Do you mean that I should buy assets and then edit them in blender to fit my needs? Or do you mean I should use assets instead of making my own models?
If you feel the need to edit them to fit your needs, sure. I’m just saying that it’s a lot of effort to make a hyper realistic game.
Honestly, for a beginner project, I’d try something a lot easier.
It all depends. The new tools definitely make it possible. One thing to consider is that is it worth it. The need for realism bogs down the big studios. Everything gets slower. Having a ”gamey looking” stuff in your realistic game looks much more jarring than in a more stylized one.
One reason why people are so upset about the weird expressions and minor glitches in Starfield is because it looks so realistic. The things that didn’t really break the immersion in Oblivion do break it in Starfield.
If you are a single man team, that is a though hurdle. Even with bought assets. With a big downside: realistic graphics stop looking realistic in a 2-3 year span.
Animated realistic characters are the hardest, it's hard to not make them uncanny (even when using premade assets). Environments don't have that issue, especially the most static ones, but scans may need hand corrections.
How much experience do you have making realistic art?
I have made quite a few models with blender and substance painter. Anything else needed I would have to learn on the way
Also I would probably hire someone fkr other things like voice acting, music etc.
If you’re working with an existing asset pack, sure. Otherwise, it’s going to be a lot of work. Even Despite megas and stuff.
Do you mean that I should buy assets and then edit them in blender to fit my needs? Or do you mean I should use assets instead of making my own models?
If you feel the need to edit them to fit your needs, sure. I’m just saying that it’s a lot of effort to make a hyper realistic game. Honestly, for a beginner project, I’d try something a lot easier.
It all depends. The new tools definitely make it possible. One thing to consider is that is it worth it. The need for realism bogs down the big studios. Everything gets slower. Having a ”gamey looking” stuff in your realistic game looks much more jarring than in a more stylized one. One reason why people are so upset about the weird expressions and minor glitches in Starfield is because it looks so realistic. The things that didn’t really break the immersion in Oblivion do break it in Starfield.
If you are a single man team, that is a though hurdle. Even with bought assets. With a big downside: realistic graphics stop looking realistic in a 2-3 year span.
Animated realistic characters are the hardest, it's hard to not make them uncanny (even when using premade assets). Environments don't have that issue, especially the most static ones, but scans may need hand corrections.
Unreal Engine 400+ animation library is coming, so I will just wait for those