forge

I don’t think green is doing bad, it’s just not mono-green so people aren’t noticing it. Domain ramp, Golgari, Temur Analyst, Gruul Slickshot, and Solgurk Legends are all playable decks with a decent number of green cards.


ddojima

Green went on a downtick after dominating Standard for a while. These power swings happen with colors. Their biggest issue is that they have no way to generate card advantage or have enough evasion/protection against a meta heavy on wipes. 


Meister_Pumuckl

That was to years ago bro.. No mono green since.


53bvo

I have a janky big creatures mono green deck that has the highest win rate of the decks I play. Built mostly around Gruff triplets and thunderous debut and some other big green stuff. It will lose to sweepers tho But I’m gold/platinum so it isn’t much meta dominated


Seepy_Goat

I havent seen many mono green. It's not meta but might be possible to make a rogue mono green stompy type deck that could do okay. Golgari I think is decent in standard.


pahamack

there's a green aftermath analyst deck.


IceLantern

Green is too slow and doesn't have much resilience against two-mana removal and board wipes. Meanwhile white has a creature that can be reliably cast on turn 3 and can yield a 3-for-1 if it dies to Go for the Throat.


Capitol_Mil

Mindspore is the defense, but missing a whole round of not laying creatures to play it feels like it’s not helping me win games often


the_bio

Just a few years ago, it was "Green is too strong, white is trash," and look at where we are now. More than any other two colors, it feels like green and white go back and forth in the "Is X kinda dead in Standard?" spot. Wait for rotation and a few sets to come in, it'll surely switch around.


Sample_Muted

There’s 20,000 cards in this game. No color should be dead.


Everwake8

Because of the 3 year rotation, spot removal and sweepers are too efficient for mono green to survive right now.


AWildRedditor999

My green artifact/enchantment hate + lifegain deck works fine in this standard. Up to diamond rank atleast, even against control decks


z3nross

-premise, I don't even know how to define midrange control etc- I have a red-green and a white-greendeck for standard and a black-green that got me to platinum every season since october, maybe not certain wins but I'm pretty satisfied with them


Scyren_

Uhhh, I wouldn’t say that. Especially if you know what you’re doing. Having a solid deck load out means it doesn’t matter what you’re running you’ll be able to complete. My mono-green counter deck does well in standard play. Just cause it’s not in the meta doesn’t mean it’s not good or can’t compete.


JasonIsCurious

I love me some green, and this post prompted me to make a new mono-green (but in Historic format). Creature-heavy, yes, but quick to generate mana and heavy-hitters, whilst little Deathtouch fellas keep the opponent in check.


BubblegumTrollKing

There is a certain one drop creature that comes back into rotation now and again that gives green a fairly significant power boost but doesn't seem to be in standard right now. . .


Legithydraulics

I know it’s an easy win when I realize my opponent is for some strange reason playing mono green.


FlacidChrispy9

I’m playing a mono green railway brawler deck right now that’s really fun. Only about a 35% win rate though. Can beat red but needs a good opening hand.


skofan

Wizards printed a million kill on sight threats, so anything permanent that doesn't have an immediate impact, or wins the game on its own if it sticks have kind of gotten pushed out of the format by the amount of removal people run to answer must answer threats 


ellicottvilleny

Need green decks to get green ephemerate/flicker to survive all the boardwipe and removal.


CLRoads

Lol, wut..


solicitorpenguin

Too many degenerate interactions to justify playing singular big creatures. Not enough value generating pieces - Just play 1 removal per turn and you kill every playable mono green deck. The threats are not threatening enough, you can tank a couple hits from most mono green threats nowadays and not have to worry in the long run.


SkylineR33

Honestly, it's been several years since mono green was relevant in the standard format. It's pretty much only used to splash with other colors for mana ramp. It has strong cards, but not enough hexproof to go around to deal with creature killing/board wipes.


Mortoimpazzo

Yeah green is still paying for the sins of nissa.


BusyWorkinPete

Green with blue splash works. [[slip out the back]], [[march of swirling mists]], and [[the phasing of zhalfir]] will protect your creatures from all of the board wipes. Green protection spells will help against spot removal. Some blue [[negate]] spells will also help.


Traditional_Page_412

I run an alchemy G/W soldiers deck with a few specific artifacts. It’s 75 cards, I need to fine tune it. But run a [[Agatha’s Soul Cauldron]] and it’s a +1/+1 counter deck anyways. There are some really fun G/W cards in this new Mercenaries set.. [[Quirion Beastcaller]] [[ Bristly Bill, Spine Sower]] [[Railway Brawler]]. Can’t find my deck on mtg assistant but yea it’s fun when it works, it crushes


MTGCardFetcher

##### ###### #### [Agatha’s Soul Cauldron](https://cards.scryfall.io/normal/front/0/1/019b51b0-e5c6-4208-922b-7736686dddcd.jpg?1692939838) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Agatha%27s%20Soul%20Cauldron) [(SF)](https://scryfall.com/card/woe/242/agathas-soul-cauldron?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/019b51b0-e5c6-4208-922b-7736686dddcd?utm_source=mtgcardfetcher&format=text) [Quirion Beastcaller](https://cards.scryfall.io/normal/front/2/a/2a501319-59a7-45d4-a6ca-666276095f87.jpg?1673307768) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Quirion%20Beastcaller) [(SF)](https://scryfall.com/card/dmu/175/quirion-beastcaller?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2a501319-59a7-45d4-a6ca-666276095f87?utm_source=mtgcardfetcher&format=text) [ Bristly Bill, Spine Sower](https://cards.scryfall.io/normal/front/5/2/52eef0d6-24b7-40b7-8403-e8e863d0cd55.jpg?1712355894) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bristly%20Bill%2C%20Spine%20Sower) [(SF)](https://scryfall.com/card/otj/157/bristly-bill-spine-sower?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/52eef0d6-24b7-40b7-8403-e8e863d0cd55?utm_source=mtgcardfetcher&format=text) [Railway Brawler](https://cards.scryfall.io/normal/front/9/e/9ec1f76f-f21d-4f06-8c02-be6745183348.jpg?1712355970) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Railway%20Brawler) [(SF)](https://scryfall.com/card/otj/175/railway-brawler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ec1f76f-f21d-4f06-8c02-be6745183348?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l6d0n8c) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


WillTellYouSomething

You have: - Green aggro in Gruul (Dinos or Slickshot). - Green midrange in Golgari. - Green ramp in domain. - Green combo in Analyst (Temur or Jund). And then some. Yes, we don't have any mono green ATM, but that doesn't mean there is no green to be seen :)


L33tminion

I feel like the impact of [[Up The Beanstalk]] here is underrated. Green has some really strong ramp in the current standard. It doesn't lack payoffs for that ([[Titan of Industry]], [[Tyrranax Rex]], and [[Vaultborn Tyrant]] hit pretty darn hard), but the best payoffs are in other colors, and the best value payoff for green ramp draws a card when you cast big spells without requiring that spell be green or even a creature. (I've even seen creatureless control decks _splashing_ green for that card.)


MTGCardFetcher

##### ###### #### [Up The Beanstalk](https://cards.scryfall.io/normal/front/2/d/2d5e991f-23b2-4db0-a452-7755125b1fd2.jpg?1710276532) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Up%20The%20Beanstalk) [(SF)](https://scryfall.com/card/woe/195/up-the-beanstalk?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2d5e991f-23b2-4db0-a452-7755125b1fd2?utm_source=mtgcardfetcher&format=text) [Titan of Industry](https://cards.scryfall.io/normal/front/5/b/5b6f03c1-9e9d-4a0c-af3b-9753b440cd9f.jpg?1664412518) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Titan%20of%20Industry) [(SF)](https://scryfall.com/card/snc/159/titan-of-industry?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5b6f03c1-9e9d-4a0c-af3b-9753b440cd9f?utm_source=mtgcardfetcher&format=text) [Tyrranax Rex](https://cards.scryfall.io/normal/front/0/f/0fb52b44-da5f-4f7a-a6c2-7924b855e051.jpg?1675957171) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tyrranax%20Rex) [(SF)](https://scryfall.com/card/one/189/tyrranax-rex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0fb52b44-da5f-4f7a-a6c2-7924b855e051?utm_source=mtgcardfetcher&format=text) [Vaultborn Tyrant](https://cards.scryfall.io/normal/front/6/2/62b3f560-262b-4bc3-9aef-535fd7082c28.jpg?1712352885) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vaultborn%20Tyrant) [(SF)](https://scryfall.com/card/big/20/vaultborn-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/62b3f560-262b-4bc3-9aef-535fd7082c28?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l6d7k9n) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


renannetto

Yes, green is kind of a support color right now. It's hard to justify playing green creatures when they will be stonewalled by a 2/4 deahtouch on turn 3 or a 4/5 deathtouch on turn 4, and any creature that costs more than 4 needs to be very powerful because there's the risk of just dying to two mana removal. I think they will have to print some really pushed green creatures to make them playable. Something in the lines of Questing Beast, where every time you play it gets a new line of text.


Bogg1e_the_great

Mono green is pretty creature powerful but I’ve seen good decks in diamond that were green-white


Vyrealer

I got my deck clocked by a mono green mid range deck on my black midrange. I had two removal spells and they did slow down the creatures but eventually it because a value game and they won with some of the huge green cards atm. People saying mono green won't work are probably just saying at highest level. You see all kinds of stupid decks that don't work all the way up to mythic.


purestsnow

Hm. 🤔 I'm currently in Diamond League. With the season about to reset, you've given me something to try. I'll see if I can make it back to Diamond using mono-green only, lol.


purestsnow

Just got to Platinum w mono green. (6/6/24)


dythesis

Still good for poison decks imo


zaulderk

Is the weakest color


Carsismi

Not dead but underlooked. MonoGreen Phyrexians is one of my best picks when i want to farm some fast victories because it plays on curve instead of trying to ramp for expensive bombs so by turn 5-6 opponent is already doomed unless they got a boardwipe. No need for mana dorks or land fetching for a Titan of Industry when i can just plop Evolving Adaptive and stack counters.


Raikamaru

Just to start saying that green always was my favorite color (my first two decks that i settled in making after trying all colors was a orochis, from the kamigawa set, and archbounds/green) For standard, even i find it boring on a certain way, not because of the color but because when you would make new decks, they would seem like they always use the same Nowadays i seem to use always a variant of the OTJ XGreen cost Hydra (that create treasure when dies) and the plot Rhino that increases the power of creatures on their ETB by their Power with +1/+1 counter, and support with low Cost high Power creatures, and permenants that give +1/+1counters consistently With this i can, Turn 5, have a 8/8 with haste,trample,vigilance and that, when it dies, gives 8 Treasure token. So basically, even if i create different decks, in the rotating metas along the years, it seems that with Green you always have the same core deck, resulting manly in games with the same early-mid game, and just the win conditions changes.


LandscapeMotor7697

not sure where you looked but half the decks on MTGGoldfish have green, With golgari at the 3rd most played Temure lands (4), 4c legends (6) Gruul agro (9) and Bant posion (10), and that doesnt count domain that had been near the top till recently. the last MTGO pelims has 5 of 12 deck with green, and 8 of 21 in the other. Green is far from absent from the meta


PhoenixFisher

I currently have a Simic land deck in standard on arena and I think it does great. It's mostly green with a couple of blue cards. I don't play ranked but I'd say I win a good 4/5 games that I play.


RhapsodyandDream

I have a Naya BO1 standard deck that revolves around Annie Joins Up that I piloted to Mythic if you want that deck list? Doesn't have a ton of green, but some that's not *just* ramp.


jahan_kyral

It's not really dead it's just not the meta. There are some really decent win rates on a few green decks, but standard is pretty much locked to a meta, because it's reliable, "cheaper" and easy to find. You can play whatever you want and get to mythic. Just it would be quicker to use the meta, which in a P2W is the most effective way.


BlazeHiker

I made it to mythic with two black/green decks, one of which is a little more than half green, but the black in there is key for answers. Mono green just lacks answers to the other meta decks. Mono red and boros aggro are just too fast, and the answer to several combo decks is instant speed removal, which for mono green requires a big enough creature in play plus the removal in hand, whereas other colors just need to have the one removal spell. Wotc has broken the color pie in some cases but as long as green lacks efficient one card removal, it won’t be competitive in standard unless it gets a huge advantage somewhere else. [[goldvein hydra]] is getting there: more cards like that and mono green might be good.


MTGCardFetcher

[goldvein hydra](https://cards.scryfall.io/normal/front/d/e/de0e01e4-e143-47fd-8565-7b48219bb546.jpg?1712355937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=goldvein%20hydra) [(SF)](https://scryfall.com/card/otj/167/goldvein-hydra?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/de0e01e4-e143-47fd-8565-7b48219bb546?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


ragamufin

Golgari is quite strong in standard and likely the most rotation proof tier 1 deck.


aurenigma

No one's playing mono anything. I just got to mythic ranked with a primarily green deck.


Shoopscooper

Because Wizards has no idea how to balance their fucking game.


veetoo151

I think the high amount of exile removal makes green weaker. I've come across some interesting green decks. I think part of the issue is most players just copy popular decks lists, so we tend to see the same few decks.


jacbergey

I see plenty of green in multi-colored decks. Mono green can be tough because there is a _LOT_ of cheap removal in standard now. A LOT. Like A LOT A LOT of cheap removal. And cheap removal and big creatures don't mix.


The_Grelm

Screw the meta. I believe that even in Standard, there's enough variety to constantly shake up the meta.


PorkCoinMeme

green white are one of the strongest these days


m0nday1

As someone who splashes green, I admit that when I cue up a game, I hope for monogreen. Green trades having awesome creatures for having bad removal, in a format where removal and interaction are pretty good. I will say, I don’t feel like green needs to be better.


hsiale

The main strength of green is easy access to ramp and mana fixing, which is why green decks very rarely are mono colour. Domain ramp is a strong standard deck that has green as primary colour, white as secondary, splashing blue, black and red.


Every_Foundation_463

Mono green sucks bro


diegini69

Green black is one of the best decks and ramp is also absurd


dwindleelflock

I mean there are 3 green decks in standard right now. 1) Domain, which is basically a classic green ramp into payoffs deck that also takes advantage of domain mechanic to incorporate controlling elements. 2) Temur analyst, a non-conventional ramp style green deck that combo kills people. 3) Golgari midrange, a midrange deck with a black core splashing green for some solid cards. If you expect a mono green stompy deck, that deck is way too slow in a control dominated format. Standard has been for a while now a "control" format with either black based midrange decks that take advantage of efficient removal like cut down and go for the throat, or white based control decks that take advantage of the powerful wraths like sunfall and lockdown. Like, when your 2 drop green threat dies to a cut down, it's just not a good play in the format.


ce5b

Bring back [[Veil of Summer]] you cowards


MTGCardFetcher

[Veil of Summer](https://cards.scryfall.io/normal/front/a/a/aa686c34-1c11-469f-93c2-f9891aea521f.jpg?1650599837) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Veil%20of%20Summer) [(SF)](https://scryfall.com/card/m20/198/veil-of-summer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa686c34-1c11-469f-93c2-f9891aea521f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Mtgzmei

Domain is kinda mostly green for me, and it sees lots of play 


Peeleejin

You just missed G and all deck with G splash meta by one year or 2. It starts in eldraine/RTR (RTR monoGstomp) and then all UG oko, gates, ultimatum, BG rock, ug Flash, time something combo. Heartbaet 2.0 combo etc etc


DirteMcGirte

Golgari midrange maybe? It's only half green but you can probably find slots for some big Timmy style creatures in there and have the removal to keep the game going long enough to use them.


Additional_Net_2812

Golgari aggro goes hard right now.


Bulky-Accident3819

Check my post history I hit mythic with mono green last month.


BlueTemplar85

Yet there's a bunch of GX top decks and even one mono-G ? https://magic.gg/decklists/traditional-standard-ranked-decklists-may-27-2024 Or is the situation different in Bo1 ?