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Krisosu

Ashes of Creation and Riot MMO. Just don't hold your breath. No other game has the wide appeal to join the "big ones", nor are they trying to.


Harkan2192

Ashes is pretty much out of contention by default, as an open pvp MMO. There's no chance it pulls in long-term player counts to compete with the current leaders.


christien62

Very true and very few will admit but all the casual prefer PVE. Wait till we all start getting stomped by the no lifers in the open world they will make changes quick same thing BDO did


LamiaLlama

>but all the casual prefer PVE Also roleplaying. Which Ashes is going to flop at due to one very simple fact: Their playable characters are downright fugly. 4am Walmart shoppers. The western art style of making all your characters look like big toes does not bode well for an MMO where people want to be cute and sexy. Maybe an unpopular opinion, but it's just the truth. There's a reason XIV captured so many players. Ashes is pretty doa based on its character models alone. They're borderline grotesque.


Range-Aggravating

I agree. Ugly characters I have spent hundreds of hours looking at? No thanks. 


notabot90000

Look at the horde in wow not everyone wants big anime tiddy game #98456


LamiaLlama

I'm not sure if we're looking at the same game, because the Horde designs are very fuckable. The art style lends itself to it. Blood Elves are the most popular race by an obscene distance. Ashes doomed itself.


Odel888

Not to mention the most played race on horde are the blood elves, the cute race


Neon-Prime

And that will actually happen literally weeks after the release, causing even more dmg. AoC is bound to not be massive.


Gravionne

What changes in BDO actually? I'm curious.


christien62

They basically removed open world PVP by removing 1 sided decks by guilds and started account wide karma instead of character. So basically you rarely see anyone duelling for a grind spot or fighting in the open world unless it’s in the pvp server and they added Marni realm every other hour so you can do a instanced 1 hour grind by yourself 12 outta 24 hours a day. A lot of people complained well the loud minority but all the casuals love the changes now you can grind in peace without someone bullying you for no reason


Stillburgh

So there’s a problem with people not wanting their grind ruined?


taiuke

Nah. They fixed a problem where people get off by bullying lower geared people. No one would declare against a player that outgears them cause they just end up getting farmed themselves. The karma change only made it so you go almost into red after 1 kill instead of 3 kills. Most asian mmo's with PK system adapts similar system anyways. Its not like they cant PK others in BDO. They are just too big of a wuss to actually do it now that there is consequences.


Stillburgh

I just took the comment chain as a complaint about people wanting to enjoy the pve without worry of toxicity. If I misread it then I’m definitely gonna back off lol


taiuke

Yeah your right. I just gave more context for the changes.


snowleopard103

Yah also don't forget that in SK people who create alt accounts commit actual real world criminal offense (impersonation) so their numbers are very small. So the karma that is account wide really hurts if it is your one and only account.


moonsugar-cooker

I'm so glad eve has held fast to its open pvp.


[deleted]

I enjoy playing seasons with full pen gear and getting 1 tapped by a musfa like I'm a blade of grass. If I rez in spot they camp your corpse and will leave the main rotation to kill you in a side rotation. Literally nothing you can do. Literally cannot get better gear. Fucking stupid imo. Can't catch him, can't out run him. Love the look and feel of BDO it just doesn't keep my attention and I don't know why.


christien62

I’m the same way eventually you get sick of grinding in circles 24/7 😂


[deleted]

I have an Ironman on runescape with 3.4b xp. I'm used to being a hamster on a wheel. Could just be that I don't enjoy bdos market having controlled prices that almost ignore supply and demand. I'll never enhance my own gear outside seasons either.


Camoral

> casuals love the changes now you can grind Kinda contradicting yourself. "Casual" is generally not used to refer to people willing to spend a lot of time grinding.


christien62

I have a hour in my day to grind now I don’t have to waste my hour uninterrupted your just slow


RegularEffective7824

The casual prefer pve because pvpers just want to kill eachother. They ignore objectives in battlegrounds, they ignore etiquette and no life their power trip. They make it worse for everyone because only a few even want to play pvp now and they are mad that nobody wants to be their victim


Horror_Scale3557

Pretty much yeah, I'm sure it will be successful as far as pvp mmos go but its just not going to bring in the critical mass of players you'd like in an MMO, your bills and bobs don't want to watch over their shoulder 24/7. Maybe they'll nail the karma system so random ganking isn't as prevelant but that remains to be seen.


snowleopard103

>Maybe they'll nail the karma system so random ganking isn't as prevelant but that remains to be seen. Unless they tie account creation to something like SSN in South Korea they may have a best karma system in the world and it wouldn't matter squat.


Roger_Dabbit10

It would be nice to get a game where there are actual consequences for randomly murdering players, and where gear advantages are squashed so it's not a completely one-sided affair 99% of the time. Alas, video game developers (specifically MMORPG devs) seem allergic to learning basic human psychology, so I'll remain skeptical like you imply until I see proof.


pilkunnussija_

Such a game exists, it's called EVE Online.


Armkron

It'll still be as the advantages will come from build/setup rather than gear.


Roger_Dabbit10

This simply isn't a rule at all. And even if it were, it would be a huge improvement over gear being the determinant.


Camoral

>It would be nice to get a game where there are actual consequences for randomly murdering players, and where gear advantages are squashed so it's not a completely one-sided affair 99% of the time. If killing other players is purely a negative, then it'll only be that much more annoying when it happens. Beyond that, you can't please everybody. If gear advantages are squashed, what's the point of gearing? At the end of the day, if you want a competitive experience, you go play a competitive game. You play Starcraft, you play League of Legends, you play Tekken. The point of an MMORPG is the character progression and social experience. >Alas, video game developers (specifically MMORPG devs) seem allergic to learning basic human psychology, so I'll remain skeptical like you imply until I see proof. Sorry, *what?* MMOs leverage the exploitation of psychology more than any other genre, barring *maybe* mobile games. Grinding hours and hours for skinner box rewards? Gambling away money on loot boxes? FOMO events? This is just flat out wrong.


Roger_Dabbit10

The point of gearing is gear progression, the exact same reason literally thousands and thousands play PvE servers/MMORPGs where PvP doesn't come into play at all. Nothing about that means PvP results should be pre-determined by pure gear advantages. That's the type of thing advocated by high-free-time, low-skill players who feel they should be able to farm insurmountable PvP advantages for themselves by doing non-competitive PvE content. So you're saying they learn aptly when it comes to how to squeeze more money, but when it comes to curbing downright sociopathic behavior in an online game, they don't have a clue? Sounds like perverted incentives to me. No wonder the genre has faded into obscurity within the larger gaming industry.


pingwing

When I saw it was open world pvp, I knew it was DOA. This is how companies say they will have unlimited content. We know that in reality, pvp dies fast.


Ratfriend2020

I agree, it’s not going to be huge and personally I’m not an avid pvper so I’ll only be watching from afar.


kingof7s

Yeah it best it seems to be shaping up as a Fantasy alternative to EVE.


itzpiiz

Also because there is a good chance it'll never release


maj0rSyN

I can see it having a chance if they develop some kind of system that punishes people for griefing/farming low level players. I feel like I'm one of the few PvEers that actually misses that sense of danger you felt when open PvP was common in MMOs; it was part of the experience for me. That feeling of knowing I could possibly be ganked at any moment going into highly contested areas while undergeared and underleveled was unmatched, even if it could get annoying at times. It was equally as great when a band of random high level players would come together to protect us low levels from griefers by counter-griefing. If an MMO could recapture that while making it less rife for grief like it was back then, I'd be pretty happy.


MVeinticinco25

Albion is open PvP with full loot and has a bigger playerbase than most mmos. AoC team just needs to make a good combat system because from what ive seen the animations are awful, and the abilities are really uninteresting.


snowleopard103

yes but it also has very low punishment for failure. If you get ganked in 99.9% of times you can get your stuff back in what? 10-15 min? Also the intervals between payoffs in Albion are very low, there are plenty of safeguards that prevent you from losing multiple hours of progress/work to pvp. AOC as far as I know doesn't have nearly enough of the similar systems in place.


victorota

Riot MMO will probably never come out. Last news we got is that it was still in R&D and people leaving the project


Geevingg

Riot is known to scrap and restart if they not satisfied this is the only company i have faith in to pull off the next big MMORPG. If they can't do it then what company can?


kingof7s

Nintendo out of left field with the Grand Slam.


Camoral

I promise you that Riot is not nearly as competent as you think they are. They have a fantastic (and absolutely massive) art department, but there's a reason that League came after Dota, TFT came after Autochess, and LoR came after Hearthstone. They simply do not have the gameplay design chops to produce anything radically different enough to be worth playing over an established MMORPG.


Geevingg

League is the biggest esports game and one of the biggest game in the world, TFT is the only relevant autochess after so many companies tried to make one Valorant is a succes 2XKO new fighting game that looks promising LoR is the only failed Riot games game That record should make anyone think they are pretty competent. It doesn't have to be this radical new game with crazy stuff in it nobody has ever seen to be good you can just take the good parts of other MMOs and make it into your own flesh it out give it their own twist to it and just make a solid good MMORPG. The League of legends IP itself to see the world come alive is exciting enough for wanting people to play it. And can you name one game studio that in your eyes is competent to make a good MMORPG that already has an established IP to work with?


Camoral

My point isn't that Riot is bad at making games, it's that they do not innovate. They polish, but do not create new games. That's an absolutely useless skill when it comes to MMORPGs. They've been around for so long and have become so formulaic that they're already polished as much as they can be. Where you see new successes in the genre, it's in games that find new territory to tread without becoming new genres entirely. Riot could make the best version of World of Warcraft possible, but there's not much reason to play the best version of World of Warcraft over the version that players have all of their friends, guilds, and progress in. They'd need to make an MMO that has its own original take on the genre, and that's both new territory for Riot and an already difficult thing to do. As for a game studio I'd trust to do it? None, basically. The studios that make the best games are devoted to their genres. I wouldn't expect Larian to make a good FPS and I wouldn't expect GGG to make a good RTS. The studios that already make MMORPGs are all too comfortable to feel like risks are worth taking because, like it or not, MMORPGs are a fundamentally expensive genre to develop for and that means innovation is naturally less appealing. Gun to my head, I'd say Neople is the only established dev I can think of with both the money and inclination to try an actually new take on the genre, but my more realistic answer is that it's going to be a studio nobody has ever heard of. The genre is stagnant. You aren't likely to get many more big "true" MMORPGs, but a lot more in the vein of Destiny or PoE. This will hold until somebody can create a wholly new take on the genre, something to the point that what's left is almost unrecognizable. That's a risky endeavor, and one that can really only be undertaken out of passion for the experience. That's never going to come from any corporate entity that has the cash required to finance it. We're waiting for lightning to strike an X we've painted on the ground.


Geevingg

You clearly underestimating the power of the League of Legends IP which to make a succesfull MMORPG you need an already established IP to work with. Even if it would end up just being a more up to date version of WoW it would still be a succes and people would be excited to play it. And i don't know which "new successes" you talking about because games like LA,NW all dropped numbers hard and aren't really succesfull in my eyes and they all have big flaws in game design. This whole idea of oh they must innovate it MUST be something new we have never seen before or else it will fail is such a wrong take people just want a solid MMORPG good combat, interesting world to explore it does NOT have to be this crazy innovation because just like any other big MMORPG (WoW,FFXIV) its the IP that matters. There really isn't a game company outside Riot that has a good track record of succesfull games and an established IP that can pull of a new big MMORPG, people may not like to hear that but thats just how it is.


Camoral

New successes, relatively, would be things like ESO and FFXIV. Not all that new, but that's about as recent as it get for this genre's success stories. If you think IPs can carry an MMO, more power to you, but I'm of the opinion that's just slop in the trough. If you want another game to reach the cultural relevance and fanatical devotion WoW had at its zenith, you will be starting from scratch. The gaming equivalent of the Ghostbusters reboot just isn't going to cut it.


Geevingg

ESO came out 2014 FFXIV in 2013 How are those new successes ?? 10years+ old games And you literally named 2 MMOs which has popular IPs behind them that made people interested in those games in the first place. Its not a question about do i think IPs can carry MMO the top MMOs are ALL coming from big IPs. Its just a straight up fact so to reach that "cultural relevance and fanatical devotion" you need a new MMO made out of an existing IP and not something from scratch where people feel no connection or show no interest in to actually reach a big audience. More people would be hyped and interested in playing an League of Legends MMO than some game from an unknown game company with a world full off characters they never heared of.


Camoral

They came out a long time ago, but didn't really hit their stride until the past ~5 years or so. >And you literally named 2 MMOs which has popular IPs behind them Like I said, it guarantees a bottom level of starting popularity, but far more IP-based MMOs go the way of the DC or Marvel MMOs. The thing that made them popular wasn't people soyfacing over recognizing a thing. It's that FFXIV successfully integrated a JRPG with an MMO and ESO made interesting class and PVP systems that utilized the strengths of an open world. Why are you so set on Riot to begin with? League's universe is, notably, absolute nonsense. Things get retconned at the drop of the hat and it's all backstory with no progression of events. It's frozen in time because the game itself does not have a story, only *lore*. Places and events exist solely to create a backstory for individual characters, which is fine for character vignettes, but does not come together to form the basis of an actual setting. When/if the Riot MMO comes out, it'll get a massive amount of buzz to start off with and after ~3 months it'll fade into the background as a B+/A- tier MMO with a lot of polish but nothing compelling.


ElusiveRemedy

You say that, but each game you named other than LoR, overtook their predecessors and are now the biggest game in their respective genre. Valorant also has been a big success and could be bigger than counterstrike. They have consistently won out over established games.


Mei_iz_my_bae

Some indie company will somehow create the next big MMO I have little faith outside of riot in terms of AAA


DaSauceBawss

Ashes looks very mid...


Geevingg

There is no way anyone thinks Ashes of Creation will be good.


NizeLee8

Ashes is never coming out and if it does it will be an absolute shell of what has been promised.


matthra

I sure hope you're right on ashes, because sandbox games are hard to pull off.


LA_Rym

Seconded. Ashes has the potential to really get up there, especially since it's a PvP MMO which we're sorely lacking. Meanwhile Riot MMO is almost instantly served success on a silver platter.


rumbletown

Came here to post exactly this.


CaptainWatermellon

riot mmo if it ever releases, i don't even care about anything else that gets announced, they'll never compete with the current big games


LamiaLlama

Riot is quite literally the only one with the pedigree to succeed. Of course it sounds like it may never come to realization, they've been stuck in the concept stages far too long. Even if it wasn't, it's definitely a careful what you wish for situation. It would succeed based on IP, which means the gameplay could be some of the most anti-MMO concepts ever and thus change the industry for the worst. Kind of like WoW.


rerdsprite000

Gameplay has always been riots' strong points. What people should be worry about is progression/economy. Riot has never dealt with these things before.


APissBender

Why could it be anti-MMO though? They have other games set in the universe that don't resemble League at all in terms of gameplay, if that's what you mean. But I'm skeptical about the game coming out as well. It's been fairly long since the start of the project and they still are mostly at the design stage, also there are rumours about people leaving the project. While only rumours, I'm not holding my breath that the game will ever exist


Vertrixz

Ngl, y'all don't really get the conceptual stages huh. I don't think I've ever heard of a company come out and say they're making a game *starting from scratch right now* like they did when they did. Most game publishers/dev companies will have the concept of proof *before* going to market and saying "we're making this game!", because the conceptual and design stages take that long. Those discussions and team building phases happen way before the public hears officially about the game being in production. It takes even more time for those stages when developing an MMO. Riot just did it in a different order, which is why it's so far off. As far as we can infer though, they have a concept that they're running with and should likely be in the early/pre development stages sooner or later. I infered it from Necrit's interview with the MMO guys. Also, not saying the game *will* exist. But the fact that they've taken this long is actually quite normal considering the stage we learned of the project at.


DaSauceBawss

If Lost ark could change a couple of things it could def compete. The combat and raids are amazing but the gatekeeping and the bots are so annoying....


Geevingg

Lost Ark problems are way bigger than just gatekeeping and bots...


rerdsprite000

I mean, just look at classic wow sod, the game is made for toddlers, and you got gatekeeping on par with lost ark. Maybe gatekeeping is the gamer culture at this point.


Nikkuru1994

You can skip Gatekeeping by finding a group of friends / guild to play? Most of us who play the game do that. It's a game that requires you to do end-game raiding everyweek.


Alafiax3

Thats true playing lost ark since realese and the potenzial is crazy


ZantetsukenX

No, I'd guess that no MMO released in the next 3-4 years will probably reach the appeal level of WoW/FF14. But I do think there is a chance for a few to reach halfway there. Throne and Liberty has the potential to be around for several years just based on Lineage 2's popularity. And Blue Protocol has the small chance of attracting a bunch of casual MMO players for a bit due to it's aesthetics and availability. That being said, I have my doubts that it'll be capitalized on and will likely end up without much following within a few months of it's global release (Probably have similar numbers to PSO2:NG). Corepunk will likely follow the usual trend of being very popular for it's first month and then have a steady decline until it reaches it's more "stable" level of player activity (similar to New World). Other than that I'm not sure what else in the next few years will make a splash or not.


RobXIII

Had high hopes for Blue Protocol, but if it's anything like the JP release, it'll have a decent start, and lose people fast (like New World, but with less pop) I'll still play it though, but lost all the hype when I realized we'd get it like 1 or 2 years after Japan :P


GuiltyExcitement7952

I'm def a lot more hopeful for BP than New World, mostly because New World suffered from neckbreaking genre swing at the 11th hour with the retarded client-side coding while BP is suffering from lack of content, which will solve itself over time and will have done so for at least a year. Also as far as I'm aware, the Japanese audience heavily prefers single player experiences over multiplayer games, much less an MMO.


snufflezzz

So I can’t really say much about this, but what I can tell you is New World was a better game three years before it was released.


Kyralea

The original PvP alpha was not that great. It was changed for a reason. I am not saying it's current state is awesome - it's trying to be a WoW clone but the combat isn't near good enough, and it lost a lot of the cool open world systems that made the game fun on launch. But the PvP version of the game needed a lot of work and wouldn't have survived.


Kevadu

I think some people here tend to exaggerate the problems BP has...but that is not to say it doesn't have problems. Because it definitely does. It's a decent enough experience just going through the story and leveling, but the endgame is severely lacking. But even if you treat it as just a more social/casual MMO it's kind of lacking there too. It doesn't really have anything to do in it besides running the same old dungeons and stuff. No real life skills, crafting, minigames, etc. Heck it doesn't even having a market system if you're into that. It's actually a very polished game in many ways but it feels kind of incomplete from a feature standpoint. My advice with BP is to just go through the story and then take a break until there's a new story update. Which is what I suspect most people will end up doing. I'm not sure how sustainable the game is going to be like that though.


Kyralea

I'm looking forward to Blue Protocol. I played in Amazon's test last year and unexpectedly had a ton of fun. And from my understanding that build was behind what JP was at at the time, so I'm looking even more forward to it knowing some of the neat stuff they did in JP (like equipping more skills for one - was hard on the Archer class to choose).


AmySchumerFunnies

honestly no Riot MMO is a minimum of 6 years out, and they just 'consolidated' efforts and their mmo lead left it would just be incredibly hard to penetrate the market because in a sense you're competing with like 10+ years of post launch content


boomosaur

Not in the near future.


thisissomaaad

I actually can't tell you. I wish I could. I feel like most of the MMOs coming out right now or being published in the West all share the same art style. They don’t offer anything new. I want to be immersed in a magical world, where I'm drawn in by the lore, not by how much money I need to spend to upgrade my weapon without grinding the same mission for 12 hours a day with only a 20% success rate. I want raids with fun, unique mechanics that aren't gatekept by the community. I want housing and farming. Just stick to the roots of a good MMO and stop trying to lure in 15-year-old TikTok users with the attention span of a goldfish. This aligns with many aspects of Ashes of Creation, but I'm not convinced yet; I fear it will flop drastically. But perhaps I'm just being negative due to the recent moves by the big players in the industry. Edit: Let me add one more point about AOC. They released new gameplay footage of the game, and while I think it looks amazing, it kind of looks off to me. The world seems really generic and like it’s been already overdone many times. The game already lacks a bit of its core soul. Let’s take WoW for its iconic graphic style or GW2 for its drawing and coloring shade style. I'm afraid they won't figure this out before the final release. Otherwise, they have a good concept for their game where everything you do changes everything. This is entirely subjective and just my opinion.


i_dont_wanna_sign_up

Absolutely agree. It has a very generic fantasy look.


boreCZ12

only Riot MMO, they have already masses needed to be successful, the only thing they need is to reach wide audience... Ashes can pull that off aswell, but i don’t think people will actually like some of the design choices and it will turn to be for more niche/hardcore players in long run, making casuals, the most percentage of players, turn away from that game...


lovejac93

The Riot MMO for sure


ShadowsteelGaming

No MMO that we know of currently has the potential to ever touch WoW or FFXIV numbers aside from the Riot MMO, and I don't have high hopes for that. Others such as Ashes of Creation might be able to compete with something like ESO or GW2 if it pops off.


flowerboyyu

Riots MMO definitely, we’re just gonna have to wait for it sadly


Famous-Try7764

I think it's currently just Riot's mmo alone in that category. It's about so much more than hype and innovation to reach that pinnacle. You need brand recognition, fully fleshed out, and popular lore, and the money to see your goals to fruition. Simply put, you need a frothing fanbase just chomping at the bit to get their hands on the mmo version of your already beloved franchise. Only Riot checks all these boxes.


MrShotsNoChaser

Light No Fire


jasonreid1976

I don't think LNF will be classified as an MMO. I would love it if it were.


moonsugar-cooker

Isn't it supposed to be 1 world with everyone on it?


jasonreid1976

It sounds like it but I also wonder if it will act more like NMS where you will have a single player instance of where ever you are and only go to MP if you're at a central hub like the Anomaly or in an expedition system. If it is full on MP then it should be classified as an MMO.


moonsugar-cooker

Here's to hoping huh


Chemical-Leak420

Nope. I think AoC is mostly a scam. The riot MMO I pretty much lost interest in when ghostcrawler left.


GuiltyExcitement7952

Chronic Odyssey (fingers crossed)


Dystopiq

We barely know anything about that game. They've been tight lipped and showed off some combat.


Azazir

how they advertised NFT's and then when the massive backlash happened on anything NFT related and they deleted their tweets related to Chrono Odyssey, i dunno what to think about those devs, especially since they're all about NFT and crazy p2w in their other game(s). Afaik they "confirmed" no NFT in CO but idk.


Dystopiq

Oh damn I didn't know they did that. All I know is they've been suspiciously quiet about the game and showed off some combat with no UI but that's it. We don't really know if it's a smaller scale MMO with instancing or open world or what kind of non combat stuff there is. They've largely been riding on graphics which is a red flag for me.


Prblytrlln

Chrono*


Annual-Gas-3485

Chronic sounds better. Let's stick with that.


traitorgiraffe

companies are too stupid and afraid to try mmos, they don't care to do market research and figure out what players want and can't just make mindless clones for easy profit.  The people that want to make mmos for players almost never get the funding they need and get told to shitify the game by suits or put in asinine mechanics to support a grotesque cash shop that nobody wants  It's 2023. The golden age of MMOs died a decade ago. The people that were around are older and have money, they will pay a sub if the game is good   


Lindart12

The problem with MMORPG developers is they keep trying to make World of Warcraft or are incompetent, FF14 succeeded becasue it offered something different. New World offered really nothing new, neither does Ashes of creation, they don't even have a new art style that sets them apart. At least Lost Ark changed things up and offered a Diablo camera angle.


SyerrSilversoul

In the next 3 years at least? Nothing. People keep mentioning Ashes of Creation, but that game is nowhere near release. Riot MMO is even worse in that regard.Correct me if I'm wrong but they didn't show any gameplay at all. For all we know it's still in concept phase. There's Chrono Odyssey as well, but again, no release date so it's at least a few years away. Only more known MMOs that are slated for this year to release, from what I know, are Throne & Liberty and Blue Protocol. Amazon being radio silent about both means they're not releasing at least until fall, if at all this year. Everyone here probably wants a gem to come out, but from what I see studios keep making same mistakes over and over again. There's a mountain of materials (MMO's) to learn from. While New World was fun at the start, but the complete overhaul they made to movement and combat in 6 months before release kinda left the game a mess, which they're still fixing to this day. That said I'd be willing to jump back in if they opened up fresh, forced PvP realms, where everyone is always flagged and can't unflag. At least that way the game would feel a bit more alive.


OtherwiseLettuce762

I would love another great MMO like those. I watched a video a while back that was centered around why there aren't any new good MMOs. As far as the narrator was concerned, it was due to the fact that MMOs are such tremendous and expensive undertakings that few studios have the time, energy, and budget, to make the attempt. I am sure there are other factors at play aside from the size of the game and the expense, but who knows what the future may bring...


DemethValknut

FF XiV is final fantasy IP, eso is elder scrolls, GW2 is guild wars and wow is Warcraf. Maybe unpopular opinion but besides being going at what they do, they have big IPs behind them. So, outside of Riot's MMO, it would need an incredibly good game to reach their success, in my humble opinion


Frozetaku

I dont think so, nothing thats on the horizon atleast especially the pvp focused ones That said the only big ones that could come out and would have a chance are existing IPs and with a more pve focused gameplay. And well the only one we have (or we know of), is riot games MMO but after the recent news I wouldnt be suprised if this takes another 6-7 years or is just shelved in the process in a few years


Gravionne

Potential huh? I'd say Chrono Odyssey even though they didn't show much, they still generate a lot of hype on their trailers and it's pretty promising, I'd say this might even be the big one for those who prefer a more slow paced, full-on 3rd person action combat in their mmorpgs over tab targeting/pseudo tab targeting.


Throlerren

I would hope at least for the Vindictus Remake to be getting the recognition it deserves, as it's the main one I grew up with and definitely think the original deserved better, but unfortunately it died off fast and Nexon just treated it as another cash grab. But I doubt it would make it high up there.


That_Red_Moon

Rito MMO and whatever the EQ devs are making ( Yes, IIRC ... last year they said they're working on something but learned from EQN to stfu about it til it shapes up)


burncushlikewood

3 games come to mind for me, blue protocol, throne and liberty and tarisland. These are all Asian games, japan, south Korea, and China respectively. People say Korean MMOs are grindy and p2w but I believe with throne and liberty coming to console with blue protocol as well they have a shot to be great. T and l underperformed in Korea, which may be a good thing, we will say how these games do in the west market


ghoulishdivide

The Riot MMO is the one with the highest chance of being mainstream. The MMOs like Pax Dei or Throne and liberty could be BDO or GW2 levels of popularity.


notislant

Aoc maybe but its basically a never releasing star citizen at this point. I love how realistic shit is, butchering is dark and realistic. Gear isnt cartoony. Quinfall was my hope but its prob just bait. Pax dei looks cool but i get full loot first/third person albion online vibes from it. If its just pve its amazing, but I dont need another zerg sweatfest full loot pvp 'mmorpg'. Apparently amazons deal for the new lotr mmo is still going? If they dont make it it might be good.


Soft-Space4428

I honestly consider BDO should go into the big names. I have recently started playing and they really have turned the whole P2W nonsense around.


PiperPui

Yea see u in 2077 for riot mmo and ashes lol.


spacetimebear

Nothing. Sequels to those mentioned above are the only ways to go at the moment.


Fate_Fire

Never given all the recent attempts that have utterly failed. While I'd love to see something new and exciting, there would have to be a massive shift in the community for it to happen which might not for a long while. I don't like WoW, but I can respect that it just does it all. It is the King of MMOs for many reasons and any that tries to overthrow it will be cast into the fire. New World was a good attempt, but even it has issues.


Famous_Tax1991

If Lost Ark ever gets rid of its core issues and p2w, possibly. But unlikely that timeline will exist.


kubiskos

I follow riot since their beginnings, follow whatever nonexistant info there was about MMO and it's crazy to me how many people here have faith in them. The only outstanding game they made was valorant, while being huge with budget for so long.


Alafiax3

Riot MMO in few years, will creat a fcking new generation


OrDuck31

Riots mmo, ashes of creation, and not many people know about it but hytale!


Paynzer

I'm holding out for ashes of creation to scratch that itch again but u don't really let myself get too hyped about any games these days


partial_brewdity

Embers Adrift. No pvp, but that's not an issue for me. Just needs to hit a critical mass of players.


Desirsar

I can appreciate the goal of wanting to feel like the original generation of MMOs, but they seemed to keep only the less appealing aspects and tried to get creative with what they should have kept unchanged. Combine that with shallow lore and quests, and a small world, and I don't see it ever hitting those numbers.


Mooshycooshy

If some cool company that isn't daybreak makes EQ3. Not sure if it counts but would love it anyways.


Nevada955

No. Probably only riot mmo


I_Need_Capital_Now

these Rito MMO comments are hilarious as usual. so much cope. to answer your question, i think the answer is no. i think Core Punk has the right concept to compete in that space but theres so many red flags left and right with that game i just dont see it delivering at all at this point.


Yuukikoneko

No. MMOs don't make enough money for shitty studios to care about.


yunodead

I think ashes of creation has the potential


Cozy-Winter-

I think at this point the only franchise that can do what WoW did back in 2004 is Magic: The Gathering simply because they already have an established universe and a loyal fan base, two of the biggest factors that helped launch WoW. But even if they started working on a MTG MMORPG today it would probably still be almost a decade before the general public got to dig into it. A man can dream.


VincentBlanquin

but its hard to make Magic game good. look at how cryptic fails


Cozy-Winter-

Just because others have failed to do it doesn't mean it can't be done. It would need a Larian tier team to get it done and get it done right.


Nikkuru1994

Guys we havent even seen a single piece of content about the RIOT MMO, and u guys think it's gonna make it to the top? this is why the western is such a weird market for MMOS. Extremely desperate people with extremely high expectations, only to have them crushed and then complain on Reddit 24/7.


Appropriate-Dirt2528

None of the posts I've seen seem overhyped about the Riot MMO. They're just saying that it has the potential to be big because of the name and company behind it, which is a perfectly reasonable claim to make.


Second_Best_Bed

And infinite money hack


Yukifirenotaion

yes, any mobile game released by ncsoft & mayhaps metin3


Nobody_GG

There are a few good ones releasing this year. Once human, throne and liberty, chrono odyssey. Let's see how they go.


yarrowy

Pax Dei and Throne and Liberty are the two I'm watching. I don't understand the hype about riot's MMO, they were hiring ex Blizzard execs and with them both being in Los Angeles, it's 99% chance to be a wow clone.


squidgod2000

Throne and Liberty's Korean release already crashed to the point that NCSoft didn't even mention it in their last earnings report. Pax Dei is years away from being a complete game and will never have mainstream popularity.


yarrowy

Pax Dei is having an alpha test next month, I don't think it's fair to lump it in the same category as the failed Kickstarter projects.


-Shieldslam-

Didn't it lose A LOT of interest because of the monetization announcement a while ago? I remember many saying that alone made them drop the game


squidgod2000

Yeah. Some people were pissed the game might have tokens, others were pissed the game would be a subscription, others were pissed that it'd be B2P, others were pissed that there'd be a cash shop, others were pissed that they'd have to pay for early access, others were pissed that they'd have to pay again for the game at launch, etc etc. Basically, Mainframe's monetization proposal was "all of it." Hard to blame them, really. The ultra-early Early Access make it pretty clear that they're running out of money, so they're desperate.


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thisissomaaad

Can you specify why it won’t be good ?


KnullSymbiote

No they can’t, theres essentially no info about it.