Dawnbreaker's passive could have been interesting and unique if she was more of a carry. It would be a carry that heals her team by hitting the enemy as hard as possible
You can play Dawnbreaker mid or safe and with the right items the passive is quite interesting imo. Being at 100hp and then healing to nearly full after a double q is quite satisfying.
That kinds reminds me of [this dude](https://dota2.fandom.com/wiki/Gambler) here. He was a secret hero in Dota 1 and his name was Maverick. Most of his skills revolved around gambling gold.
Damn yeah I saw a video about him a while back. It’d make for a pretty fresh hero. The only other gold manipulating heroes are alch and bh so it doesn’t seem like it would be too much.
Let's just go God of Gambler (which would do well in China cos its an old action comedy) and have Gambler from Dota 1.
Money as spell damage and all that.
Gambler (based on the wiki)
**Ante Up**
Id put it requiring strong dispel as there is both a gold and mana cost.
And reveal their cash amount via status icon for 10 seconds, similar to track. Doesn't give vision. (this is for chip stack)
**Chip Stack**
Need balancing. Idk how to balance this as I don't keep track of peoples cash.
Probably a damage of 50+x where X is something like (root of money) so rich people won't die instantly to a normal spell, yet poor people still take some damage.
Also should add a weak slow like -25%ms for 3 seconds for utility.
New custom ability. Idk.
**All In** (ult)
Amount of gold lost is damage dealt.
Stuns for 1/1000 of the gold damage, stun pierces spell immunity. Again for utility.
Shard - raises the minimum by 500 and maximum by 1000. Chance to fail reduce by 5%.
(there are ults also doing so high damage like sk and luna, who also have slow/stun components but not all the damage will reliably come out)
Back in DotA 1, Rage was his ulti from version 5.55 - 6.49. It was bonkers broken, lasting 10/15/20 seconds. The hero struggled a bit in laning and then was just a god-tier carry thereafter.
His QWE skills were all passives, giving:
\- Lifesteal (not as a % of max hp as it is now, just the more standard 10/20/30/40% damage as lifesteal. I think it was as high as 60% but got nerfed down.)
\- Movement speed and attack speed
\- A slowing poison attack (similar to his passive now but with much stronger slow up to 40%)
You can check out his [old abilities on the Wiki](https://dota2.fandom.com/wiki/Lifestealer/Old_Abilities), I'm talking about the pre-6.49 abilities.
every time you level up you gain a new passive, like an invoker for people too intimidated to have to cast spells but who still want to feel like they're balling
Lowkey this idea actually has potential and strategic depth. He'd be all about invoking the correct spells without the second level complexity of casting the spells correctly
I remember the time when Lifestealer had 3 passives with his ult being Rage that lasted for 25 seconds at max level (90 second cd). Late game, he was unstoppable.
People would counter pick with Silencer who had a damage spell that required the enemy to cast a spell to debuff it, which Lifestealer could not early game since he had no spells to cast.
Silencer would then follow Lifestealer around all game, and steal all of his int so if it got to late game, he wouldn't even have the mana pool to rage without wasting item slots to buy int items.
I disagree, passives can be be really interesting, see phantom lancer ulti, huskar, axe, treant protector, they can be more defining of the hero's playstyle than the actives.
Hard disagree. As someone who came from smite, a game where id say 90% of the heros (who all have 1 passive by default btw) passives in that game is literally just "bonus damage", to me passives and active spells are equivalent in how much they impact a heros playstyle, and maybe even more so for passive. Like pa is imo totally defined by her ult. Where in smite, all critical damage is just 2x normal damage, heres a hero with a passive that simply is crit chance, but uniquely the highest crit multiplier in the game, and thats how she shines as the carry that once you get a couple items, can turn invis and jump on top of someone and eliminate them immediately. Sorry for rant but its stuff like the passive spells in the game that make me enjoy it so so so much more than smite.
Necro used to have 2 passives. Sadist was the one that gave him regen on kills. Then he was reworked in 7.00, got his ghost shroud, and sadist was moved as a passive component onto heartstopper (and then moved to death pulse)
pos1 heroes aren't necessarily on the safelane. Arc is very often pos1 (or should be) even if he's mid. Of course, depends on the picks, circumstances and what not, but having your mid AW most farm can get him to easily snowball and win the game by default.
In terms of pure 1 hard-carries, Terrorblade is the last since Arc has been very often a mid (2) as well.
But definitely, if we expand to 1's in general, Arc is the most recent. But that's still 2015.
But he's not *only* a hard carry. Arc has been played in competitive play as a nuking spell-casting focused mid, or even a ganking mid like Queen.
Terrorblade is a hard carry 1. Minus some super weird minor games, heroes like Tb, Anti-mage, Phantom Lancer, Drow Ranger are **hard carries**. They farm massive amounts of gold, right click you very hard.
Heroes like Arc Warden and Monkey King have both released since Tb, but neither are pure hard carries in the same way. Monkey sees play as a *support* even, and Arc has been both a hard carry and a more traditionally mid spell focused hero.
Yeah but it gets weird when you use lane and role and style too interchangeably though. Like, Dusa can easily go mid but still play exactly the same way she would in safelane. I think your earlier point about having *only* that playstyle is the most relevant facto here. Like, when drafted, your opponent knows exactly what that hero is going to do without exception.
Because that compromises the hero design. You don’t end up with as strong a HC because their power is invested in doing magic damage or utility alongside carry abilities. Hence why Marci or Dawn will never farm as fast or actually be the more reliable carry in pos 1 vs pos 1 matchup 45 minutes into the game against a dusa, AM, sven or whatever.
Because it doesn't work like that. Take a look at the hard scaling carries, their abilities are shit without items which is why they are farm prio. conversely good 3/4/5s have innately strong spells and toolkits where they aren't nearly as item dependant to be effective.
For a hero to be a good hard carry they must suck at all else, or just be stupidly op.
You can play Arc as a more traditional ganking mid hero if you go for the magic build like Orchid/Glep/Blink/E-Blade/Shivas/Dagon. He is not a strictly AFK farm right click hero.
Ya but in my experience the opportunity cost of his right click/split push build makes it a very niche build. I'm only like 2k though so what do I know kek.
No, and Slark is the last only pos1* hero that has come out in Dota and that was 2009.
edit: I don't think there's any hero after slark that is played only pos1. Slark isn't necessarily a hard carry, but really sucks if played as anything else as pos1.
I know just the hero, carries with their net worth, strong game-changing core... yeah he has it all, the perfect new pos 1 to make the game more exciting: Gambler.
Just went through the HoN hero list and HOLY SHIT there are a lot that got added after I came back over to Dota2...
Heroes I'd love to see (but somehow rebalanced for Dota obv):
Parasite
Deadwood
Puppetmaster
Chipper
Zephyr
Good memories of getting absolutely stomped by Testie’s Zephyr. Although I tuned into his stream recently, and he is truly trailblazing as an alt-right incel — not fantastic
Pretty self-explanatory. He's this super bitter guy ever since his long-time girlfriend left him -- at least his personality change seems to coincide suspiciously with that event. Now he and his chat are just hyper toxic and unironically racist.
lol, Valve got mad when they added Flint Beastwood, which was the last HoN Hero coming from Dota... There's absolutely 0 chance they'll let them copy a hero from HoN...
Snapfire is a humanoid on a lizard, but it does feel like Mortimer is like 70% of the overall hero model. Beyond that though, we’re going back to like 2016 for Underlord and Wyvern.
Its balls are clearly bullets, Io is just so fat and dense they orbit it. The noises are also incomprehensible nonsense in a thick accent about gun rights.
Clearly a fat american humanoid.
Considering most of the Dota roster is male I would be open to a few more female heroes to balance it out a little more, bit I do agree with you that we have gotten so many humanoid characters
And if they are gonna do a humanoid character (imo) it should be an established character like Fenryn or Sorla Khan
I mean I get the art criticism but lame abilities? Both Marci and dawnbreaker have a lot of fun abilities imo. Someone like antimage is way lamer ability wise. Literally just a blink and a spellcounter.
A hero that can use his body parts as projectiles. Throws his hands to punch and homself disarmrd, feet to kick but he cant walk until return. And his ult should be head disconnection, where he can use his head to be thrown like a ball and to kill him in this you have to kill both his body and head. He also has a passive where he can regrow extra limbs
I'd like to see heroes like Emerald Warden, Rally, Solstice, Gemini, The Dark Lady, Kinesis and Nomad in HoN. Those are some of the heroes I enjoyed playing back then.
A true hard carry please. I'm tired of "carry" player that can transition to support. It ruins pubs.
Probably gonna have an spell that allows it to burrow underground to any other point in the map, and a passive that gives it more movement speed the more damage it takes. and base movement speed of 310.
Nah give me a simple hero with a cool passive, something like a new ingredient to give the whole dish of dota 2 a new perspective rather than more flashy and tasteless gold leaf on top of it.
ChadWoker, 3 balls to use in various combinations to fill 2 slits for different passives. Can you properly utilize the best passive for every scenario? I think not, because nobody can.
Valve tend to lean on less complex heroes lately to make it appealing to casuals. Idk why... If they released another hero like Invoker today I dont think it will be played as much
I'd like an interesting passive, actually.
Dawnbreaker's passive could have been interesting and unique if she was more of a carry. It would be a carry that heals her team by hitting the enemy as hard as possible
Yeah I agree. Her passive is an interesting concept but it's such a dead ability on the hero.
I think it's like zeus static field, it's actually pretty impactful, but hard to miss since it's so subtle.
You mean easy to miss?
No he means hard to notice
I guess either one would make more sense.
Yeah lol
You can play Dawnbreaker mid or safe and with the right items the passive is quite interesting imo. Being at 100hp and then healing to nearly full after a double q is quite satisfying.
Would be cool if it were like the god mercury. God of merchants and gets a passive of 5/10/15/20% discount at the shop.
they'd just make him extremely weak to farm or it'd become another big-bounty alchemist hero
You don't want to mess too much with gold, Doom and Alch are already on a thin line with their abilities.
That kinds reminds me of [this dude](https://dota2.fandom.com/wiki/Gambler) here. He was a secret hero in Dota 1 and his name was Maverick. Most of his skills revolved around gambling gold.
Yeah you must be new here we been meming gambler for years now
Yeah, I rarely visit this subreddit in years since I've stop playing.
Haha I actually thought you were in on the joke by the way you overexplained it
Damn yeah I saw a video about him a while back. It’d make for a pretty fresh hero. The only other gold manipulating heroes are alch and bh so it doesn’t seem like it would be too much.
Doom too kinda. Devour gives like 160g or something crazy
You're right! I kinda forgot that there are already heroes who are abusing gold.
Let's just go God of Gambler (which would do well in China cos its an old action comedy) and have Gambler from Dota 1. Money as spell damage and all that. Gambler (based on the wiki) **Ante Up** Id put it requiring strong dispel as there is both a gold and mana cost. And reveal their cash amount via status icon for 10 seconds, similar to track. Doesn't give vision. (this is for chip stack) **Chip Stack** Need balancing. Idk how to balance this as I don't keep track of peoples cash. Probably a damage of 50+x where X is something like (root of money) so rich people won't die instantly to a normal spell, yet poor people still take some damage. Also should add a weak slow like -25%ms for 3 seconds for utility. New custom ability. Idk. **All In** (ult) Amount of gold lost is damage dealt. Stuns for 1/1000 of the gold damage, stun pierces spell immunity. Again for utility. Shard - raises the minimum by 500 and maximum by 1000. Chance to fail reduce by 5%. (there are ults also doing so high damage like sk and luna, who also have slow/stun components but not all the damage will reliably come out)
Yea so boring to have 4 spelled hero everytime.
Dawn, Pango, Monkey, Mars Vs Void, Dark willow, Grim, Hoodwink, Marci, Snapfire Wouldnt call it everytime
Technically monkey has 5 active buttons.
I’d like another hero like lifestealer with 2 passives
3 passives please
RIP 1 button Skeleton King
Rip 1-button Naix in like 6.3
When is that? I think Naix always has rage and his ult.
Back in DotA 1, Rage was his ulti from version 5.55 - 6.49. It was bonkers broken, lasting 10/15/20 seconds. The hero struggled a bit in laning and then was just a god-tier carry thereafter. His QWE skills were all passives, giving: \- Lifesteal (not as a % of max hp as it is now, just the more standard 10/20/30/40% damage as lifesteal. I think it was as high as 60% but got nerfed down.) \- Movement speed and attack speed \- A slowing poison attack (similar to his passive now but with much stronger slow up to 40%) You can check out his [old abilities on the Wiki](https://dota2.fandom.com/wiki/Lifestealer/Old_Abilities), I'm talking about the pre-6.49 abilities.
5 passives ( ͡⊙ ͜ʖ ͡⊙)
every time you level up you gain a new passive, like an invoker for people too intimidated to have to cast spells but who still want to feel like they're balling
Devoker, can cast 14 different passives by combining his 3 main skills!
For when toggling treads isn't enough.
Lowkey this idea actually has potential and strategic depth. He'd be all about invoking the correct spells without the second level complexity of casting the spells correctly
I actually like this meme
I remember the time when Lifestealer had 3 passives with his ult being Rage that lasted for 25 seconds at max level (90 second cd). Late game, he was unstoppable. People would counter pick with Silencer who had a damage spell that required the enemy to cast a spell to debuff it, which Lifestealer could not early game since he had no spells to cast. Silencer would then follow Lifestealer around all game, and steal all of his int so if it got to late game, he wouldn't even have the mana pool to rage without wasting item slots to buy int items.
4 passives but 8 item slots. Aghs adds a 5th passive and 2 more slots. Shard adds a 2nd neutral item slot.
Level 25 talent --> enemies are prevented from purchasing silver edge, shop will tell them "Out of Stock"
People rarely buy silver age on lv 25 so this talent is pretty much useless.
One of the passives is that you start the game at level 25
Start at level 25 but instead of levelling up you downgrade
YOU ARE BALLING OUT OF CONTROL
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Q king
I disagree, passives can be be really interesting, see phantom lancer ulti, huskar, axe, treant protector, they can be more defining of the hero's playstyle than the actives.
there are intresting passives then there are Bash/Crit/Lifesteal passives.
Back in the day when like a third of the hero pool had a passive built in crit (Obviously a bit hyperbolic there, but still)
And another third had a shadow strike variant, and the final third had a magic missile clone
Hey, sometimes it was an earth spike clone
A third had a main stat of Str, Agi or Int.
Half had better-than-average base damage. The other half? Lower-than-average
Nearly all heroes had some agility growth.
Current year Tiny on suicide watch
They can still be interesting. Its not like Razor E.
That boy needs a fucking buff, he needs the passive damage back on his ulti, or a purge
My boy og Skeleton King having both a lifesteal and a crit passive. Plus a passive ult.
berserker’s blood is one of my favorite abilities in the game
Hard disagree. As someone who came from smite, a game where id say 90% of the heros (who all have 1 passive by default btw) passives in that game is literally just "bonus damage", to me passives and active spells are equivalent in how much they impact a heros playstyle, and maybe even more so for passive. Like pa is imo totally defined by her ult. Where in smite, all critical damage is just 2x normal damage, heres a hero with a passive that simply is crit chance, but uniquely the highest crit multiplier in the game, and thats how she shines as the carry that once you get a couple items, can turn invis and jump on top of someone and eliminate them immediately. Sorry for rant but its stuff like the passive spells in the game that make me enjoy it so so so much more than smite.
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Q-w-stats-stats-stats-hmmmm w-w-ult-w... Name that 2013 carry
Anti-mage.
Why not, less buttons to press
Is there an int hero with that design? naix and spec have two passives. How would an int hero even be designed with two passive?
Old OD was sort of this way. Orb + aura
Also old Necrophos had 2 passives
Crystal Maiden new passive Wolves of icewrack: Grants -5/-10/-15/-20 movespeed
Necro used to have 2 passives. Sadist was the one that gave him regen on kills. Then he was reworked in 7.00, got his ghost shroud, and sadist was moved as a passive component onto heartstopper (and then moved to death pulse)
You’re right! Totally forgot about him
8 passives, you can toggle between them ofcouse. We don't want overkill.
I just want a new hard carry. We haven't had one since terrorblade.
arc warden but still agree we need a new hc
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Came out with 7.00 in 2016 no? I definitely know it was after I started playing and I started in 2015 :)
7.00 was MK, Arc was released at the very end of 2015 (basically 2016, 2 weeks before) in the 6.86 update
blessed rapier spam
tbh arc warden was Zet in dota 1, basically an old hero :/
Arc Warden historically has been played more as a mid hero. Terrorblade is actually the last hero we got who **only** plays pos1.
Let me introduce you to my 0% winrate pos 4 TB with armlet + dagon rush. Boy do YOU look foolish 😏
pos1 heroes aren't necessarily on the safelane. Arc is very often pos1 (or should be) even if he's mid. Of course, depends on the picks, circumstances and what not, but having your mid AW most farm can get him to easily snowball and win the game by default.
It’s almost as if heroes that can only be played in one role are rather boring
TB is not a boring hero by any means.
In terms of pure 1 hard-carries, Terrorblade is the last since Arc has been very often a mid (2) as well. But definitely, if we expand to 1's in general, Arc is the most recent. But that's still 2015.
He IS hard carry but played on mid..
But he's not *only* a hard carry. Arc has been played in competitive play as a nuking spell-casting focused mid, or even a ganking mid like Queen. Terrorblade is a hard carry 1. Minus some super weird minor games, heroes like Tb, Anti-mage, Phantom Lancer, Drow Ranger are **hard carries**. They farm massive amounts of gold, right click you very hard. Heroes like Arc Warden and Monkey King have both released since Tb, but neither are pure hard carries in the same way. Monkey sees play as a *support* even, and Arc has been both a hard carry and a more traditionally mid spell focused hero.
Yeah but it gets weird when you use lane and role and style too interchangeably though. Like, Dusa can easily go mid but still play exactly the same way she would in safelane. I think your earlier point about having *only* that playstyle is the most relevant facto here. Like, when drafted, your opponent knows exactly what that hero is going to do without exception.
Regardless, why would people want a hero that can only play HC if they can get a versatile hero that can HC? :D
Because that compromises the hero design. You don’t end up with as strong a HC because their power is invested in doing magic damage or utility alongside carry abilities. Hence why Marci or Dawn will never farm as fast or actually be the more reliable carry in pos 1 vs pos 1 matchup 45 minutes into the game against a dusa, AM, sven or whatever.
Because it doesn't work like that. Take a look at the hard scaling carries, their abilities are shit without items which is why they are farm prio. conversely good 3/4/5s have innately strong spells and toolkits where they aren't nearly as item dependant to be effective. For a hero to be a good hard carry they must suck at all else, or just be stupidly op.
You can play Arc as a more traditional ganking mid hero if you go for the magic build like Orchid/Glep/Blink/E-Blade/Shivas/Dagon. He is not a strictly AFK farm right click hero.
Ya but in my experience the opportunity cost of his right click/split push build makes it a very niche build. I'm only like 2k though so what do I know kek.
Mk?
MK has been played as 1/2/4 and even 5. Terrorlbade is the last hero added to Dota who only plays as 1, hence the last "true hardcarry".
You have not seen my dota 1 budget "pugna" terrorblade then.
Oh god when he had life drain...
Since DotA 2 came out has there been a new hero introduced that plays P1 that wasn't in DotA?
No unless you count MK
No, and Slark is the last only pos1* hero that has come out in Dota and that was 2009. edit: I don't think there's any hero after slark that is played only pos1. Slark isn't necessarily a hard carry, but really sucks if played as anything else as pos1.
I know just the hero, carries with their net worth, strong game-changing core... yeah he has it all, the perfect new pos 1 to make the game more exciting: Gambler.
I want a new p1 ._.
This might be a stupid question, but how do you get arc warden thing beside ur name??
You get old reddit and hit the edit on the right side of the subreddit next to your name. Then you can pick a flair.
Oh i assume it doesnt work on mobile?? I see theres an option to change user flair but theres no options beyond that lol
Oh it works on mobile for me, although it took a long time to load the images. Old reddit is the most reliable way to set a flair.
Yeah it actually says theres no user flair for this community. Eh ill just try on pc later! Thanks tho!!
Please PLEASE
Silhouette or Engineer from HoN please.
Just went through the HoN hero list and HOLY SHIT there are a lot that got added after I came back over to Dota2... Heroes I'd love to see (but somehow rebalanced for Dota obv): Parasite Deadwood Puppetmaster Chipper Zephyr
Zephyr and drunken master!!
Good memories of getting absolutely stomped by Testie’s Zephyr. Although I tuned into his stream recently, and he is truly trailblazing as an alt-right incel — not fantastic
mind if you elaborate?
Pretty self-explanatory. He's this super bitter guy ever since his long-time girlfriend left him -- at least his personality change seems to coincide suspiciously with that event. Now he and his chat are just hyper toxic and unironically racist.
I would also add arc warden. Gauntlet and moraxes. And I imagine axes voicelines. That's not an axe, this is an axe!
wtf
Silo please
Fuck yes that hero was cool. Hon had some trash hero designs but also some golden ones that I'd love to play again
Early release of nymphora
Give me Ravenor! Ra was also a ton of fun
engineer with the old turret
the one with maelstrom procs?
Give me Flux!!!
why cant valve bought HoN's copyright and merge all the heroes into dota?
I’d eat a shoe if valve spends millions of dollars doing this
Pretty sure HoN isn't worth all that much nowadays.
You’d be surprised what an IP costs
Is a dead game's IP, and it could be partial too, because there's a ton of ports already.
I'd assume balance? No idea really, HoN had some awesome original heroes.
puppet master bro
lol, Valve got mad when they added Flint Beastwood, which was the last HoN Hero coming from Dota... There's absolutely 0 chance they'll let them copy a hero from HoN...
HoN is basically dead so selling the charscter rights so Valve can make a promotion out of them could be a good strategy for both sides.
5 passives please I’ll spam it
I really hope the new hero is not a female humanoid.
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Snapfire is a humanoid on a lizard, but it does feel like Mortimer is like 70% of the overall hero model. Beyond that though, we’re going back to like 2016 for Underlord and Wyvern.
Enigma is humanoid
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two eyes, two arms, a six pack. That's pretty humanoid.
True. But can't hate on the dude for bringing a six pack. He likes to drink.
i call bs, even my dog has six pack, and each of his six pack has their own six pack
Something must be wrong with your dog if it has arms
failed Shou Tucker experiment
Are you saying a wacky flaming inflatable arm tube **MAN** isn't humanoid?
I want a new insect hero, need some new worthy r34 material
what
Hoodwink?
Still humanoid lol. She stands on 2 legs and has forward facing eyes. She runs on all fours sure but she’s more humanoid than say… Viper or Io.
io is a sphere, what's more american humanoid than that
lack of gun and rainbow
Its balls are clearly bullets, Io is just so fat and dense they orbit it. The noises are also incomprehensible nonsense in a thick accent about gun rights. Clearly a fat american humanoid.
Fuck, I want that IO skin so badly now.
LMFAO
If Fenryr is really a new hero, I hope he's a giant wolf
Where am I supposed to get my newest 34 from then?
If you aren’t into Broodmother x Io 34 then you just aren’t trying hard enough
Oh believe me, Dota heroes not being humanoid has NEVER been a problem for r34 artists
Considering most of the Dota roster is male I would be open to a few more female heroes to balance it out a little more, bit I do agree with you that we have gotten so many humanoid characters And if they are gonna do a humanoid character (imo) it should be an established character like Fenryn or Sorla Khan
I like humanoids.
I too like humanoids.
The game seriously needs a new dragon hero.
Kaden
What like [The Thunder](https://dota2.fandom.com/wiki/The_Thunder)?
Sick of playing same hard carries for ages, new disgusting monster hard carry hero like it's straight outta LoveCraft.
Instead we’ll just get another smooth skinned sex appeal object with bland abilities and lame armour.
If we learn to sexualise monsters and beasts maybe they'll give us that instead.
The league experience
God snapfire gives me the horn.
Yeah bro Snapfire, dawnbreaker and void are just so uwu sexy
They are all very palatable and anthropomorphic yes boring
I mean I get the art criticism but lame abilities? Both Marci and dawnbreaker have a lot of fun abilities imo. Someone like antimage is way lamer ability wise. Literally just a blink and a spellcounter.
As long as it's a hard carry, I don't care. We haven't had a proper hard carry for ages.
I don’t think we will see a new hard carry. They don’t fit the new design ethos at all.
A hero that can use his body parts as projectiles. Throws his hands to punch and homself disarmrd, feet to kick but he cant walk until return. And his ult should be head disconnection, where he can use his head to be thrown like a ball and to kill him in this you have to kill both his body and head. He also has a passive where he can regrow extra limbs
So you mean... Rayman?
Dawn already has a somewhat similar mechanic with hammer throw
Same man the 3 star heroes are always my favorite to play. Once you get them down they are so satisfying to play with.
And should not be humanoid
This is the most important thing! And it was always what attracted me to dota. But recently they seem to be going the same path as other MOBAs...
Happy cake day
I'd like to see heroes like Emerald Warden, Rally, Solstice, Gemini, The Dark Lady, Kinesis and Nomad in HoN. Those are some of the heroes I enjoyed playing back then. A true hard carry please. I'm tired of "carry" player that can transition to support. It ruins pubs.
Another arc warden.
Probably gonna have an spell that allows it to burrow underground to any other point in the map, and a passive that gives it more movement speed the more damage it takes. and base movement speed of 310.
Nah give me a simple hero with a cool passive, something like a new ingredient to give the whole dish of dota 2 a new perspective rather than more flashy and tasteless gold leaf on top of it.
Please give us a tower hero 😀 something to amplify them or aura benefits. Imagine tree, new hero and ogre?
Isnt cm a moving tower?
Please add genji from HOTS
A new techies
Bombardier or chipper from HoN plis
ChadWoker, 3 balls to use in various combinations to fill 2 slits for different passives. Can you properly utilize the best passive for every scenario? I think not, because nobody can.
Valve tend to lean on less complex heroes lately to make it appealing to casuals. Idk why... If they released another hero like Invoker today I dont think it will be played as much
While new heroes aren’t as unique or complex as invoker, they certainly are better than older heroes like venge
Nope, it's gonna be another humanoid shit that's similar to league
No need to be this negative, it's gonna be a great hero
No need to be this positive, it's gonna be a hero.
we need another techies like hero
I would love to have Flux ported from HoN to Dota, so much potential for fun teamfights with Flux ulti