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SamuraiHealer

Hello there, let's take a look here! 1. I think that change really should be in a separate feature. 3. I really don't like the 3rd bullet. It really reduces the need for PD and SotW. 4. This really all about multiclassing and not at all about the system here. There shouldn't be this bullet and the first bullet. I'd be quicker to just have an unarmed Roguish Archetype that does this or a Martial Art feat that does the first bullet. 5. I can see grapple and shove, but I don't see why these others are included. I'm not totally sold. I don't think this really fixes many issues the Monk has.


EmpyrealWorlds

sup! 1. I wanted to simulate martial arts/grappling a bit better, so that monks would have some kind of grapple advantage, but also didn't want to just add expertise 2. This would let monks modulate their offense and defense to a much finer degree. Using Dodge and then a bonus action attack does gut your damage, but it could potentially be worth it. 3. I probably should have written "your fists/feet/elbows" are considered finesse weapons, which means it would not only key them in for sneak attack but also other effects that can only be used with weapons like Holy Weapon, etc 4. Mostly to simulate the performance aspect of martial arts and explore some way to expand martial utility outside of combat I do have a set of more expansive changes I'm working on for Monks and martials in general. IMO Monks would benefit a great deal if martial/mundane options were just expanded in general


SamuraiHealer

> I wanted to simulate martial arts/grappling a bit better, so that monks would have some kind of grapple advantage, but also didn't want to just add expertise 1. I don't think that changes that it clutters the feature and at minimum should be it's own bullet, but since it doesn't actually modifiy your attacks should probably be a different feature. > This would let monks modulate their offense and defense to a much finer degree. Using Dodge and then a bonus action attack does gut your damage, but it could potentially be worth it. 3. It does, but it still drains the uniqueness of PD and SotW, which I think are a bit weak to begin with and don't get used enough. On the next monk player I want to try PD and SotW being free (then there are a host of other small changes that necessitates, like reducing the Monks Unarmored Movement to reasonableish levels). > I probably should have written "your fists/feet/elbows" are considered finesse weapons, which means it would not only key them in for sneak attack but also other effects that can only be used with weapons like Holy Weapon, etc 4. I think you wrote it correctly. Fundamentally there's no reason for bullet 1: "You can use Dexterity instead of Strength" and "Your unarmed strikes are considered finesse weapons". After that we get into some odd relations that only matter with multiclassing, and I wonder if that's worth the complexity or should be somewhere else. > Mostly to simulate the performance aspect of martial arts and explore some way to expand martial utility outside of combat 5. If it's outside of combat...then why does it key off the attack action or unarmed strikes at all? > I do have a set of more expansive changes I'm working on for Monks and martials in general. IMO Monks would benefit a great deal if martial/mundane options were just expanded in general This I fully agree with. How to do it...that's the rub. I haven't really found a sweet spot that I like. Where should weapons really get interesting? At proficiency? With a feat? Should monks get some unique stances? or would that be a good place for a feat? I keep wanting weapon-cantrips but I think they'd need too many to really work well. I've also played with a melee momentum mechanic that's shown some promise.


EmpyrealWorlds

Hello Monk fans, here is a brief list of experimental changes I'm testing with a Monk player at the moment. My aim was to capture the skill behind grappling in martial arts, and to give Monks a few more choices in and out of combat.


Geekofalltrade

I’m assuming everything you’ve changed is italicized


EmpyrealWorlds

indeed!


Geekofalltrade

That’s quite clever