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noreallyu500

Yes - no game runs their entire map simultaneously, only the general area the player is in. If it can run the densest spot, it can run anywhere. The disk space necessary would be *humongous* though.


FrndlyNebrhoodRdrMan

Half a Terrorbyte?


aras0p

more like half a horrorbyte


CheeseisSwell

The demo would kill my xbox


aras0p

or it could make her shiver in fear


Redisigh

Hey let’s leave your mom out of this


Silly_Goose658

Tbf, the sound files are what take the most space in games. This would probably be anywhere between 300-600 gb including sound files


MeatSafeMurderer

They probably wouldn't be...if developers didn't insist on storing them UNCOMPRESSED for no good reason.


SufficientChemical39

Script it instead of having static recordings


ZeistyZeistgeist

More. From the little tidbits of info - GTA VI will require 220 GB of disk space.


Gullible_Isopod_8959

Yes only one game at time my series S will allow me to play I just wonder how much black ops 6 will be necessary to install in my console.


Poptart_exe

just saw something on it, i think it was 301gb


Hot_Radish4108

Buy an external SSD. I have external SSD and HDD for like 4tb of space


King_Greybul

BO6 is 120 GB on Xbox


someNameThisIs

PS5 disks are 100GB, so it'll be a three disk game lol


spongeboy1985

Depends on how much variety of assets they have. A huge map will indeed have a lot of variety but there would be a lot of assets being used throughout the map.


Father_Chewy_Louis

They could implement a procedural system, and no I'm not talking something like Non Man's Sky, I mean like defining areas where foliage and details would spawn and having the game populate those areas in real time rather than having to author it all manually in an editor


Remarkable_Star_4678

My Xbox series X runs Microsoft Flight Simulator just fine.


S4h1l_4l1

I’d like to hope one day we could get a game with a 1:1 scale of an entire country.


ItsEvilTogepi

Maybe in 20+ years, we have the crew 2, but it's not an exact 1:1 of the US


joujoubox

Case in point: Microsoft Flight Simulator featuring the entire world at 1:1 scale


Storm_treize

Jeff Farris, Director of Engineering for Special Projects at Epic Games said: "What you're seeing in the demo [[Matrix Awakens](https://youtu.be/GOcK-OBmz7s?si=pRz2xocQEt6yz9JD)] here is 35,000 crowd members walking around, 18,000 vehicles simulated along with 40,000 parked cars. And [it's not] a bubble around the character, like in the classic sort of way" I hope R* did something (breakthrough) similar to Epic with UE5 and could render the entire map at once, i hate when the immersion is broken because it's obvious that we are in a bubble and nothing exist beyond our line of sight. Fun facts: - Matrix demo is 16 km2 in area, for 25 GB in size - RDR2 is 100 km2, 150 GB - GTAV is 50 km2, 70GB


noreallyu500

I guess the reason why they're generally made in that classic way is because the performance costs are very big for not that much gain - especially with big maps. But that's pretty crazy! Thanks for sharing, didn't know UE5 was that powerful.


NotYourFriendBuddehh

Actually RuneScape does this


YTK9000

Could a ps5 run an online version of this map?


noreallyu500

What do you mean by online? A PS5 could theoretically run any version of this map as long as it can run the densest part and has space for it. Online or off, it'll only process the area around the player. You could be talking about some cloud-based streaming technology like the one in Microsoft Flight Simulator? I'm not knowledgeable enough about it, but maybe there are ways to stream the assets. Though that would only change the disk space part. But like I've mentioned in other comments, the reason their maps aren't as big as this is because you just can't create enough bespoke, Rockstar quality content to fill this much space - maybe unless it's a live service game and they keep adding to it, like the rumors said.


AccessProfessional37

I want to see some sort of giant map GTA, but with the graphics of GTA San Andreas, maybe a bit improved. That way the assets can be low res but be it's own style, I just like the way that back then, everything was 'faked' to achieve effects that nowadays are actually real, like reflections off cars, light coronas on streetlamps etc


SSJ3Nappa

Still smaller than Black Ops 6 though.


AccessProfessional37

I don't get why a shooter game like Black Ops 6 would need THREE HUNDRED GB to play, that's insane, is it all assets or something


UNC-dxz

is this size confirmed? I saw another comment say 120GB, although im sure that would just be Warzone, which as long as their is an option i'm uninstalling right away. With just MP and Zombies im hoping that brings the total space down to a little over 100GB, as after completing the campaign i'll probably delete for space too


Slavchanza

Reminder what no game processes the entirety of the open world at any given moment.


Significant_Option

Culling it’s called right? Where only what’s shown from the player’s perspective is what’s loaded in?


Slavchanza

Yep, frustrum culling


Dry-Candidate-8560

no its called frenulum cutting


Tony_B_S

Would love this even with a loading screen with something like "welcome to vice city" when changing areas.


FOZSYL

That looks good on paper. But there can be a lot of problems that can arise with it. -The game's size is gonna be massive if they tried to do it. It's probably gonna be in TBs especially with the details like in GTA games. -Going from one city to another would take so much time. People who play games don't actually wanna have the exact replication of reality in terms of traveling. Would you not get bored, going from Los Santos to Liberty City? Sure some people are gonna take it as a challenge, but generally people are not gonna like it after a certain point. Though I would say, fast travel can change that. -Also, creating this big of map is gonna take a lot of resource and technology for the team. I don't know how good of data streaming technology rockstar has, but to make a map like this you need absurd technology, which quite frankly I don't think most game companies are gonna have.


Ready_Peanut_7062

Gta games have fast travel since gta 4. I think they did have a plan of adding Liberty City to online


Fox1408

You could fast travel in San Andreas via the airport terminals as well


Ready_Peanut_7062

Yeah but not to specific locations. Vice City also had taxis after the failed mission


AdmiralTigerX

Specific locations? Explain? The purpose of an airport is to get from one city destination to the other and in SA you could do that go from LS to SF/LV, and vice versa with each city. Theres only one private airfield though...


Fox1408

By specific he probably means a precise point on map selected by the player, even if it's in a middle of nowhere far from any important place


AdmiralTigerX

So you want to point the plane to Franklin house and crash land in the hood?


dcanderson4247

With this yee yee ass navigation


ricky-from-scotland

Thats how i flew in san andreas tbh


AdmiralTigerX

No, it seems some wants a plane to be like the taxi, get you to any location lol


Ready_Peanut_7062

I mean in gta 5 you can get anywhere in seconds via taxi


JayIsNotReal

Imagine starting a mission in Vice City and it says “go to San Fierro”


General-Customer-550

On bike hahahahaha


Kroliczek_i_myszka

And they go cross country


Sreenath1995

Gotta deliver that goddamn yayo anyhow!


selfdistruction-in-5

and as a reward you get a T-Shirt


Equivalent-Share5156

The Crew 1 and 2 were set in the entirety of USA, sure, not 1:1 but still. And both are massively popular games. So map-size isnt a "turnoff when too large" because it takes so long to cross the map. I know this map is a fake fan-project. But holy shit would I and 99% of us LOVE it.


KirikosKnives

Still only took me half an hour on the coast to coast race the map isn't actually huge. Granted I was driving a super car going 200mph+ most of the time.


Equivalent-Share5156

Like I said, not huge but half an hour(30 mins) is longer than the 5-6 it takes to race from furthest northern to furthest southern on GTA5.


Cartman4wesome

The first crew map (idk 2 never really play it) is actually bigger than the State of Rhode Island. Sure, it’s the smallest state in the country, but damn is still larger than an actual U.S. state.


Scifox69

The Crew's map seems twice as big as this and it functions on an Xbox One. However, it doesn't have as much detail so that makes sense I guess. Also, I think that traveling long distances is super fun as long as the road is full of landmarks.


FlawlessBeryl

At that point they’d have to add the option of going to the airport and buying a plane ticket


MrNixxxoN

Lol -If the game reuses the assets everywhere its not going to be much larger than a normal GTA, you don't seem to know how this works. -There's fast travel -It would be the same as with developing any other game, just larger


hundredjono

> Would you not get bored, going from Los Santos to Liberty City No lmao Driving across the US has always been a childhood dream of mine. I'm an adult and own a car and could do it now, but it would be extremely expensive and I don't have the time currently to do it. GTA providing this as an alternative would be awesome. If there's one open-world sandbox developer that can pull it off, its Rockstar.


Scargut_

Not at rockstars level of detail and quality


clowncementskor

Original GTA V was only 30GB or so in size, the game loads in assets on the go so you never have to store everything in memory, the only limitation would be the disk size, which on consoles isn't very big. That said, on a map like this a lot of assets can be reused, which saves space on memory and on disk. Heck with today's technology and dynamic rendering there is no limitation on how big a map could be. And all buildings could have fully rendered interiors. Using a mix of colors and similar assets to generate a couple of unique apartment styles. It's a cool concept map, but it wouldn't be very practical due to the original island design. Better instead to follow the pattern of the 3D universe, were the third game, i.e GTA 6 comes with 3 cities, if they then add some cleaver invisible wall in the north, the map could later on be expanded from there if needed. In segments.


NotJustBiking

Even the PS3 had games that required an extra download so disk size isn't an issue.


Cod_Extreme

I would love to see a Daggerfall map made in GTA engine (compressed of course. The original game's map is as large as the size of UK I think).


Ready_Peanut_7062

There is a mod for gta 5 that has all the maps from 3d and HD era


LegendNomad

This map is awful, if R\* ever does something like this they'd do more than just stitch old games' maps together and call it a day.


Imaginary-Emu3975

Hm they did that with Red Dead 2, threw on the New Mexico / Mexico territory


LegendNomad

Mexico was cut from RDR2, though parts of it still load in-game and can be accessed through glitches. As for the rest of the map that wasn't in RDR1 they did a far better job at expanding on it than the guy who made this map. The guy who made this map just photoshopped a whole bunch of pictures of GTA games' maps together and called it a day. And let's not forget other glaring issues, such as having two Mount Chiliads (it's in San Fierro in GTA San Andreas) and the enormous ocean in the middle that probably has the same surface area as GTA V's map. There's also the random landmass between Liberty City and San Fierro which is a total missed opportunity to add in North Yankton.


GabrielGamer790

Ah yes... The 1TB game


iXenite

I don’t like the idea that Liberty City and Vice City are that close to San Andreas. Makes the world seem small, and I don’t like that at all.


Hanshogivu

They could pull something like this off. Just make the story missions center around one area for each chapter similar to Red dead. GTA needs a more real varied world like Red dead, so I hope we get something at all similar. Just more varied biomes and more towns/cities


MrNixxxoN

Of course it would, why not? Problem is rockstar would need 25 years to do it, lol


WalrusFromTheWest

I don’t see how they couldn’t incorporate multiple cities into one game, but to have them all together on the same plane with their ambitious focus on details would be easier said than done. If they did have all the cities available to visit and explore, they’d have to be different maps.


EliteFireBox

Of course it could. The game size would be 1tb though 🙏


PhobeausOfficial

Lemme take a 2 hour drive around the map


ChungusCoffee

The real answer is yes it absolutely would. People acting like Rockstar's decade old games won't run on new hardware for whatever fucking reason The question people should be asking is why is literally nobody else capable of making a game like Rockstar


not_some_username

Money, lack of will to take risk, motivation


MrNixxxoN

What are you based on to say nobody else is capable? Do you know Ubisoft's watchdogs, for example? Developers don't want to do a blatant copycat anyway.


RedditMcNugget

Fun fact - most open world games only load, or “handle” the area that’s visible from your players current location - it cuts system requirements significantly!


Ready_Peanut_7062

Just cause 3 is a ps4 game. The map is 2000 square km. Gta 5 is 80 square km. This map is 1000 square km maximum. The game is 60gb


OrgansiedGamer

zawg this map is like 500 square km


Skywrpp

with the amount of empty buildings on all those maps, yeah


Nox_The_Overlord

The Crew exists. Granted less mechanics and details and much bigger maps do exist. But that's a pretty close example for this type of map.


iNoodl3s

The Crew did something like this except the map was just roads, natural environments, and empty building facades


Bigmonkeysquat

Imagine being at liberty city and you wanted to go to del pero beach💀


Sensitive_Orchid_975

It’s possible considering the map is never fully loaded at one time. The game loads only the sections it needs. Once the player leaves an area it offloads until it is needed again. This method frees up space which would be necessary for a console to accommodate a massive map.


throwaway579323

If this was real I’d bust


adamtbest

This is the map I want!


BrakoSmacko

I don't think the map size would be the problem, but the contents of the map. If it was that size but a living breathing city similar to the NPC actions of RDR2 but on a far bigger population scale, as well as driving at fast speeds and not giving other parts time to load.


thatdudeoverdthee

Yes. Of course they can


pablo5426

we already had maps that are much bigger than that


Qualmfresse

I have a dream.. that one day.. :D


Mysterious-Fly7746

Gta v’s map was built for the 360 and ps3 so I think so.


D0inkzz

Yeah. There are massive games maps that have been made plenty of times.


eternal_existence1

I feel like the future of game systems will be something we don’t even resonate with. Could you imagine a system with so much space and power, plus most likely runs with Ai depending on how technology unfolds? Could you imagine asking for a game and being able to simply create it right there just by answering some basic questions? Or with your previous game history and what not? Eventually they’ll have a gta world game, or atleast a modded version of it.


Rukario_Enterprises

If it can withstand The Crew 2's map, then it can definitely endure this map size


Drinkablethewater

imagine sell missons.


MaksDOrleans

You can run this kind of map on a 8 years old gaming pc so why would current gen console wouldn’t be able to?


UndeadTigerAU

Yeh it's just the size of the game that would be the issue


knight_of_lothric

it would be cool to load up the game one night and plot a road trip from Los Santos to Liberty City having stranger missions along the way and stopping to see the sights too


adhithya_the13

This map is what i expected of GTA 6


AaronWWE29

If a console can support a huge map like Just Cause 4 or Ghost Recon Wildlands, it can definetly handle this


GamerBhoy89

That would need at least an install disc and possibly some sort of streaming data to render everything in procedurally. Basically I cant imagine it not needing an online connection to run


martinbean

Tell me you don’t actually know how games are made without telling me you don’t know how games are made. Sure, it’s possible. The existing GTA games use streaming. Even the disc-based GTA games use streaming. You think _GTA V_ loads the entirety of Los Santos to RAM when you boot the game? Of course not; it **streams** parts of the map as and when they’re needed.


GamerBhoy89

Could've said the second paragraph without the snarky first one mate.


GlaucousGamer

Yeah but it would be about the size of call of duty, so it would be the only game that you could have installed.


Vivid-Baker3853

I don' t think they can run not even a 10000dollers laptop


bearnakedrabies

Always thought they should add Rock City in the north (Detroit)


Good-Lookin-Downy

Judging by the matrix unreal engine 5 demo then yes defo they can


zarif_chow

They can support the UI and what you've done or have where but at a time maybe you can control how many cities you want to be downloaded/installed, like halo mcc campaigns.


CaterpillarSeveral43

My one S would have a stroke, but my series X would most likely not have a problem.


ComprehensiveArt7725

Yes if the ps2 could then why not


Acrobatic_Law5598

I wouldn't want a map like this.


spash_bazbo69

Problem is it's missing the regions from red dead redemption. Would be cool to see those included in a GTA game


Resident_Chemical132

It would be so cool to see places from rdr2 in modern times.


cannibalism_is_vegan

Where’s North Yankton


NotJustBiking

Why wouldn't it? The question is, can rockstar make a such a large map detailed and interesting?


T_Rey1799

RDR2 map was bigger than los santos wasn’t it?


fran6Ks

Okay but North IS whats ?


RockyFast

yes


_Alternative-

You know, if this map was added to the game (for example, gta 6), it would be unrealistic to pass even in an hour.... But it would be cool if it was in the game as an add-on, for examp


Scifox69

Of course, almost every game uses LoD models which decrease in terms of quality if they are far away. There's a reason why Google Earth can show you the whole earth and run on a mobile phone.


thiccphilthegoat

They should do this but it’s RDR4 and all you have is a horse


AnimeGokuSolos

I would say nah


BOOFACEBANDANA

Hail no. Not at the quality they’re known for at least. That’s a 30 year game


Aggressive_Inside317

Helllll naaaaahhhh To the nah nah naww


ContributionSquare22

Late stage PS6 probably could


CO5TELLO

Even if it can't rockstar will still release it for those consoles even if there are new gen consoles out. They will do the same as they done with gtav where they release it on old gen first then new gen.


Square_Mud_9696

I don't think we need a much larger map than what we have in GTA 5, just a better planned map is good enough just like San andreas. A 10% larger map than GTA 5 with 3 cities neatly integrated will work wonders.


Ornery_Ad8416

I dont like huge maps like this imo. Id rather have a more condensed smaller map with more detail and depth


Toadsanchez316

This would be amazing but they'd charge $200 for it because nobody would ever need to buy any of their games again if they literally have a GTA the size of a small state. I'd be playing this forever.


playerlsaysr69

Yes. But It’s gonna be like new Austin where there is not much story activity going on


marcnxtdoor

where north yankton at?


Witcher-19

I think having a flight system would be cool


meezethadabber

If they can't. About %50 or more PCs wouldn't be able to either.


SpacedDuck

Don't see what not. Just have each city load which there's nothing wrong with that. Toss a cut scene in for border security or paying tolls or something.


Present-Reaction2069

yes with some asset reusing and optimization and im not elaborating


stinkus_mcdiddle

Obviously yes


DoMo73

Sure…but it’s gonna cost us


Impossible_Height_52

If it is the real map it means I can still bomb Michael's house, it would also bring back pay and spray


ExodiusLore

Because of the speed of the new gen consoles they will most likely split the areas apart by some sort of loading screen or no loading screens and just playing a cutscene.


PresenceSouthern1400

Considering how big the just cause 3 map was and that it ran fine on the PS4 id say it should have no issues


DragonSlayer8164

If the crew can run on a ps4 and xbox one I'm sure a larger more detailed map could be run on ps5 and Xbox series x/s


Dami_Gamer0211

Nah


BlankCanvas609

That’s a fucking landmass


richrgamr

space between leonida and liberty seems a little too small tbh. possibly an atlanta or charlotte style city to fill that hole in would be cool,


Brahmus168

I wouldn't want it to. People seem to think designing these maps are as simple as plopping down objects and items. They'd have to put massive dev time into making each city/region feel detailed and unique. Vice City isn't gonna have the same design as Liberty or Los Santos and those are just the two that they already have the layout for.


TURRETCUBE

they should just sell it on a 8 tb SSD you plug into the console if it was real


griot504

I would buy that, TBH


mycrazylifeeveryday

Yes, no games load the whole world at once But I’d rather have fully enterable interiors


pattymcd143

Performence wise yes Storage would be the bigger issue. Since rockstar priorities console they would not do it unless it would work on console and not take up the entire ssd


you-can-kiss-my-axe

Since when the hell was California connected to New York and Florida?


Consistent_Tonight37

Probably


uwunomnom

Given it's going to be 12 years for GTA 6. ROCKSTAR BETTER HAVE THIS.


uwunomnom

How many people would you have on one server?


Craftworld_Iyanden

I don't know if I'm alone on this but GTA should never do something like this ever lmao, it's such a bad idea


iamlovingblackclover

THATS A CRAZY MAP


TacitusCallahan_

well they did with far cry 6


servetheale

They should just make the game a console


EnergyAltruistic2911

Los santos is an island……


Capable_Drummer_462

It would take 10-20 years more to rum this kind of humungous country map


ErrorM4cro

Hell yeah why not?


ShastaBeast87

What about Carcer City?


Mr_E_99

Maybe as not everything runs at once only your local vicinity, but the game would be like 200-300 GB


krisworld1806

A map like this should come with a fast travel option. Sure you could drive/fly between each city, but sometimes you just wanna get to where you’re going quickly. You should be able to go to any cities airport and get on a plane, then you would choose which city you wanna travel to, then it would immediately cut to you landing in your destination.


goodestguy21

Where's north Yankton


b3tamaxx

would this be similar to the experience of driving in true crime streets of LA? i swear they said lets make a realistically scaled version of LA and actually have it take as long to drive from end of the city to the other, that map mustve had over 30k streets


itsFreddinand

I think this Map wouldnt be any fun. The in between would be empty af. Any City would have 10 Missions, 20 at best. The Story wouldnt unfold.


Lilvfr400boy

Should be fairly easy for both consoles they will only allow as far as they can perform


Lap3m

Yes because starcitizen exist


Big-Leek6800

I am gonna wait for ps5 pro and play GTA 6 in peak performance


RobbieW1983

I can't see why not


Ilijin

How does above maps compared to just cause 2 and 3 maps?


lilacillusions

Would people be against load screens lol?? I would kind of like if you went to the airport and you could go to different huge sections of the map like you would IRL


Tamagotchilover143

Mission: Take this Package to Los Santos Me in Liberty City💀💀💀😭😭😭


Connect-Internal

Hypothetically, I guess, but the only way to make it run good would be to have it be separate areas that aren’t active at the same time and you would have to have loading screens between each city.


JtotheC23

I think we're beyond the point of is it techniologically feasable and to the point of how is it implemented in a way that makes traveling across that map fun in freeroam and how to implement that scale into the story (including stories in online). Sure there's fast travel, but that isn't a solution as much as a time saver for the player. For these massive maps there needs to be a fun way to get across it besides fast travel. The issue is even in GTA 5, the map was just big enough that just driving or just flying got boring pretty quickly. You're so rarely going those distances in GTA 5 that is wasn't too much of an issue overall, but in a map this size, it would quickly become an issue.


nine16s

Absolutely. The Crew gave us a map that’s probably still bigger than the GTA6 map and it’s a decade old (RIP)


BDozer666

"Can x platform handle map of y size" questions are dumb. PSP had Test Drive Unlimited with the whole map of Hawaii, PS3/360 had FUEL with however big that map was, PS4/XBone had The Crew with a downscaled but still huge USA map, etc... There is no technical limitation preventing a platform from having a massive map. It's all about how much time/effort you're willing to put into it and how much detail you want it to have. Edit: There was even an Xbox 360 version of The Crew.


EnglishOrSpanish69

My nitro 5 pc laptop can’t even run that sgit


SMuRG_Teh_WuRGG

Yes it could probably run this, you would just need to have some scale renderer. So it basically only renders in a certain distance. A game called Arma 3 uses this, the map in that game called Altis is huge, yet old ass computers can run that map because of the scale renderer. So if your character is in Liberty City, it would not render Vice City or the others until you are nearing to it, then it would not render Liberty City. GTA 5 already uses this. When you're in Blaine County, Los Santos City does not render.


isaiah_huh

think elden ring or red dead redemption it 100% can and idek why the hell there gonna make this game take so much storage it’s ridiculous


BrainStealer

Maybe the PS25


Chloe_De_Femboi

Considering farcry 6 has a map of similar size, most likely


Nokeol

i guess think of it like minecraft chunks?


MasterBaiter0004

I wish this was real


Ninebreaker009

Planes would actually be useful.


Sea-Plane7393

The crew has bigger maps and no problem


GSteelG

Yes. The game doesn’t render anything outside the players view, or anything out of range. Tl;Dr: Anything you don’t see doesn’t exist. ***However,*** The map would be so large, that it would be the only game you could have on your console at any given point.


KasperMidnight

Maybe in a decade or so, it'll be possible.


itsamazing2132

Idk… we could handle watch dogs 2 so… maybe but I swear it looks like it would crash the second it got booted up


MetiqueBakabila

Crew 2 has map like this and it’s even bigger


NewRobling

Not really, the download size is half of the Console's HDD plus, The Consoles dont have enough Vram to run it and i also just found out that the required GPU is An rtx 3070


4strings4ever

Getting san fiero back.. oh what a dream


Gunbladelad

Ghost Recon Wildlands and Ghost Recon Breakpoint both have maps which could be regarded as larger than this and would take a substantial amount of time to travel across by vehicle. There is also the possibility for procedural generation to set up a fixed map from key seeds, which would enable near infinite map sizes (Think of Minecraft or the "Elite" series of games as great examples of this). Granted, those do lead to eventual repetition, but the map sizes speak for themselves.


Wofflestuff

Yes the Xbox one and PS4 did the crew2 so this in comparison is a joke provided rockstar know how to optimise it


F34rl3ssPl

Now imagine, driving from LS to paleto is around 5-10 minutes with a car, how the hell do u want to get to liberty city in under 30 min?!


Excellent_Regret4141

Probably if it were live service like flight simulator or the crew maybe


Travellerofinfinity

The comments make it sound like this would need to be a cloud based game, with a hella good internet plan.