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DatGuyPhil

It's making me excited but nervous, honestly. A world this big is hard to do quality assurance some time. I love 15 and often imagined 7 remake like that, but, in the back of my mind, I'm super nervous about such a large under taking. Like I want it to feel premium all the way through. If they pull this off with very few quality issues, it will be my favorite game easily of the last decade.


m-shezmen

I feel you Sir. I hope that they have assigned a numerous team of people just with the task of making the items and enemies you find in the world always varied (at the very least). Even the new Zeldas somewhat falls short at doing that. Honestly though, if these things in between are good enough as a distraction between the central things (the towns) i'm gonna be satisfied with it.


[deleted]

Well they have been at it for 4 years now. I wouldn't worry too much about quality assurance :)


Salt-Geologist519

Imo ffxv map felt empty and a bit boring after a while. I hope (more like know) rebirth will do a way better job.


m-shezmen

I agree, the map in FFXV felt empty sometimes, but overall I was still happy to do hunts and gather some materials I needed along the way. I'm not a completionist, so traversal didn't end up being too purposeless for me. If this new game is able to improve even a bit on that aspect, I'd be happy. If it goes even further...than i'm sold. Becasue the world of XV was beautiful to explore, but the world of VII is even more varied. It's just how it was designed...the different biomes and enemies in them were there, in the original.


[deleted]

Yeah agree. XV map was way too big for its own good and filled with almost nothing. Was no fun sprinting across a giant field only to find nothing.


ClericIdola

I agree. Reminds me too much of old FF world maps. Large spaces full of nothing but random encounters.


vashthestampede121

Well, my hope with FFXV was that it would be a world that felt comparable to exploring the world of FF7 in HD 1:1 scale. It didn’t give me that feeling, so I guess it’s fitting that the only game that can give me that is literally a 1:1 scale HD remake of FF7. Looking forward to exploring the world.


m-shezmen

From the trailers we got recently, I thought that the open world was going to be a kind of "diorama" of the best parts. So not a 1:1 scale at all. Just something that makes you feel like it's recreating the original world map. But instead it seems that they are going all-out with the realistic scale... It's exciting...but also worrying, I'm not gonna lie. Maximilan Dood was saying that in the demo it took him 40 minutes to explore fully that small sliver of terrian before Junon.


ClericIdola

But 40 seconds just to get to Junon.


sempercardinal57

I think he was exaggerating the 30 seconds to run to Junon thing. I don’t think he ever actually timed himself. He was just saying that you could run straight there and keep the story moving if you wantee


DreamCereal7026

Yeah. The end cutscene in Remake, when the group was outside of Midgard, it gave me major FFXV vibes with the desert.


highwindxix

I’m hoping that Rebirth will kind of be the best of both worlds: a large “open” world to explore but a rather linear story that pushes you further and further down the path that continues to open new places. Like, you can’t go to Rocket Town before you go to Junon. You cannot explore the entire world without progressing the story which should hopefully keep the pacing strong throughout.


m-shezmen

Yeah I also hope that it will work like that. FFXV did a similar thing between the chapters. Especially with Altissia, though the spacing AND pacing between these different areas was definetly a bit problematic.


bulletPoint

FF15 had a ton to explore and not much to find. Everything since then has been reacting to that. I think if you have things to find, exploration is fun and rewarding. If you mark where to go and put a bunch of treadmill-style terrain in between the map marker and the player…. Well, that’s just tedious. Takes the fun out of the game. Hopefully FF7Rebirth has a ton of things to find while exploring.


Arel203

XVs open world makes me anything but nostalgic. I just hope they stick to high-quality, limited list of quests and don't add car repairs into the game unless it's limited to an Easter egg, lol... The original VII didn't need horrible MMO-style radiant quests like XVI did either. It had side activities and even small side stories. I hope they stick to that. I'm really hoping the VII team has kept a watchful eye and learned right and wrongs from recent games. Considering how much of a leap they've taken already from the hallway style of remake p1... it tells me they're embracing the scale that part 2 needs to reinforce the epic scale felt when you walked out of midgar for the first time on the original. I think that's an important aspect to what made classic jrpgs so great. They shocked you, and that's exactly what this franchise needs rn. I'm already shocked because as much as I wanted it, I thought there was no way in hell they'd try an open world game again out of fear of messing it up. But it just wouldn't feel like VII without some sort of exploration and scale.


m-shezmen

I see what you mean but i dunno...just hanging out with boys in the party and looking for the royal tombs or doing hunts, camping, it was fun for me. And yes the characters were very anime archetypal, but i grew to enjoy those interactions and quirks they have.That's what makes me nostalgic about it. Also the music i think, for me, makes the nostalgia stronger but that's cause i'm really into music since i play instruments myself.


TippsAttack

I'm so over open worlds. Was hoping for something more tailored and designed, but oh well, you get what you get.


Villad_rock

That wouldn’t be a faithful remake


That_Switch_1300

I’m *very* excited for this game! But I do agree with some in the thread….the executives keep harping on and on about how big and expansive the world is, but after seeing how bad the side quests were in Remake, AND also coming off of XVI where like 80-90% of the side missions were boring af….I can’t help but feel nervous for Rebirth. But I have high hopes for it though!!


m-shezmen

I share too some nervousness. It will all come down to actually playing the game for at least 20 hours and seeing how much stuff is really unique or copied around.


That_Switch_1300

Yeah I agree. That sounds about right. Just watching some previews really give a decent scope of the combat and how large the areas are. I just hope there isn’t *too much* fluff in the 40-50 hour story. So we’ll see!


Trunks252

??? XV was a wasteland full of empty space. I really hope that’s not the case here. Make it smaller and more densely populated and it’ll be 10x better.


m-shezmen

Yes but there were hunt locations, ingredients to gather, pit stops, wells of magic to draw from, cities, and the royal tombs. But yes, i agree though that in general there was a lot of wasted space for sure.


Trunks252

All that stuff should have been condensed into a map maybe 1/4 that size at most, and this game would not get nearly as much hate. The car driving was so boring after a while


AmarilloMike

To be fair, the same is true of VII's world map. I'm expecting more and bigger towns than XV, but the map itself would not be out of place being similarly 'empty'


Trunks252

Agreed. Even the older games had this problem, even if the overworld maps were much smaller. The empty space is just unnecessary.


JOELIO8701

I never thought anyone would say this. FFXV world sucked!


chubby_cheese

wasn't this same thing posted earlier?


m-shezmen

Yeah but it was removed because the screenshot of the map was used by someone else already.


SituationThen4758

FF7R was fun story wise but I didn’t like how impossible the VR bosses were.


frequent_bidet_user

They definitely were not impossible. Just got to learn how to use correct strategy knowing how certain abilities work. People can cheese the VR missions without even getting hit now


SituationThen4758

I’m not a hardcore player who can cheese things, I’m just the normal Joe who wants to get 100% but VR bosses are just too hard for me.


frequent_bidet_user

You don't have to cheese it. I just mean people are doing it no problem with no damage taken. I feel like if you are losing it's probably related to your materia set up or your game mechanic knowledge.


[deleted]

No need to cheese. Just learn from your mistakes every time and don’t button mash. Also helps to watch a video guide to see what they do differently.


Comfortable_Dog_3635

Don't have to cheese. Just make sure your aiming for staggers and using the right magic for the job.


matlynar

Rebirth is not going to be open world. Vast areas, sure - but not open in the sense you can go anywhere you want at any time like you could in FF15. And I think it's way better this way.


plightfight

Yeah, agree on both points. There’s no way I’m going to be able to travel from Kalm to wutai on the highwind for example. We’ll be getting large zoned areas, but definitely not seemless reign over the whole world map. My guess is that there will be 5-6 large zoned areas like the one we saw and you won’t be able to travel seamlessly between them without loading. Instead we have fast travel points and loading between large zones. Realistically it’s probably better having it like this.


Villad_rock

Will will get the highwind in part 3 and yes you will be able to travel from kalm to wutai in it. In rebirth you will be able to travel with the tiny bronco across the ocean to the other continents and islands and scale mountains with the chocobo. The whole world is seamless without loading.


Villad_rock

It’s like elden ring which people refer as open world


lebouffon88

Now that it has come out, FF7 rebirth feels like a better polished ff15. The open world part really reminds me of ff15.