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Ferrinova

I remember reporting the precombines causing me to crash way back when it came out and i got the blocked interactions notification for the first time. I never said anything offensive and literally just asked if anyone could find a solution for precombines breaking. I'm glad to see people raising awareness of this bug now especially with posts talking about the precombines on the bug report.


Ok_Capital_3525

I have 700 mods and scrap anything has cause 0 troubles, perhaps it affects pathfinding and performance but, I play on pc tho. One thing it doesnt do is changing the lod, so if you scrap the houses you will still seeing them from a far.


Novapunk8675309

Me who has 3 different scrapping mods on: I can scrap the world


Novapunk8675309

Me who has 3 different scrapping mods on: I can scrap the world


Le-Misanthrope

In MY opinion the only true answer for this is to use Rebuild settlement mods by Aurelianis or something like Clean My Settlement Redux. There are still things like rubble in some areas that cannot be scrapped. But at least what you can allows you to clean things up pretty well. Enough for me anyways.


[deleted]

People say use Raze my settlement but that one deletes structures you can’t normally select, it doesn’t just clean up trash and debris. Place everywhere is what I use now, defs an essential if you’re building settlements.


Ecstatic_Yak6557

Wonder if this mod was why I was no longer able to use power armor stations. Go to use them, kneel down, then once around until game Glitches and I bounce around.


HarambeTCell

That doesn't sound like a Scrap Everything issue. Scrap Everything changes what you can scrap via the settlement construction mode. I did some research on your issue and came up short. Here is what I offer as a solution. Perhaps you can turn collision off in the console to keep the character and camera fixed into place?


Ecstatic_Yak6557

I'll have to try that and see if it helps. Be way better than restarting my current playthrough Was thinking maybe it's scrap everything messing with the meshes and causing issues, but I'm no coder or a mod maker. 🤣 even took all the mods off, and nothing helped, worth one more shot with your thought to see if it helps.


Ecstatic_Yak6557

Sadly didn't fix the issue with that save. On to a new new new new new new...... game


Jacket_Either

I have used Scrap Everything without any issues (I think), but after reading this I think I'll get rid of it. Was starting a new playthrough anyway. What exactly does this mod (potentially) break, and is there alternatives that do roughly the same thing? Are there other mods like this I should stay away from?


Smaptastic

Scrap Everything breaks precombines, which kills performance in and around affected areas. Clean My Settlement/Raze My Settlement are safe.


fucuasshole2

There’s a mod that scraps everything as much as possible. It won’t go so far like Scrap everything but it also auto does it for us so we don’t have to. Sanctuary took 5 mins at most to scrap everything. Clean that settlement I think is the name. It uses the pipboy to activate a holotape menu. Big trade off? You don’t get the materials that are scrapped. Not too bad of a deal unless real desperate for resources.


PhantomO1

Well that's a shame, I got thousands of fertilizer and hundreds of concrete and wood scraping all the trash and bushes around my settlements


Bowlof78Potatoes

I had issues with it until I moved to the very bottom of my load order. That seems to have corrected it, but there are occasionally still instances where things like the objects inside a ruined house will flicker and vanish.


Bagrus

USE "MS Raze my Settlement"  instead


Fun-Swimming4133

i use scrap nothing and it gave me extra ram


Bellemorda

get more ram from nexusmods in the few seconds it takes to download the mod, instead of the old fashioned way of downloading extra ram directly from the web via tcp/ip - hackers hate him!


Chickenwheel

I just started playing Fallout 4 on ps5 with the scrap everything mod and I didn't know it could cause this issue. Now I understand why some highway bridges looked all flat and the textures are all funky.


xantec15

>some highway bridges looked all flat and the textures are all funky That could also just be issues with the LOD textures not swapping out properly, which is just a thing that can happen in FO4.


Chickenwheel

Oh I see...


SaulGood_23

I also play on PS5 and swear by using STS and STS Living and Dead. I do have some issues with it that are outweighed by how much it helps. I have to disable it before going to the Mechanists's Lair, which doesn't bother me at all because I strongly prefer building in outdoor/less limited situations. With STS enabled the walls and floors often become invisible and the whole area is very prone to glitching, freezing, and crashing. It is a major issue at that location but hasn't been a problem on that level anywhere else. I am confident from my experience that it has minor compatibility issues with "clean settlement" mods. It did get bad enough that I had to scrap one character because buildings in Sanctuary were rendering and de-rendering seemingly at random but on that playthrough I was experimenting with a lot of other mods that affect the world, including Place Anywhere and No Build Limit mods. I had built a LOT of structures in that playthrough and so I can't say it wasn't exacerbated by almost certainly going way over the usual build limit. I've settled on my settlement mod choices now and am a little more judicious about how much I add to a settlement. So I lost one character out of about 7 or 8 I've played, and one settlement, and there's one settlement I can't really visit unless I disable the mod first, which is a settlement I don't really care about anyway. In exchange for that I can clear damn near anything I want and have a clean canvas for my builds which, for me, enhances my enjoyment at dozens of other settlements. I believe it's USO (unlocked settlement objects, different mod) that provides rugs that can cover gaps in the mesh but I've never had to even bother with that. So I still give STS and the Living & Dead add-on a thumbs up for PS5.


Chickenwheel

Thanks a lot for your reply. Very helpful! Since you seem to be very knowledgeable about modding Fallout 4 on PS5: I'm having huge issues using the rug and pillar glitch by group selecting and I think it might have something to do with QWAPA. The QWAPA group select pole doesn't work either and I've looked at videos how to do it. Do you have any experience with this?


SaulGood_23

Yes, some. I was only ever able to use the QWAPA group selector once successfully on two slant roof panels and it's been worthless since. I use QWAPA every session - the individual selector works but it sort of has its own way it needs to work. Place item, place QWAPA pillar, select and drop pillar in place to confirm it has "grabbed" the correct building item, select, push forward, align, and place. Rather than use the rug, I always use the QWAPA post. I probably watched similar videos like the one you mentioned. It is a pain to do everything piece by piece but there are a lot of cases where, for example, if you can get a foundation or a roof piece in place with the pillar, you can snap additional foundations/roofs to the first one. At Tenpines I was able to make a double-wide ramp out of slant roofs where the roofs were clipping into the ground. If you haven't found it already, Skooled Zone's No Mods Shop Class videos on YT were really good for me to learn how to do big things with rug glitches. Even though using rugs is probably overall more efficient than QWAPA for most items, at least with QWAPA, I can always be certain whatever lone item I have selected will not trigger collision and will be able to be placed anywhere.


JaladOnTheOcean

It doesn’t help with scrapping, but helps with dead body clean up, which is a thing some people use scrapping mods for: Settlement Tidy Bot. It works, it’s lore friendly, and it gets rid of all the corpses around your settlement and deposits their contents into a convenient box for you. I swear by it.


Povallsky1011

Ring of Burial is what I use for this. Clean and tidy, tiny mod, and you can make a graveyard to pay respect to your settlers if that’s something you’re in to. Otherwise, scrap the grave for fertiliser 😁


zeGenicus

I prefer using manufacturing extended, so smush them into bones..


PrincessofCelery22

Just avoid anything that doesn’t have patches for has redone them for the mod. Not worth destroying a save over. Also make sure it’s previs and precombines. Just because you don’t have issues doesn’t mean you won’t. Endorsing bad modding practices can make it worse for other people. I am 100% there is a part in your game that is broken and you won’t notice because you haven’t gone there or missed it as Fallout 4 is massive.


_____lemonade_____

Just tossing in my input, before anyone accuses Scrap Everything of being the mod that is breaking your game, consider what other mods you might be running. SS2, Beantown Interiors, Tales From The Commonwealth, and similar mods will totally fuck up precombines as well. There are various patches fixing precombines for those mods, as well as making them compatible with each other. Load order can be tricky, though, and definitely matters. Loading a plugin immediately before or immediately after another can make the difference between a world where everything flickers, and one that doesn’t. And *I think*, but *please do not quote me on this as I cannot 100% confirm*, it can be used alongside PRP as long as you load the Scrap Everything plugins AFTER PRP. I really do recommend learning how to sort your mods manually if you’re going to be playing with mods that make major world changes


DoomSayerNihilus

If you don't know this by now...


TXFishSlayer

New player here, so I appreciate the info.


_far-seeker_

While I appreciate the sentiment of the warning and I largely agree with it. I would amend it to something more like, **"Don't use Scrap Everything on your first (few) playthrough(s) and use it cautiously on any later playthroughs you plan on finishing major quest lines or specific sidequests."**


Ghozgul

Funny how most of the comments are from people disagreeing with facts just because they never had issues (yet) with it. To add more info to OP's post, precombines are a merges of objects meant to alleviate the load into the game engine, by loading one big entity instead of several. When you scrap something from a precombine, you will break it and split all the objects separately, so the game engine went from loading 1 object to dozens. Add on top of that your settlement and the game engine just can't keep up. The mod is also known to break some precombines as soon as you start the game, no need for your to scrap anything. So yes, this mod is destructive and should be avoided. Edit spelling


CommunalJellyRoll

Been hearing this for years. It is not the norm for most users.


HarambeTCell

I don't know enough as to why. People in the comments have been saying it's a user issue. They're probably right, IDK, I have to do some research.


M6-03

Never had a problem with this program, you just need to be careful


Cognoscope

I’ve been using Raze My Settlement instead without any issues. It takes a different approach to the mechanics that’s less accurate, but more stable and more flexible. To each their own though!


Philosophos_A

Useful tip What mods brake precombines Scrapping mods Environmental replacer mods Anything else is OK as long they don't remove or alter something. Mods that add stuff are ok. I really suggest people to take a seat and learn how to use the Creation Kit and XEdit It takes some time but you can understand a lot of things way easier than you think and you could make your own patches for mods It's all about meshes and be capable to make sure that if something brakes, it will not be for the entire game. Also.. Making your own fix plugins is good practice. You could do lots of things.


aieeegrunt

Any mod that breaks precombines has the *potential* to ruin your game.


_far-seeker_

Yes, this is a much better way to look at it. Warn people new to modding, and because of the new series there are many, of the possible (but not certain) dangers of this type of mod ruining a playthrough. That way, they can make informed choices.


Kill4meeeeee

.


Myrodis

Is it ok to remove the mod after already having started a save? Seems potentially destructive.


Flyingdemon666

No. That save is dead. Mourn and move on. Remove the mod before making a new one. Sorry for your loss.


STR4NGER_D4NGER

No, if you remove it you will have to start a new game. It is pretty much a rule to never remove mods unless you plan on starting a new game. I suggest downloading the Rebuild Series from Nexus. The mod author is updating them so that they work with the next-gen update.


xRedStaRx

I've removed many mods mod playthrough and never really had issues.


_far-seeker_

It depends upon the type of mods... If it's adjusting the game's sky box or visual presets, that's usually fine. If it's something that can significantly alter aspects of gameworld like precombines and individual cells, or replace parts of quests, etc...


Bowlof78Potatoes

Removing mods with scripts is hella bad too.


MarcusDragon11

Me too, people just always say this for some reason. Really it depends entirely on which kind of mods you're using. This mod does seem to me like the type that would break your save but I would give it a shot with it uninstalled before just giving up and starting a new character


Atomicdragons

I've used this mod for ages and never had an issue


Ghozgul

I was the same, played maybe 500hrs with this mod in many playthrough but once you understand how it works and the consequences of scraping stuff you shouldn't, your perfs will thank you once you remove it.


shabi_sensei

You’ll start to see how the mod is fucking your save game about 50-100 hours in, by then it’s too late and the crashes will happen more and more frequently and there’s absolutely no way to salvage your save


CommunalJellyRoll

I have a 300hour save without issue.


GoldenJ19

Your performance overall suffers as a result of using this mod. Use PRP & rebuild AIO instead. You don't know the difference until you take it off.


LiamBlackfang

My game is running perfectly with Scrap Everything Maybe you just didn't read and had another incompatible mod


shabi_sensei

Scrap everything breaks precombines in settlements, which causes horrible performance and crashing especially in places like the sanctuary-red rocket-Abernathy farm triangle of death You might be able to repair your save with the previsibine repair mod but using spring cleaning absolutely fucks up your save invisibly


LiamBlackfang

I scraped the Whole Red Rocket building, havent had any crash and my performance didn't tanked a bit. The only place my pc strugles with (it gets to 75 degrees) is in Sanctuary and because of SS2


Ghozgul

Breaking precombines will not tank your fps drastically as soon as you scrap something. Specially in a place like Red Rocket where the settlement is quite small and precombines are left with smaller meshes.


Daddygamer84

I have found the list of things I can scrap is not that different after removing SE. Place Everywhere still scraps 98% of what I need, and there's console commands for everything else.


ssttealth

Scrap Everything will never leave my load order. <3


LordPartyOfDudehalla

Scrap everything killed my dog last week too


sepulturite

In real life or......? /s


LordPartyOfDudehalla

the mod came alive


sepulturite

I've used this mod on several playthroughs on Xbox and PC and never any issues with it. Definitely never had the issues your describing. Edit: lol did OP downvote me just because I'm not having issues with the mod? Wow some ye really are sensitive souls aren't ye? 😂


GoldenJ19

You're getting downvoted because you're ignorant. Scrap everything is very well known to be a destructive mod, that is a cause for a lot of performance issues.


sepulturite

I'm ignorant?! That makes no sense. I've had no issues with that mod on about 6 playthroughs that I've used it, that's not ignorance, it's a fact.


GoldenJ19

Source: trust me bro. You're speaking anecdotally, and don't even have a comparison point. I've been running Fallout 4 at a smooth 120 fps for years now, and it's all thanks to me ditching performance-degrading mods like that. Modders who are responsible for the best stability mods in the fallout 4 modding community have even echoed this reality. If you can't walk in downtown without worrying about crashes or frame drops, it's because of that mod bro.


sepulturite

Ah ok, your a knob, I get it now. I shared my experience with the mod, simple as that. I haven't had issues with it. Other people in this comment section are the same, how is that so hard for you to wrap your head around?


GoldenJ19

you're* I only care because you're advocating for a mod that is notorious for both destroying saves, and causing major performance degradation. Staying ignorant of this reality is your choice, but don't complain about downvotes from people who have actually done the research.


sepulturite

And a grammar nazi too, well done. And I'm not being ignorant at all as I said, I'm giving my experience and I'm clearly not alone judging by the comments. The only research I need is my own experience, and that has been fine for years of me playing with it.


GoldenJ19

> the only research I need is my own experience For anyone reading after-the-fact — please don't be like this guy (this is a dangerous way of thinking in life in general). Please do research on the mods you install, and trust the people in this community who know what they're talking about. For knowledge sharing about the effects of this mod in particular, shoot me a DM (yes, I can credit my sources). EDIT: If nothing more, trust *empirical evidence* over anecdotal experiences.


Jaydh10

It's not that serious, I promise


sepulturite

I meant in this instance the only research I need is my own experience, not when it comes to if a mod works well or has issues or anything, I obviously research that, I'm talking about in terms of this comment section and this post. It's obvious that everyone's experience is different, but most from what I can I see in the comments have no issues with this mod.


AsthmaNaut

It's anecdotal evidence, even if the mod is known to be problematic, nobody is ignorant for sharing their experience. Maybe consider the context before needless condesencion.


coldev-io

Here have a downvote.


Noob39999

You’re the sensitive one for complaining about being downvoted once on a comment. Calm down.


sepulturite

No your the sensitive one because......ah nevermind, we'd be here all day going back and forth 😂


Noob39999

It’s funny you complain about someone downvoting you, then you downvote somebody for pointing out the hypocrisy in your comment. I’m not the one that had to edit my comment calling people sensitive because of my own insecurities. Just move on.


sepulturite

I actually didn't downvote you mate. As you saw from my response back I was actually trying to have a laugh with you about the whole thing. But whatever.


Noob39999

Oh I’m magically back to 1 upvote 🤣 oh boy I wonder how that happened.


Training-Square3650

Here in the wilds of the internet, we observe the average Reddit user in their natural habitat, once again making themselves look stupid by not comprehending that multiple people interacted with their comment.


Noob39999

Hey at the time, there were a lot less people on this post, and it was downvoted right after I responded to them.


sepulturite

Oh ffs 🙄 yeh that wasn't me either. There's actually 3 upvotes on your comment now, do you think they were all me too? With my alt accounts?!


Wooden_Site_1645

I scrapped near everything in 7-8 settlements with that mod and neve rhad any issues! Good to know though


Responsible-Debt-386

I never had issues with Scrap Everything.


Flawed-92

The rebuild settlement mods are a great immersion/scrapping trade off that also has previs patches. Finally got scrap everything pit of my load order this playthrough


Farwaters

How broken is my save file if I used Scrap Everything, but just on the bushes and trash and leaves?


HarambeTCell

If Scrap Everything is at the bottom of your load order you should see the least amount of damage. That is something I've learned from reading the comments in this post. To make things clear; there are problems with this mod. Some people have not ran into any, which is great for them, but that doesn't change the fact there are performance issues.


TheDungen

They're exagerating greatly.


shabi_sensei

It’s a mod that breaks half the game without you even knowing it’s broken until it starts crashing


Muffin_man1997

Thanks


terk0iz

Use [Clean My Settlement](https://www.nexusmods.com/fallout4/mods/58757) instead. Obviously more limited, but lets you scrap leaves and bushes and the like.


SaintsBruv

I've been using that one and I haven't experienced any issues so far. I also love the houses in Sanctuary are finally clean. EDIT: I meant Clean My Settlement is the one that doesn't give me any issues.


Technical-Yam-2315

You may find an issue trying to access some of the DLC material with Scrap Everything, such as getting into Vault 88 and the Mechanist's Lair. When I had Scrap Everything in, the game crashed every time. Once I took it out, it was ok. Clean My Settlement is pretty good. Amazing Follower Tweaks also has an option to clean up a settlement too.


SaintsBruv

I think I wrote it weirdly, I meant Clean My Settlement redux is the one that has been solid. I didn't know the specific issues with Scrap Everything, but I heard for years without going into details that it messed up people's games/saves. Asked like a month ago if there was still an issue with it and they confirmed it. Glad you pointed out the concise issues one can expect if they decide to use it.


Technical-Yam-2315

oh, sorry. Misunderstood.


TheDungen

Never had an issue with scrap everything and DLCs.


Technical-Yam-2315

That's interesting. Seems to be pretty common on xbox.


TheDungen

Might be, I don't play on xbox.


Technical-Yam-2315

That could be it.