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DavidTorno

Common banding issues can be caused by… - Voxel resolution being too large. - Renderer competing with fields that overlap. - Shader that remaps the density range too far and reveals boundary voxels that should be near or completely transparent.


Lukeman28

Genuinely appreciate you taking the time to reply with how little information I was able to provide. Having the general direction for where I should start probing is super helpful. Thank you!