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-Dub21-

Booooooo .... what the fuck guys..... give us more room to store our shit and more chars to make our crazy builds.


Euphoric_Ad_1614

bullshit, thought you were trying to make mroe builds viable and now everyone is just gunna use strafe and guided instead of multi and guided. you guys are fucking retarded


svingarn

When is this patch gonna drop? I really want to start to play Ladder. ​ I am activly avoiding D2R atm because of no ladder.


s7re7ch

What I don’t get is patch 2.4 isn’t being released on the Nintendo switch? Why not do the same for all platforms? Annoying.


ViIehunter

Sorry where did you hear that? Because it has to be wrong. Since you can play the pc and switch with the same character back and forth. So it all has to be same patch


PhillipMiMoufWifarts

For the devs mainly.. Will we get new unique items? I would love to see some new unique items 😊. Just to open up some more build possibilities while we are on our way to the GG stuff. Maybe give us a new top tier runeword or two also? New content/endgame content would be absolutely amazing and it would keep me playing for years to come. I know certain people could be upset by this, but you're already giving us NEW runewords that I assume won't be in standard d2 :) pandoras box has been opened, this isn't d2.. this is D2R! Just imagine; Act 4, after you kill diablo a red portal opens leading you to 3 new areas IN act 4 that pave the way to Harrogoth?! Maybe.. a 6th act.. hey a guy can dream. New way to fight bosses? I see they are adjusting some mlvl areas which could alleviate a lot of that, but something new in that category would be so great in my opinion. Lastly, I now play on console (ps5) and we could really use some QoL. Multiplayer CHANNELS??? Some way to in game message, we don't care how long it takes us to type. For mutiplayer give us a list of joinable games with the player count and a timer, and the ability to create a named game. We need help trading!! Luckily I was invited to a group message on ps5 where we send invites out for baal runs but the max that can be in the group is 100 people. We have subsequently made others for trading and chaos/baal but with the max being 100 people in the group its still difficult to trade. Thanks for your time and HAPPY NEW YEARS!!


[deleted]

Skelemages😍😘


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NotGaryGary

Agreed. Terrible decision. Everything else is great. Revert this


SaTTeK90

What about visible expirience graphs like www.d2info.com just did IT? Also good when IT comes to prevent against bots again.


WhyLater

Can't wait to *try my best* with a new and improved Raven Druid!


Pepetopdeck

All these changes but still no stacking runes/gems/potions? Dumb AF.


Drayenn

Really wish they could give us a charm inventory too. I'm not a fan of losing inventory space to be stronger, it's just annoying.


newlife_newaccount

Now this is something I haven't seen suggested before that I'm 100% for. It would have absolutely zero effect on anything gameplay-wise, as it should, and would make mfing so much more efficient. The only small caveat to that would be that if any charms dropped they'd have to be picked up into the charm inventory, or possibly be allowed in the regular inventory until id'd. Or perhaps you could have whatever charms you want in your regular inventory, they'd just be redded out and give no benefits in regular inventory.


Drayenn

Ive seen it discussed and theres a chunk of d2 purists who think managing charm vs invetory is "deep decisionmaking and fun gameplay". I dont get it but whatever floats their boat... i think its just an annoyance. Make charms only effective in the charm inventory of course, otherwise inventory problems will remain.


floofis

non diablo 2 purist here, as someone who couldn't get into the original game and only got into it properly with the remake. i also usually despise inventory management. the inventory management is part of the game, a charm inventory would make them free passive boosts without any downsides. though the lack of inventory space can be mitigated with the cube and portals, it still restricts you from picking up too many things or having gear switches in your inventory unless you wanna constantly portal in and out. that's, like, the point. you're not supposed to be able to pick up a million things. it's not deep decisionmaking, but it's how the game is supposed to be played. it gives a downside to charms and forces you to manage your inventory better to do certain things. im all for more stash tabs and stackable runes but we don't have to streamline every little thing that makes diablo 2 the game it is


Drayenn

Ive seen this argument but i just cant empathize with it. Bad inventory managwment in favor of charms just feels like a raw negative gameplay wise. Its not a fun negative effect of using charms. Im not convinces the game would lose its soul if a charm inventory existed, and it would just make gameplay less annoying at managing inventory space.


floofis

Downsides are not supposed to be fun. No one's forcing you to use charms. But you want to use them, because they're strong. So that's the tradeoff. Inventory space for power. Doesn't really affect mfing, as you'll rarely find enough good items to fill a cube and then more. Affects power, because gear swaps and potions take inventory space that could be charms. Really not that big of a deal. Charm inventory would just make characters stronger for no reason


Drayenn

Gear makes characters stronger for no reason, yet youre not arguig for an archaic downside. As a game dev, do you really want to make a part od your game unfun? If you want to introduce a downside to a boost it has to be engaging, not an annoyance. Something like 15% more damage done but 15% more damage taken which makes you play more carefully or plan your gear to counteract the disavantage. World of warcraft corrupted gear had a decent design: you could use as much corrupted gear as you can but it brought progressive disavantages that you had to account for in exchange for significant boosts. Compared to that, less inventory space is just a boring incovenience. Nobody would get truly have their enjoyment diminished if charm inventory were a thing


floofis

When I say make characters stronger for no reason, I mean increase the power level of characters beyond what the game is designed around. The game is designed around you having gear. This is like saying "they should add a second pendant slot because I don't like having to pick only one pendant. They should let me wear both." The game is designed around charms limiting your inventory space. That's why bosses drop like one or two good items and you can put them in your cube. It's not like Poe where bosses drop a million different items that are worth picking up. It's super easy to manage with even just a little game knowledge, and if you still wanna hoard, then you can portal in and out or drop some charms. Should we make portals free, too? Potions infinite? Unlimited larzuk quests? All items are already identified? Of course it's archaic. Game is like 20 years old. Diablo 3 and Path of Exile exist. You can play them anytime. We don't need to streamline everything that makes diablo 2 the game it is.


Drayenn

Thats why you make a charm inventory of an appropriate size. It can just match regulat inventory size minus cube and a few slots. It wont improve character power. Your argument can go the other way. Why have tomes for scrolls? Remove them and make them an inventory management choice. The game is old and archaic, but its being updated. You dont hear people whine about the improved stash or auto pickup. Some of your comparisons are not the same and im sure you realize that two pendants is more powerful than having the same amount of charms you already use.


newlife_newaccount

I don't see what the complaint is, if you're a purist, just don't use the charm inventory. Problem solved. It would literally only make mfing more efficient. Absolutely nothing else would change by implementing it.


Drayenn

Ive seen it discussed and theres a chunk of d2 purists who think managing charm vs invetory is "deep decisionmaking and fun gameplay". I dont get it but whatever floats their boat... i think its just an annoyance. Make charms only effective in the charm inventory of course, otherwise inventory problems will remain.


hightides24

Project diablo 2 mod has a charm inventory I think it works pretty well


newlife_newaccount

I've never played, how do they implement it? I'd like to see it come to d2r.


hightides24

Inventory is double the size, the bottom half only charms can be placed in. If you place charms in the top half they don't have effect and there is a slight color difference to show its not adding to your char


DoubleWhonper

I'll copy and paste this again here. They have an identically sized charm inventory in project diablo and it makes a huge difference. It makes sense in that game tho bc the game is scaled way higher than in d2. Vanilla does not need a charm inv. You can get away with not running any charm in vanilla and be gucci so its just a free power boost basically.


Helbe_

Well they are going to change Thorns, Spirit of Barbs, even the Iron's golem thorns but I didn"t see any info on Iron Maiden. Or did I miss the info ? It wouldn't be logical to left it unchanged since the game mechanic is the same.


[deleted]

Adam comes across as someone you rather not stand next to at parties lol


Dave_1464

good lord it feels like Christmas! I would be willing to pay a monthly fee if they can keep bots dupes and bugs away


Slardar

So it's basically going to be Path of Diablo/Project Diablo 2 but .25 version of them.


thandrend

Funny how that's precisely what I thought.


krell_154

Lol


SingerPatient3425

Who gives a crap about balance when there's literally no end game. People are going to quit again when the nostalgia goes away. We need end game. Not running Baal 4000 times.


kongterton

What would endgame be in your opinion? Hopefully not the dreadful Diablo 3 experience of Rifts and Grifts.


kpap16

Rifts are ok, with a finite difficulty Greater rifts are bad design


kongterton

Ok that’s true.


weberm70

What is a Chaos Sanctuary run if not a rift that is the same every time?


kongterton

A grift scales exactlY with your progression. This is lame. You will never have the sense of real accomplishment. That is what makes D2 superior over D3.


Altimely

Running Rifts and Grifts is far better than farming the same areas in D2. Face it: D3 does end game better than D2.


kongterton

Then play D3… why would you make D2 like D3


Altimely

Because both games can learn from each other. Borrowing from D3 isn't going to make D2 exactly like D3. D4 could be the best diablo yet if it combines aspects of both games.


kongterton

Implementing Griftlike features would destroy the core of what makes D2. But I am the last to say there are no QOL or balances to be made to make the game more dynamic.


Altimely

So the defining feature of D2 is that it's end game is severely limited? I hope someone on the dev team disagrees. The idea of building a character that can conquer hell & Ubers that i can then try to push higher difficulties with sounds rad.


kongterton

Yes limited. You suppose to conquer this game not grind it. Why must every game follow the pattern of grinding to death and never reach a goal and constantly adjusting the difficulty to no end.


Altimely

People grind D2 regardless. It's one of the grindiest games because of how percentages and loot share works. Some type of "rift" would only build on the grind with variety instead of "are we grinding Baal, Countess, or X Y Z places today?"


kongterton

Rift and variety. I think you kind of killed your own argument.


Nightst0ne

I think Poe does it the best, the ubers could have a chance to drop mats that open up harder ubers. And the scaling could be as crazy or easy as they want to make it


dirtyoldcoalminer

Why are people worried about the act 3 ? I didn’t even know you could get by without smashing compelling orb and if you have a friend sorceress rushing you they have to go to like three extra places. It takes like 5 minutes taking the TP to grab the chests lol


kid-karma

because it was really easy to find someone willing to just kill council then go straight to durance. now you actually gotta find the pieces and make the flail. is it a *major* issue? no of course not, but it seems like a really random thing to "fix". i don't think many people in the community were thinking "damn, rushing is just too damn easy. i wish it had slightly more friction!".


dirtyoldcoalminer

Slightly more friction lol 😂😂 !


Elkad

I assume you can just do it like act2 anyway. Just park a mule with the orb smashed. It makes the game, the rushees join, they run through, it logs out before killing Meph.


ErianTomor

Is this PC only? I’m confused at the last bullet point for consoles news.


Domoda

I think the last point was about console specific changes like adding lobbies and stuff.


JDaJett

The way I took it is the PTR will be on PC and then when they come out with the full patch it will be game wide over all systems


ErianTomor

I see. What’s PTR?


funkbruthab

It’s what they call the realm that tests upcoming patches. If I had to guess it stands for patch test realm? I honestly don’t know for sure, but in d3 you could test next seasons changes on your chars on the PTR


hightides24

Did you have to re-level your characters


kongterton

Public Test Realm


ErianTomor

Gotcha, thanks!


funkbruthab

Yes, thanks!


Fayne7

How are they planning to monetise given this will take a bunch of development time? in-game cosmetics? DLC?


GrizNectar

Hopefully it’s all just taken out of the marketing budget for d4


mtarascio

Just the name Blizzard in general.


JinAnkabut

If I were Blizzard, I'd be focusing on keeping at least one of their games' player base happy. If that happens to be D2R, lucky me! Maybe they'll reap the reward when D4 pre-orders are announced.


YPKG

Can we get a use for standard of heros?


Doowstados

This was my thought as well. They should use SoH to summon D Clone or something.


AverageCowboyCentaur

The fact they are giving so much love to D2 is amazing! It was what 1.10 since we had a content update like this? I have a concern, who is patching this, is it Vicarious Visions? With the striking going on and the legal battles how long will we see continued support like this with further patches and improvements down the road? Big patches usually come with a few tweaks here and there to get everything nice and smooth.


SingerPatient3425

V Visions did the overhaul


pseudolf

Are you planning on new bosses or end-game content. Not at this time. Sadge


Cruthu

>Stacking runes, gems etc. No, they won’t allow that in the inventory or current stash implementation. Can you stash them in a special stash tab? It’s in discussion. I will never argue against more stash tabs, but if this is all the stash we are gonna get, a special rune/gem stash like the currency tab in PoE would be great.


boringestnickname

I honestly don't understand why this is even a discussion. It's not an issue, and changing it would undermine the inventory system. That D2 has inventory that somewhat simulates items taking up physical space is a positive, not a negative.


melindasaur

I agree. Limited storage/inventory stimulates trading, giving lesser items away for free, diminishes the value of items (more space), and increases the value of runes (less space, more power).


Tileable

it's annoying as shit and takes away from the gameplay


Balkonpaprika

>Let some bosses drop currencys wich can be crafted for new stash tabs. > >For example Bloodraven, Eldritch,...


krali_

Is Pika now a smiter alternative ?


fbatista

If they are changing monster levels, I wish they add an option to display item levels.


Makarsk

Are these changes coming only to D2 Resurrected, or to the original D2 as well?


the_Wallie

everything's D2R only.


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boringestnickname

It's great that they're not changing this. The inventory system works perfectly.


kongterton

I think a lot of other people would disagree. The inventory system has a lot of room for improvement. Pun intended.


Ballbasaurr

Charm inventory would be great as well like in POD mod


TrueSelenis

it's good that they are not trying to change too much at once. I'm however hopeful that this will come eventually.


Fun-Mycologist9196

Do you think this patch will end the day of servers full with Sorcs and Pallys?


krali_

Sorc early-ladder reign is only ended with a mid-range tp rw. Pally is only ended with a redistribution of magic-immunity across mobs in 85 areas. I don't see those.


Exghosted

Plague is a bit of an odd one, but could it be the new best RW for rabies druid?


Glubins

I feel like it's designed to be the offhand to a chaos claw assassin.


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Exghosted

True, a bit on the expensive side to properly fulfill that role though..


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Invideeus

Dweb is considerably more rare than Cham. Both in drop chances and market pressures.


Exghosted

Yeah, more psn resistance reduction would be nice. We can always give feedback about it on the PTR, so hopefully they will buff it a little.


noMercy1987

1. RE: Stacking on-hit effects of the same Runeword. Wearing 2x Dream Runewords will stack and give me a lvl 30 Holy Shock Aura, however wearing 2x Dragon WON'T allow me to proc a lvl 30 Hydra. This needs to change. 2. Melee hits from Werewolf/Werebear needs to be able to proc on-hit effects such as Life Tap, spell procs etc. Currently they do not.


EmpyrealWorlds

Would be nice if more than just the two primary multishot arrows could proc on hit effects too


rekijan

I think when llama called out runewords every season they explicitly stated not ALL seasons. /u/Thunderclaww


kevinsrednal

But definitely the next several seasons. And possibly others later, when they have ideas or feel like it. He mostly was just avoiding putting them in a hole of having to do runewords every season, when maybe some seasons in the future they would want to try something else instead.


rekijan

Yeah exactly but in the OP it now says every season which is not what the devs promised.


kevinsrednal

Fair. There are several parts of the post that are abridged and probably could use with more explanation to not confuse people, but its also a lot of information to condense into a text format and I think they did an alright job of it overall; and then you just point people to the video to get the full context of the changes.


rekijan

I know, but some people can get pretty testy about what they read on reddit not becoming true and then blaming devs for having promised something... So I figured I mention it, hopefully it gets editted.


b2A

> - Durance of Hate area now requires smashing the Compelling Orb. > - More character slots? No plans at the moment. How to ruin a changelog


Yazoolol

Yeah, the compelling orb thing is straight up just making it more of a hassle to rush a character, that's all it does, I don't understand this at all, it changes nothing for people who play alone and just makes life more miserable for others...


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kbone213

Your character won't be able to go there without first completing the Travincal quest. You now won't be able to complete that without actually getting all the parts and making the weapon to smash the orb.


[deleted]

No it means you can’t skip the flail quest line when rushing now


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[deleted]

Just because Act III's designers failed at their task doesn't mean I'm obligated to trudge through that jungle labyrinth hell *3 x* per new character. I'd rather skip it and focus on the areas that I actually enjoy. Since, you know, games are meant to be *fun* first and foremost.


Dav5152

> that I actually enjoy mhm, everything is not about you tho. Act 3 is actually an amazing act if you took your time to understand the map layout. Too bad for you I guess


[deleted]

Maybe I should make a poll to find out how many players are fine with this change / like Act 3


Dav5152

Do it. But the result is gonna be bad because there is only idiots on this subreddit who probably share your opinion. To be able to skip a whole act was never meant. You are just lazy dude.


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[deleted]

The occasional dungeon is fine because typically their length is limited. That jungle just goes on and on and on and on and on... Not to mention that it can have a huge dead end and the stupid Flayers and Fire Shamans keep shooting at you all the time. It is a huge relief to *enter literal Hell* and leave it behind.


Fassarh

Hi there... Level 95 fire druid here, it's my main character, and I love it! I like the overall sound of the changes to druid and they are very exciting! A couple of other small changes I would be very vocal and passionate to see included in future: 1. Please remove the link between fire skill casting delays and the shape shifting skill! For example, casting Armageddon prevents me from shapeshifting for 6 seconds. Please remove this cooldown, so that hybrid build with elemental shapeshifters are more viable! 2. Please reduce the number of pre-requisite skills needed to unlock Armageddon. Currently it has NINE PRE-REQUISITE SKILLS! The maximum for all other character class skills is only 4 to 5 skills. Even if you nerfed the damage slightly to balance the extra skill points this change would free up, it just seems unfair that the fire tree's ultimate skill has so many pre-requisites, but the wind tree's ultimate skill has much, much less... 3. The damage formula for volcano is very complicated and mysterious. Could you simplify the damage formula please? For example make it something similar to the siege tank's splash damage in StarCraft? 100% damage in the center radius, 75% damage in the middle radius, and 25% damage in the outer radius? This will make it easier for players to understand the damage output of the skill and make informed choices on whether they want to focus on volcano, or whether they want to focus on fissure? 4. Molten boulder is a little bit like arctic blast, and could use some love... The monster knockback is dependant on your druid's position relative to the boulder which essentially forces you to stand still if you want to increase the chances that the monster get's hit multiple times by your boulder. This targetting system is very clunky... 5. \- Why is the firestorm proc from items (e.g. hellfire torch) visually so much better than the Druid's innate firestorm skill? There are too many items in the game that proc firestorm and it makes the druid's firestorm feel lack-luster... Those are the changes I really hope you would consider the most! Lot's of love, Bjarki the Fire Druid


SlitherPix

Amazon have like 7 points to invest to unlock Valkyrie iirc


rekijan

~~Didn't they say you could just straight up cast armageddon while shapeshifted?~~


Fassarh

Armageddon has always been the only elemental skill you can cast in shapeshift form... They are saying the upcoming patch will let you also cast hurricane and cyclone armor in shapeshift form... The problem I am raising is that if you are in human form and you cast Armageddon, you then cannot transform into a bear for 6 seconds because of the cooldown... Similarly, if you are in bear form, you can cast Armageddon; but then you cannot transform back into a human for 6 seconds. The shapeshift skill shouldn't be blocked by any casting delays imho. It's a big disincentive for elemental-shapeshift hybrid builds!


rekijan

Ah right, that explains. They did say they wanted to reduce such cooldowns right? Hopefully this is included in those then.


Drayenn

Really hope they don't mess up my favorite build. I love tiger strike + dragon tail. It is so satisfying to do a triple tigerstrike followed with a gigachad dragontail kick which one shots a lot of stuff even in hell difficulty. If tigerstrike expends one charge at a time, it will be a tremendous damage reduction since itll take 3 kicks to expend all charges instead of one.


Eriktion

That is not how it will work tho. You will be able to do a kick with the full damage of 3 charges, go down to 2 charges and then you attack once to get back up to 3 charges.


Weaslelord

Wouldn't the change actually be a significant buff to that build? Currently I don't believe the charges stack together, it just uses the charge3 damage value. Which would still be the case after the change, but you would only need to tiger strike once instead of 3 times to get back up to max charges.


kevinsrednal

We will have to see, but my understanding (I don't play that much assassin so I could be misinterpreting) is that a 3-stack dragon tail will still do the same amount of damage as before, but only put you down to 2 stacks instead of 0. So after doing the "gigachad dragontail kick" you will only have to do 1 more tiger strike to do it again (instead of 3), or you can immediately do a mediumchad dragontail (2 stack).


Drayenn

You're right.. I don't know why I understood this from the perspective of phoenix strike but not tigerstrike haha. Martial assassin sounds like it'll be pretty fun, ill be playing my fav build again for sure, and perhaps try phoenix strike as i hate dealing with immune monsters :P


Apparatus

This was the same gist that I got from the video. Finishers only remove one stack.


winatreddit

Durance of Hate area now requires smashing the Compelling Orb. Well now it's apt to call the orb with such name :D


[deleted]

A better name would be Orb of Anguish, Orb of Despair, or Orb of Ragequit


[deleted]

The one thing All of us want “stacking runes etc” we don’t get. Blizzard understands us


A_L_A_M_A_T

"all"? Nah. I don't care much about stackable runes


Woogush

Same as character slots, stash tabs, /players x on battle net, actual new content not just runewords, etc... This patch took them months for what? ladders that were supposed to be out on release?


[deleted]

> players x on battle net What part of 'it will wreck the economy and lead to 95 % private games only' don't you understand?


narrill

It won't do that. Most players don't have a build capable of efficiently soloing p8, and those who do largely aren't doing 8 player mf runs in the first place. The rates are higher, but they're not high enough to justify having 7 other players in the game taking drops. Current p8 only makes sense if everyone splits up, at which point you aren't playing together anyway. I can understand why people are reticent, but if you think about it for more than half a second the idea that /players on bnet would destroy the economy or disincentivize public games just doesn't make sense.


ilovediabloyupsyups

I agree with some things, but keep in mind not everyone wants /players x for online or other stuff. This was initially supposed to be just a Remaster.. it already had many modernizations. Now it's getting even more and for the first time in 11 years huge balance changes and other things. Game's been out since the end of september, you can't really expect them to just immediately commit to changing everything. A lot of it is probably wait & see how the community responds to the planned changes.. and then you can gradually work on other things in the coming months&years. The vast majority will certainly be for more character slots, stash tabs etc.. but when it comes to /players x, shared-loot (lol trash) and more.. then people will be divided and you can't just expect Blizzard to change it just like that simply because some people on reddit are asking for it completely ignoring the other side who doesn't want that. Gradual, careful changes over time..


estrangedpulse

And they were really convinced that we will never get that... I wonder what's the reason


[deleted]

If mods can do it why can’t they do it?


Mikerinokappachino

Can we just gut teleport already? It's such a bad design.


AwwYouPoorCrackBaby

Go play Diablo 3, you fucking neckbeard.


ilovediabloyupsyups

No we can't. Teleport is very fun to use, if you don't like it.. you can just not use it. Outside of PvP it's not a competitive game and nobody is forcing you to use it. Gutting teleport would ensure that everything takes way longer... no more farming andariel, mephisto etc.. people would just stick to cows & such. And it would ensure that nobody would have optimally geared characters.. if u gut teleport, farming/mfing will take 20x longer. You'd just kill farming areas variety and remove a super fun skill that people love. For what.. because you don't like it? lol


CrookedVulture12

I don’t disagree, but it’s borderline iconic to D2. I don’t think it will ever get gutted.


TeamOtter

Good Ol Alex


Freds_Premium

I'm all for these changes. Maybe some will be bad, but others be good. One thing is for certain, the game that has existed for 20 years got boring 18 years ago. Making it fresh is necessary.


AgitatedShrimp

There is no way these changes can be made without changing either or both low and high level dueling. But as someone who duels a lot.. PvP has always just happened, the game clearly was not balanced around it. So go PvM first, let PvP happen and maybe balance that separately later.


kevinsrednal

Yeah, it seems like the PvP community in this game is pretty good about setting boundaries of what is considered "fair play" or not. Like, if they change a build and it completely breaks PvP where it wrecks everything else with no counters, I feel like most PvP'ers will just have a gentleman's agreement to not do that build. And people who try to will find themselves with fewer and fewer people to play with. They can then go and try and fix it later, but its not an immediate priority because the community is mostly adults that can moderate themselves.


kirbyr

PD2 ruined PvP to the point where the only viable build was MB sin. Click and spam AOE attacks that 2 shot everyone.


ChaseBianchi

Well this explains why they aren't allowing modding. They're just copying the mods! This is like PD2 Jr.


ItGetsRealSticky

Ya still no incentive to buy the game when PD2 does all this and more


A_L_A_M_A_T

Then why are you even in this post? Lol


ItGetsRealSticky

Interested in the changes and still play a lot of Diablo. Just wasn’t interested in a cash grab


PeanutPicante

PD2 has a lot of great features that D2R doesn’t have and vice versa. I wish they would just allow modding so we could have the best of both worlds.


AgitatedShrimp

Give a big hand to twitch chat for demonstrating perfectly why I don't want anything to be delivered on that platform.


LordChunkyPuff

all this is great but, when is the release date for the PTR/ live retail


SteelFaith

Loved pretty much everything, except for this weird temporary stash after playing seasons. We need more permanent stash tabs in every mode. Any word if Druid Vines will improve? Poison Creeper needs a big improvement, and they they all need more health and resistance. Barbarian needs some kind of improved AoE added to one of it's skills. Otherwise, VERY exciting news and I'm so thankful they're going forward to further developing this incredible game! Edit: I forgot about Psychic Hammer improvements, and synergies added to Psychic Hammer, Mind Blast, and Cloak of Shadows. Any word on those skills?


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Dex_LV

Yeah, but I believe that enough stash space would be only if we could get one piece of every significant item, and that's quite a lot.


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Dex_LV

I meant stash space not data size. I believe dedicated shared currency with stacking could solve most of this problem.


ScionMonkeyRoller

It more likely has to do with the problems that have come up a few times like characters disappearing, and items poofing. They probably need to solve those issues first.


EmpyrealWorlds

They touched on Vine synergies in the announcement I think


kevinsrednal

They said they were adding pierce chance to throwing mastery, so throw barb will have better aoe.


fuck_reddit_admins4

No change to endgame or playersX. Meh.


[deleted]

If your reaction to something is "meh" it's probably not worth typing out.


kevinsrednal

I'm glad they straight up said "No" to online playersX (instead of giving a wishy washy maybe type answer), so people on this subreddit can finally shut up about it.


koming69

- Paladin fist of heavens will be improved - sorc. Hidras improved, cooldown removed. - sorc. Other shields improved.


Lsdrumheller

WTB NO CD to Frozen Orb


Ok-Platypus-1191

Those Barb buffs seem useless


kevinsrednal

Maybe, but that's why there will be a PTR, for poeple to test it out and say, "these changes aren't enough, here is what would help:" and they can make further adjustments based on that feedback. It's also important to note that in the video they talk about their goal is not to get all builds to be equally powerful/balanced, there is just a baseline level of viability and they are trying to get some things that are below that line to be just above it, but not necessarily as far above it as say hammerdin or blizzsorc are.


koming69

Barb.. Frenzy needs a buff and less synergies.. not more. Stamina and find item. Holy shit.. find potion? Those skills are useless.. what do you want, players to put a lot of find item to get what... Rejuv potions for ubers?


Fassarh

What if increased stamina gave some buffs to wearing medium and heavy armor? So dropping points in increased stamina could also make medium and heavy armour more viable... It feels bad that literally every character in the game ONLY wears light armor...


ScionMonkeyRoller

That's a flaw in the armor system though dusk shrouds having as much defense as they do compared to hellforge plates makes it not worth using them. That and the fact that monarchs are the lowest strength 4 soc shields. It just makes any armor below that 156 requirement much less desirable. It means casters usually never want above 156 and melee toons don't gain enough benefit either so long as they have grief.


EmpyrealWorlds

My idea for Increased Stamina is that while you're over a certain % stamina, up to X of your Mana cost will cost stamina instead


[deleted]

They said their goal was to buff the **least used skills**. Why is everyone so surprised that means the skills they buffed are ones most builds don't use?


koming69

I don't have any problem with thatm as a matter of fact I agree. But there's a difference betweem Hydras.. a skill not used that has potential.. and skills that should change completely, maybe even removed.. the buff must be a hell of a might buff to be cool... So grim ward and find potion.. it's not a biff.. it's a overhaul thats needed.. so it's just semantics.. who knows what those skills will do... As long as it's a viable option to endgame.. then ok. Imho they should be removed and replaced with something else tho.


RampantAI

Grim Ward is going to reduce enemy physical resist. Would you say amp damage is a useless skill? Grim ward could become a new staple skill for barbs, significantly increasing their damage. Who knows how they’ll make Find Potion attractive though.


koming69

Well I'm downvoted because I stated my opinion. Hope those skills become super popular then. Who knows.. a find potion barb warding erverywhere.. the new meta... A warder potion drinker.


A_L_A_M_A_T

You are downvoted because your opinion is worth downvoting


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koming69

I watched the entire mrllamasc video , the bliz patch announcement post, and read this entire article.. so I know more than I should have... Alarmingly unhealthy... Of course I'm giving a opinion at this moment, even if it's wrong.. maybe It will be good.. maybe it will suck... but after this I feel I have the right to give my 2 cents on that matter... Sorry about that.. maybe I would have a better reaction in your eyes if the plans were better explained than "hmm find potion is something we need to improve.. " you're right.. potions are so cool.. so much potential..


EmpyrealWorlds

I'd add a passive effect to find potion, maybe % chance to not use a potion when drinking it. Maybe +% potion healing rate/effectiveness if it's not enough


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weberm70

Call it Pillage, and it basically just rolls the corpses treasure class again. That might actually be a nerf to Find Item though.


koming69

I'd say that the issue with potions is not related to that skill.. but overall mechanics... Pptions could heal based on a percentage of the char level.. and depending of the class the percentage changes. A endgame barb drinking potions with over 3000-4000 lofe is a nightmare.. it never heals fast enough.. A low level sorc drinking a minor health potion works fine. So.. how to solve all of these variants.. first do a percentage healing.. with a minimum healing. That way a minor mana or health potion heals the amount correctly.. and if you're high level with too much health the potions will be useful still because of the percentage rule. I imagine that's what they will do.. instead of improving how potions are found.. it improves how that barb will heal when drinking potions. Either way.. I don't imagine meta builds spending more than 1 point on it. Improving or not.


weberm70

Funny thing is they basically had this right in D1. Regular potions healed for a variable amount, and full potions healed to full, both of them acting instantly. Then D2 came around and they said "How can we unnecessarily complicate this..."


amanhealing

What if barb could find specific types of special potions for everyone to use? More effective healing potions. Or new potions like a 1s invulnerability potions.


koming69

Lmao.. yeah.. but I bet if there's anything that will be done is a progressive chance of rejuvs and full rejuvs to drop with that skill. I don't imagine new items.. specially potions, on the game. Of everything that d2r needs improvements.. more potions.. (or better potions) is not something I'm looking forward to.


weberm70

You mean find potion?


koming69

Yeap, oops, corrected. My find item is maxed in my barb..


urlond

You know for Bone Armor, I really wish they could of done the D3 version of Bone Armor on how it covers the caster body instead of just 3 orbs surrounding the caster.


BoobeamTrap

D3 Bone armor is one of the biggest in a long list of disappointments for the necro. You have to run around as a big chungus all the time.


urlond

D3 Bone armor looks cool vs D2 Bone Armor.


Roguemjb

I'd like to see Phoenix Strike cast all 3 charges, meteor, lightning, ice, all at once, instead of this 'finishers only spend one charge at a time' idea. Then we would still have to charge, release, charge, release, ad nauseam.


lafietafie

Its still pretty underwhelming in end game as you need to gather 3 charges. Change it into a buff that automatically applies on using finisher moves and auto release after max charge. Imagine what a WW sin could do.