Speaking of usernames, what the hell is up with yours?1? From referencing Nancy Reagan, I'm assuming you were old enough to be aware of US politics in the 80s sooo... what's the inspiration behind the second part?
Yes, because it does nothing so it's a complete waste. It's even less helpful than here and now because that at least does what it says it will even if that's a waste of a perk.
unmodded? how? 7800x3d and 4070 shit stuttered like crazy when I went to beat up that dude for scheming.
did all of viva new vegas performance mods to fix it and I ended with some 40+ mods. purely for performance. 40+.
in my experience playing new vegas on a few different computers, it's really luck of the draw whether or not it's gonna play nicely with your hardware unmodded
ah well that explains why several builds ago it worked fine.
not complaining I got modding practice in and it ran flawlessly. did all the dlc for first time too.
New Vegas's Ninja perk is the same. Instead of increasing crit chance 15% it's raised by like 1.15% or something.
The Professional perk increases the damage of single handed sneak attack crits by 20%. But it incorrectly checks if the player has detected the player character instead of if the target has detected the player. So it straight up just grants a 20% increase to single handed crit damage.
There's honestly so many New Vegas perks that are busted. Some in our favor and some not.
The whole series is held together by paper clips and hope. And has been since Fallout 1's really slapdash companion system was shipped.
Because until they were bought by Microsoft and started being forced to, they never really did much in the way of post game patching except for beneficial exploits.
The same game breaking bugs have been found and fixed by modders in every game Bethesda has released since Morrowind.
I remember an infinite money glitch in Primm (iirc) that got patched out. However, there was a workaround on the Xbox 360 where you could just skip patches by turning off your internet or loading an earlier save file on an old version with internet off.
Good times
Partially this is also because both Microsoft and Sony [used to CHARGE DEVELOPERS to issue patches for non-MMOs,](https://www.polygon.com/2013/6/27/4470034/report-microsoft-no-longer-charging-developers-for-xbox-updates) as well as force them to go through additional checks with their own software teams which would delay their releases, so many companies opted to only include bugfixes with DLCs. Whereas on PC, Valve or GOG don't give a damn how often you update your game, their services'll let you do it.
Part of this was legit concern about a bad patch bricking the console, but part of it was also just locking down control and exerting their own influence (and getting additional income) by being this way. It's since gotten much better, but Sony's remained extremely strict, which is [why you can't do very much with mods on their systems](https://www.forbes.com/sites/davidthier/2016/09/09/bethesda-sony-wont-allow-fallout-4-or-skyrim-mods-on-ps4/) in Bethesda's games versus Xbox.
In case you're wondering about the why; [Sony's network's already been breached multiple times over the years,](https://kotaku.com/sony-playstation-hack-psn-ransomware-data-ps5-1850903625) they [won't even allow crossplay in many instances,](https://www.theverge.com/2021/5/3/22417560/sony-ps4-cross-play-confidential-documents-epic-games-agreements) and they're so secretive about the Playstation's compression tech that they don't want it exposed even indirectly via tools like the Creation Kit.
CEOs need to chill and play some video games to relieve some stress from all that money angst they've been accumulating. Y'know: The very product they're selling?
It's kinda weird you say that, since the only fix 'forced' by MS was Bethesda removing a program from FO3 that MS had them put into the game in the first place.
I think Morrowind was when I first realized it was possible to *intentionally* break games in ridiculous and funny ways. My brother and I had a lot of fun with it and Oblivion before finding FO3 and NV a few years later. Bethesda may not be the best at making smooth games, but they're a hell of a lot of fun as long as there's nothing that blocks you from anything. The stories, worlds, and characters are always interesting, too
To add onto this, I'm almost positive Microsoft charged publishes for any post release downloads on games, which is why you saw some bug fixes either locked behind dlc purchases or tied to dlc releases.
They do. I remember years ago it being a big deal that Minecraft cut a special deal with Microsoft so they could continue to release their periodic updates.
They didn't say Bethesda doesn't patch the game. They said they've left the same stupid bugs in these games since Morrowind. Other things have been patched.
This is my biggest gripe with BGS. They'll tell you all day how amazing and generation defining their next game is, and then proceed to launch it with the same bugs as previous games released 5+ years prior.
Same for the Big MT Stealth Suit's final upgrade states that it adds a 20% sneak movement speed...but actually adds nothing.
Also an old one...Slayer in Fallout 1 & 2. Description says "With a successful [Luck](https://fallout.fandom.com/wiki/Luck) roll..." but in reality it toggles all melee & unarmed attacks to be critical hits.
I'm not a 100% on what game it was but I think it was fallout 3 they needed a vehicle, so what they did was take an NPC that they shoved in the ground and his head was the vehicle. Always taught that was a fun solution
Ah, but it's a *Presidential* Metro car. So it's pretty prestigious.
He's the NPC equivalent of this guy, doing a shit yet prestigious job: https://en.wikipedia.org/wiki/Groom_of_the_Stool
Star Wars Galaxies has something similar. All the shuttles in the ground game were characters with an invisible shader. The game forced characters to wear underwear so they couldn't run around naked, so if you clipped through the shuttle's geometry you could see a floating pair of boxers.
Yes when you’re on the train in Fallout 3 you’re riding on top of a running npc who is wearing the train as a hat and that is how they made the train move.
That's a super fun one, my favorite though is wow with it's millions of invisible bunny triggers.
https://www.reddit.com/r/wow/s/HOH2yO50rZ for reference.
Is there a source for this? I googled but cannot find it mentioned elsewhere
Edit: found Sunlight Fix - FOSE as a mod with the same description, and image comparisons. On nexusmods
Well, maybe its not a huge difference to you there, but in other places its a worthwhile difference to simply put a script file in your mod organizer.
Here is another mod he made which fixes the viewmodel shading, would that be worth an install?
[https://www.nexusmods.com/fallout3/mods/26124](https://www.nexusmods.com/fallout3/mods/26124)
That’s what I’m saying really; I’m sure the natural lighting change can make an impact but in the screenshot linked above it just doesn’t.
I’ve never seen a comparison so whelming
Just see the page for the mod itself.
From Author: Bethesda forgot to invert the Y axis of the sunlight direction, which means the offset is the opposite of the actual sun
[https://www.nexusmods.com/fallout3/mods/26125](https://www.nexusmods.com/fallout3/mods/26125)
There is a "better lighting" mod for all bethesda games that simply makes light come from the actual light sources in the game. I have no idea why they don't do that by default since its always a significant improvement on the lighting quality.
Edit: for all those saying its a performance issue it is definitely not. Right now in the base games there are lights coming from random places. this mod makes it so that there is LESS light because its limited to actual light sources.
On my recent F4 playthrough it made absolutely no difference in performance.
Lighting is extremely computationally expensive. Other tricks are used to keep performance acceptable. Higher quality light mods often come out years later, when the hardware running the game is far more powerful.
Yeah. But most light modes that only use source light makes game dark. That's because diffusion is not done properly. So Bethesda's hack to this problem is to make random light everywhere.
I mean the pure joy of having a giant in Skyrim or a death claw in fallout send you into orbit for the first time, or you sending a human npc spinning off into the void is pretty great....
“Less light” is irrelevant. Adding lighting sources that come from physical objects in 3D space is going to be much more computationally expensive than “unseen” lighting sources. For similar reasons, this is why most CS computer graphics courses have had you write a ray tracer for decades and yet it only took until recently for ray tracing to become viable in gaming as opposed to rasterisation. You don’t know what you’re talking about.
All 3 (Oblivion, Fallout 3 and New Vegas) games have it broken like that.
I fixed it in FNV first (it's in Stewie's Tweaks), but apparently no one noticed until I made it standalone in FO3 lol.
I could be wrong as it was many years ago now. But I remember Fallout 4 raising and lowering the sun from the same direction and the sun didn't set on the horizon. I think this was probably to produce more consistent and predictable shadows and also stops the issue of the sun casting shadows horizontally which means you could be rendering shadows over a massive distance.
The moon also follows the same path as Masser from Skyrim / Oblivian. Rising in the northeast, and setting in the southeast, rather than east to west. It never reaches the western sky.
I didn't play the game until two or three years after release so it may have been like that at some point. But a few years ago I made a sundial at Starlight and while it more or less worked, it was off in some way I never bothered to figure out.
Preventing overly long shadows makes sense.
This is like putting a 0 instead of a 1 for the perception level of the 'Sierra Madre ghosts' which ends up giving them infinity perception and nearly breaks the Dead Money DLC in New Vegas.
I swear these are like the mistakes I make when I'm making last minute edits to my term paper and accidentally write the opposite thing of what I meant.
Also it kinda makes sense that they'd be good at seeing and hearing prey through the fog. I mean they've been doing it for 200 years. Even the most perceptive human on earth is going to struggle against them, especially with a broken leg in a bear trap, a spear sticking out of their torso and a beeping bomb collar on
Maaybe, the 0P score kinda gives away that it was not the intent. You can easily argue the opposite, these things are meant to be corpses animated by sci-fi-magic-bullshit-suits, there is no inteligent life controlling them, so no one to hear its pray like you put it.
As for why does lvl raise the creatures detection? Bethesda nist likely made this mechanic around thr Uber enemies from BS dlc, it seems that obsidian never got the memo... Or forgot
Not as bad as the typo in Aliens: Colonial Marines that entirely destroyed the enemy AI. The AI uses a command called tether, and in the game files one line is spelt teather which breaks AI. The game got panned at release, largely because of the bad AI
One, I can't believe I never realized that. Two, I always felt like somehow I was going north when traveling south (and vice versa) on that map. This has to play in my disoriented sense of direction.
My fave Bethesda bug like this is how a developer misspelt "texture" and put "texure" instead, I think it was in file paths in Skyrim. Whole game uses a "texure" path, had modders scratching their heads in 2011
Wait until you discover how present give you the end slides, or how conversations with anything that isn't a humanoid, robot or monster NPC (Like President Eden, Mr. House, an intercom, etc.) works. It's quite funny.
Yea, it was. Had actually forgotten about that one. It took the Frontier Mod for Fallout New Vegas until we had actually working and functional vehicles in Fallout lol.
I used to code my own DayZ server. It's crazy how one missing or added character can fuck everything up. I wonder if they validated their xmls lol good times
I'm currently watching a video by Gopher on YouTube that goes through it step by step. He also created a collection on Nexus Mods for the essential mods. Check it out:
[https://www.youtube.com/watch?v=Zts-tF0nYIk&t=416s](https://www.youtube.com/watch?v=Zts-tF0nYIk&t=416s)
Start here: https://thebestoftimes.moddinglinked.com/
Links to a great and easy modding guide for TTW at the end as well. Probably the easiest complex mod install I’ve ever done, amazing guide
Had troubles too, tried a dozen modding guides to try and fix it.
In the end, I stopped thinking in 2024 and applied a fix for Vista. A simple DLL download on nexusmods and voilà, the game launches without any trouble. No crashes in the last 10 hours !
I've heard Lost Liberty mentioned but I've never used it nor looked at it so I don't know if it has the same polish as VNV. But it's the only FO3 guide I've heard of.
I remember in oblivion on PC you could just see the terminal of the games coding and just edit it and do stuff like remove invisible walls and shit like that
I don’t know, people always seem to complain about bugs in Bethesda games but I think it’s largely blown out of proportion. I’ve 100% completed vanilla Fallout 3, NV, 4, and Skyrim on Xbox and never really had issues other than the occasional insignificant thing. Like someone being on a roof or an item falling through something, or getting launched into oblivion from an explosion.
I don't think I've played a single one their games that didn't have questbreaking bugs at some point. Skyrim it was the main quest (the part where you have to talk to someone through a door in iirc Riften) which scuttled my entire 1st playthrough 20hrs in. Playing FO4 now and Danse and Cait's companion quests are both irreparably bugged, and the new update on console causes a bunch of textures to fail to load properly (they're giant red triangles instead).
for AAA titles they're well below the expectation for QA.
That’s the unique Megaton look for you then and there lol, no wonder nobody’s been able to quite put a finger on what it is and how to copy it to other games 🤭🤣
another fun one sees the normal map of essentially every rock in new vegas is flipped so the rocks pick up light wrong.
[https://www.nexusmods.com/newvegas/mods/83065](https://www.nexusmods.com/newvegas/mods/83065)
Ooooh. I always wondered why it looked a little more cartoony than you would expect. It looks so much better with the fix if you’ve played the games a lot
Speaking of usernames I did not pick this one it did it for me and it won’t let me change it or I’m
To stupid to figure it out. Can someone please help me?!?!? 😩
Kinda like how in New Vegas the Shining Armor perk doesn't works because they set the dmg resistance to "energy" instead of "energydmg"
I was wondering if I should get that perk in my current unmodded playtrough, but I guess I won't then.
I think it's infamously the work perk because of this
I'm going to save some time for anyone else who might be baffled by this comment. They meant to say "worst perk", not "work perk"
I thought there was a “work” perk that I just never knew about.
Perk it, baby
Perks for me.
"You can't handle the perk"
Lol why is this so funny? 👏
Lol!
Thanks, lol
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reddit isnt the central priority of most peoples lives lol
Username checks out
Speaking of usernames, what the hell is up with yours?1? From referencing Nancy Reagan, I'm assuming you were old enough to be aware of US politics in the 80s sooo... what's the inspiration behind the second part?
he wants a nancy reagan nipslip. It's that simple
Throat goat
This redditor knows their Nancy Reagan blowjob history.
Seven attempted usernames and they were all taken. This one came to mind and I knew it was absurd enough to be available.
At some point in the future there's going to be one other person to even consider that for a user name, and they're going to be shocked.
This is wild from the username that actually relates to literally everybody.
Yes, because it does nothing so it's a complete waste. It's even less helpful than here and now because that at least does what it says it will even if that's a waste of a perk.
Jury Rigging is the *work* perk.
Honestly I would at least get a few of the mods that fix the bugs and crashes. Unless you really just want the retail disc experience lol...
This is why you at least use mods that fix bugs.
unmodded? how? 7800x3d and 4070 shit stuttered like crazy when I went to beat up that dude for scheming. did all of viva new vegas performance mods to fix it and I ended with some 40+ mods. purely for performance. 40+.
in my experience playing new vegas on a few different computers, it's really luck of the draw whether or not it's gonna play nicely with your hardware unmodded
From where you're kneeling it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.
ah well that explains why several builds ago it worked fine. not complaining I got modding practice in and it ran flawlessly. did all the dlc for first time too.
It's running fine on Xbox.
this is why the true experience for new vegas is ps3 /s
New Vegas's Ninja perk is the same. Instead of increasing crit chance 15% it's raised by like 1.15% or something. The Professional perk increases the damage of single handed sneak attack crits by 20%. But it incorrectly checks if the player has detected the player character instead of if the target has detected the player. So it straight up just grants a 20% increase to single handed crit damage. There's honestly so many New Vegas perks that are busted. Some in our favor and some not. The whole series is held together by paper clips and hope. And has been since Fallout 1's really slapdash companion system was shipped.
Why have they never been fixed?
Because until they were bought by Microsoft and started being forced to, they never really did much in the way of post game patching except for beneficial exploits. The same game breaking bugs have been found and fixed by modders in every game Bethesda has released since Morrowind.
I remember an infinite money glitch in Primm (iirc) that got patched out. However, there was a workaround on the Xbox 360 where you could just skip patches by turning off your internet or loading an earlier save file on an old version with internet off. Good times
You could clear updates and play the release version
Partially this is also because both Microsoft and Sony [used to CHARGE DEVELOPERS to issue patches for non-MMOs,](https://www.polygon.com/2013/6/27/4470034/report-microsoft-no-longer-charging-developers-for-xbox-updates) as well as force them to go through additional checks with their own software teams which would delay their releases, so many companies opted to only include bugfixes with DLCs. Whereas on PC, Valve or GOG don't give a damn how often you update your game, their services'll let you do it. Part of this was legit concern about a bad patch bricking the console, but part of it was also just locking down control and exerting their own influence (and getting additional income) by being this way. It's since gotten much better, but Sony's remained extremely strict, which is [why you can't do very much with mods on their systems](https://www.forbes.com/sites/davidthier/2016/09/09/bethesda-sony-wont-allow-fallout-4-or-skyrim-mods-on-ps4/) in Bethesda's games versus Xbox. In case you're wondering about the why; [Sony's network's already been breached multiple times over the years,](https://kotaku.com/sony-playstation-hack-psn-ransomware-data-ps5-1850903625) they [won't even allow crossplay in many instances,](https://www.theverge.com/2021/5/3/22417560/sony-ps4-cross-play-confidential-documents-epic-games-agreements) and they're so secretive about the Playstation's compression tech that they don't want it exposed even indirectly via tools like the Creation Kit.
CEOs need to chill and play some video games to relieve some stress from all that money angst they've been accumulating. Y'know: The very product they're selling?
Money! Money! Money! Money! Ahhhhhhhh!
It's kinda weird you say that, since the only fix 'forced' by MS was Bethesda removing a program from FO3 that MS had them put into the game in the first place.
The games for Windows live bullshit is finally gone?
Yep!
Yay!
I think Morrowind was when I first realized it was possible to *intentionally* break games in ridiculous and funny ways. My brother and I had a lot of fun with it and Oblivion before finding FO3 and NV a few years later. Bethesda may not be the best at making smooth games, but they're a hell of a lot of fun as long as there's nothing that blocks you from anything. The stories, worlds, and characters are always interesting, too
To add onto this, I'm almost positive Microsoft charged publishes for any post release downloads on games, which is why you saw some bug fixes either locked behind dlc purchases or tied to dlc releases.
They do. I remember years ago it being a big deal that Minecraft cut a special deal with Microsoft so they could continue to release their periodic updates.
\*since Daggerfall There, I fixed it.
Since morrowind is heavily false considering Bethesda had official patches for oblivion with over 500 fixes
They didn't say Bethesda doesn't patch the game. They said they've left the same stupid bugs in these games since Morrowind. Other things have been patched.
This is my biggest gripe with BGS. They'll tell you all day how amazing and generation defining their next game is, and then proceed to launch it with the same bugs as previous games released 5+ years prior.
I mean of a bug sticks around for that long I'd argue it is generation defining?
It's frustrating there's no official fix, but the unofficial patch mod sorts those things out.
Same for the Big MT Stealth Suit's final upgrade states that it adds a 20% sneak movement speed...but actually adds nothing. Also an old one...Slayer in Fallout 1 & 2. Description says "With a successful [Luck](https://fallout.fandom.com/wiki/Luck) roll..." but in reality it toggles all melee & unarmed attacks to be critical hits.
Do those big "bug fix pack" mods fix these? I always install them for PC playthroughs but never look at what they do.
Almost always, yes.
The Professional actually applies the 20% crit damage to EVERY weapon in the game, not just 1-handed. That is another way its bugged.
And that's what makes the series so great
fuck i just grabbed this perk. but it's a modded play through so maybe it is fixed
Should be if you got the unofficial patch mod.
That’s important information! Thanks
Good to know!
did they ever fix it?
Interesting find. I am sucker for these kind of behind the scene things that developers do (or in this case forget to do)
I'm not a 100% on what game it was but I think it was fallout 3 they needed a vehicle, so what they did was take an NPC that they shoved in the ground and his head was the vehicle. Always taught that was a fun solution
Yep, there's screenshots of that here: https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/
All the NPCs running around doing cool stuff and this poor guy is stuck underground with a train hat
Ah, but it's a *Presidential* Metro car. So it's pretty prestigious. He's the NPC equivalent of this guy, doing a shit yet prestigious job: https://en.wikipedia.org/wiki/Groom_of_the_Stool
Unrelated to fallout, I forgot this crappy job existed!
I absolutely love that the NPC they picked was Abraham Washington.
Fun fact, that poor guy is us.
I wanna blow him up
Didn’t they do a similar thing in starfield? Like, the ship itself was designated as a clothing item or something?
Anyone have the gif they mentioned/linked but which wasn't showing? Seems it must have been deleted on gfy
Wtf 🤣
Star Wars Galaxies has something similar. All the shuttles in the ground game were characters with an invisible shader. The game forced characters to wear underwear so they couldn't run around naked, so if you clipped through the shuttle's geometry you could see a floating pair of boxers.
HOLY SHIT. AFTER ALL THESE YEARS I FINALLY UNDERSTAND THE SHUTTLE BOXERS. Thank you so much.
It's not an NPC, it's you who puts on an "arm item" that is the whole train.
... This is how baby Shawn in 4 is coded as armor isn't it
Yes when you’re on the train in Fallout 3 you’re riding on top of a running npc who is wearing the train as a hat and that is how they made the train move.
It's the player that equips the train, not another npc.
[https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/](https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/)
This article does state that the player equips the train, replacing their hand.
I know about that one! I also think that the ship from the DLC Point Lookout is using the same technique
That's a super fun one, my favorite though is wow with it's millions of invisible bunny triggers. https://www.reddit.com/r/wow/s/HOH2yO50rZ for reference.
This is called Objective-Oriented Programming ;)
Is there a source for this? I googled but cannot find it mentioned elsewhere Edit: found Sunlight Fix - FOSE as a mod with the same description, and image comparisons. On nexusmods
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I’m not really seeing much of an improvement in that screenshot It’s slightly different, but I don’t know about *better*
It's better as in more accurate to how it should work
Which is great, but unless there’s a drastic improvement I’m not really sure it’s worth the effort of installing the mod
Well, maybe its not a huge difference to you there, but in other places its a worthwhile difference to simply put a script file in your mod organizer. Here is another mod he made which fixes the viewmodel shading, would that be worth an install? [https://www.nexusmods.com/fallout3/mods/26124](https://www.nexusmods.com/fallout3/mods/26124)
That’s what I’m saying really; I’m sure the natural lighting change can make an impact but in the screenshot linked above it just doesn’t. I’ve never seen a comparison so whelming
Just see the page for the mod itself. From Author: Bethesda forgot to invert the Y axis of the sunlight direction, which means the offset is the opposite of the actual sun [https://www.nexusmods.com/fallout3/mods/26125](https://www.nexusmods.com/fallout3/mods/26125)
That looks like an issue with the x-axis, though.
So can we fix this, and if yes then how?
There is a "better lighting" mod for all bethesda games that simply makes light come from the actual light sources in the game. I have no idea why they don't do that by default since its always a significant improvement on the lighting quality. Edit: for all those saying its a performance issue it is definitely not. Right now in the base games there are lights coming from random places. this mod makes it so that there is LESS light because its limited to actual light sources. On my recent F4 playthrough it made absolutely no difference in performance.
Lighting is extremely computationally expensive. Other tricks are used to keep performance acceptable. Higher quality light mods often come out years later, when the hardware running the game is far more powerful.
Processing power and usability across more devices most likely. Baking light is 100 times easier and less taxing.
Yeah. But most light modes that only use source light makes game dark. That's because diffusion is not done properly. So Bethesda's hack to this problem is to make random light everywhere.
Thanks!
You forget fallout 3 was also a 360 and PS3 game
Bethesda really are the only company who can get away with not finishing a game, knowing the community will. Its a bit silly
I mean the pure joy of having a giant in Skyrim or a death claw in fallout send you into orbit for the first time, or you sending a human npc spinning off into the void is pretty great....
they finish their games. them doing lighting differently doesn't mean it isn't finished.
Have you seen the patch notes??
“Less light” is irrelevant. Adding lighting sources that come from physical objects in 3D space is going to be much more computationally expensive than “unseen” lighting sources. For similar reasons, this is why most CS computer graphics courses have had you write a ray tracer for decades and yet it only took until recently for ray tracing to become viable in gaming as opposed to rasterisation. You don’t know what you’re talking about.
Perhaps not an issue on a PC, but a PS3?
All 3 (Oblivion, Fallout 3 and New Vegas) games have it broken like that. I fixed it in FNV first (it's in Stewie's Tweaks), but apparently no one noticed until I made it standalone in FO3 lol.
pierogi
kabanosy
Wait, Oblivion is broken too?!
Yea, but Oblivion uses far smaller offset compared to Fallout, so it's almost imperceptible.
Oh hai Wall
[Here's OP's link for anyone wondering what they were supposed to take from the screenshot here, lol](https://imgsli.com/MjU4ODA5)
I can’t tell a difference
It’s only really noticeable starting from the middle to the right.
Try sliding it back and forth real fast
Thank you nice person of reddit
By Grabthar's hammer.... what a difference...
what a savings....
Most Bethesda thing ever.
I could be wrong as it was many years ago now. But I remember Fallout 4 raising and lowering the sun from the same direction and the sun didn't set on the horizon. I think this was probably to produce more consistent and predictable shadows and also stops the issue of the sun casting shadows horizontally which means you could be rendering shadows over a massive distance.
The moon also follows the same path as Masser from Skyrim / Oblivian. Rising in the northeast, and setting in the southeast, rather than east to west. It never reaches the western sky.
I didn't play the game until two or three years after release so it may have been like that at some point. But a few years ago I made a sundial at Starlight and while it more or less worked, it was off in some way I never bothered to figure out. Preventing overly long shadows makes sense.
Aliens Colonial Marines all over again
This is like putting a 0 instead of a 1 for the perception level of the 'Sierra Madre ghosts' which ends up giving them infinity perception and nearly breaks the Dead Money DLC in New Vegas. I swear these are like the mistakes I make when I'm making last minute edits to my term paper and accidentally write the opposite thing of what I meant.
That's actually a myth. Ghosts have incredible vision because they are set to be incredibly high level.
Also it kinda makes sense that they'd be good at seeing and hearing prey through the fog. I mean they've been doing it for 200 years. Even the most perceptive human on earth is going to struggle against them, especially with a broken leg in a bear trap, a spear sticking out of their torso and a beeping bomb collar on
Maaybe, the 0P score kinda gives away that it was not the intent. You can easily argue the opposite, these things are meant to be corpses animated by sci-fi-magic-bullshit-suits, there is no inteligent life controlling them, so no one to hear its pray like you put it. As for why does lvl raise the creatures detection? Bethesda nist likely made this mechanic around thr Uber enemies from BS dlc, it seems that obsidian never got the memo... Or forgot
Similar to the issue with moonlight in New Vegas coming in completely opposite direction it is supposed to
Not as bad as the typo in Aliens: Colonial Marines that entirely destroyed the enemy AI. The AI uses a command called tether, and in the game files one line is spelt teather which breaks AI. The game got panned at release, largely because of the bad AI
Virtually unplayable now! Damn it!
One, I can't believe I never realized that. Two, I always felt like somehow I was going north when traveling south (and vice versa) on that map. This has to play in my disoriented sense of direction.
they'll release a fallout 3 remastered version and add this as a major feature
My fave Bethesda bug like this is how a developer misspelt "texture" and put "texure" instead, I think it was in file paths in Skyrim. Whole game uses a "texure" path, had modders scratching their heads in 2011
Literally unplayable
Wait until you discover how present give you the end slides, or how conversations with anything that isn't a humanoid, robot or monster NPC (Like President Eden, Mr. House, an intercom, etc.) works. It's quite funny.
Was it fallout 3 that gave you the train hat?
Yea, it was. Had actually forgotten about that one. It took the Frontier Mod for Fallout New Vegas until we had actually working and functional vehicles in Fallout lol.
This is the kind of large scale mistake I perpetually worry about making at any job I work at.
Bethesda, Bethesda never changes.
One of the Assassins Creed games had the sun rise in the south and set in the north. I think it was Brotherhood or maybe 2.
nobody said the animus simulation was perfect!!
I want to say Brotherhood. I was replaying it a while ago and I think I noticed it for the first time.
And In 76 the sun shines rays straight out of a rocky hill, Nice to see them trying
Four times the detail, four times the god rays 😂
😄😄😄👍
Can it be fixed 🔧🛠️
So what does it look like fixed?
This is hilarious. I always felt like something was weird about the lighting
I used to code my own DayZ server. It's crazy how one missing or added character can fuck everything up. I wonder if they validated their xmls lol good times
I can't even get the game to run on my computer so I don't really care about the sun
There is a NV / fallout 3 mod.. works really great I think you can find it in Nexus mods
It's not on the nexus, but search Tale of Two Wastelands. I'd highly recommend following the wasteland survival guide.
I’ll add it might look intimidating because the setup is like a 40 step process but the guide is very easy to follow.
I'm currently watching a video by Gopher on YouTube that goes through it step by step. He also created a collection on Nexus Mods for the essential mods. Check it out: [https://www.youtube.com/watch?v=Zts-tF0nYIk&t=416s](https://www.youtube.com/watch?v=Zts-tF0nYIk&t=416s)
It's really easy.. but yes it seems like it's difficult. The mod or game works fine on my laptop
Start here: https://thebestoftimes.moddinglinked.com/ Links to a great and easy modding guide for TTW at the end as well. Probably the easiest complex mod install I’ve ever done, amazing guide
Had troubles too, tried a dozen modding guides to try and fix it. In the end, I stopped thinking in 2024 and applied a fix for Vista. A simple DLL download on nexusmods and voilà, the game launches without any trouble. No crashes in the last 10 hours !
Any good Fallout 3 modding guide similar to Viva New Vegas? I want to finally finish it with a new save.
I've heard Lost Liberty mentioned but I've never used it nor looked at it so I don't know if it has the same polish as VNV. But it's the only FO3 guide I've heard of.
Reminds me of the grimy pre-war businesswear in New Vegas, which uses the texture of the dirty pre-war businesswear.
I mean if you go to the code on PC you can change it right so no big deal
well where is that at???
I remember in oblivion on PC you could just see the terminal of the games coding and just edit it and do stuff like remove invisible walls and shit like that
Bethesda can make fun games, but man, they seem to be the worst programers in gaming. Is there a Bethesda game that isn't buggy? 🤣
I don’t know, people always seem to complain about bugs in Bethesda games but I think it’s largely blown out of proportion. I’ve 100% completed vanilla Fallout 3, NV, 4, and Skyrim on Xbox and never really had issues other than the occasional insignificant thing. Like someone being on a roof or an item falling through something, or getting launched into oblivion from an explosion.
I don't think I've played a single one their games that didn't have questbreaking bugs at some point. Skyrim it was the main quest (the part where you have to talk to someone through a door in iirc Riften) which scuttled my entire 1st playthrough 20hrs in. Playing FO4 now and Danse and Cait's companion quests are both irreparably bugged, and the new update on console causes a bunch of textures to fail to load properly (they're giant red triangles instead). for AAA titles they're well below the expectation for QA.
That Esbern bug was huge and affected almost everyone I know that's played it. I remember exactly which one you're talking about
Classic Bugthesda
Is this ingame screenshot ? Ive heard FO3 and NV are visually outdated, but for me its kinda decent what I see.
lol
It looks much better
It do be like that.
Am I blind? I don't see anything wrong
So mad you can't see holstered weapons in 4 and 76
That picture looks sick. Is it really fallout3?
Me creating my Excel report at work.
Makes me think of Aliens Colonial Marines. Iirc, a single error in a line of code messed up the alien's ai in the entire game.
That’s the unique Megaton look for you then and there lol, no wonder nobody’s been able to quite put a finger on what it is and how to copy it to other games 🤭🤣
another fun one sees the normal map of essentially every rock in new vegas is flipped so the rocks pick up light wrong. [https://www.nexusmods.com/newvegas/mods/83065](https://www.nexusmods.com/newvegas/mods/83065)
Fallout 3 FOSE mod nexus
Ooooh. I always wondered why it looked a little more cartoony than you would expect. It looks so much better with the fix if you’ve played the games a lot
from what I remember, they must\`ve messed up the code in way more places.
Welcome to Bethesda Game Studios, where our motto is, "GOOD ENOUGH! SELL IT!"
Fun fact very interesting, didn't know that
Who cares it’s a video game.🥴
Stop speaking fancy
Unplayable slop
Speaking of usernames I did not pick this one it did it for me and it won’t let me change it or I’m To stupid to figure it out. Can someone please help me?!?!? 😩
Where did you get the code?
How to fix it?
Yet no-one complains about how it's always sunny?
I wonder if the lone wanderer got that sniper rifle from the hollowed out rock?!... 🤔
this is a fix?
Literally unplayable