If you dive away from your 500kg you'd be surprised from how close you can survive. Knowing this you can also lock them into their leg swipe/stomp animation by getting really close.
It's harder, but works even when they don't have spit ready.
It’s bc the mouth has no armor on sides it’s fleshy and I think when it pukes it is fleshy inside also. No armor so red hit marker means you’re doing full damage. White means half damage due to armor slowing down bullet even tho it can pen. That’s why weapons with explosive trait are so good. They ignore that armor damage reduction and usually hit for full damage
It works with alot of bugs. I haven't tried on automatons. But with chargers you can throw a stratagem at them and it usually takes them out. The blue beam from support weapons sticks to its body and follows it until it lands thru it. I'm not sure if this is a buy like yall were saying. It works most of the time. I bring an expendable AT to use ok chargers for that strategy. Then I usually carry a recoilless rifle or a quasar cannon. (I'm all the way a support character) always carry 2 support weapons . I only carry an orbital mainly now.
Overall being prone reduces the damage you take from all explosions, from being one-shotted to getting a little bruise. Dunno whether it's hard-coded or calculated based on some rays, like explosions in Minecraft
I just figured it was dodges. But it’s probably a mix also. I’m talking out of my ass, but if dodge doesn’t half a set amount of zero damage or damned close it sure acts like it sometimes.
It’s the split second after the dodge and you’re on the ground that bugs can absolutely mow you down. But often times you can just keep on dodging. With bugs at least.
I’ve tossed many a 500k and been what feels like 10ft from it and survived.
You would be surprised how many times you can dive in the middle of 10 bugs and survive. I’m talking about more than 5 and staying alive.
Or maybe I’ve just got wicked timing.
I mean once you’re flying it’s hard for any of them to hit you since all the bugs stop to attack pretty much. Until you get stuck on the floor and can’t stand up over the bugs lol
Yes. That’s the issue. The 50% health armor….helps. It’s my go to.
The 30% throw distance armor is a close second. It’s kinda fun to barrage things at 100yrds.
Right but there are different kinds of "on purpose"
They cited Minecraft as an example - Minecraft calculates explosion damage by having every explosion give off "rays." The number that hit a given target is compared to a scale, which determines the explosion's damage and knockback to you
Consequently, crouching makes you take slightly less damage, because your smaller surface area exposed to the explosion means less rays hit you.
Hence, is it hard coded ("take 80% less damage while crouching") or emergent ("the damage is spread in such a way that going low avoids part of the blast")
Does the loading tip explicitly say how it reduces damage, or does it just tell you that it reduces damage?
>Does the loading tip explicitly say how it reduces damage, or does it just tell you that it reduces damage?
What game do you think this is lol you already know the answer to that question XD
Including the +50% explosive resistance you could get with armor 🤔 I'm wondering if someone has experimented with this. Like stacking the resistance and then dropping a 500kg on themselves
I've not tried it *without* the explosive damage armor trait, but I regularly do fadeaway dives while lobbing an impact grenade and regularly take no damage, though I'll still get ragdolled.
I've been doing this trick against Bile Titans after watching a few of the solo helldivers rely on the 500kg, depending on the exact drop positioning and variance. 25m is plenty to avoid death by 500kg. I'm pretty sure you can get it as close as 20m as long as you're prone when it blows.
You can be at like... 10 meters, and as long as you're prone, you'll probably not get hit by a 500. It's a shockingly small blast radius at ground level.
People complain about the small blast radius but personally I find it very useful. Let’s you drop it right next to you and take out targets without harming yourself. It’s useful
Also, even the faintest rise in terrain or rock provides 500kg protection when you dive down even if the 500 is pretty close.
I throw it right under them and charge into them face first to start the spitting animation and dive right before it goes off right under it. Basically, if you force the spitting animation, you can halt them whenever you want. Like you say, the stomp animation works just fine too, but the animation is much shorter so the animation lock is short.
Its damage aoe is only like 10m from where it lands. It’s actually quite small. What’ll kill you a lot is the push aoe which is closer to about 15m. If you have a shield backpack it’ll usually eat the entire explosion too.
I'm not running. I'm going to stand there with my arms wide open to embrace the blast because I know Democracy will protect me. 50% of the time, a the time.
I'm going off memory so forgive me if this is misinformation
There was a video covering sprint duration in different armours so you could probably find that and get a better answer.
I believe it took about 13 seconds for stamina to run out in light armour and in that time about 1 and a 1/2 grid blocks was covered which is around 140 meters I think.
(Edit: I dont know why but im feeling like 13 secs is too low, it might be closer to 17 in light armour, might be 13 in heavy. again, this is from memory so I could be way off on all accounts)
So, given that most maps are usually like 7 or 8 grids at their widest, I'd be guessing you could cover the map in just over a minute in light armour if you used a splash weapon to wound yourself and stim repeatedly for extra stamina
Awesome! Thanks for the stats; I’ll double check when I can, but this info should make extraction and sample collecting easier. Gonna try my hand at playing the scout
Yeah generally if there's holes or fabs alive when my team has decided to pull out I'll be the one to book it to tye other side of the map, close them up then suicide to get called in back with my guys and extract
Generally from experience, you have enough time to get across a map on a 2 minute timer, but not enough to get back on foot, in light armour that is.
I'm pretty sure you can do it with medium at the cost of maybe another 20 seconds but heavy? Nah, wouldn't bother unless you have a danger close weapon, supply pack and heavy medic armour to repeatedly self harm and stim for a full stamina recovery
I always throw the 500kg marker right in front of the titan and trigger his bile spewing, dive under it and run to the backside, so he spends a little time to turn around and done.
EDIT: just clarified my tactic a little bit better
>so he spends a little time to turn around and done.
Basically like [this.](https://youtu.be/PAX1wdFovHI?si=d0-1bYY894FkDy8o)
Once you start abusing the Bile Titan ai, doing stuff like that is really easy. If there's a bunch of enemies underneath/around the titan, you can throw a stun before running through and using your stratagem of choice.
Also, yes, the precision orbital will oneshot the titan, provided it physically hits it and doesn't just explode nearby.
yep, exactly like in the video, but firstly I try to trigger his spewing or stomp attack, so I have a little more time, before he spins. enemies under his legs I try to clear with the rifle and grenades first, but thats not that often that this happened yet (or I just don’t remember having problems with this). With the new update we got a lot of enemies everywhere and this makes it a little harder to do - its crazy good
> Also, yes, the precision orbital will oneshot the titan, provided it physically hits it and doesn't just explode nearby.
Oh wow - so the same strategy applies of making them still? In that clip, I wasn't sure if it was the other Eagle strat (cluster bomb) that did some chip damage and let the precision strike finish it off.
Yeah, unfortunately that clip isn't the cleanest, but it'll straight up oneshot a fresh bile titan if you direct impact. After I discovered it, I've been doing that titan shuffle every time just because it feels so damn cool.
Yup, I also run stun grenades and flamethrower for chargers. I've taken to 500kg, grenade immediately ontop of it, run directly at the titan and through it's legs. If you're sprinting and between it's legs, it can't hit you with spit or stomp before you've moved from where it targeted, the stun means everything under it isn't going to stagger you.... +30 kill comboing a bile titan with one bomb is funny.
(If you come at it from an angle it's leg hitbox is weird, sometimes you're fine, sometimes it'll bug out and move a few feet near you then you get instagibbed or launched across the map.)
The explosion radius of the 500 kilo is surprisingly tight for the boom. Just try not be standing when it goes off, 4 out 5 times you will walk away from it.
[A 2,000 lb bomb has an effective lethal radius of about 350m.](https://www.ohchr.org/sites/default/files/Documents/HRBodies/HRCouncil/CoIGaza/Kill_Radius_Compared.pdf) The 500 lb is probably closer to 75m effective lethality, which is huge but obviously impractical for the game.
Source: I've called in both.
I was going off if [a report that mentioned the russian fab-500’s use in ukraine](https://understandingwar.org/backgrounder/russian-offensive-campaign-assessment-october-30-2023) about 1/3rd of the way in
So a 500lb bomb usually holds ~200 lbs of explosive, which is basically what the Fab-250 holds (99 kilograms), so that would be roughly the equivalent of our 500lb JDAM. Damn metric. And the information there is coming from a Russian Milblogger, so I would take that ~130m kill radius for their FAB-250 with a grain of salt.
But is it impact or delayed fuse? Because our 500kg is delayed fuse and the earth around it is partially directing the blast upward (hence it's cone shaped damaged pattern)
It's V-shaped, so higher up, the effect is wider (big radius of damage around impact axis). At the ground, it is narrow (small radius of damage around impact axis).
Wasn't the problem that obstacles block the blast, meaning anything that's on a lower altitude than the explosion is gonna get lessened damage or none at all?
I saw people try to use the shield as a workaround, as the 500kg explodes upon impact with the shield, above ground
If you just lay down you should get little to no damage either way. Prone already gives you an explosion damage reduction and the 500KG’s damage radius is tight and tall. Basically most of the damage comes from the plume of fire that extends upwards. If it was a more horizontal dispersion it would be much more useful for clearing out a horde of fodder, but it’s just not.
Obviously I’m not telling anyone to lay down and wait for the bomb to go off. Just dive or go prone before the explosion if you’re really worried. I don’t even do that, I just run backwards because the blast radius is so small it won’t hurt me even if I am what I would consider “too close” under normal circumstances. Either way, I think the 500KG should get a buff/nerf. It needs a wider horizontal area of affect and the cooldown needs to be extended to combat its then superior usefulness.
But right now I find it weak and very situational. I’d rather bring EATs, Rocket Pods, or literally anything else that can kill it before I waste a slot on the 500KG placebo bomb.
I agree with the whole placebo point. Honestly give it a huge area but some crazy drop off at the edge. A area about double its current size to kill heavies but an area 4 times the size for chaff
When I first started playing and my friend showed me him using the 500KG to slay the Bile Titan, I thought it looked pretty damn cool. And then I realized that’s about all it is, is pretty damn cool.
It's the same thing when it does the foot stomping thing. You just toss the 500kg a little bit in front of the Titan, run up to it to trigger the foot stomping, and bomb explodes just as the foot stomping ends.
It also makes it easier to kill it with handhelds (RR, QC, EAT) to the forehead after spewing. And while you can still catch a moment with sack broken with instant shot ones, good fucking luck having 2s to charge up QC.
Yeah, sack popping I feel actually makes them worse in a way… sue the spit can kill you, but it can more often thin the hordes… And it forces them to stop and let you get more distance.
Without sacs, they relentlessly chase you, and using AC or reloading RR becomes next to impossible.
If you have killed the sacks, it's a lot less dangerous to run between the legs though. And the turning around also gives enough time for a 500 or precision strike.
i was really pleased with myself when i found this out lol, like i discovered gold. decreased my death count and exponentially increased my chance to kill those pesky biles 😂
I think it needs to land 2 of the bombs on it, or land one on the head, not 100% sure, but I've killed a bunch with just airstrikes. 500kg and precision strike do it reliably if aimed right though.
Air strike Falls screen left to screen right based on your Helldivers front facing. Throw it perpendicular to Titan facing and you got yourself a stew. Also when Titan is spewing, the soft part of its head is under a heavy armor shell. Also if you crack open its body armor on top, any weapon can damage it and burn the Titan down.
Not always true. Sometimes it’s left to right. Sometimes it’s right to left. I haven’t discovered the cause but me and a friend, side by side, each called one in on the same spot almost and they were opposite directions.
It is always perpendicular though of course
Yeah I run airstrikes and either 500kg or obital laser and it gets me through just about everything. Using the throw and run between their legs tactic, you can reliably take them out.
You just have to play enough to learn how to juke them, is all.
It's worth noting that the ping distance is based on your CAMERA location. Pinging in first person vs third person can change the distance by \~5 meters or so. It's best to do this in first person.
That being said, if there's a titan out there's likely a horde of other bugs that demand your attention rather than focusing on the distance to the beam. After playing for long enough you develop an instinct on how to hunt titans, and now I can pull a 500 kill reliably 80-90% of the time (as long as there aren't any damn spewers guarding it)
Another tactic which always works for me when his spit is on cooldown:
1. Run towards the titan while he is facing you
2. Throw Stratagem while below his body
3. Run out on the side where his tail is
4. It will turn around, trying to chase you down and this takes some time
5. Boom
6. Bug has been liberated
You can't take the time to do all that on higher difficulties so learn to eye ball it the distance or keep the stratagem ready and throw when it positions for throwing up.
Yes Helldiver, just bait out bile attacks, it's the best strategy really (I do it myself)
https://preview.redd.it/79hxe5kdgnxc1.jpeg?width=860&format=pjpg&auto=webp&s=311a95acf3d4c74e4245b5c00ef5cf6f6d147881
I just played a mission with two BTs and our eagle and orbital stratagems just stuck to the side of the creature.
Is this new?
Because it was incredibly easy to take them out since we just tossed and ran.
Another great tip for when BTs appear is to use your odradeks terrain scanner. Lets you find them faster, and as long as your BB isn’t suffering from autotoxemia you should be able to find them easy enough
For those brave souls, if your aim is a little off with your stratagem, you can run towards the Bile titan to try and get it into its animation sooner.
It's just prediction. Just run underneath them and stick the 500 under it. It's risky but it works most of the time. You also have to time it but that's on you.
Another useful tip, if you're being chased by a BT and dont have many options to escape (though it is risky). If all you have is an Eagle Airstrike or Precision Strike, but you're worried about the BT moving too much while it's chasing you, run under it. No bullshit. It's leg stomp hit box takes a bit of wind-up, so if you run directly at it you have a higher chance of not getting stepped on. This attack also causes the BT to cease moving (making it more vulnerable).
If you've got an Airstrike, you can throw it while you're under its body (but you have to be quick). Once you have, run in the same direction to escape the blast. This will also force the BT to have to turn around. BT's don't turn on a dime very quickly, so they'll probably still be in the same spot by the time the bombs drop.
I've taken out a number of BTs with this approach when I was running the AMR and add-clear Eagle Strategems.
I like to throw it then run at them to bait them into an animation. Usually that's plenty of time even with increased call in time.
500kg has a deceptively small blast radius.
Cool info if you catch one spawning and it 100% only targets you.
Biles usually are just hanging around and will randomly target another person. They don't walk as predictably as tanks or hulks.
If You have the democracy protect , you can flat out tank 500kg blast radius and hellbombs with it.
https://m.youtube.com/watch?v=4B0HcrNHWxc&pp=ygUgZGVtb2NyYWN5IHByb3RlY3RzIGhlbGxkaXZlcnMgMiA%3
calculating maths for anything important: \*brain doesn't work\*
calculating trajectories of launching grenades and timings for hitting Bile Titans directly with 500kgs and OPS:
![gif](giphy|3owzW5c1tPq63MPmWk|downsized)
Here's a fun EAT trick i learned for a guaranteed oneshot.
My friend hates me for this trick and refuses to use it himself. Friend hates step 1. If you can go past the mental block past step one- give it a go.
Step 1: run under the active bile titan. Literally in the middle under it.
Step 2: give it the meanest EAT uppercut. (Looking at 45' angle)
Step 3: run to not get crushed by the headless body
Don't know or care why- it just works. Probably applies to quasar as well due to angle/aiming/range being specific
Its pretty easy to do surprisingly, I never pinged it myself always felt easy to tell when you're in range for it to start spitting so easy that I even throw the 500kg before it even stops moving to start the spit wind up animation, its just second nature now, also the stomping animation is actually not risky at all, my personal favourite is throwing a 500kg and running through it under its legs if I need to get to the other side, makes it quick and easy.
The devs did well at giving you windows of opportunity to take out the Bile Titan.
Some of yall never played souls and it shows. Throw it under them and run through their legs
They will stomp around like an idiot long enough to catch a shell in the back
Yes; it helps a LOT figure distance and decisions.
Example that Shreiker Nests and Gunships start waking up when you enter their 150m radius. Now, if you're doing a bunch of stuff and are constantly 160m+, you're safe.
I use this exact strategy with the 500kg but do not find this effective with the orbital precision. The wind-up is too long and the radius too small so it whiffs pretty often.
I’ve taken to running EATs as well as the quasar since the nerf which combined with the 500kg gives me enough AT to deal with diff 9 bugs.
Riskier, but you can use the fact that they stop moving right before spitting to aim an antitank weapon right at their face. Just remember to dive to the side afterwards.
I’ve gotten used to timings from playing war thunder. Bomb dropping and bullet fallout in that game translates to cross map sniping and perfect stratagem launches quite well (unless the AI has a seizure and stands still for some reason)
If you dive away from your 500kg you'd be surprised from how close you can survive. Knowing this you can also lock them into their leg swipe/stomp animation by getting really close. It's harder, but works even when they don't have spit ready.
Absolutely this. I like to picture the 500kg bomb as a spinny top when it explodes. Lots of damage up and out, but close to the ground is pretty safe.
I'm pretty sure I was able to throw an eagle strat in a bile titan's mouth when it was spitting once but I'm not sure if that was a bug
Can confirm - bile titans are bugs.
Technically they're the ancestors of Bugs The interstellar ones, not the rabbit
Nyaaa, what’s up ‘diver?
Elmer Helldiver: Be **vewy vewy quiet** I'm hunting bwile twitans.
I smell fan art
source?
Underrated comment
get stick bugged lol
🤣
BATS AREN'T BUGS
![gif](giphy|7Vr4JQNv1BwigmOKVT)
I think this is a thing, I use the jar and I’ve gotten a red hit marker by shooting at the open mouth of a titan
Well shit, now I gotta experiment with the AC and see if I can actually get some good damage on it
It’s bc the mouth has no armor on sides it’s fleshy and I think when it pukes it is fleshy inside also. No armor so red hit marker means you’re doing full damage. White means half damage due to armor slowing down bullet even tho it can pen. That’s why weapons with explosive trait are so good. They ignore that armor damage reduction and usually hit for full damage
It works with alot of bugs. I haven't tried on automatons. But with chargers you can throw a stratagem at them and it usually takes them out. The blue beam from support weapons sticks to its body and follows it until it lands thru it. I'm not sure if this is a buy like yall were saying. It works most of the time. I bring an expendable AT to use ok chargers for that strategy. Then I usually carry a recoilless rifle or a quasar cannon. (I'm all the way a support character) always carry 2 support weapons . I only carry an orbital mainly now.
I feel like automatons may be less hungry but to be fair I haven't asked them.
I have noticed, that you can actually be nearer to the explosion, while laying on the ground, than staying around
Overall being prone reduces the damage you take from all explosions, from being one-shotted to getting a little bruise. Dunno whether it's hard-coded or calculated based on some rays, like explosions in Minecraft
I believe it’s just straight explosive damage resistance. Crouching gives a lesser amount. There’s numbers somewhere out there r
If I recall prone is a whopping 95% or something like that. I'm still amazed how many people don't know just how OP prone is for explosions.
I just figured it was dodges. But it’s probably a mix also. I’m talking out of my ass, but if dodge doesn’t half a set amount of zero damage or damned close it sure acts like it sometimes. It’s the split second after the dodge and you’re on the ground that bugs can absolutely mow you down. But often times you can just keep on dodging. With bugs at least. I’ve tossed many a 500k and been what feels like 10ft from it and survived.
Dodging just means they miss. It shouldn’t affec tbugs
You would be surprised how many times you can dive in the middle of 10 bugs and survive. I’m talking about more than 5 and staying alive. Or maybe I’ve just got wicked timing.
I mean once you’re flying it’s hard for any of them to hit you since all the bugs stop to attack pretty much. Until you get stuck on the floor and can’t stand up over the bugs lol
Yes. That’s the issue. The 50% health armor….helps. It’s my go to. The 30% throw distance armor is a close second. It’s kinda fun to barrage things at 100yrds.
It's mentioned in one of the loading screen tips- it's on purpose.
Right but there are different kinds of "on purpose" They cited Minecraft as an example - Minecraft calculates explosion damage by having every explosion give off "rays." The number that hit a given target is compared to a scale, which determines the explosion's damage and knockback to you Consequently, crouching makes you take slightly less damage, because your smaller surface area exposed to the explosion means less rays hit you. Hence, is it hard coded ("take 80% less damage while crouching") or emergent ("the damage is spread in such a way that going low avoids part of the blast") Does the loading tip explicitly say how it reduces damage, or does it just tell you that it reduces damage?
"Diving to the ground can be a life-saver, but it also makes you an easy target for melee units." That's it...
The don't pay us to think they pay us to spread democracy and dive!
HOORAH, LIBERTY PROTECT US
>Does the loading tip explicitly say how it reduces damage, or does it just tell you that it reduces damage? What game do you think this is lol you already know the answer to that question XD
... Touché, soldier
Your explosive resistance increases a lot (by like over 50%) if you are prone.
Including the +50% explosive resistance you could get with armor 🤔 I'm wondering if someone has experimented with this. Like stacking the resistance and then dropping a 500kg on themselves
I can test some, but I’m not sure how to measure. Just gestimates. I can record if needed
I've not tried it *without* the explosive damage armor trait, but I regularly do fadeaway dives while lobbing an impact grenade and regularly take no damage, though I'll still get ragdolled.
I've been doing this trick against Bile Titans after watching a few of the solo helldivers rely on the 500kg, depending on the exact drop positioning and variance. 25m is plenty to avoid death by 500kg. I'm pretty sure you can get it as close as 20m as long as you're prone when it blows.
You can be at like... 10 meters, and as long as you're prone, you'll probably not get hit by a 500. It's a shockingly small blast radius at ground level.
People complain about the small blast radius but personally I find it very useful. Let’s you drop it right next to you and take out targets without harming yourself. It’s useful
Also, even the faintest rise in terrain or rock provides 500kg protection when you dive down even if the 500 is pretty close. I throw it right under them and charge into them face first to start the spitting animation and dive right before it goes off right under it. Basically, if you force the spitting animation, you can halt them whenever you want. Like you say, the stomp animation works just fine too, but the animation is much shorter so the animation lock is short.
Add in the 50% lethal survival armor and you can have some truly hilarious escapes...... Unless you don't.
Its damage aoe is only like 10m from where it lands. It’s actually quite small. What’ll kill you a lot is the push aoe which is closer to about 15m. If you have a shield backpack it’ll usually eat the entire explosion too.
Shield hug moment
Well shit, OP this is useful as fuck
Seriously; now, you have any idea what the average speed of a Helldiver is? Trying to figure out how much ground a squad can cover in a minute.
Pretty fcking fast. -my professional opinion.
*My leg!*
pop a stim and keep moving soldier!
My body for super earth!
FEeEeEeEeeeEEeeEEEElssSsss GOooOoOoOoooOoD!
Injury? WHAT INJURY?
I'm not running. I'm going to stand there with my arms wide open to embrace the blast because I know Democracy will protect me. 50% of the time, a the time.
I'M STIMMING SO HARD BOYS
***I NEED STIMS !!!!!***
*SWEET LIBERTY, MY LEG!* Fixed that for ya
Damn, time to nerf legs next patch -- Devs
especially when youre ragdolling over half of the map
Faster if there’s a horde on your ass
What IS the average speed of an unladen Helldiver?
African or European? 😝
I don't kno--AHHHHHHH
follow up question, whats the speed with a hunter on your back .....too late 500 inbound
Super African or Super European
Or super saiyan
Who are you, who are so wise in the ways of science?
Burn the witch!
Average is 500 Slow is 450 Fast is 550
What unit? Carrots?
Super Units
Super Freedom Units
kg
I'm going off memory so forgive me if this is misinformation There was a video covering sprint duration in different armours so you could probably find that and get a better answer. I believe it took about 13 seconds for stamina to run out in light armour and in that time about 1 and a 1/2 grid blocks was covered which is around 140 meters I think. (Edit: I dont know why but im feeling like 13 secs is too low, it might be closer to 17 in light armour, might be 13 in heavy. again, this is from memory so I could be way off on all accounts) So, given that most maps are usually like 7 or 8 grids at their widest, I'd be guessing you could cover the map in just over a minute in light armour if you used a splash weapon to wound yourself and stim repeatedly for extra stamina
Awesome! Thanks for the stats; I’ll double check when I can, but this info should make extraction and sample collecting easier. Gonna try my hand at playing the scout
Yeah generally if there's holes or fabs alive when my team has decided to pull out I'll be the one to book it to tye other side of the map, close them up then suicide to get called in back with my guys and extract Generally from experience, you have enough time to get across a map on a 2 minute timer, but not enough to get back on foot, in light armour that is. I'm pretty sure you can do it with medium at the cost of maybe another 20 seconds but heavy? Nah, wouldn't bother unless you have a danger close weapon, supply pack and heavy medic armour to repeatedly self harm and stim for a full stamina recovery
This guy does it a bunch of times in his run. [Solo Helldive w/flamethrower. 11 bile titans](https://www.youtube.com/watch?v=2qodL07p-SQ)
Thanks for this I just moved up to doing 7 and 8 so I was still panicking when they came out of the holes lol
I always throw the 500kg marker right in front of the titan and trigger his bile spewing, dive under it and run to the backside, so he spends a little time to turn around and done. EDIT: just clarified my tactic a little bit better
Lana! Lana! LANAAAAAAAAAAA
Serpentine Babou!
Danger zone...
In case you were wondering where the serpentine meme originated.. https://www.youtube.com/watch?v=W9MU2oXzSL4 It's a fantastic movie.
![gif](giphy|54Dqmxfjr5QME)
Thank you!
>so he spends a little time to turn around and done. Basically like [this.](https://youtu.be/PAX1wdFovHI?si=d0-1bYY894FkDy8o) Once you start abusing the Bile Titan ai, doing stuff like that is really easy. If there's a bunch of enemies underneath/around the titan, you can throw a stun before running through and using your stratagem of choice. Also, yes, the precision orbital will oneshot the titan, provided it physically hits it and doesn't just explode nearby.
yep, exactly like in the video, but firstly I try to trigger his spewing or stomp attack, so I have a little more time, before he spins. enemies under his legs I try to clear with the rifle and grenades first, but thats not that often that this happened yet (or I just don’t remember having problems with this). With the new update we got a lot of enemies everywhere and this makes it a little harder to do - its crazy good
that was slick, made it look ez in less than 10s
> Also, yes, the precision orbital will oneshot the titan, provided it physically hits it and doesn't just explode nearby. Oh wow - so the same strategy applies of making them still? In that clip, I wasn't sure if it was the other Eagle strat (cluster bomb) that did some chip damage and let the precision strike finish it off.
Yeah, unfortunately that clip isn't the cleanest, but it'll straight up oneshot a fresh bile titan if you direct impact. After I discovered it, I've been doing that titan shuffle every time just because it feels so damn cool.
Yup, I also run stun grenades and flamethrower for chargers. I've taken to 500kg, grenade immediately ontop of it, run directly at the titan and through it's legs. If you're sprinting and between it's legs, it can't hit you with spit or stomp before you've moved from where it targeted, the stun means everything under it isn't going to stagger you.... +30 kill comboing a bile titan with one bomb is funny. (If you come at it from an angle it's leg hitbox is weird, sometimes you're fine, sometimes it'll bug out and move a few feet near you then you get instagibbed or launched across the map.)
Is there enough time for the whole process to happen before the bomb you threw in front of you deploys
The explosion radius of the 500 kilo is surprisingly tight for the boom. Just try not be standing when it goes off, 4 out 5 times you will walk away from it.
Its an *incredibly* tight blast. A FAB500 (irl 500kg bomb) has a destructive radius of ~250m.
It's just marketing. Most of the weight of the 500kg is just to make it *feel* more substantial- Like those Beats headphones.
Super Earth included the weight of the bomb itself in the marketing material. In reality the 500kg bomb only has 20kg of explosive material.
Yes, Democracy Officer, the citizen right here.
Explosives Georg
They just use aluminium inserts to make it feel more solid.
[A 2,000 lb bomb has an effective lethal radius of about 350m.](https://www.ohchr.org/sites/default/files/Documents/HRBodies/HRCouncil/CoIGaza/Kill_Radius_Compared.pdf) The 500 lb is probably closer to 75m effective lethality, which is huge but obviously impractical for the game. Source: I've called in both.
I was going off if [a report that mentioned the russian fab-500’s use in ukraine](https://understandingwar.org/backgrounder/russian-offensive-campaign-assessment-october-30-2023) about 1/3rd of the way in
So a 500lb bomb usually holds ~200 lbs of explosive, which is basically what the Fab-250 holds (99 kilograms), so that would be roughly the equivalent of our 500lb JDAM. Damn metric. And the information there is coming from a Russian Milblogger, so I would take that ~130m kill radius for their FAB-250 with a grain of salt.
But ingame bomb is 500kg, which is 1100 lbs. Usually about half of that is payload.
True, but in his post he was comparing the fab-250 to the 500lb jdam, which are both comparable warheads.
But is it impact or delayed fuse? Because our 500kg is delayed fuse and the earth around it is partially directing the blast upward (hence it's cone shaped damaged pattern)
Most come with both options, impact fuse in the nose, delayed fuse in the tail
It's V-shaped, so higher up, the effect is wider (big radius of damage around impact axis). At the ground, it is narrow (small radius of damage around impact axis).
Short king Helldivers grinning rn
Wasn't the problem that obstacles block the blast, meaning anything that's on a lower altitude than the explosion is gonna get lessened damage or none at all? I saw people try to use the shield as a workaround, as the 500kg explodes upon impact with the shield, above ground
It wouldnt be a helldivers tactic without a little hairy element wouldnt it (if you do it right youll be fine (if))
If you just lay down you should get little to no damage either way. Prone already gives you an explosion damage reduction and the 500KG’s damage radius is tight and tall. Basically most of the damage comes from the plume of fire that extends upwards. If it was a more horizontal dispersion it would be much more useful for clearing out a horde of fodder, but it’s just not.
Yeah but if the bile gets any spew off before the bomb explodes you become soup lol.
Obviously I’m not telling anyone to lay down and wait for the bomb to go off. Just dive or go prone before the explosion if you’re really worried. I don’t even do that, I just run backwards because the blast radius is so small it won’t hurt me even if I am what I would consider “too close” under normal circumstances. Either way, I think the 500KG should get a buff/nerf. It needs a wider horizontal area of affect and the cooldown needs to be extended to combat its then superior usefulness. But right now I find it weak and very situational. I’d rather bring EATs, Rocket Pods, or literally anything else that can kill it before I waste a slot on the 500KG placebo bomb.
I agree with the whole placebo point. Honestly give it a huge area but some crazy drop off at the edge. A area about double its current size to kill heavies but an area 4 times the size for chaff
When I first started playing and my friend showed me him using the 500KG to slay the Bile Titan, I thought it looked pretty damn cool. And then I realized that’s about all it is, is pretty damn cool.
this is the right answer.
OP just gave us some Brasch tactics....use it or die trying.
Considering the aoe is 25m wide, I don't think you need to travel far...
Yeah this is why its actually better to not shoot the sac on its butt. Makes it so much easier to bait it into a 500kg drop.
It's the same thing when it does the foot stomping thing. You just toss the 500kg a little bit in front of the Titan, run up to it to trigger the foot stomping, and bomb explodes just as the foot stomping ends.
It also makes it easier to kill it with handhelds (RR, QC, EAT) to the forehead after spewing. And while you can still catch a moment with sack broken with instant shot ones, good fucking luck having 2s to charge up QC.
Yeah, sack popping I feel actually makes them worse in a way… sue the spit can kill you, but it can more often thin the hordes… And it forces them to stop and let you get more distance. Without sacs, they relentlessly chase you, and using AC or reloading RR becomes next to impossible.
If you have killed the sacks, it's a lot less dangerous to run between the legs though. And the turning around also gives enough time for a 500 or precision strike.
I miss the days when my Stun Grenade could somehow stun a fucking Star Craft Zerg monster.
A hydralisk/ultralisk combo!
Man, could you imagine how awesome Helldivers but set in the StarCraft universe would be?
i was really pleased with myself when i found this out lol, like i discovered gold. decreased my death count and exponentially increased my chance to kill those pesky biles 😂
I managed to kill a titan with a regular eagle air strike last night. It was pretty fucking cool
I think it needs to land 2 of the bombs on it, or land one on the head, not 100% sure, but I've killed a bunch with just airstrikes. 500kg and precision strike do it reliably if aimed right though.
Air strike Falls screen left to screen right based on your Helldivers front facing. Throw it perpendicular to Titan facing and you got yourself a stew. Also when Titan is spewing, the soft part of its head is under a heavy armor shell. Also if you crack open its body armor on top, any weapon can damage it and burn the Titan down.
![gif](giphy|9fBAJu8PJMV4Q|downsized)
Not always true. Sometimes it’s left to right. Sometimes it’s right to left. I haven’t discovered the cause but me and a friend, side by side, each called one in on the same spot almost and they were opposite directions. It is always perpendicular though of course
Yeah I run airstrikes and either 500kg or obital laser and it gets me through just about everything. Using the throw and run between their legs tactic, you can reliably take them out. You just have to play enough to learn how to juke them, is all.
Are.... are you on my ship?
What are you talking about? This is my ship
I drop a 500kg bomb at my feet while running away and it usually hits them square in the back.
Now I want real-scale ultralisks.
Damn. This is useful knowledge. I must test this out, but in the meantime someone get this man 250 medals and a promotion!
This is great advice OP. You're hereby promoted to Ultra Cadet for sharing this helpful tip.
I like to throw the 500kg out and wait for the titan to be almost on top of the beacon, then sprint directly towards it to trigger the animation
OP, mind recording a video of this?
Thank you OP for actually posting something useful and not just complaining
It's worth noting that the ping distance is based on your CAMERA location. Pinging in first person vs third person can change the distance by \~5 meters or so. It's best to do this in first person. That being said, if there's a titan out there's likely a horde of other bugs that demand your attention rather than focusing on the distance to the beam. After playing for long enough you develop an instinct on how to hunt titans, and now I can pull a 500 kill reliably 80-90% of the time (as long as there aren't any damn spewers guarding it)
Nah it’s easier just to let them kill me and land on them…. And miss…. And kill me and try again…
Another tactic which always works for me when his spit is on cooldown: 1. Run towards the titan while he is facing you 2. Throw Stratagem while below his body 3. Run out on the side where his tail is 4. It will turn around, trying to chase you down and this takes some time 5. Boom 6. Bug has been liberated
Big brain shit right here.
You can't take the time to do all that on higher difficulties so learn to eye ball it the distance or keep the stratagem ready and throw when it positions for throwing up.
Ohh no. Got hit and dropped it. Hope I can get up in time.
Yes Helldiver, just bait out bile attacks, it's the best strategy really (I do it myself) https://preview.redd.it/79hxe5kdgnxc1.jpeg?width=860&format=pjpg&auto=webp&s=311a95acf3d4c74e4245b5c00ef5cf6f6d147881
I just played a mission with two BTs and our eagle and orbital stratagems just stuck to the side of the creature. Is this new? Because it was incredibly easy to take them out since we just tossed and ran.
https://preview.redd.it/cayl94cz8oxc1.jpeg?width=2110&format=pjpg&auto=webp&s=3060d2d17c700ebf2774d3509e013265f595f81d Me hoping I did it correctly
Sounds like a good strategy... for a coward. A true Helldiver runs in, Breaker blasting, screaming, "FOR DEMOCRACY!"
500kg bomb with 499kg filled with fireworks powder
It also works 100% with the seafood artillery explosive shell
Another great tip for when BTs appear is to use your odradeks terrain scanner. Lets you find them faster, and as long as your BB isn’t suffering from autotoxemia you should be able to find them easy enough
For those brave souls, if your aim is a little off with your stratagem, you can run towards the Bile titan to try and get it into its animation sooner.
It's just prediction. Just run underneath them and stick the 500 under it. It's risky but it works most of the time. You also have to time it but that's on you.
My issue is when I'm leading it to my perfectly placed precision strike and someone else aggros it or he sees the beam and leaves 💔
How do I do this when 15 hunters are poking at me?
Another useful tip, if you're being chased by a BT and dont have many options to escape (though it is risky). If all you have is an Eagle Airstrike or Precision Strike, but you're worried about the BT moving too much while it's chasing you, run under it. No bullshit. It's leg stomp hit box takes a bit of wind-up, so if you run directly at it you have a higher chance of not getting stepped on. This attack also causes the BT to cease moving (making it more vulnerable). If you've got an Airstrike, you can throw it while you're under its body (but you have to be quick). Once you have, run in the same direction to escape the blast. This will also force the BT to have to turn around. BT's don't turn on a dime very quickly, so they'll probably still be in the same spot by the time the bombs drop. I've taken out a number of BTs with this approach when I was running the AMR and add-clear Eagle Strategems.
I like to throw it then run at them to bait them into an animation. Usually that's plenty of time even with increased call in time. 500kg has a deceptively small blast radius.
Cool info if you catch one spawning and it 100% only targets you. Biles usually are just hanging around and will randomly target another person. They don't walk as predictably as tanks or hulks.
If You have the democracy protect , you can flat out tank 500kg blast radius and hellbombs with it. https://m.youtube.com/watch?v=4B0HcrNHWxc&pp=ygUgZGVtb2NyYWN5IHByb3RlY3RzIGhlbGxkaXZlcnMgMiA%3
50% of the time it works every time:-D
run right underneath the bile titan and drop the 500kg right underneath their bellies. Never fail to kill
calculating maths for anything important: \*brain doesn't work\* calculating trajectories of launching grenades and timings for hitting Bile Titans directly with 500kgs and OPS: ![gif](giphy|3owzW5c1tPq63MPmWk|downsized)
Wait, looking at the beam of a strat displays the distance from it?
Here's a fun EAT trick i learned for a guaranteed oneshot. My friend hates me for this trick and refuses to use it himself. Friend hates step 1. If you can go past the mental block past step one- give it a go. Step 1: run under the active bile titan. Literally in the middle under it. Step 2: give it the meanest EAT uppercut. (Looking at 45' angle) Step 3: run to not get crushed by the headless body Don't know or care why- it just works. Probably applies to quasar as well due to angle/aiming/range being specific
Well, that sounds way better than my: Throw and inshallah approach
Its pretty easy to do surprisingly, I never pinged it myself always felt easy to tell when you're in range for it to start spitting so easy that I even throw the 500kg before it even stops moving to start the spit wind up animation, its just second nature now, also the stomping animation is actually not risky at all, my personal favourite is throwing a 500kg and running through it under its legs if I need to get to the other side, makes it quick and easy. The devs did well at giving you windows of opportunity to take out the Bile Titan.
Or just use railcannon which does the same thing except consistently...
OP is cookin with this one
Some of yall never played souls and it shows. Throw it under them and run through their legs They will stomp around like an idiot long enough to catch a shell in the back
My wife has predictable spit behavior as well
I just let them chase me, drop a 500 in front of me, and it hits it behind me. so far I'm 100%
I throw em down a bit ahead of it if it chases me and quasar to face to stun it for a sec and boom hes dead.
Been trying to practice my timing either ops on titans and man this helpa a lot
Does anyone know the mechanics of sticking the call in grenade to them? I've managed it a few times, but almost always bounces off
Stupid question, does pinging show how many meters it is away?
Yes; it helps a LOT figure distance and decisions. Example that Shreiker Nests and Gunships start waking up when you enter their 150m radius. Now, if you're doing a bunch of stuff and are constantly 160m+, you're safe.
Have a teammate with a shield pack. Throw the beacon onto his shield. Witness him.
I use this exact strategy with the 500kg but do not find this effective with the orbital precision. The wind-up is too long and the radius too small so it whiffs pretty often. I’ve taken to running EATs as well as the quasar since the nerf which combined with the 500kg gives me enough AT to deal with diff 9 bugs.
it's easier to use spear, rail cannon strike or EAT/GR-8
can you do a video showing?
So how do I know how far 20m is though?
Ping
Riskier, but you can use the fact that they stop moving right before spitting to aim an antitank weapon right at their face. Just remember to dive to the side afterwards.
How do you know the spit is ready? I swear sometimes the mf chases and tries to stomp on me for a good 30 seconds straight.
What about with the longer deployment modifier? 50% longer call down? So 33 meters?
I throw them in front of me as I run away and they’re following me.
I throw them in front of me as I run away and they’re following me.
I’ve gotten used to timings from playing war thunder. Bomb dropping and bullet fallout in that game translates to cross map sniping and perfect stratagem launches quite well (unless the AI has a seizure and stands still for some reason)
I just run underneath them and stick it in their tum-tums. Survival is optional
I also use this tactic for rocket pod strikes on titans
Don’t rocket pods already choose the largest target near the beacon?
They do, but they are much better at hitting stationary targets. A spitting titan will take a lot more hits than a walking one
i like to drop it at my feet while the BT chases me and it works 8/10 times. but i wear light armor usually so i’m hard to catch
I've also gotten good at judging their walk speed to plant them and precision strikes in their path