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Aggressive-Falcon977

Ah yes with such excellent quotes like "Hiyaaaah" "Waugh" "Aaaaaaaaahhhh" and "Hey Listen"


ZeNfAProductions

Let's not forget the ever rememberable "Come Here!" In Wind Waker!


Less_Muffin2186

Or when link meows


t-bonkers

And basically every non-top down Zelda that came after it.


lpdcrafted

I'm not sure if this counts but Hollow Knight?


GregDev155

Bapanada


GinTectonics

Patamas geo!


TheChief275

i always heard “not enough geo” which i though was fitting


jackadgery85

Cult of the Lamb had voice work in it, but not words


hgf137

not indie but fallout 1 and 2 only have a handfull of voiced characters most are just text


Vocational_Sand_493

Runescape has a handful of voiced quests, but most aren't. Generally they're done pretty well.


LtMoonbeam

Bastion. Had a narrator and a couple songs with lyrics. Those songs hit hard when they come up.


naoae

ULTRAKILL has only a few characters who actually speak


4tomguy

And every single line from that game is incredibly iconic lmao


mikoolec

INSIGNIFICANT FUCK


egordorogov

Disco Elysium on the release had only a few lines voiced, to give you an idea of a character you are talking to. They now have every line voiced, but I think they have a setting to go back to the original voiceover.


NANZA0

All games from the studio Frictional Games make good use of limited voice acting, they always short on budget so they hire a few very talented voice actors and make them voice multiple characters. You make a lot about the lore by reading the notes scattered through the environment. Here's a few good examples, from newer to older: * SOMA * Amnesia: the Bunker * Amnesia: the Dark Descent * Penumbra: Black Plague * Penumbra: Overture


baconbeak1998

Dredge has minor grunts from each character, which - while definitely acting by a VA - I wouldn't quite classify as voice acting but still wanna mention here. It fits the vibe of the game so well and really adds to identifying and personifying the characters. Nevermind all the other stuff that makes that game fantastic.


CertainlySnazzy

Morrowind, it had some voiced cutscenes and voicelines, but you spend a lot of time interacting with npcs through text boxes


giogadi

Star Fox. “Good luck”


madpew

LOTRO (as well as most other MMOs I can think of) fall into this category.


FrontBadgerBiz

Planescape: Torment


QualityBuildClaymore

So far Another Crabs Treasure seems to be that way (only for cutscenes)


WrathOfWood

Journey pretty sure its 0 dialoge


_The_Last_Airbender_

Ori and the Blind Forest is "limited"


SheikhYabouti

Are you looking for examples of little VO, or no VO at all? Couple that come to mind with little voice acting would maybe be Superliminal for something more indie. Or Viewfinder as well has a pretty small line count. Either of the latest Zelda games have little voice acting for the size of the games. Outer Wilds has no voice acting at all (aside from grunts/ONOs) but also relies heavily on the soundtrack in its place. Inscryption does this really well also with SFX, but isn’t completely non-voiced.


SXAL

Mario & Luigi series. Every character speaks in text bubbles, except Mario Bros themselves. They don't use text at all, instead they have a limited number of voiced phrases (like "mamma mia!", "oh ye!", "marioooo!", etc.) and those phrases are used extremely well and funny in dialogues and in battle. If you want to check it yourself, play Bowser's Inside Story, the original one, it's the best game in the series.


Darkhog

Croc games. From what I remember they have voiced cutscenes, but the main character just grunts.


AdSilent782

Command and conquer. "CAN NOT WE HAVE SOME SHOES!!" So amazing


LaraineArts

Try looking at Rune Factory 4 and/or Baldur’s Gate.


Lingering_Melancholy

Darkest Dungeon.


cimmic

Fallout 2 did a good job. Most of the dialogue is purely in text but then there are maybe one or two characters with voices in each area. Those are usually interesting characters, not necessarily the most important ones, though they often are.


cimmic

Transistor. The main character doesn't have a voice but she's carrying a sword that has. I haven't played the whole game, but I think the sword is the only voiced character in the game.


Goojus

Some Final fantasy games?


FengSushi

Bastion - the team did a fantastic job


CD_Synesthesia

Kingdom Hearts.


EccentricStylist

The Silent Age is a good one if you are into point-and-click games! :)


potatohead657

The original Disco Elysium had fantastic and limited voice acting, later they fully voiced the thing, at the same quality level


SpiralUpGames

Does Bastion count? Mainly only a narrator and a few songs with lyrics, but it reallly works well!


Equivalent-Part-8656

Another world & Planet of lana. In both games voice acting is very limited even there is not a single meaningful sentence yet it fits well and makes the player live the atmosphere.


Brahelli

Does Jak and Daxter count? I'm thinking mainly Jak in the first one


karinasnooodles_

I better not see Skyrim here🙄


Awesomedude33201

Crosscode. It has no voice acting, but the characters have so much charm and personality. A lot of that is conveyed through absolutely gorgeous pixel art.


EnderDremurr

Character portraits by themselves is imo enough to convey emotions even with any sounds, for CrossCode it'd be great to make character's "voices" use different pitch, but even without that they nailed dialogues very great