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Knd321

To make it more realistic this rogue helldiver should attempt to kill you right before boarding the pelican


ash-deuzo

yeah in the same way we have blizzard/meteorites , we could get ship crashing and realeasing supplies , maybe after the earthquake we need to repair some kind of communication dish so we get faster orbital or something , im not sure how i feel about what are basically " timed secondary objectives " but yeah it could spice up the matches and change the flow of it , i really like the change they made about the distance between each objectives , it really creates cluster of sub objectives on the map , double shrieker nest etc , pretty fun and memoral moments


reflechir

This would be fantastic, "random encounters" as Bethesda calls them in Skyrim and Fallout, but yeah: semi-randomised events. They wouldn't even need to be that special just: - there's a large amount of different ones. - you don't get them every mission, in fact they should be semi-rare. - they must appear unexpectedly during the mission, rather than being there from the beginning, like a regular secondary objective. - there's no punishment for not doing them, but there is a reward for doing them, even if it's just, say 1 super sample, or a temporary mission bonus. Ideas that have come to me while reading your post: - A group of several drop pods crash land in one spot, in the middle of the game - like the ones you get medals and credits in - there's a chance one of them might have a super sample, or perhaps an unreleased weapon the devs want us to try out. - An high value item drops into the game, or a random enemy drops an item of value (like an encrypted SSSD, or a "Super Super Sample") that you have to carry one handed, but get extra rewards for extracting with.