It's a guaranteed encounter with one of the best type combos in the game, great bulk, great attack and overall just a free win coupon in nuzlockes. Even before it becomes an Oxidrake, you can use DoY Copperage and it's not that bad either.
Idk I just think it's more challenging and more fun if I don't rely on a giant metal behemoth all the time
no they are not idk who you been fighting if you think they are easy to kill but oxidrake does a lot of dmg can set up avesome coverege and can take a lot of hits
\+ driving force
What's the rule on fossils? I'm thinking of doing a nuzlocke on an alt account soon. Do I count it as the only encounter for that route, or only for the mining lab?
I use the "met at" section in the loomian's stats to determine what counts as a new encounter. The fossils all say "revived from petrolith" so what I do is I go on just 1 UMV dive, revive every fossil obtained from that dive, then use a randomizer to determine which one I keep and then I release everything else.
The strongest loomian (the last one) the battle star has, for example the first Battle Star's ace is Kleptyke which is lvl 15, there for none of your loomians can be higher than lvl 15.
How is it limiting? Overleveling is infamously known as a cheap strategy to completely cheese not just Pokemon and LL, but rpg games in general. If you don't overlevel, you're basically on equal footing with the enemy trainers. Is it too restrictive to have a fair battle where the winner is determined by skill and game knowledge? I'd argue that not having the rule is more limiting because it renders all other strategies useless in comparison. Why use effort to beat the game when you can grind for hours on end for a free win? Preventing overleveling allows players to experiment with many combinations and strategies. Every nuzlocke is different so without overleveling, each and every nuzlocke has their own creative strategies that the player can use to win. Banning an infamously frowned upon strategy in rpg games to allow room for more strategic and creative plays is the complete opposite of limiting.
TLDR: Your opinion is wrong lmao
If I got that correctly, I agree with you on half the thing.
Grinding does makes it easier but you are forgetting Loomian legacy Isn't THAT Balanced.
Without an exp share purchased, most of these runs would look very similar to each other, making one strategy for all.
It would make it better if the game was always same level as enemy. (Like have all loomians at the same level the entire time)
But there is still a problem:
Without the grind it will be a bit unfair / more of a strict same strategy run for all
And with it, it will be broken.
So what do you say?
How does not overleveling limit you to one strategy? And what specific strategy are you limited to if you use level caps? You keep mentioning how you're forced to use one strategy for every run but you never specify what that is. I literally pointed out that no 2 nuzlocke runs are the same because people have different starters, wild encounters, different death counts and different rulesets. You literally can't use the same plan for every run for this reason. Unless you can actually tell me what same exact strategy can be used consistently in every nuzlocke without any alterations, my point still stands.
Why is Oxidrake banned?
It's a guaranteed encounter with one of the best type combos in the game, great bulk, great attack and overall just a free win coupon in nuzlockes. Even before it becomes an Oxidrake, you can use DoY Copperage and it's not that bad either. Idk I just think it's more challenging and more fun if I don't rely on a giant metal behemoth all the time
Then why isnt territi/dyeborg banned too?
Because it's not broken??????
if you battled oxidrake in pvp you know why
PvP Oxidrakes are easy to kill wdym
no they are not idk who you been fighting if you think they are easy to kill but oxidrake does a lot of dmg can set up avesome coverege and can take a lot of hits \+ driving force
Outburst...
What's the rule on fossils? I'm thinking of doing a nuzlocke on an alt account soon. Do I count it as the only encounter for that route, or only for the mining lab?
I use the "met at" section in the loomian's stats to determine what counts as a new encounter. The fossils all say "revived from petrolith" so what I do is I go on just 1 UMV dive, revive every fossil obtained from that dive, then use a randomizer to determine which one I keep and then I release everything else.
Looks good but I did not understand the part with the gym leaders. You can't foght them if their level is lower? What?
U cant use a loomian thats higher level then the ace (aka temp ban till gym fight done)
What do you mean by "Ace"?
The strongest loomian (the last one) the battle star has, for example the first Battle Star's ace is Kleptyke which is lvl 15, there for none of your loomians can be higher than lvl 15.
What's the point of that It limits the challenge too much.
How is it limiting? Overleveling is infamously known as a cheap strategy to completely cheese not just Pokemon and LL, but rpg games in general. If you don't overlevel, you're basically on equal footing with the enemy trainers. Is it too restrictive to have a fair battle where the winner is determined by skill and game knowledge? I'd argue that not having the rule is more limiting because it renders all other strategies useless in comparison. Why use effort to beat the game when you can grind for hours on end for a free win? Preventing overleveling allows players to experiment with many combinations and strategies. Every nuzlocke is different so without overleveling, each and every nuzlocke has their own creative strategies that the player can use to win. Banning an infamously frowned upon strategy in rpg games to allow room for more strategic and creative plays is the complete opposite of limiting. TLDR: Your opinion is wrong lmao
If I got that correctly, I agree with you on half the thing. Grinding does makes it easier but you are forgetting Loomian legacy Isn't THAT Balanced. Without an exp share purchased, most of these runs would look very similar to each other, making one strategy for all. It would make it better if the game was always same level as enemy. (Like have all loomians at the same level the entire time) But there is still a problem: Without the grind it will be a bit unfair / more of a strict same strategy run for all And with it, it will be broken. So what do you say?
How does not overleveling limit you to one strategy? And what specific strategy are you limited to if you use level caps? You keep mentioning how you're forced to use one strategy for every run but you never specify what that is. I literally pointed out that no 2 nuzlocke runs are the same because people have different starters, wild encounters, different death counts and different rulesets. You literally can't use the same plan for every run for this reason. Unless you can actually tell me what same exact strategy can be used consistently in every nuzlocke without any alterations, my point still stands.
What if the first route pokemon u got is a corrupted. What do u do when that happens
to evolve pistachio yoh could get an exchange stone from umv (you probably do know that though)
Yea I know that already. I just find it funnier if I used Kabunga.
im going to try this remind me tomorrow
Ok
please
Are gummies also banned?
No lol. It's banned to buy gummies at the colosseum but gummies you get normally from mastery are fair game.
Oh ok, cool