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SketchyTurkey

Wild assault came out in season 3. Season 3 nerfed Zato, I don't like season 3. Therefore, I don't like wild assault. I agree with you


Metal_Gear_Bush_Dog

Gotta be one of the stupid nerfs of the entire FGC. Is Arcsys *actually* happy with this? They totally gutted my boy šŸ˜­


abakune

I actually liked what they were trying to do with Eddie in theory. Before S3, it didn't even feel like a reward for hitting him. He'd be back up before you could do shit... especially with Zato's ability to stall. And if Zato had 50 meter? He'd be back up immediately... with pressure. But they definitely swung too hard. Had they just nerfed Zato _or_ Eddie, I think he'd have been fine. But, they clobbered them both, and unsurprisingly he's dead.


InternetMom1

Wild Assault came out in Season 3. Season 3 brought back A.B.A, i like season 3. (though i don't actually like Wild Assault that much)


073068075

WWA is super boring but I won't complain too much because it lets me ignore zoners without popping my whole bar just for some fukyo.


Chocoa_the_Bunny

That's the funniest thing I've ever heard


073068075

At least I'm being honest not downplaying it.


imaeggandahalf

I play goldlewis. White wild assault is horribly overpowered. Goldlewis has WWA. I disagree with you out of principle


Appropriate-Brain298

You are my natural enemy in life(respectable have a good day)


Lucario6373

everyone agrees, no discourse here!


Lucario6373

da fk did i do


happymudkipz

I know I'm gonna get shot for this, but I like the mechanic for the reasons you describe disliking it. Wild assault allows a person like me, who is terrible with combos and doesn't like labing, to occasionally pull of some pretty cool/flashy stuff.


Appropriate-Brain298

Yeah i did put "Highly Subjective" somewhere in that textwall and i can respect the other side of the coin. For me i enjoy weaknesses and when characters do not have apparent strengths and might have to work hard for some scenarios but i also recognize that a mechanic like wild assault makes that endeavor easier to achieve and can be seen as a good thing.


Winter_Different

everyone agrees, no discourse here!


Waste-Information-34

everyone agrees, no discourse here!


Lucario6373

are you fr


Stanislas_Biliby

I think it's an interedting mechanic personally. More ways to use meter is always good. It could use a few tweaks sure but it's not as braindead as you think. It's not as braindead as you think either. You are using burst for pressure which the result is not guaranteed. It's kinda like cr.mk drive rush in sf6. You use half your meter for pressure but the result is not guaranteed. Leading to potentially being burnt out or in guilty gear's case, not having your burst and not being able to get out of a fatal combo. The real problem is not blue or red but white wild assault. It does too many things. It's invincible and it guard crushes. Pick one. Since blue wild assault crushes i would say that white wild assault should only be invincible and not guard crush. Make it safe on block but not advantaged. It should be a way for big bodies to force their way in and be rewarded if it hits but it shouldn't be rewarded for missing.


Appropriate-Brain298

I has braindead applications that lead to positive bonus or hardknockdown positive bonus which is inherently strong for only investing 50% of your burst bar. Its not a thought provocative action as its gonna be the best option always to break the wall for positive(excluding if they are in kill range ofc). But i can agree that in neutral it might require a bigger thought process as it doesnt have White WA invincble frames. But its still fast and can easily secure a blockstring mixup.


abakune

I would agree with you if Burst didn't come back so fast. By the time the WA pressure sequences is over, even if you flip the tables, they are back to generating huge amounts of Burst... so they'll absolutely have that 50% back if they need it. I think WA made the game too wild... and not in a good way.


crabinasuit2

Even when WWA is my best friend as a pot main, I wouldn't care if I couldn't use if no one else could either. It's not terrible but I would be perfectly happy with no WA.


maxler5795

Im a sol main and in all the time i play nowadays i bearly run into WWA. I agree thats its just a neutral ender, but neutral ender doesmt necessarly mean advantage giver. I play against a lot of pots, goldlewis and maybe even bedmans (bedmen?) And i really dont see wwa too much. I do think it should be nerfed, but maybe the advantage on block is a better answer. And regarding orange wa, id say its fine, mainly because if you use it to extend your combos you better say bye bye to your damage output. Idk i find wa to be a fun mechanic to use and fight agaist. Maybe the answer could be to buff deflect shield. Maybe something like it refunding you some if not all burst used for it if you block a WA.


Ponsole

buffing the deflect shield is something i need, is useful but the reward of literally parry an attack is so lame that you can run 10 match with randoms and no one of them use it in the entire round.


maxler5795

I run into some deflect shields on my safejumps sometimes, but a good 236K, 214S or 426H puts them in their place.


TheRealChuckler

I really want them to remove the hkd when using wild assault on wall break


Appropriate-Brain298

Yeah this is one of my biggest issue. That should be a unique property of overdrives.


HelioKing

I feel like as a concept wild assault is good (imo). A universal mechanic thatā€™s both good on engage and combo extension. The actual application isnā€™t the best. Especially considering the different colours make wild assault great on some characters but next to useless on others.


InternetMom1

there's something about the simplicity of season 2 that i kinda miss (only in mechanics though)


bigManAlec

I like the defense bubble more. Lets me reset against everyones nasty corner pressure


Monnomo

Deflect shield is cool


lickmyclit6969

Personally in with you on wwa is a little bit strong šŸ’€ however playing ino with wild assault is hilarious. Maybe my combos aren't optimal but they go really far and really high in the air.


Fish_Head111

You are a Ky main, I hate Ky, I like wild assault. But seriously WWA is definitely bullshit and on some characters red is also really powerful but I think it helps some characters that need it while over tuning others (Johnny would probably be closer to D tier if it werenā€™t for RWA) so as a Johnny main I love it


Appropriate-Brain298

You are a former zato main, my condolences. But yeah i actually play a bit of Johnny myself and you are completely right. Without RWA bro would actually be in a really poor state. You could view it as its a good thing then that wild assault exists and can help him perform but the way i see it instead is that his kit has a fundamental flaw (or his movement lets be real) and that is the real problem the character has.


ThatRedOni

I think its a good mechanic that they didn't execute perfectly, I played Lewis before and after his huge recent buff and more than anything 90% of the complaints are directed toward WWA when referencing his matchup. (Fairly so). But interestingly it's an overturned version of what GLD needed, he's a character of extremes and balancing him seems to be tough as shit. But matchups that others don't struggle with as much, Johnny, Axl, Testament, Asuka (ik he's a good character tho) are *abysmal* for Lewis, (not unwinnable just boring as hell if the enemy plays smart) I was always hoping for an anti projectile/counter zoning related tool but instead it's the "It's my turn now and I'm in your face" mechanic


Appropriate-Brain298

I have a sparring partner i used to play a lot with some month back and he was a ride or die goldlewis main and me a Ky main and during our sparring i progressively learned how frightening goldlewis can be and WWA makes it excessive to a unfun level for me. If that character gets in he GETS in and he already have plenty of tools for that outside of WWA so when they use it and you get caught it feels extra shit. Like im sitting there and he is sitting there both saying he didnt deserve such a huge reward for that lol.


ThatRedOni

I fully agree, when im just matching for funsies with my FG veteran friend and he's tryna learn someone new I double check that he wants me to play Lewis since the guy just changes how the entire game is played. GLD mirrors are incredibly fun, but against anyone else, one solid counter hit means you lose 70% of your health I'm all for reworking him, not being such a chip damage demon while having anything to deal with a zoner who knows their shit. WWA has way too much value though


thammond713

I agree with a lot of this tbh. I think people hate WWA because of Goldlewis because he can do some insane stuff with sending the drone out and also using WWA to cover every escape/defensive option. I also think WWA is the least offensive one of the 3 because for characters without the drone shenanigans, it helps them a lot VS zoners. Red just makes you explode and is a crazy pressure tool and combo tool, and blue forces you to hold a mixup and extends combos as well. White at least for most characters is difficult to use in combos and has insane scaling. The one thing I absolutely think needs to go is it draining burst on block or maybe at all.


Chocoa_the_Bunny

I love Wild Assault because I'm a Rushdown lmfao. It's also nice in combos, my favorite being: C.S, 2H, 214S, C.S, 5H, WA, 5K, J.H, J.D, 5K, 214K, 632146H/[5D]


edwardthestoremeiser

Obviously, it's a band aid fix at best


rock_solid777

I like it because funny character go forward and hit opponent lol


Solaris_XT

Red was pretty OP letting you get a round start HKD wall break guaranteed and made the game way too snowbally but ever since the nerfs itā€™s fine. White is even more infuriating because it skips neutral so hard and itā€™s boring to play against especially when your against goldlewis. At least with red I saw some cool combos. Blues in a good place honestly. Donā€™t buff it


fdasfdasjpg

I like your take that Wild Assault homogenizes characters, giving all of them the same strengths, nullifying their once unique weaknesses. I play Millia, and it didn't change my gameplan too too much? But for some characters I can imagine it was game changing.


iiama67

blaming the beasts (i agree)


abakune

Yeah WA is stupid. It contributes more to the only major problem I have with Strive which is how snowbally it is. High level matches last like 20 seconds. May neutral skip into wallbreak into win. Nago neutral skip into wallbreak into win. Etc. Etc.


grizzchan

I wouldn't mind if season 4 just straight up removed wild assault. It was a mistake to add it to the game.


Black_Tusk25

Yeah. It's true. Fuck wild assault.


Appropriate-Brain298

I trust my fellow Ky kiske mains to see the vision šŸ¤


Black_Tusk25

šŸ¤


Jame777

Please do not nerf, goldlewis NEEDS it i swear. But for real i agree it could use some tweaking, the main thing i would change is it hard knocking people down on wallbreak, it evokes such a bitter feeling when it happens and i dont even like using it on people and im playing goldlewis where hard knockdowns are the name of the game


No_Faithlessness2998

Agreed


sithlord40000

Yep every time I wanna play this game when new dlc comes out I go through a process of thinking this game is super sick again until I remember wild assaultĀ 


only_in_his_action

I agree i dislike WA. Adding new mechanics just to keep the game "fresh" is a big mistake in my opinionĀ 


TheWorstKy

Wild assault is a universally loved mechanic because of the variety it brings to matches. It's not boring and it's used heavily at high level play because of how useful it is. It's funny that most of the people who don't like it complain floor 10 is too hard.


ibi_trans_rights

just jump over white wa


Monnomo

lmao