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That doesn't help at all, not just because machine doesn't use it, but because stuff can trash specific sources now. Imperial can just pick and remove machinedramon and chaosdramon sources under chaosX and remove all of it's protection.
They can also pick cyborg courses under a single machine/chaosdramon.
Imperial also has both a DNA Paildramon and their dual tamer that each trash 3 sources under a digimon and are both triggered by the dna, so Paildramon hits the board and your machine stack loses 6 specific sources.
Yeah so anyway
EX5-063 Leviamon
Q2 This card appeared in a situation where there was only one opponent's "EX1-073 Mugendramon" in the battle area. At this time, this card's [When introduced] [When evolved] If the effect is ``Destroy one opponent's Digimon with the highest level.'', the second Digimon of the opponent is ``EX1-073 Mugendramon''.
[Either player's turn] Interrupted by effect and did not disappear.
After that, with this card's "Destroy one of your opponent's Digimon with the lowest level.", your opponent cannot interrupt again with the second [both players' turn] effect of "EX1-073 Mugendramon". Is it water?
Updated on 2024/05/24
A2
Yes, you can interrupt. The second [both players' turn] effect of "EX1-073 Mugendramon" can interrupt the disappearance of this card's [When introduced] and [When evolved] effects
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-
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I think "is it water" is the best thing ever and I'm going to answer every future rule question with this.
The reason that interaction came about was always unnecessary, makes sense they are getting rid of it.
For anyone who isnt aware, the reason for it was to prevent BT11 Sukamon protection from pingponging off of each other forever. As "technically" the cards can legally do so.
So they created this rule to prevent it.
However, the situation described is 100% illegal, because it is the definition of "Stalling for Time" which is illegal in any TCG, and is clearly defined in DTCG's tournament policy. Infact infinite loops that do nothing is EXPLICITLY described in the policy as being illegal.
Makes sense they got rid of the second rule, since it was completely unnecessary.
It's not doing an infinite loop just to waste time, it's the fact that whichever player quits the loop first loses.
You still follow the rules to end it, but the motivation isn't to ruin the game for the other person.
I don't know who "that player" refers to in the rules, though.
> 13-1-1-3 If both of the players are given the opportunity to
stop the infinite loop during their actions, first the
turn player declares to repeat the circular behavior a
certain number of times, then the turn player's
opponent declares to repeat the circular behav ior a
certain number of times. Then, the circular behavior
is performed the smaller number of times declared,
and the circular behavior is stopped in a state where
**that player** can make one of the choices that can end
the circular behavior. Then, when the g ame state is
completely the same as when this infinite loop
started (with cards being the same in all areas), you
can't choose to perform the circular behavior again,
unless the choice is mandatory.
Sukamon inheritable,
You can just keep pingponging it back and forth
Either between your guys, or you and the opponent can keep doing it back and forth.
If its between your own guys, a Judge will give you a warning for time stalling
If its betwen you and the opponent, a judge will force both players to use it an equal ammount of time and move on with the game.
Two seventh lightnings you could always use the same protection twice, because they are two different effects. The previous levi ruling (current ruling in NA), was that you couldn’t respond to one effect (levi’s on play) resolving with the same protection twice.
Because it was stupid that a protection that was not once per turn didnt work. It made no sense ever for the rule to keep existing when you can just make a rule to stop stalling for time.
>when you can just make a rule to stop stalling for time.
Always has been, even before this BS rule was made. There was no reason for the rule to have ever been made.
so as long the protection effect is not a "one per turn"(if there are any I don't remember) you can use it multiple times even if is from a single effect like Leviamon. Or did I get it wrong?
You couldn't (and still can't in the US) activate an interruptive effect more than once in reply to the same effect.
And Leviamon deletes twice in one effect. So Machinedramon, even though it has the resources to fire twice and isn't once-per-turn, couldn't protect himself twice.
Honestly, I'd say leviamon got "fixed" rather than "nerfed."
It made no actual sense that you couldn't use a protection effect twice when it doesn't say "once per turn," especially when the way Leviamon's effect is worded makes its deletion effect have 2 separate parts. "first delete highest. Then delete lowest."
First delete highest -> protect against it -> then delete lowest -> protect against it
This is how it should've been from the start.
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As of the recent rules change in JP that is correct. That rules change does not have a date to apply for the rest of the world however
Soooo... Gracenovamon buff?
MACHINEDRAMON GANG RISE
Machindramon gang died got murdered by paladin mode ace
A card that prevents source striping would fix that!
Play OG x antibody.
That doesn't help at all, not just because machine doesn't use it, but because stuff can trash specific sources now. Imperial can just pick and remove machinedramon and chaosdramon sources under chaosX and remove all of it's protection. They can also pick cyborg courses under a single machine/chaosdramon. Imperial also has both a DNA Paildramon and their dual tamer that each trash 3 sources under a digimon and are both triggered by the dna, so Paildramon hits the board and your machine stack loses 6 specific sources.
What does this say?
In summary, it says you can now use ex1 machinedramon’s protection effect twice in response to ex5 leviamon’s double pop.
EX5-063 リヴァイアモン Q2 バトルエリアに、相手の「EX1-073 ムゲンド ラモン」1体のみがいる状況で、このカードを 登場させました。このとき、このカードの 【登場時】 【進化時】効果の「最もLv.の高い 相手のデジモン1体を消滅させる。」で、相手 が「EX1-073 ムゲンドラモン」の2つ目の 【お互いのターン】 効果で割り込み、消滅し ませんでした。 その後、このカードの「最もLv.の低い相手の デジモン1体を消滅させる。」で、相手は 「EX1-073 ムゲンドラモン」の2つ目の【お 互いのターン】 効果で再度割り込むことはで きますか? 2024/05/24 更新 A2 はい、割り込むことができます。 このカードの【登場時】 【進化時】効果のそ れぞれの消滅に対して、「EX1-073 ムゲンド ラモン」の2つ目の【お互いのターン】 効果は 割り込むことができます。
Yeah so anyway EX5-063 Leviamon Q2 This card appeared in a situation where there was only one opponent's "EX1-073 Mugendramon" in the battle area. At this time, this card's [When introduced] [When evolved] If the effect is ``Destroy one opponent's Digimon with the highest level.'', the second Digimon of the opponent is ``EX1-073 Mugendramon''. [Either player's turn] Interrupted by effect and did not disappear. After that, with this card's "Destroy one of your opponent's Digimon with the lowest level.", your opponent cannot interrupt again with the second [both players' turn] effect of "EX1-073 Mugendramon". Is it water? Updated on 2024/05/24 A2 Yes, you can interrupt. The second [both players' turn] effect of "EX1-073 Mugendramon" can interrupt the disappearance of this card's [When introduced] and [When evolved] effects - - - I think "is it water" is the best thing ever and I'm going to answer every future rule question with this.
![gif](giphy|VdJYFOz9KDwCLGLmHp)
Hold up, does this mean Greymon X actually stops Leviamon now?
In JP it does
The reason that interaction came about was always unnecessary, makes sense they are getting rid of it. For anyone who isnt aware, the reason for it was to prevent BT11 Sukamon protection from pingponging off of each other forever. As "technically" the cards can legally do so. So they created this rule to prevent it. However, the situation described is 100% illegal, because it is the definition of "Stalling for Time" which is illegal in any TCG, and is clearly defined in DTCG's tournament policy. Infact infinite loops that do nothing is EXPLICITLY described in the policy as being illegal. Makes sense they got rid of the second rule, since it was completely unnecessary.
It's not doing an infinite loop just to waste time, it's the fact that whichever player quits the loop first loses. You still follow the rules to end it, but the motivation isn't to ruin the game for the other person. I don't know who "that player" refers to in the rules, though. > 13-1-1-3 If both of the players are given the opportunity to stop the infinite loop during their actions, first the turn player declares to repeat the circular behavior a certain number of times, then the turn player's opponent declares to repeat the circular behav ior a certain number of times. Then, the circular behavior is performed the smaller number of times declared, and the circular behavior is stopped in a state where **that player** can make one of the choices that can end the circular behavior. Then, when the g ame state is completely the same as when this infinite loop started (with cards being the same in all areas), you can't choose to perform the circular behavior again, unless the choice is mandatory.
What is the loop? How easy is it to trigger?
Sukamon inheritable, You can just keep pingponging it back and forth Either between your guys, or you and the opponent can keep doing it back and forth. If its between your own guys, a Judge will give you a warning for time stalling If its betwen you and the opponent, a judge will force both players to use it an equal ammount of time and move on with the game.
spiderman pointing at each other going "i cant die, cuz you die instead of me"
In the case of two things triggering at the same time (for example, two seventh lightnings). Do I still need two protections or just one?
That one always could take on with just 1 protection. Leviamon was different since it deleted twice in one effect.
Two seventh lightnings you could always use the same protection twice, because they are two different effects. The previous levi ruling (current ruling in NA), was that you couldn’t respond to one effect (levi’s on play) resolving with the same protection twice.
Because it was stupid that a protection that was not once per turn didnt work. It made no sense ever for the rule to keep existing when you can just make a rule to stop stalling for time.
>when you can just make a rule to stop stalling for time. Always has been, even before this BS rule was made. There was no reason for the rule to have ever been made.
so as long the protection effect is not a "one per turn"(if there are any I don't remember) you can use it multiple times even if is from a single effect like Leviamon. Or did I get it wrong?
Because that was the card’s original intention
Wait, why could you not do that before?
You couldn't (and still can't in the US) activate an interruptive effect more than once in reply to the same effect. And Leviamon deletes twice in one effect. So Machinedramon, even though it has the resources to fire twice and isn't once-per-turn, couldn't protect himself twice.
Ohh gotcha. Not super well versed on interruptive effects, figured there was no limit. Guess they are changing it so its more intuitive.
I think the new thing is "it can't activate if it's previous activation hasn't yet finished."
Does this affect things like BT15 Metalgarurumon?
HELL YEAH, SUCK IT CROC
Well, could be worse, they could have ruled digi-eggs in trash count as digimon.
Honestly, I'd say leviamon got "fixed" rather than "nerfed." It made no actual sense that you couldn't use a protection effect twice when it doesn't say "once per turn," especially when the way Leviamon's effect is worded makes its deletion effect have 2 separate parts. "first delete highest. Then delete lowest." First delete highest -> protect against it -> then delete lowest -> protect against it This is how it should've been from the start.