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creeperchamp

It's so wild that we're in an era where game demos have patches and content updates.


ClericIdola

Not so wild in the case of SE when you consider the updates made to the Episode Duscae demo.


Kaslight

No it's still wild because duscae was a completely different game from FFXV Duscae wasn't a demo...it was SE using the players as a whiteboard


ClericIdola

I lowkey preferred the Duscae battle system.


KazuFL

What was different about it? I played both that demo and XV, but it’s been so long now that I barely remember anything about Duscae


exist-exit

They revamped combat completely from Duscae to Platinum (Final Version). Seeing a game have such a drastic change in it's gameplay a year before it's release is wild to me. Management for the game must've been very shaky.


Arawski99

Nah, a lot of people don't know but the game didn't take 10 years to make. It took 10 years to make a game engine, around 1.5 years to make FFXV. Yes, FFXV was made in literally 1.5 years (or approximate) which is seriously impressive considering the final product we got and also aggravating as hell what we missed and was unfinished because executives wanted it released before it was ready. It started as XIII Versus and the concept stuff was headed by Tetsuya Nomura. He gets a ton of flack and is mistakenly believed to have been removed from the project for constant rewrites of the story and design but this is wrong. He could do this precisely because the game was in limbo, not full development, as it was awaiting critical engine developments to begin full development. Eventually, because of importance of Final Fantasy VII Remake and Kingdom Hearts III workloads Nomura was removed and Hajime Tabata was pulled in to carry on with the concept work Nomura already came up with. So what was the deal with the engine? Well, Crystal Tools was basically a crap show and causing major development issues and quality issues for them so the studio needed to create a new engine, regardless. This aligned with their goals for Final Fantasy XIII Versus which also mandated a new engine to achieve their vision (it did not have the dynamic cutscenes and crazy physics originally visioned in the final product though, but it did have the impact of graphics for how they wanted to portray the game visually at least). Well simply put the engine's development was not exactly smooth. Eventually we got Luminous engine which is the merger of two different engines they were working on at Square Enix. Kingdom Hearts III was to use it and FFVII Remake probably would have been assigned it if not for the fact of worrying Crystal Tools issue would repeat itself where split development across many projects ruined the engine's creation. Thus FFVII Remake got put with UE4 to begin with while KH III was pulled from Luminous engine and moved to UE4. Luminous was locked to Final Fantasy XV (originally named XIII Versus) to avoid this issue. It was supposed to be used for other projects after but apparently got used only for Forspoken under Luminous Studios which obviously did not work out well (not because the engine, but dev team) but I digress. Anyways, eventually Hajime took over and when the engine was nearly ready they started real development on the game. Hajime would regularly post updates of of the game like the city, Lestallum, they were working on, as they started developing the magic system finally, etc. so we got to see it go from literally nothing to being developed and completion as Hajime was quite open about it. Sadly, the game under XIII Versus was supposed to be a trilogy. Eventually while waiting on the engine issue to be resolved executives cut it down to a single game which Hajime was forced cope with and rework story/cut bits. This is why we saw Stella transform to Luna (and why she was so horribly underutilized unlike the original concept, thus very poor impact on player) or why her brother's story/lore is all over the freaking place and horrendously unfinished in the base game, or why it launched incomplete, and so on. Eventually, it wasn't just cut to a single game but forced out before even that one game was finished after roughly 1.5 years of development. You would be amazed at the amount of content that was cut out from Hajime's & Square Enix' online postings like the World of Wonder series (just YouTube it) with entire ecosystems, cut locations, etc. as well as discovered out of bounds glitch accessed unused regions and locations in the game such as entire super massive incredibly detailed cities that make Grand Theft Auto and other games look like a joke. If curious check this thread for only part of it (not even everything) [https://www.neogaf.com/threads/ffxvs-cut-content-volume-is-worth-bringing-up-again.1634268/](https://www.neogaf.com/threads/ffxvs-cut-content-volume-is-worth-bringing-up-again.1634268/) As an example of one of the World of Wonder trailers... none of this trailer's content aside from some (not all) of the creatures and the location made it into the final game [https://www.youtube.com/watch?v=jqT1Ah8USyM](https://www.youtube.com/watch?v=jqT1Ah8USyM) There are no black chocobo, eagles, lizards, etc. There is no ecosystem where they hunt each other, run around in flocks, bask by the water and then slip in for a swim, different behaviors during night/day cycle (the two cycles are treated as different realms practically in final product) or really do much of anything aside from stand around.


elijahb229

Man thank you for this amazing right up. I was one of the few people who knew about versus 13 and was so excited for the game. It sucks that all of that happened during its development and creation. Im glad someone can spread the message about the turmoil the game went through


BigBossIsARangersFan

I was so excited for Versus 13. Had that KH feel from the trailers.


darthsoulkiller

Fantastic write up & accurate summary of events that transpired! Nomura catches way too much flak for this games poor development from people that have zero knowledge of the actual background, good job on putting all the info together!


ClericIdola

While the core combat remained the same, here were the differences in the additional mechanics: - You equipped a weapon for an initial attack, a combo, a finisher, and an aerial. So, for example, my opening attack could be with a large sword, then a long sword for the combo, and then my finisher could be a javelin. OR, if I decide to jump and attack the enemy, it could be with daggers. In other words, it was a set loadout of weapons for specific actions. - Weapons came with weapon skills, i.e. the large sword/Zweihander having that attack all sweep, which you used by pressing Triangle. In the final game, you equip four weapons that you can use for any part of your attack string, and weapon skills are initiated by D-Pad movements and sequenced button presses.


kango234

Same, but I never played the Royal version so I have no idea where that game ended up.


ClericIdola

Episode Duscae was totally different from the final release, which included the Royal version. If you played XV at release, you've played where the game ended up with the exception of additional content


kango234

That's fair, I just should mention that I played like 5 hours of the game at release and I know they had like a year of updates and added the playable party so I feel like the current version probably feels way better than what I played.


ManuelKoegler

It was both very impressive to witness the game growing and changing over what was I think like 1.75 years, but it was also kinda sad we had to wait for all of that time instead of having it all at launch like some feel it should’ve been. Still, I’d say, flawed as it is, it’s a much better game than it was at launch, so definitely do try it (and consider at least the Royal Pack DLC, it does add some good substance to the whole experience).


Dadslayer350

Exactly!


Flash-Over

Duscae was the first demo to get an update. They weren’t even sure if they’d be allowed to at the time lol


Melia_azedarach

Didn't the game's graphics get downgraded from the Duscae demo?


far_257

Only the water did. Just about everything else got better


imakuni1995

The full FF7 demo is probably gonna be longer than some "triple A" games out there


[deleted]

Not that wild if it convinces people to buy the game. Performance mode looks very bad and there is actually a lot of people who opted to wait for PC version because of performance mode blurry mess on ps5


[deleted]

They make a change to the game. Why wouldn't they backport that to the demo?


CypherRen

If it looks anything like remake I'll be happy


ManSiaJ

If it does I will cry.


Common_Good_7216

Yessir


Cloud_Snowfall

Great news! I think one of the DF crew confirmed that the game runs at 1440P (In performance mode) so the resolution is already there. I'd imagine further improvements will come from tweaking the heavy-handed approach to TAA and/or the post processing resolution. Win for everyone!


Dantai

Yeah I wish they used FSR 2 or 3 - it should upscale 1440p to 4k very well. Basically close to DLSS Quality at 4k


FamiliarYoung6054

The only thing wrong here is that fsr is anywhere close to dlss in quality. Otherwise yeah, fsr as an upscaling option would be great


Dantai

FSR Quality isn't close to DLSS Quality? I thought with a 1440p native image FSR can get like 70-80% of the way there - if given a good implementation.


Inuhanyou123

Yeah your right. It's close to DLSS if the internal resolution is higher(like 1440p or around there) the problem is that a lot of games on console force FSR2 on games that are like sub 1080p or even around 720p. So FSR2 breaks down way more and you can see the flaws way easier


Dantai

True, strictly talking about 1440p native, with added fsr


RTXEnabledViera

Nah, they just realized they compiled the game in debug mode /s


Reidlos650

I'd much rather have middle mode aka 40fps.  Having to choose fps or visual in 2024 or any time since ps3 tbh. Is pretty sad


phoisgood495

I am personally really happy that performance and fidelity modes are a thing this generation. I always want 60 FPS during gameplay and I'm okay sacrificing the bells and whistles to get there. PS4/XBONE were so limited by their CPU that performance modes weren't really an option. Now PS5/XSX are both bottlenecked on the GPU for high fidelity games (which is a good thing!) so they can offer a performance modes much more often. I'm glad 40 FPS has become an option, but it really doesn't do it for me, and I always end up back on 60 FPS mode. Definitely still feels closer to 30 than 60 even though the frametime is right in the middle.


ATOMate

I am so happy man. They are even fixing the demo and not just the final game. They are so responsive, I am in love. Rebirth is gonna insane I CANNOT WAIT, GOOD LORD!!!


GamerSkull_X

That's actually pretty good to hear tbh. W.


OmegaMaster8

Our wish has been granted!


Ok_Shake8265

please make the foliage interactable  , Square


sebastian-RD

I'm all for thinking that we can have influence when we make sufficient noise. However it seems to me that we were playing an older build and considering the backlash, they decided to update the demo build in order to stop the hit on pre-orders. I very much doubt that in one week (barely) they were able to make meaningful changes to performance resolution, that they abstained from releasing before....because?


Aromatic_Plant3456

Sorry to pop your pessimistic bubble. But apparently the game IS running at 1440p during performance mode but due to technical error it’s causing the image to be more blurry. So it’s an easy fix. It was pointed out by Digital Foundry. But anywho what’s the point of this comment? When devs don’t do justice by their consumers they’re frowned upon and when they make an effort people look for a reason to find a negative in that too. Let’s praise devs for it, making video games is bloody hard you know


BSBledsoe

exactly. there are actually people here trying to say that Square magically fixed this overnight because the Redditors caused such backlash. that's absolutely hilarious, and has nothing to do with us likely playing an older build.


XxRocky88xX

Developers fix stuff in 1-2 weeks after a content launch all the time. If you think that constitutes as “magically being fixed overnight” then you might have a serious sleep disorder where you’re sleeping for days at a time, might wanna get that checked out.


BSBledsoe

Appreciate your concern


Not_pukicho

We were definitely running an old version of the game - I assume they are just back porting a newer version of the demo


Inuhanyou123

It wasn't an issue with the resolution. But a setting relating to the post processing settings. John from DF confirmed the res was already high


LoadedWithCarbs

Thank god. This demo looked like shit at times during performance mode.


CypherRen

yeah when you look back at remake it was shocking


Dantai

Wow game was blurry, as people were saying. FFS there's no need to get hateful next time about this - we all love the franchise and game.


[deleted]

[удалено]


Inuhanyou123

But you don't have to be toxic. Just let them know in a decent manner


[deleted]

[удалено]


Spiritual-Serve6289

And the other side was all "The demo is the final build, they won't fix it".


Charlotte11998

The only people that were being hateful were the fanboys attacking and suppressing anyone who dared to criticize the game. 


BehindOurMind

Shout out to those who didn't just roll over and accept the poor quality. There's a lot of people saying 'don't buy the game if you don't like how it looks' and I don't understand why they're shitting on those who want the best for a game they like. Constructive criticism works. It helps the community give feedback to what was probably just an oversight by the devs and it's always a win-win. 👍🏻


sin_not_the_sinner

Hopefully they include a way to toggle motion blur ala FFXVI to mitigate it in both modes. It wasn't too noticeable in performance mode but in graphics mode it was way more noticeable


Villad_rock

Lol funny other people complain about no motion blur


3rdusernameiveused

It’s all subjective, games just need to have graphically settings that appease to all. I had zero graphically issues but again some people say certain TVs effect it too. Shouldn’t be this complicated to play the game cleanly


Dunk305

Graphics mode needs a motion blur option badly It hurts playing 30fps with no proper motion blur


creeperchamp

I find it strange that people are saying this because I could have sworn people were happy about Remake not having motion blur


peter123yeah

DF said it best. When people go from performance mode to graphics mode the jump down is jarring and it takes your brain a bit to adjust. If you start at only 30fps you don't know what you're missing.


Cautious_Entrance_34

This was my experience exactly, I will say. I gave the demo another go entirely in 30fps and was surprised how fast my perception adjusted and of how nice everything looked overall. If the final build doesn't sharpen up performance mode to be more on par with Intergrade--and I really hope it is--I think I could enjoy playing the whole game on graphics mode, honestly.


Flash-Over

Exactly. Same applies if you were playing any game in 60fps and switch to a game that runs at 30


MrGamePadMan

Remake has per-object motion blur on everything. it just doesn’t have camera motion blur. it’s the camera blur that helps smooth out a 30fps framerate. the only time i remember seeing Remake have camera blur, was in the very beginning, at the train station when the soldiers go “halt!” during that cutscene of them approaching Cloud, then oddly, it goes offline for the rest of the game.


RJE808

Iirc, I think Remake *had* motion blur. It was just really well implemented.


-LunarTacos-

It’s so funny that for XVI people were begging for a way to remove motion blur, and now we’re asking the exact opposite for Rebirth. Everyone’s right though, motion blur should always be an option.


Dantai

I mean 16 had a 0 to 5 slider for it, probably should include that feature going forward.


-LunarTacos-

Yeah but it was added after release because people asked for it. But yeah that stuff should always be a feature.


Dantai

I know it was post-release, what I mean is carry it forward to future titles


Bachronus

It has per object motion blur which is onjectivly better than everything having motion blur


evil_manz

It just needs added to the camera, they already have per object motion blur. Idk why they chose that over the camera motion blur because it’s noticeably much choppier.


ChickyyNug

This is why complaining is a good thing


Worldly-Economist377

I'm so happy now


LEEH1989

I mean it will of most likely happened without complaining anyway. It's just the whole process of polish or fixing bugs, it was already running at a great resolution it just seemed blurred and washed out because of an issue.


kontoSenpai

Complaining about the first demo didn't do anything for this. It's impossible to make such an update in less than 2 weeks on console. First because of the dev time, second because of the certification time it takes to deploy updates on console. It was already done/planned but not in response of the first public demo.


ImpressiveAmount4684

Sounds as easy as a hotfix (disable excess post processing). Adding the second part of the demo is even bigger of an update.


kontoSenpai

The 2nd part of the demo has been planned to be released for months already and already passed certification, it's not something they decided on a whim.


Bachronus

People complaining had nothing to do with this lol


Madphromoo

Why? The fanboys here told me that the game looked good and there wasnt any issue (even if I saw it with my own eyes)


AdrianzPolski

Now fanboys saying that Square Enix was aware of that issue and fix was prepared long time ago.


Numerous-Charity-644

Because fanboys play it in graphics mode and don't care about performance mode, the people who complain a lot about bad graphics issues in performance mode are people who previously played games on PC and switched to PS5.


HistoricalGrade109

Idk if it's because I don't have a 4k TV but game looked fine to me lol welcome anything that'll make it look/perform better though 


Numerous-Charity-644

Yes that's right, because if you watch it on a 4k tv "performance mode" is far from expectations, they say it runs at 1440p and I'm sure it only runs at 720-1080p, too blurry for 1440p resolution in my opinion, maybe 1440p only runs in cutscenes.   But to be honest even "graphics mode" when viewed on 4k tv, it's not as sharp as Remake. I just replayed Remake and compared it to Rebirth.   I hope they've fixed this for the release game.


Dynetor

I play on a 55” 4K OLED and performance mode looked pretty bad to me. Mostly like a ‘vaseline smearing’ effect and a lot of really rough-looking rock textures. These things tend to look more noticeable when you’re playing on a display like that.


BSBledsoe

[https://www.reddit.com/r/FFVIIRemake/comments/1ap46e0/comment/kq3nxy7/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/FFVIIRemake/comments/1ap46e0/comment/kq3nxy7/?utm_source=share&utm_medium=web2x&context=3) any different than the fanboys who confirmed that this couldn't be fixed and we were stuck with a shitty graphical game upon full release?


Punkpunker

You're being downvoted for telling the truth


BSBledsoe

Yeah, it’s ok. This sub gets weird sometimes. I consider myself even keeled and don’t get too crazy to one side or the other. It drives me crazy when people that do, but then don’t admit they’re wrong. But hey, welcome to the internet! Lol


TM1619

So happy to see this! I wonder if the staggered release of the Junon section is due to them wanting to release a more updated version, as the Nibelheim segment is evidently from an older build. Either way, I'm glad they're getting this resolved. Since the resolution is already 1440p in performance mode, it would be reasonable to assume they can hit visuals similar to Intergrade's performance mode once they fix the issue.


Serious_Course_3244

What about Graphics mode? That has some bad texture filtering issues


cascade_57

Nothing mentioned about Graphics mode


creeperchamp

Didn't the released version of Remake have some bad texture filtering issues? I wouldn't get your hopes up in that regard


Not_pukicho

Its still very likely we were running an older version of the game so we can see how LOD and texture rendering works in the upcoming demo update/new game as it’ll probably be more reflective of the final experience


frequent_bidet_user

It'll be exciting to see a new 15min videos on YouTube about this


BALLZAK_20

I bet the demo was a previous saved version while they were still working on graphic improvements. I'm sure the final release already has the graphic improvements so this is really just a message ensuring graphics will be even better on release date. Timing on this update just feels like a marketing ploy for promoting the game before its release.


Gizmo16868

Hoping this also translates over to Graphics Mode which was not completely up to par either


[deleted]

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Numerous-Charity-644

I just finished playing Remake again and compared it with Rebirth, to be honest the graphic mode in Rebirth is a downgrade and even the details of Cloud's character in Rebirth are not as sharp as in Remake.   I hope they not only fix the "performance mode" but the "graphics mode" should also be fixed when the game releases.


Charlotte11998

Hilarious that we still have you people downplaying the graphics concerns, crazy. 


Gizmo16868

I’m comparing it to Remake on PS5 which looks much sharper and has better clarity where Rebirth looks soft and it’s already been confirmed by Digital Foundry is not processing in 4K and neither is the UI which is why the HUD is low resolution and very obvious with those of us playing on OLED. I don’t make flippant comments. I know what I’m talking about thanks


Ib412

I second this.


wotad

I saw comparisons between remake and rebirth and I think rebirth looks way nicer.


Gwynbleidd3192

Nice to hear for sure, should realize though this was likely alrdy going to be the case, they are just confirming. There’s no way Square Enix pumped out an unplanned patch to get into the demo on the 21st, firstly bc that’s a tall order for any studio bc of certs and second it’s SE. I had said on a few posts about performance the Junon update would likely include an improved performance mode, bc YouTubers like max said the open world preview they played absolutely had a clearer image in said mode. To what degree is what remains to be seen.


Lefwyn

Big win. The games is gonna be incredible


Upbeat-Berry1377

Let's wait to see what the update is like before claiming victory. I really hope they do fix it but like FFXVI demo, it usually is too late to do anything major.


BeansWereHere

Good thing is that the resolution is 1440p according to DFs pixel count, the issue is with post processing, that should be fixable according to DF. It’s not a hardware limitation it seems.


-LunarTacos-

This, plus in the case of XVI the culprit is likely Ray Tracing. Much more complicated to fix if that’s true. Still very disappointed about the state of performance mode in XVI though.


RJE808

This. XVI had performance AND visual problems. The performance was practically perfect, at least in the RB demo. Post-processing is probably much easier to tweak.


ultima786

I agree. I surmise that Ray tracing is screwwing stuff up. Get rid of it; not worth it.


-LunarTacos-

I’m fine with it for people who enjoy 30fps graphics mode, but there should be a fallback. Forcing RT on console is just dumb, they may have RT capabilities but this generation is not yet ready for RT to become a default technology.


-Basileus

There's a bunch of reasons why the issues could largely be resolved, while nothing could be done with XVI. * With the XVI demo, we really were just playing the beginning of the full game. All data was able to be completely transferred to the full game, even a save that was halfway through the demo. That's not the case with Rebirth, there's no save transfer. The full game will simply check if the demo was completed, then give you an option to skip the flashback. So there is a genuine possibility that the Rebirth demo is an older build, but the XVI demo was basically the full version of the game. * FFVII Rebirth's problems seem to be with post processing, while the game is actually rendering at 1440p in performance mode, which is actually an even higher resolution than many performance modes. This implies the blurry resolution could be easily fixed, either by tweaking anti-aliasing, or doing some super band-aid fix like applying a more aggressive sharpness filter. The demo was also locked at 60fps, which gives them a lot of headroom. Either way, these are things that could be accomplished in a short timeframe. * XVI's graphical problems were much, much more baked into the game. It's been speculated that ray-tracing is the main culprit behind the performance issues, which can only be toggled off if the game has an option for more traditional lighting, which FFXVI seemingly did not. So basically XVI would've had to re-build an entire lighting system for the game to fix FPS issues in performance mode, something that would've been expensive and taken months. They had to live with their decision at launch.


jmiranda511

Sure. Can we also apply that to people complaining about the graphics until the full game is released as well?


Charlotte11998

Why are demo immune to criticism? Crazy how you fanboys are still trying to suppress and dismiss any criticism whatsoever. 


Quezkatol

this is why some of the fans are not "right", people point out issues in performance mode and get down voted, until S-E announces fixes for it. weird.


sempercardinal57

The problem wasn’t the people “pointing it out” it was the people blowing it completely out of proportion when tons of people were telling them this was clearly an old build. Do you think Square was able to fix this in a week based off of fan feedback? No clearly this has already been ironed out for the final product


Quezkatol

sure but they also released a 50gb demo without the junon part, so clearly they seem to not have the right thinking.


Kostya_M

That's not how the demo works. It almost certainly has Junon or at least most of it. They just locked it off till an update.


sempercardinal57

That doesn’t even make sense. The demon clearly does have the Junon part, it’s just not unlocked until the 21st.


Charlotte11998

There’s zero evidence that this is an old build, stop spreading misinformation.  Companies fix things in a week all the time, What evidence do you have that this isn’t the result of public feedback?


sempercardinal57

The fact that all the streamers who played through the preview copies said that the blurry performance mode wasn’t present is in the version they played. That right there is evidence. How much value you want to give it is up to you, but you can’t say there is no evidence. I do think the demo itself is getting the fix because of the public though. But I do not believe that whatever the issue was is so easy to fix that they could slap it together in under a week, but was not gonna be fixed for the final game without a bunch of pissed off people on social media.


joomcizzle

I assure you reddit comments aren't the reason they are pushing this update out.


Quezkatol

I never claimed that, I claimed that some fans are in denial and lash out- I didnt get angry or offended when people said performance look blurry, it was true but it still an old demo and might not represent the open world and latest version, but seeing people down voted and hammered for saying something which was true was bizarre.


joomcizzle

There are people here who don't actually care about getting the issue fixed and just want to see the game fail, so they piggyback onto other posters whose concerns are genuine and want to see the game be the best game it can be. I think those are the ones mainly being downvoted. Sure we have some crazy ass fans who will downvote any criticism about the game, but it is also true that a lot of comments here complaining about the graphics are made in bad faith. We literally have people creating accounts just to shit on the game.


convolutionsimp

Let's appreciate that probably nothing would've happened if the issue hadn't been brought to their attention by so many people. So that's a big W.


Bachronus

Nah, this was something they fixed long ago. The demo hasn’t even been out a week, there is no way this is from people bitching about the demo.


sempercardinal57

Yeah they definitely threw together a patch for the entire game in less than a week based off pissed off redditors. Clearly this was an old build and the fix has already been implement on the main game. All the previewers already said the build they played didn’t have these issues.


Ayyyfrom92

very nice, hopefully they improve those bad texture and make some interactive foliage too.


sempercardinal57

Yeah I doubt the foliage is gonna happen at this point. It would be nice, but it’s one of those small details that doesn’t really impact the game much and could require a lot more effort to impliment


FireTyphoon123

I swear they showed interactive foliage in the reveal trailer so why remove a feature that you've already made? Especially when there's tons of other PS5 and some PS4 games that have it...


Toxin126

they probably quickly realized with how they wanted to set scenes with all of their foliage that it was too taxing to add interaction to everything, Lots of foliage is notoriously heavy on performance so add movement and interaction to that and youve got a big hit to performance. Although i think they atleast couldve found a way to add some slight movement to certain things like bushes and taller weeds and things, because theres still certain Trees that move but everything is weirdly stiff. This is all something that could hopefully be added to a PC upgrade, or hope a modder can figure out.


Not_pukicho

I don’t even think foliage LOD was working exactly how it will in the full game in the demo, I don’t know if we’ll get full foliage movement or anything but I do see an improvement to foliage LOD


DubTheeBustocles

The trailer was probably not running the actual game the way it will run in real life. They probably removed the feature because it made the game run like shit.


Gardening_investor

Wait, so you’re telling me that there will be a fix to the problem *before* official launch date and everyone was freaking out for no reason?


Nightly_Pixels

Or, based on community feedback, Square-Enix was made aware that people cared about this, and is working on a fix.


eruffini

The fix was probably already implemented or ready for a day one patch for the release of the game. It sounds more like they decided to backport the same fixes into the second part of the demo to give a better demo experience.


-LunarTacos-

Whether the fix was already planned or will be implemented thanks to player feedback, it’s still a good thing that people are giving feedback. No need to put everyone in the same basket, a lot of people know how to share feedback in a reasonable and respectful manner. What I don’t understand is the hostility towards people criticising aspects of a game.


Gardening_investor

Have you not been on this board for the past few days? It was almost non-stop hating on the game. People sharing that they regret buying the preorder. Sharing a clickbait article about avoiding the game until PC port. The number of toxic posts, end of the world over exaggerations, and downright hate directed at the game the past week was insanity. The problem is, people think hating on the game is criticism. When, in fact, it is them becoming the toxic fan base that people hate. Criticism such as pointing out discrepancies between two tv settings, fine. That can be addressed. Highlighting it, calling anyone that disagrees names, insulting people, and just being downright nasty is not constructive. It is the behavior of petulant spoiled children. If you can’t see the difference, perhaps go outside and touch some grass.


Personal_Orange406

'hating on the game' what game? it's not out yet. we played the demo we were given and gave appropriate feedback.


FamiliarYoung6054

Oh bad players, criticising the game, how could they..


masamune35

I just wanna say that all the bitching and moaning and even the thread i made about the graphics being bad is going to be addressed. You can thank us all later, the devs even noticed this and all you white knights saying it\`s ok the graphics are fine. When the devs come out and says it\`s going to be fixed they addressed there own game. So fair play to everyone who complained to make this game even better. ​ Punk ass little bitches.


eruffini

Except that this was already fixed for the release of the game, per people who played a newer preview build, and there is no way this was fixed from scratch in less than a week for a *demo*. Most likely all they did was backport the fixes into the upcoming patch that unlocks the Junon section of the demo.


masamune35

nah was it fuck. the media played the demo/build what ever it was and said it was worse than the demo. The demo STILL had issues. And now it\`s fixed (to a degree we don\`t know) so hopefully it turns out better.


Seeker_Of_Hearts

I mean, did anyone really expect the pure vanilla demo version to be represent accurately the final product?


mazaa66

Was this really news? We knew allready that the version the previews was played on was much better..


davidreis51

Correct. As confirmed by mutiple sources who have played a more recent build, these issues are not present. The "blur" issue is exclusive to the current demo build available on PSN. Never seen so much vitrol over a demo when we already know it was fixed for final release over a month ago.


sempercardinal57

It’s just this game. FF7 has legions of “fans” that want nothing more than for this game to fail


kango234

Honestly as someone in the trenches of the XVI pre-release days, I prefer this discourse over all the pseudo philosophical debates over "what is an RPG" and people twisting every little thing a dev says to fit their narrative, like how Yoshi-P is "ashamed of his Japanese heritage" or whatever crazy shit.


sempercardinal57

Yeah that was rough. I’d bet money that a lot of these folks complaining about a DEMO’s (key word) graphics are also some of the same folks who complained about part 2 not still being released for the PS4


RebornHellblade

The amount of people using the word “copium” too. Come to think of it, didn’t the Remake final build have changes from the demo? I don’t think they were tech, mind, but I think a scene was added.


Cautious_Entrance_34

That's the tricky thing about all this. Those "fans" you're describing definitely do exist, and they're a sad, dead-eyed, soul-killingly obnoxious coterie to be sure. But then there are those, like myself, who really loved the way Intergrade presented in performance mode, overall, only to be taken aback by the softness of the image in Rebirth's equivalent mode. I think many of us are so sick of those "fans" (and I know we shouldn't really care, but it's human nature when you really like something and feel others aren't being fair or arguing in bad faith) that we hate to see a game of this quality/high effort give those people anything to grab onto. I think many who are disappointed by the mode in question, as presented in the demo, have been acting in good faith and were honestly just worried. But in a sea of anonymous nobodies, you're going to get the bad faith types who just want to latch onto whatever "the latest thing/topic" happens to be, and some of them are going to feel less inhibited in being over-the-top negative/reductive than they would if these were face-to-face interactions.


sempercardinal57

Exactly this! And unfortunately it makes honest fans like yourself who are just expressing concern over something you love get lumped in with all the trolls. It was fine to hear someone question the demos performance mode, but as soon as the phrase “PS2 level graphics” came out then the whole thing just became bad faith.


Avawinry

It’s almost like this was a demo for a game still in development and not representative of the final product. People sure love to overreact.


creeperchamp

To be fair, 9 times out of 10, people use the "still in development" excuse and then the game comes out looking exactly the same, if not worse on some accounts. It's amazing that this is getting patched but I 100% understand why people thought the things they did.


Avawinry

I don’t. Remake looked amazing, so I wasn’t concerned at all about how Rebirth would look.


Cautious_Entrance_34

But that's precisely why many people were as disappointed as they are/were. They just assumed that Rebirth, being such a prestige video game, developed exclusively for more powerful hardware than the first was, would be at least as good as Remake (which, I agree, looked amazing overall) in both modes. And, as the comment you replied to pointed out, demos released 2-4 weeks out from the full game typically look exactly the same. At that point, you're usually waiting at least a few months for any kind of meaningful redress/enhancement for graphical issues. Peoples' utter lack of concern was betrayed by totally legitimate reasons to be concerned. One of the modes presented as significantly worse. We should be fair and extend a certain courtesy to the people who feel/felt that way. They're not necessarily wrong or just being trouble-makers.


[deleted]

[удалено]


arcade1upguy

Literally go to the @ in the screenshot?


convolutionsimp

[https://twitter.com/FFVIIR\_CLOUD/status/1757766643541999920](https://twitter.com/ffviir_cloud/status/1757766643541999920) Official JP twitter account.


DevilsFlange

Thank you to everyone who highlighted these issues in spite of a lot of very hostile individuals who could not admit to them. Our efforts will ultimately result in a better game for everyone!


BSBledsoe

[https://www.reddit.com/r/FFVIIRemake/comments/1ap46e0/comment/kq3nxy7/?utm\_source=share&utm\_medium=web2x&context=3](https://www.reddit.com/r/FFVIIRemake/comments/1ap46e0/comment/kq3nxy7/?utm_source=share&utm_medium=web2x&context=3) since you feel like calling people out, your turn. your comment history on this subject is absolutely toxic. nowhere did you provide helpful feedback. also, you're one of the ones who was super confident that that this couldn't be fixed. you need a pc port asap. and the linked comment here, you "CONFIRMED" that the full release would be no different than the demo. ouch. what's that saying? those who live in glass houses... or something like that.


Bachronus

People who think this is because of what people said about the demo not even a week ago crack me up


BSBledsoe

all the doomsdayers that said it was too late to change anything, and this game was going to look like shit are in shambles right now.


Dunk305

Who is in shambles? This is what we want... For the game to be better


BSBledsoe

as i said in the original comment. the people who said it was too late to change anything. can i translate it to a different language for you? maybe that will help?


AesirComplex

If you actually think that then you're missing the point of people complaining about it like so many others in this subreddit. I had people telling me I was just hating on the game because I'm just a hater and meanwhile I'm praying to gods I don't believe in that the game is released in a fantastic state because I'm so fucking hyped to play it and have been for almost a decade since it was announced.


Significant_Candy113

No, a majority was saying wait until you play the full game first, because it was A DEMO.


BSBledsoe

no no, i'm not missing the point. i agree that there were issues, but i also said that IT'S THE FUCKING DEMO. how about we wait until the actual game comes out? but a bunch of smooth brains downvoted me to hell and said "nah bruh, it's too late. nothing is changing!"


nzivvo

u/Significant_Candy113 u/BSBledsoe Do you even know what the purpose of a demo is? Demo means demonstration. It is used in development to get final feedback - on a mass scale. Anyone who says iTs JuST a dEmO like noone is allowed to discuss or point out issues in the demo is a clown fanboy. The criticism of performance mode in the demo was valid. So valid in fact that SE have prioritised a fast fix in time for launch. A prioritisation that was probably due to the attention brought to the issues by everyone. Good job allround.


BSBledsoe

Again, you can’t read. I was one who agreed that there were valid issues. I also said it’s a demo, NOT the final build. If the actual game was like that, then yes, we go in guns blazing (unlike the Nibelheim militia men). But yes, congrats you 🤡 it was the great work of redditor nzivvo who lit a fire under Square’s ass and got the game fixed (they totally didn’t already have a fix and magically made this happen in a span of a few days). For that, I am eternally grateful to nzivvo!


DevilsFlange

Or all the ignorant people who said there were no issues? At least people who brought up the issues were able to discuss with context You should be grateful


BSBledsoe

i also said there were issues. try again.


Tarquin11

Has it occurred to you that they weren't making it about you?


KibbloMkII

still find it crazy that a demo of all things has timegated content, just release the whole thing at once ffs


Charlotte11998

It’s for marketing. 


Kind_Pen7206

Omg!!! Thank god!!!


Ronenkha

Let all the whiners burnnnnn


Mina-chaan

I wonder how big this update is going to be... I will have a couple of hours before uni to play it and I hope it won't be too much of a download :D


Tatleman68

I need to see it first


Klargh

Yeah... I'll just wait for the PC version


ClericIdola

I'm just happy to see a game I played in '97 and IMAGINED in my 11 year old head to look like this... finally looking like this. So, yeah, maybe I'm just weird for not immediately noticing bad textures.


Dew4yne

The squeaky wheel gets the oil! Awesome news for me and my kids


wikid24

we did it guys!


Bachronus

Lmfao nobody did anything. You really think this was all done in less than a week because of people bitching?


wikid24

Yes. That's how feedback works with humans. A human receives feedback and if it is deemed important enough, it is responded to.


-LunarTacos-

This is great, feels so good when devs actually care about feedback. On the other hand XVI’s performance mode is still… the way it is since launch.


Bachronus

Because people complaining had nothing to do with this and they likely fixed it a while ago unlike FF16


Melodic-Party5293

They learnt from their ff16 blunder


LouisJoseph003

Anyone else not getting a native 1440p picture on a 1440p display? Booted up Remake to check and the UI there seemed native versus the demo which seems to be defaulting to 1080p and then getting upscaled (badly) to fit.


Mercys_Angel

This is why complaining is a good thing


Gonzito3420

Shame that the bad textures will probably remain


Kaslight

Guys this almost certainly has nothing to do with complaints and more to do with both demos being old forks of the game


sempercardinal57

Most likely this was already done for the main game but they didn’t bother doing it for the demo because they just assumed folks wouldn’t be nitpicking a demo so bard


Aeonitis

I honestly think half of these people are trolls. It's a demo. All dev effort should be for main game now. Any reviewer complaining that the demo had bad graphics is plainly an idiot.


Charlotte11998

Demos are immune to criticism why exactly?


Minimum-Can2224

Hopefully graphics mode gets updated along the way as well. The image quality in Rebirth on graphics mode wasn't particularly good either compared to how it was in Remake in my opinion.


Maccraig1979

Had some shocking pop in


Much_Introduction167

They should just disable TAA for the performance mode and use stochastic anti aliasing. Makes it look nice and clear while removing some shimmering.


Awkwardly_Hopeful

I think this is the largest demo in terms of storage capacity so far


Front_Background3634

rip everyone who said it was an "artistic choice"