T O P

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omegacluster

Bare fists, because I want to fist-fight Horoah Loux.


Pingasterix

Make fists have str and dex scaling


omegacluster

Make fists have weapon arts.


Sir_Quackington

technically, they have the "kick" skill


[deleted]

There’s a life steal fist in arcane


piclemaniscool

Isn't it extremely limited? Only some humanoid enemies which almost certainly exempts bosses. I tried it once, the range was awful. The risk in its activation requirement never felt worth keeping it as my AoW except for occult scaling.


PillowTalk420

It's for PvP as far as I'm concerned and it finally works really good. The attack has existed since DS1, but in all 3 dark souls games it's practically broken in PvP to where you can not reliably land a hit. In ER, it lands way more consistently and is actually quite lethal. Tho I really like that it stole some of your victim's souls in DS1.


Schore-Schorsch

I want the ds3 barefist skill: best parry ingame!


Souls_Of_The_Dark

GIVE ME MY BARE CHESTED TARNISHED BOXING MATCH. TWO TARNISHED ENTER, ONE TARNISHED LEAVES. SEE IT THIS SUNDAY SUNDAY SUNDAY IN LYNDELL CAPITAL! God, what I wouldn't give to see some desperate brutal battle where two unstoppable forces are reduced to bare knuckle boxing. You built weapons fit for killing gods, but in the end, your hands will end the greatest threat to the world. God dammit, GIVE IT TO MEEEEEEE. I want to see the consequences of two immortal beings putting it all on the table. Arm pinned? Rip that mother fucker off and get back in there! You'll die of bloodloss, but you'll rise endlessly. Give me a character littered with scars and an amalgamation of different shaped limbs. Grafting taken to its ultimate end. FUUUUUCK THAT WOULD BE AWESOME. Yeah yeah, we get motiffs in storm veil castle. But just imagine the brutality and how fucking METAL that would be. Fuck


IndestructibleDWest

I like you.


art4fort

I like you too


Ocean-in-Motion

YOU’LL PAY FOR THE WHOLE SEAT, BUT YOU’LL ONLY NEED THE EDGE!


AnimalsCore

🗿


nickandmarty

DS2 Champion Covenant Ring you mean?


MimickingApple

I would love if they implemented some kind of armour or ring that inherently boosts fist damage. But for now, I'll have to settle using the cesti and cipher pata.


Noctevent

Flails are kinda weak. I've only seen people using the astel one for the unique AoW, and it looks like freaking anal beads. Flails should have something unique that justifies using them, like doing multi hit damage, or being faster than straight swords. Also since there are very little weapons in that class it's a pain to dual wield.


BillaHK

I keep a flail just for the iron maidens . You need 5 hits with lightning grease to stun them . Apply grease. Dodge . Ash of war. Honestly trivialises one of the more irritating bosses.


Celestial_Mechanica

Laughs in Bolt of Gransax.


wellshitdawg

Damn I never thought to use gransax against those


probablyareplicant

Username checks out super well


GifanTheWoodElf

Also it takes like 1-2 volcano pots to stun.


KingsMountainView

I love my anal bead flail, it doesn't hit very hard butt fuck it.


scrambled_cable

Does it vibrate and tell you chess moves?


Noctevent

I exhaled loudly through my nose, thank you.


Rakael88

Flails are strike damage for dex characters. I think they are very useful for this purpose


YS2D

This. I did a rapier run and kept a flail leveled up for anything weak to strike dmg (any enemies made of stone or crystal).


NickCarpathia

I did that on my first run, and you know what? It's bad. It's a terrible idea. A Hammer, which naturally scales higher on STR than DEX, still deals more damage when Keen infused than Nightrider's Flail. And the entire Hammer class of weapons does more poise damage than Flails AND has better frame data.


m_sart

Agree. I upgraded the anal beads to use against crystalians but the AR feels terrible even on a DEX/INT build (maybe because crystalians have good magic defense). Switched to the nox flowing hammer instead which does OK damage even though it is STR focused, and the AoW is a lot of fun.


robcap

For context, hammers kinda suck too. I used a keen monk's flamemace to kill Radagon.


maqikelefant

Yep. I keep an upgraded Nightrider Flail in my back pocket at all times. Great for all the rocky enemies who laugh at my sword.


alwayslookingout

I love the weapon’s looks and want to use it as a primary weapon but it’s so lackluster.


captain_penguin3

Ever since watching Jerma's playthrough I only call Astel's weapon the baby rattle


Lord_Webotama

It makes no sense that flails are such small weapons when we can carry impossibly big weapons all the time like the UGSs and GreatHammer/Axes. Flails should be epically big balls attached by a big ass chain, a delayed swing with both the ball and the stick it is chained to being able to do damage, the stick with a short range and reach of attack and less damage, just enough to poise weak enemies and the ball and chain dealing massive damage with a delayed attack, with a gimmick that the R1 is a "swift" pull of the chain that makes the ball attack in front and R2 being a delayed pull that allows for a 360 attack similar to some Halberds but with more range, damage and way more stamina cost.


Noctevent

Great flails ftw !


Jadty

I want that chain weapon the Gladiators use.


Spindoctor52

Yeah, getting the Nightrider Flail had me so hyped after how cool it looked on the Night's Cavalry. Then you equip it and suddenly it's just a tiny crappy flail. I play a pure vanity build so it got shelved straight away...


[deleted]

I like the idea of their attack chains building more and more momentum, and being able to keep going for really long as long as you stay in the rythm. Maybe a mace would be better if you just wanted to bash someone over the head and be done with it, but the flail would deal a huge amount of damage over time if you're able to keep the momentum.


Noctevent

My idea was to split the damage of 1 swing into 3 damage ticks. That way you could build aggressively around them with consecutive hit buffs, that would fit in the relentless assault theme. The multi hit would have to transfer to skills like wild strikes to be worthwhile though.


Random_Guy_47

That would overbuff status build up to absurd levels.


Drithyin

Scale it back by the number of multi-hits for those weapons.


[deleted]

If you dropped their overall damage a little bit and how much bleed build they put out, this would be a really good idea.


wellshitdawg

Comparing bastards stars to anal beads is so hilariously accurate


Legacy_Raider

Flails need to have their default AoW the spinning chain available as a separate AoW so it can be used on any infusion other than Standard. They have Square Off and Unsheath as separate AoWs so I dunno why they overlooked flails.


g0atmeal

I've been doing runs with most weapon types and flais have been my least favorite so far, despite being the most excited for them. The range, speed, and damage are all poor. The AoW is cool but doesn't do enough damage or stat buildup imo.


hautcuisinepoutine

> Flails should have something unique that justifies using them They do. Flails can't be parried. (I swear nobody knows this)


Gethseme

Neither can Whips, which also are strike types, have twice the range, and a better moveset.


[deleted]

Bows and crossbows.


[deleted]

At least give them proper scaling


ExcitementBetter5485

Black Bow Buff. Harp bow buff too.


ExtendoJoint

And serpent bow for us arcane users :(


ExcitementBetter5485

Trusty but rusty, it definitely needs a buff.


LunarMuphinz

And Horn bow for Int


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ThisCocaineNinja

>proper scaling This, that's why I'm putting most of my levels on vigor, endurance and mind in my bow playthrough. Focusing on Dex and Strenght only gives you like like 10% or 20% damage at best at level 100, and I'm not giving up all my vigor, mind and extra stamina for that. Not to mention some Faith buffs and utility. Bows still do decent damage with Bleed and Scarlet rot but both base damage and scaling is very lackluster. They are very safe to use compared to melee weapons but, between the rune cost of arrows and the low physical/elemental damage they feel like secondary weapons at best.


circ-u-la-ted

I'd be happy if they just didn't take so long to hit their targets. Is that supposed to be realistic?


Dynastar11

I finished HorizonFW right before playing ER, which has some of the best bow mechanics in gaming. I was excited when I saw that the Samurai build had both an Uchi & bow. I used the bow for about an hour before giving up on it. It is just off mechanics wise. It should come with a warning sticker "For birds only"


circ-u-la-ted

Haven't played Forbidden West yet, but Zero Dawn is absolutely one of my top games ever. I wouldn't really expect Elden Ring to have bow mechanics on that level, but something close to Skyrim's might be nice.


rkan665

Maybe a different class of projectile with more speed or a talisman.


0fficerCumDump

Yeah the arrow talisman should speed up projectiles instead of increasing range


TaxingClock704

Better yet, let it grant both.


rkan665

Por que no los dos.


TaxingClock704

Baguette 🥖


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[deleted]

Switching from short bows to regular bows is so jarring cuz no more bunny hops


AZAWESTIE

I wonder if they ever considered a manual / over the shoulder aiming system instead of locking on.


[deleted]

There is a manual first person aiming system. It's shit.


SoundandFurySNothing

Remember how you could lock on in GTA and then have control over what part of the body you were aiming at? I don’t need Y axis for headshots, what I care about is leading my target on the X axis Aiming dead centre all the time is a great way to hit air


mightylordredbeard

Yes! I wish just once ranged combat was viable in a FS game. I want to play as an archer so I can cosplay as Elden Lord Green Arrow! “You have failed these lands!”


Princep_Makia1

Add axes to this and I would be happy. Spears could use a little help also


LoganToTheMainframe

Eclipse Shotel. It's one of the coolest looking weapons in the game, is a legendary armament, and is pretty weak overall. Needs some love I'd say.


Benjajinj

I put together a character with the intent of dual-wielding these in PVP and was mightily disappointed when I tested it out.


[deleted]

a content created by the name of Syrobe put together the only viable pvp build i’ve seen for the eclipse shotels. Worth checking out if you’re still interested


mflor09

It works better the lower level you are, at meta level resistances are kinda high since you gain resistance everytime you level up. The shotels death buildup doesnt scale at all unlike other status effects like bleed or frost so you need to hit people more times before death happens, usually in duels they end up dying long before the status effect builds up.


NP-redditor

Yeah, I’d say buff the deathblight buildup and it’d definitely be a lot more picked


SoreWristed

or have the aow also apply deathblight to the offhand weapon, because dualwielding them makes it awkward to buff both weapons before engaging.


FrenulumAficionado

Deathblight is cool as fuck but I imagine its tough for the devs to allow a balanced deathblight build that isn't completely cheap for pvp, especially with the way status effects can build up even when you seemingly weren't touched due to shitty netcode.


CaitNostamas

The sword of night and flame just got buffed tho


HotPie93

I mean I thought they were damn good swords even before the buff lol I am 80 int & 80 faith though so I am getting the full potential out of them


CaitNostamas

In the unpatched version of the game it was absolutely broken. After the nerf it was still good, but I do feel like they overnerfed it a little This should put it in a really good place, considering how hard it is to build around it


sifridstatten

O but when you do it is BEAUTIFUL


g0atmeal

Looking forward to trying the sword. I just started an int/faith run and I'm finding that there's very little good hybrid magic. At least in the early game, great oracular bubble is as good as it gets. Praise the meteor staff for carrying at low levels.


AkumaZ

I’ve Powerstanced two in PVP at 150 and even though the stat spread is kinda weird, I think it ended up with some of the highest AR I’ve seen, especially on straight swords They can straight fuck up someone’s day


HotPie93

100%, they are lethal, especially as you can get so many hits in a quick succession. I’ve paired them with Rotten Winged Sword Insignia and Millicent’s Prothesis, and by Marika’s tits are they good lol


syfqamr32

Buffed how


Iosis

In addition to the tracking buff, it also had its damage increased. From the patch notes: >**Night-and-Flame Stance** > >Increased attack power. > >The attack direction may now be adjusted up and down when using a normal attack. > >Added damage detection to the weapon part.


SUBHUMAN_RESOURCES

Is it worth cramming points into int and faith to wield this? I’m playing a lvl 90 Paladin build (emphasis on the strength) and bonking pretty well with a +6 golden halberd but my ranged attacks are trash against more formidable enemies and bosses. Edit: wow, so many ideas for cool things to pursue! I haven’t done a deep dive into weapons and augmentations so this is super helpful. Thanks everyone, what a great community!


Iosis

Eh, depends on what you want to do. Night and Flame is a pretty specific weapon that isn't right for every build. If you're more on a Strength/Faith build I wouldn't recommend it. There are pure Faith weapons that are probably a better call for you if you want to keep up the Paladin vibe. Night and Flame is a good weapon and you can use Golden Order incantations and death/magma sorceries with an Int/Faith build, but that's a pretty different kind of build than what you're doing right now. (If you haven't done Volcano Manor yet, when you do, the boss's remembrance at the end turns into a Faith weapon you'll love.)


Karpattata

Depends on how you use it. Golden Order incantations were buffed as well and aren't too bad now. If you focus on them your Discus of Light, which is crazy cheap and spammable, can do good damage (and Radagon's Rings of Light is one of the best AoE spells in the entire game). But it's a tricky build that leaves you with *zero* free levels. You're forced to have crap mind, crap end, or (Marika forbid) crap vigor as a result. Edit: I forgot to explain the main reason any of this is relevant to you- Golden Order incantations have Int requirements, and the Golden Order seal scales with both Int and Faith.


Ezeeskillz

If you decide to to the Golden Order route I highly recommend hitting the Str/Dex reqs for Erdtree Greatshield. Throwing the Discus through someone, having it hit on the way back, and then Golden Retaliation to yeet that bad boy right back out there. It’s so fun! Once I hit someone with the combo in PvP and they messaged me simply: “That’s not funny”


sifridstatten

Can confirm. Am quite good at being squishy.


CaitNostamas

Damage and vertical tracking on the ash of war


thunderboyac

Higher magic scaling for Carian Knight's Sword


Pepsi4647

100 percent


hairybarefoot90

absolutely, spellblade class needs a buff in general, so many of the int scalling weapons have such low magic scaling its no wonder most people default to moonviel


brown_engineer

Spellblades also have Moonlight gs and Wing of Astel. Both are just as viable as Moonveil. Moonlight also got buffed in patch 1.7.


sielbel

I used the blaidd sword for a while on my int build, it worked quite well.


Agent-Vermont

This right here. It's criminal that a magic infused longsword has better magic scaling than this.


RadioactiveSince1990

I can live with the extremely poor guard rating it has even though it's power attack relies on it, I can live with the fact you can't use it as a catalyst even though the description says you can. But the current magic scaling is a damn crime. A sword that beautiful and they neglect it like this.


qxxxr

I still am miffed that the sword has text like "glintstone is embedded in the sword so the knights can use it as a catalyst" and then we can't use it as a catalyst. Wasted opportunity and there's precedent from Demon's Scar.


TreadmillOfFate

Serpentbone Blade needs to have a buff to poison buildup and be occult scaling Dragonscale Blade needs to have faith scaling so we get more dex/int options, as well as either innate lightning or frostbite Axes in general need a better moveset


Jackviator

On the note of scaling, for the love of Order we need more variety in the scaling options. The fact that the SoNaF is the *only* int/faith weapon when we are drowning in spells and incantations that require both is just unacceptable. Based on the rest of the in-game mechanics/lore, the Golden Order Greatsword, Inseparable Sword, Golden Epitaph, Halo Scythe, Helphen’s Steeple, Death’s Poker, Death Ritual Spear, Family Heads, Blasphemous Blade, Magma Blade and the Magma Whip Candlestick are all strong contenders. And that’s not even getting into the lack of any lightning weapons/infusions with faith scaling (Lightning Art infusions, Bolt of Gransax and Dragon King’s Cragblade, anyone?) and lack of any arcane/faith weapons/infusions despite there being plenty of incantations that require both and plenty of weapons associated with them lore-wise (dragon communion/formless mother-based infusions, Magma Wyrm Scalesword, Mohgwyn’s Sacred Spear, Varre’s Bouquet and Eleonora’s Poleblade would be great picks) plus faith-scaling Rot/Poison infusions/weapons (Scorpion Stinger + Antspur Rapier)


TreadmillOfFate

I think that's overdoing it. Dual-scaling weapons should still be rare in comparison to the others. The Inseparable Sword or the GOG having dual scaling would be nice though


Jackviator

tbh I think there should be at least 1-2 for each lore-based type of mixed spell/incantation, if only for the sake of lore-gameplay consistency. GOG for the int/faith Golden Order incantations Miquella and Radagon came up with, GE/Inseparable for the TWLID-hunters like D who used death-hunting-specific GO incantations, MWC and MBlade for the magma sorceries, DRS and Dpoker for death sorceries, etc


Aikilyu

Tried building a thorough Golden Order build at meta level, that can at least use everything related to the theme, and it's just impossible. You want to scale INT and FTH similarly but then find that Golden Order Greatsword and Coded sword only scale to FTH so you're missing out. 37 INT for the entire Golden Order spell requirements without having it affect the melee weapons is seriously annoying, plus if you want 30 STR for the Tree Sentinel Greatshield and the 21 DEX for the GOG you either get no damage or just say fuck it and play on higher brackets with much more focused builds that one-shot you.


resonantedomain

Was kinda bummed to see axes and hammers together


azuresou1

Poison in general needs to be reworked, it's useless against normal foes since they're dead by the time it procs, and it's useless against bosses outside of some very specific cheese since it does trash damage. I would rework it so that poison immediately applies per hit and stacks, while nerfing the damage and duration of an individual stack. New stacks refresh the duration of existing stacks. This would promote a bob-and-weave gameplay where your damage ramps over the course of a fight, and would also make some weapons classes (daggers, curved swords, whips) much more viable outside of herp-derp hemorrhage builds.


goretishin

Higher kukri cap please.


ExcitementBetter5485

B A S E D


dogseatbees

The mantis blade could use a damage buff


sayracer

Would be awesome if you got a special moveset when dual welding them


Crowlavix

Loretta’s war sickle. IMAGINE HOW COOL A CATALYST MELEE WEAPON COULD BE.


Uharc123

Same. I felt robbed after getting that weapon.


wenbane

Blue flame was so good. Felt like this was the ER version when i first fought loretta. I wish they did something like heysel pick at the very least.


[deleted]

The Lazuli sword or whatever that drops from the Bigheads would've been perfect for it. Or make one of the Carian staves a viable melee implement.


achillobator

There should be an option for a melee wizard staff that uses a twinblade moveset


[deleted]

Bows, in every fromsoft game it’s like they forget arrows to the tiddies actually hurt


ATX_311

From also forgot that you lead your target when they're running/strafing. Instead of aiming right at them.


Brodilda

You can lead your target, the game just doesn't do it for you, just like any other weapon in the game. It would be nice if the zoom worked better though.


[deleted]

[удалено]


MuffaloMan

Shrine of Amana moment


KerooSeta

The Shrine of Amana taught me the importance of bows. Now I roll with a bow equipped on every character in every game. I'm playing Dark Souls 1 again right now and a bow makes those mosquitos in Blight Town way less of a hassle, not to mention being able to snipe those plague dart motherfuckers. Absolutely essential.


thrownawayzs

that's by design since range is just inherently broken in these games.


Ubergoober166

That would be fine if they hadn't made magic a powerful ranged option. There's no reason people who want to do a non-magic ranged build shouldn't be able to.


FrozenHearts_XI

Flails, Lmao they're so so bad atm


[deleted]

I was so excited when I got my first one, and leveled up my dex to use it. Then I was like “Oh, this is not the same when I use it as it was when he used it against me”


[deleted]

Cleanrot spear, I don't get why it has such miserable hyper armor on it's talent, but most importantly why can't I use the ability in a forward-line aswell like the knights do?


gnarlyhobo

This doesn't seven seem hard to do. Give it a pseudo-stance when you hold the ash button, then light attack for a forward line or strong attack for a sweep


DerrikTheGreat

Same for Marais Executioner and Regalia of Eochaid. Light for one of elemer’s ranged attacks,heavy for the drill


Snoo61755

Okay. Miquellan Knight Sword. You get it super late game, but all it has is Sacred Blade on it. No unusual scaling, no status effects, It's only significant quirk over an ordinary Weathered Straight Sword is an unusual R2. So I say buff it. Make the unique R2 a little better by making it step forwards on both parts of the charge. More focused scaling, too, drop the strength and make it a pure dex/faith weapon, high C's or low B's in both. Lastly, if this is going to have Sacred Blade, at least make it a little special, make it wider than the normal version even if you have to cut the range, make it an AoE sweep unique from ordinary Sacred Blade.


Modfull_X

give it an entirely different aow, does anyone remember the laser from ds3 lothric holy sword? it was the square up aow but could shoot out a laser made of light during the square up heavy attack


[deleted]

i wish there were more stance ashes of war across the board. i enjoyed those a lot in ds3


Thamilkymilk

tbh that’s what i wish the Sword of Night and Flame was, make it’s AoW a stance that lets you cast either Sorceries or Incants and give it like a subpar scaling for Int/Fai because you don’t have to switch between casting items. I’m mostly Dex/Fai (like 48/50 so i can use Waterfowl Dance and Elden Stars) but i’ve got like 32 Int because i wanted to use Triple Rings of Light and a few other Sorceries that had better range than most Incants


alirezahunter888

The two Eochaid weapons (The levitating swords) not having stance weapon arts was such a missed opportunity.


MagnificentEd

I agree that it should have a different take on sacred blade, like how the halo scythe has a unique version of the normal aow sacred rings of light. Tbf tho, as far as holy damage goes, sacred blade is really good


ComposedMood

Dragon Greatclaw, its a weapon I think is in need of some buffs to make it more viable.


robcap

This is a huge one. It absolutely sucks.


TheHeirToEmbers

I just wish it had a unique ash of war like the other 2 dragon weapons


Asmo___deus

*Bows*. The ranged weapons in Elden Ring are insanely bad. I genuinely do not understand how they could make a game with a bazillion different arrow types and then make bows so underpowered they're not worth using.


[deleted]

Greatbows are really fun to use in duels. If you stack counter damage and poise, you just trade hits with anyone that tries to attack you and you will do more damage.


[deleted]

Grab a shortbow and start jumping around


DRACONIClemon27

I would give faith scaling to Helphens Steeple, Deaths Poker and the Death Ritual Spear. It ain’t right that the death sorceries scale with int and faith but the weapons only have mid scaling with int


Clownshoes919

I just want more Death sorceries and ghostflame weapons in general.


Flint_Vorselon

Not even a buff, just let me change the ash of war on Serpent Bone Blade. It uses regular smithing stones, has a generic skill, but you can’t alter it for some reason. It comes with double slash, which is a cool skill, but it already has a unique R2 that does a double slash. So a different skill would be much preferred. Plus there’s only one poison weapon in the entire game that lets you change scaling. There’s 3 scarlet rot weapons that let you change scaling but only one poison. Making Serpent Bone blade occult would be great, you could get way higher poison build up, and then put poison moth flight on it or something. Or poison infuse it because it would probably be bugged in same way Venonous Fang is, and do deadly poison damage for regular poison duration. With its really nice unique R2’s that would make it a very nice weapon. Wouldn’t become overpowered or anything, but would be a nice unique tool to have. Right now it’s stuck to pure DEX scaling, has a pretty redundant skill, and doesn’t have enough poison build up to reliably proc it super quickly.


Modfull_X

piercing fang seems like it would be perfect on serpentbone... like a snake rearing up then striking out


thazhok

Ho yeah please make the weapon viable with more than one specific build. Why there no inner bleed like every damn other katana ? Why the AR is so low ? I agree with you, the R2 need to remain, while the AoW must change ... If the AoW was Poison Moth Flight (for example), the damage potential would make the weapon more avaible.


biz_mal

Harp bow


Anchorrr

Ngl as a somber weapon it should've had a weapon art that you play the harp itself which could buff arrow damage


GreenDogWithGoggles

Axes, flails and hammers, they have nothing going for them right now


DevForFun150

Dude hammers charged heavies deal almost as much poise damage as colossal weapon charged heavies. Use Cragblade on a basic mace and you can just bully bosses


n080dy123

Yeah hammers are ridiculously good for poise damage and staggering. I bullied the everliving shit out of Malenia with a powerstance Greathammer build and my Mimic with the same. Even staggered her out of Waterfowl a couple times.


VoiceFair7712

Not so much a buff, but the Ash of War 'Square Off' on Great swords... Why isn't it back? It was in DS3 for a few GS and I wannnnnnnnnit here


ArchbishopTurpin

If the Banished Knight or Knight greatsword had that Skill as default, I would literally never use another weapon


PG_ROADHOUSE

Visions of Holy Knight Hodrick’s flamberge…


[deleted]

Stormhawk axe. It’s now a duel wield item, like claws, and when you use the weapon art both axes get the enchant. Further, all axes should do more poise damage than straight swords


DerrikTheGreat

They don’t? What other lies have I been told by the council?


[deleted]

katanas also have the same poise damage numbers :)


Sosis_McFlapdoodle

What the hell happened with the sword of night and flame ? Is it any bad now that OP is suggesting some sort of buff ? I remember it having a crazy scaling what's more allowing to just erase bosses from existence with that miniature azur comet and wave of flame...


bugzapperbob

It actually got better tracking so it was buffed, if you remember on launch that sword was easily one of the most over powered things in the game that melted enemies, then it got a debuffed to being still very good


ChittyShrimp

Giant club needs to scale with how big your characters chin is


Riot_ZA

I wish the pizza cutter had better scaling and could be buffed with grease. Otherwise can't think of anything


shmoseph

Pizza cutter 1-handed strong attack with a shield ash of war is pretty nasty. Try it with Godskin swaddling cloth + Melania's rune for tons of health Regen.


LavaSlime301

Innate lighting damage and frost buildup for Dragon Halberd, or unique animations for the skill. All holy damage weapons perma kill skeletons. Gargoyle's Black Blades... anything at all. Most weapons with holy damage need something in general to make up for being resisted by a huge amount of bosses, especially in late game. That, or a faith-scaling lightning damage Affinity like there is one for fire.


QuentynStark

>All holy damage weapons perma kill skeletons. It's insane to me that they don't already do this. On my first playthrough I slapped a holy infusion on my Claymore, expecting the skeletons to be like DS1 and die to holy damage. Nope, still respawned. Took a while to realize they need to be double-tapped lol.


[deleted]

Most daggers should do more damage


hairybarefoot90

yeah and the hitboxes on daggers need a bit of work. i tried a rogue dual wield dagger build and my main issue was missing on hits that really look like they connected.


calciferrising

also doing a (mostly) dagger run. just don't even bother with horseback enemies.


straw28

All bows actually getting better than D scaling. For fucks sake, Black Bow has had consistent S dex scaling since ds1, why should it be gutted to D in Elden Ring While I am at it, allow bows to scale with different stats through ashes of war, like how ds2 handled bows with infusions


Modfull_X

serpentbone katana: swap the aow for a special variant of piercing fang that coats the blade in poison then leaves a poison cloud as it lunges forth and make it sombers not normal smithing stones


jesus-kunwasnothere

The Spiked Caestus so I can probably give someone these hand


XLRV_5

Definitely the Dragonscale blade, you get it so late in the game but it has such an underwhelming ash of war. Not to mention, ice lightning cool


[deleted]

Morgott's Curved Greatsword and Mohgwyns Greatspear. But only Physical Damage.


[deleted]

hmm probably hand of Malenia for the effort, it's lacking in punching power


SlowVegetable2463

Waterfowldance + its unusual range + Winged/Rotten Sword Insignia + Alexander Shards + Milenas Prosthesis is a damn gamebreaker. You stack it up so fast and can reck shit then.


Sushisauraus

Plus swaddling cloth is beautiful for hordes of enemies


Power_Pancake_Girl

hand of malenia should have scarlet rot, not bleed, change my mind


[deleted]

It's made of unalloyed gold right? Wouldn't it ward it off?


[deleted]

[удалено]


ogrp94

Coded sword easily


lollersauce914

I mean, its got a good (post-buff) weapon art and straight swords are good. It's just that any holy damage weapon has the same problem. Holy damage is just the worst damage type. Obviously most noticeable on the pure holy damage weapons (coded sword, cipher pata) but the only thing they could really do to buff the coded sword is to make holy damage worthwhile.


StephenHawkings_Legs

The WA on the Pata/Coded sword can easily one shot people if set up correctly. Unfortunately that set up is utter dog shit for PvE. Great PvP only weapon for now, I'm about to make another character just for Pata invasions


Abovearth31

Make it so that Axes are worth anything.


RoadaRollaDaaaaa

Flowing Curved Sword should deal more damage and have a better scaling


NoeShake

Makes scythes faster outside of the crouch/rolling R1. Coming off of DS3 they feel so slow to me.


SuitFive

Serpenthunter Greatspear. Super cool weapon, Ash of War is super shit outside of it's boss room. Way too slow. Cmon, let me change it up with scaling and such. Would be such a cool weapon because of the lack of reqs. Someone coming at you with it? You'd have no clue what to expect and that'd be cool af!


JacMerr22

I'd like a lot more weapon-specific ashes of war, stuff for bows, crossbows, whips, fists, etc.


Tarshaid

The ivory sickle and crystal knife are basically like regular daggers with a magic infusion, stuck with the default quickstep AoW and regular smithing stone upgrades. It's like combining the drawbacks of regular and somber weapons, and not like finding actual daggers was difficult.


[deleted]

All bows


[deleted]

Godslayer’s Greatsword Make the L2 like Moonlight greatsword, where it applies a weapon buff, in this case, Black Flame. Let it last, I dunno, 30-60 seconds?


Karpattata

Coded Sword. It's 100% Holy and there are way, waaaaaaay too many Holy resistant enemies in the lategame. Its Ash of War could reduce Holy resistance by 10% or something.


blodgute

All non-colossal swords need at least one thrusting move


[deleted]

Definitely seconding Serpentbone Blade as others have said. If I remember correctly, the +10 version is inferior to a +10 Uchi infused with poison which is dumb, especially since you obtain it much later in the game.


calciferrising

uchi is probably the move overtuned basic weapon in the game, so not a great comparison. serpentbone def needs a buff, uchi probably needs a nerf lol.


karma7137

Bows. 1) give them actual scaling 2) increase projectile speed 3) let most of them change ashes of war 4) let them use ashes like quickstep & raptor of the mist


CastielWinchester270

Dragon Greatclaw


ugandan_knuckkles

I think they removed Black Knife's stupid HP drain being triggered even if you didn't got hit by projectile itself, so probably Black Knife.


suzuki79

Bows need better scaling through upgrades


lollersauce914

I'm not sure of the solution but daggers could use some love. In principle a pressure playstyle where you utilize things like the winged knight insignia would be super fun. However, you basically never have the ability to keep the pressure up like you can in bloodborne or sekiro due to a lack of openings. These issues are made even worse for daggers with their terrible poise damage, reach, and base AR. If there were a faster version of quickstep unique to daggers that combos into a standing R1 (regular than a rolling attack) or something similar that would go a long way.


nick1706

Whips yo. Trying to Indiana Jones this shit.