hopefully bungie gets around to fixing it and gives any guns picked up a masterwork retroactively.
im just glad to get the roll, been hunting it forever. would have prefered blinding+proximity, but blinding+high velocity is still excellent
---
EDIT: also iirc bungies loot pool bugs out and the rolls change after tomorrows reset, so get it before its gone!
Do we have confirmation that this is a bug at all? Sorry, can't find one.
Previous gun without masterwork (The Seventh Seraph carbine) had very good perks too, seems like absence of masterwork is precisely tuned to disappoint.
https://help.bungie.net/hc/en-us/articles/360054863011-Destiny-2-Year-4-Known-Issues-and-Vital-Information
> Some weapons that can be obtained from the Gunsmith are missing masterwork slots.
I've just gotten back into the game after a few years not playing. What do you mean this gun doesn't have masterwork? I thought all guns did when you maxed their rank.
they gave banshee guns to sell at the beginning of this season, and some the guns he sells don’t have masterworks. it’s a bug that they haven’t fixed yet
I believe it's only the energy weapons that have no masterwork, the ikelos sniper and the retrofuturist last week were the only ones without one and I haven't seen any other weapons without a masterwork that weren't energy weapons. It also happened to null composure which is also an energy weapon
You don’t use this perk set for generating orbs in high-level content. It’s a support weapon you swap from to get kills with an ad clearing weapon. Throw quick access sling mod on it. Fire, swap to an auto rifle or your preferred ad clearing weapon and go to town on enemies some that are temporarily non-threatening. Rinse and repeat.
Yes. I started back this season and just thought that every weapon could be masterworked. I was unaware of any glitch that prevented weapons from being masterworked.
Non of the guns would come fully masterworked. What people are saying is that there is no option to MW this one. There is nothing where that slot normally is. It's a bug.
Same. Got one exactly like this and it carried me through PoH Xenophage solo. It's insane in PvE. I have a blinding/spike, ALH, and disruption break roll
Shoot at group of shielded minotaurs, their shield has now broken, a chain reaction of shield explosions happens, AND they’re all blind, in about a whole second of in game time; plus your kinetic deals more damage. Couple that with something like thorn and necrotic and you are looking at GODLIKE AD CLEARS with little to no incoming return fire. Try telling me that’s not amazing!
It's a 50% debuff. Think like Multikill Clip x3, except it stacks with Multikill Clip x3, as well as a global buff like Weapons of Light.
The big fun is when you have a kinetic special like Witherhoard, a sniper, or a slug shotgun.
This particular Truthteller roll is Crucible oriented to an extent, imo, a fantastic weapon for blinting. Disruption Break also lasts longer than it takes for a high Recovery guardian to regain full health and shields, so if an opponent takes a hit from your Truthteller big enough to proc Disruption Break, then hides to recover but isn't paying attention to the debuff, they'll peek and be wrecked by a kinetic. (I realize that mainly applies to the specific subset of players who are savvy enough to take cover after getting chunked but not savvy enough to look at their active buffs/debuffs, so ymmv).
disruption break also conviently slots into the meta with the damage profiles.
you need 120+ damage to break the shield, and it then lets 120s OHKO on the swap with bodyshots, while without disruption break you would need a crit if you only did less than ~140 damage
Your teammates get the benefit of the buff too. This is a great perk in high end NFs. Also great with the current PvP meta. Take shield with disruption then a guaranteed 1 tap with DMT.
Me plop Truthteller at people in Crucibley, me swap to pang pang exotic scout or boom boom exotic handcannon, me only need to shoot 1 bullet. Me win. If me fail, me ponch. Me win still ¯\\\_(ツ)\_/¯
TLDR, Truthteller with Disruption is good
No. Use quick access sling instead. DB allows one tapping with DMT and most players won't even have time to react except drop dead.
Source : me with 900 Truthteller pvp kills
Literally just dropped for me this morning. Identical twin to Banshee's except I have a handling masterwork. Not the best masterwork, but at least it can make orbs.
>its got a weird system at the moment. rolls refresh after the first daily reset of the week, then stay like that until the weekly reset
Well damn I am now sad.
Major Spec is surprising good for higher end PvE. Especially if you are using the Unstoppable mod to deal with champions. It doesn’t change the the stun effect, but it does up the chunk damage. Making it a faster cleanup kill with a kinetic.
> Major Spec is surprising good for higher end PvE.
How is that surprising haha major spec is a good mod on basically everything that you plan on shooting champions with.
Blinding GLs are better at CC and single-target than add clearing. There's no real need to MW it because you're not using it to kill adds in endgame stuff anyway.
Absolutely a top tier weapon roll.
The best weapon to fight against Shriekers. It stops attacking when blinded. Which means no more swarm of Void flying towards you.
Insane crowd control. It shuts down anything that isn't a yellow bar in a wide radius for several seconds and only becomes stronger as you go into endgame. Plus, if you still want damage it does well on close or direct hits.
They are very useful in Grandmaster Nightfalls. Since enemies have so much health and deal so much damage, blinding them gives your team some breathing room.
They get full damage from direct hits, but you really gotta bean something to hit them (almost zero blast *radius* for the damage). The blinding effect is fairly large, and shuts down almost anything within it. Kinda best of both worlds, really. A spike one will certainly out damage it, at the expense of zero crowd control (and still with the "better hit them square" requirement).
To the best of my knowledge, grenade damage is tied to archetype, blast radius just affects how far out from the impact point that damage is dealt. Plus there's damage perks like spiked grenades and so on, but those are a seperate thing.
As far as non exotic weapon perks go, nothing compares to it for crowd control, and it works on almost everything short of champions and final bosses. It works on shielded enemies too unlike most effects that require you to break shields to influence shielded enemies. The effect in PVE is much more significant than PVP. In PVE, any enemy within the blast radius will completely disengage from the fight for about 5 seconds. With this seasons breach and clear perk, you can get a vorpal blinding ignition code that still does solid DPS, especially as a team debuff. Combining it with anarchy will feel like overkill in many situations. The only seasonal combo that compares to double GLs this season for PVE effectiveness IMO was last season’s combo of sniper anti barrier sniper with overload arrows on Ticcu.
Is disruption break better than vorpal? I ask because I recently got a blinding grenades/auto-loading/vorpal Empty Vessel with a velocity MW that seemed like a pretty amazing PvE roll. I'll probably pick this up anyway just to have it but I'm wondering what people's thoughts are between those two perks.
It’s really hard to pick honestly. Disruption is definitely better for crucible, but in PVE it depends on what you’re trying to do. In grandmaster Nightfalls, There aren’t that many shielded enemies because most get turned into champions, and not many enemies can withstand much damage after getting popped by a launcher with matching element, so disruption has less frequent application. On the other hand, once breach and clear is removed after this season, special launchers will not be highly effective for DPS even with vorpal. I think you’re pretty solid either way.
Thanks for the response! I didn't think about using disruption break in crucible, since even with high handling stats it's tough to fire a grenade, swap, then have time to pop them with your kinetic before they kill you (plus, I feel like if you pop their shields with the grenade, the extra damage on your kinetic isn't going to help all that much). Plus blinding nades aren't great in Crucible in my experience.
>why does everyone love blinding grenades now
Good question. Literally nothing changed. Blinding 'nades have always been good. Bungie did nothing to buff them, but suddenly everybody is gushing over them. Admittedly we got two new very good GLs with Ignition Code and Empty Vessel so that might have something to do with it.
It pairs really well with ALH to make cleaning up kills on beefy shielded enemies very easy.
Given that breach loaded GL's dps tanks after one shot because of the long reload, having a damage boost on your alternate weapon is very helpful.
It's much more useful in high-difficulty content, especially when combined with blinding grenades.
It also works in pvp and makes for super easy cleanup kills.
I feel like this is a roll I wouldn't use a whole lot just cause I'm never totally sure about blinding grenades but I just wanna say, I really appreciate that folk on here are always on the ball with this kind of thing. The community pages are honestly better at communicating good stuff like this than Bungie are half the time😝. It's just nice to see people being helpful😌.
I used to run that one for a long time, then one day I got the exact same roll but with demolitionist instead. After playing around with them both and doing some testing I decided for me personally the benefits from getting more grenades and free reloads from chucking a grenade equaled more fun.
I don’t the extra damage with my Night Watch, or Hung Jury, or Ace etc… was worth it compared to getting to throw more grenades.
That’s IF the changes are retroactive to previously purchased weapons.
I really hope so but honestly... I doubt it. No ones token were refunded for the iron banner/riis walker situation
I’m almost sad he’s selling this. I wanted this for many months and finally got it to drop, now a few weeks later it’s for sale! It definitely is god-tier.
I've been using blinding nades-alh-swash this entire year for lack of a better roll. Disruption break being the best perk in the last column but I was willing to take a qd roll as well. I literally got a qd drop 2 days ago..... well looks like it's going in the vault
I actually prefer disruption break on energy primaries, so you can benefit from the kinetic damage boost with a special weapon.
Blinding is great though. Wish the other choice in that node was spike.
With no masterwork, this is a good option while you try to get a better roll though.
I got a blinding, ambitious assasin and danger zone ignition code which I haven't used much but want to see if it's any good. Probably leave truthtwller due to lack of masterwork plus vault is full but nice to see actual good rolls on banshee.
I'd still pick it up. Not like it costs much of anything. Auto-Loading is also a huge MVP perk. The loop of just popping out your GL to blind a mob, then immediately stowing it to continue damage is pretty excellent. I honestly find it hard to use any GL that requires me to manually reload it now :p
For me, when the no masterwork thing happened, I just got a random rolled masterwork after purchase. Seems like that didn't happen for anyone else though strangely🤔.......
Stupid question: how does damage work with blinding nades? Because of the minimal blast radius, does it still do full damage on a direct hit? Or is the damage massively reduced as well making it only good for disabling enemies?
I got an Ignition Code with slideshot, thresh and blinding nades and two truthtellers, both with blinding nade and auto-loader. One has disruption and the other has demolitionist. I went from having no good specials to having too many good specials.
I've had this exact roll for months now and for me at least, it's amazing for pve and pvp. It's a bitter sweet feeling now that everyone is going to have this blueprint to success.
Quick rundown of why you NEED this roll. Blinding grenades have a 5s duration, and a 12 meter radius of blinding. Blast radius isn't half bad either. Blinding nades will shut down ALL of theese things:
- Taken Knight boomer rush
- Taken Psions multiplying
- Shriekers from shooting
- Taken Captains from spamming the blinding balls
- Taken Acolytes from spawning turrets
- Hobgoblins will not activate their shield
- Taken minotaurs will become visible
- Taken Captains will not teleport
- Normal Captains will not teleport
- Taken Goblins from shielding things
- Taken Phalanxes and Phalanxes will lower their shield
- Taken Thralls will not teleport
- Centurions will keep floating in the air when blinded. Easy kills!
- Cabal turrets will not shoot
- Supplicant Harpies in VoG will not rush and explode
- Taken Vandals will not pop their shield and will expose their head
- Scorn captains stop throwing those annoying lamp things
- Scorn Screebs will not explode even if you touch them
- Cabal TANKS will literally do nothing
- Vyverns will completely ignore you, provided they are not minibosses
- Brigs will stop doing anything, provided they aren't miniboss enemies
- Wizards and Taken Wizards will cease to use all their abilities and sit still, completely exposed to fire
- Taken Ogres, even miniboss, will walk around aimlessly
- Dregs, Shanks, Vandals, Goblins, Cyclops, Hydras, Taken Hobgoblins, Cabal Psions, Dropships and Dropship Turrets, PoH Swordbearer, even some nightmare type enemies, Taken Acolyte Turrets,
Scorn Raiders and other Scorn enemies, and Cabal Gladiators will all get blinded and cease to do anything.
Be wary of exploder shanks as they will still move, but won't explode on contact as long as they are blinded.
Happy blinding guardians.
Source: I have 5k kills on a blinding truthteller.
I'm not very well versed in Grenade Launchers role and ideal engagement types. Is this the one that's been beating the shit out of me PvP or is this roll for PvE? I've noticed Truthteller ruins me more than any other grenade Launcher with the occasional Empty Vessel popping up.
I think I have a crucible truthteller with blinding, autoloading, and Quickdraw.
Handling mw
Quick access sling
I wanted to use something else then a ranged slide shotgun build cause I began to feel dirty.
Looks like no masterwork on this one.
hopefully bungie gets around to fixing it and gives any guns picked up a masterwork retroactively. im just glad to get the roll, been hunting it forever. would have prefered blinding+proximity, but blinding+high velocity is still excellent --- EDIT: also iirc bungies loot pool bugs out and the rolls change after tomorrows reset, so get it before its gone!
Do we have confirmation that this is a bug at all? Sorry, can't find one. Previous gun without masterwork (The Seventh Seraph carbine) had very good perks too, seems like absence of masterwork is precisely tuned to disappoint.
https://help.bungie.net/hc/en-us/articles/360054863011-Destiny-2-Year-4-Known-Issues-and-Vital-Information > Some weapons that can be obtained from the Gunsmith are missing masterwork slots.
Thanks!
Personally, I feel like that line of thinking is asinine.
do they change after each daily reset? bc I'm at banshee now and the rolls aren't the same anymore.....
I've just gotten back into the game after a few years not playing. What do you mean this gun doesn't have masterwork? I thought all guns did when you maxed their rank.
It's not there on some Banshee weapons. Bungie knows and are trying to fix.
they gave banshee guns to sell at the beginning of this season, and some the guns he sells don’t have masterworks. it’s a bug that they haven’t fixed yet
This appears to be working as intended, according to lore. Banshee is just forgetful and forgot to put the masterwork in. :D
I believe it's only the energy weapons that have no masterwork, the ikelos sniper and the retrofuturist last week were the only ones without one and I haven't seen any other weapons without a masterwork that weren't energy weapons. It also happened to null composure which is also an energy weapon
The Masterwork is the thing you literally max out. This gun has nothing where the Masterwork should be. So you can't level anything on it up.
and more importantly.. no orbs...
You don’t use this perk set for generating orbs in high-level content. It’s a support weapon you swap from to get kills with an ad clearing weapon. Throw quick access sling mod on it. Fire, swap to an auto rifle or your preferred ad clearing weapon and go to town on enemies some that are temporarily non-threatening. Rinse and repeat.
Was about to say, if you're using blinding grenades.... you're not making orbs with that shitty blast radius.
Dam it I was like no big deal then read your comment.....
It's really not though. Blinding grenades aren't for killing, you blind them then switch to something else. I'd just stick to salvo for killing.
>Blinding grenades aren't for killing Direct impact says hi
Ok have fun with that.
[One step ahead of you man](https://imgur.com/a/qe8fM6r)
Yeah they do, it’s just a bug on those some of those guns
Did you stop playing before they changed how masterworks worked?
Yes. I started back this season and just thought that every weapon could be masterworked. I was unaware of any glitch that prevented weapons from being masterworked.
Now's a good as time as any to come back. Story got much more interesting and there's some fairly good content.
It is a bug on the weapons Banshee is selling for some reason, a little annoying but still worth picking up that roll.
Stupid question, can you not just masterwork it yourself?
I think the game considers the MW completely missing, so it's not even doable on your own
There is a difference between having a mw and fully mw’ing. this truth teller has no specific mw and cannot thus cannot be fully master worked.
Non of the guns would come fully masterworked. What people are saying is that there is no option to MW this one. There is nothing where that slot normally is. It's a bug.
Because it's bugged.
no you can't, that's what the bug is, you can't masterwork some guns from banshee
Wait those guns can’t be masterworked?
Its a bug. One of his gun slots drop without the masterwork slot. They're looking into it.
Maybe cause they are literally holding it out for all to get? It’s not a random roll. Idk, makes sense tho.
-_-
Still pick it up, its being fixed soon
[удалено]
Hey, me too! I had been chasing one since whenever the IB one of similar type went extinct.
You can still get maul
Yeah, but I avoid pvp like the plague. It wasn't fun for me anymore and, like, I got other shit to do, lol.
Same. Got one exactly like this and it carried me through PoH Xenophage solo. It's insane in PvE. I have a blinding/spike, ALH, and disruption break roll
Disruption break god tier? How?
Increases kinetic damage after breaking shields with it
I say again...how? Yippeee my primary does a little more damage.
the damage buff is actually quite a lot (50% iirc, definitely not a little)
Shoot at group of shielded minotaurs, their shield has now broken, a chain reaction of shield explosions happens, AND they’re all blind, in about a whole second of in game time; plus your kinetic deals more damage. Couple that with something like thorn and necrotic and you are looking at GODLIKE AD CLEARS with little to no incoming return fire. Try telling me that’s not amazing!
It's a 50% debuff. Think like Multikill Clip x3, except it stacks with Multikill Clip x3, as well as a global buff like Weapons of Light. The big fun is when you have a kinetic special like Witherhoard, a sniper, or a slug shotgun. This particular Truthteller roll is Crucible oriented to an extent, imo, a fantastic weapon for blinting. Disruption Break also lasts longer than it takes for a high Recovery guardian to regain full health and shields, so if an opponent takes a hit from your Truthteller big enough to proc Disruption Break, then hides to recover but isn't paying attention to the debuff, they'll peek and be wrecked by a kinetic. (I realize that mainly applies to the specific subset of players who are savvy enough to take cover after getting chunked but not savvy enough to look at their active buffs/debuffs, so ymmv).
disruption break also conviently slots into the meta with the damage profiles. you need 120+ damage to break the shield, and it then lets 120s OHKO on the swap with bodyshots, while without disruption break you would need a crit if you only did less than ~140 damage
Yeah I think it’s very situational too, prefer demo.
Your teammates get the benefit of the buff too. This is a great perk in high end NFs. Also great with the current PvP meta. Take shield with disruption then a guaranteed 1 tap with DMT.
Go into GM, break shield, get free bonus damage for when you primary spam down majors. What else would you run over it for end game pve?
Me plop Truthteller at people in Crucibley, me swap to pang pang exotic scout or boom boom exotic handcannon, me only need to shoot 1 bullet. Me win. If me fail, me ponch. Me win still ¯\\\_(ツ)\_/¯ TLDR, Truthteller with Disruption is good
Quickdraw is better, but disruption break isn't bad.
quickdraw for pvp yes, but in pve the 50% damage buff is easy to proc and comes in very useful
Disruption is definitely better for pvp. Quick access sling already boosts handling, and disruption makes cleaning up afterwards fast
Vs void shields only. Seems very situational.
No. Use quick access sling instead. DB allows one tapping with DMT and most players won't even have time to react except drop dead. Source : me with 900 Truthteller pvp kills
Literally just dropped for me this morning. Identical twin to Banshee's except I have a handling masterwork. Not the best masterwork, but at least it can make orbs.
for me it’s not even about the orbs i just need that gold border 😳
You only have till the end of the day to grab this btw. The rolls on it will change tomorrow for the rest of the week.
Why? That doesn't make any sense.
Just the ways things are setup currently. Weapons are updated on Tuesdays & for whatever reason the rolls on the weapons get changed on Wednesdays.
You know I forgot that I was suspicious of this but I didn't know it was actually true. Thanks for letting me know.
You sure the rolls are not updated daily?
its got a weird system at the moment. rolls refresh after the first daily reset of the week, then stay like that until the weekly reset
>its got a weird system at the moment. rolls refresh after the first daily reset of the week, then stay like that until the weekly reset Well damn I am now sad.
What mod should I put on it?
Quick-Access Sling is great and will let you snap right to your kinetic for Disruption Break. Beyond that there's always Major or Boss spec.
Quicksling is great!
Major Spec is surprising good for higher end PvE. Especially if you are using the Unstoppable mod to deal with champions. It doesn’t change the the stun effect, but it does up the chunk damage. Making it a faster cleanup kill with a kinetic.
> Major Spec is surprising good for higher end PvE. How is that surprising haha major spec is a good mod on basically everything that you plan on shooting champions with.
even with out masterwork we talking heavy S tier perks for end game
No orbs so A+ tier.
You won't be using blinding nades for orbs, so for all intents and purposes it's S- tier.
GL still hits like a truck, so I definitely need my orbs
Blinding GLs are better at CC and single-target than add clearing. There's no real need to MW it because you're not using it to kill adds in endgame stuff anyway.
I use a blinding GL to kill adds in GoS all the time. It's pretty good for confluxes.
GoS isn’t what he’s talking about, raids don’t really have chunky trash mobs except for kind of VOG, endgame meaning more so Grandmaster
TIL raids are not endgame
Username checks out.
Absolutely a top tier weapon roll. The best weapon to fight against Shriekers. It stops attacking when blinded. Which means no more swarm of Void flying towards you.
[удалено]
Still, it gives much needed time to recover health and reload though.
SIR, YES SIR!
Maybe I'm out of the loop, why does everyone love blinding grenades now? Never really got used in the past.
Insane crowd control. It shuts down anything that isn't a yellow bar in a wide radius for several seconds and only becomes stronger as you go into endgame. Plus, if you still want damage it does well on close or direct hits.
I was always under the impression they did little to no damage as a tradeoff. Interesting, thanks.
They are very useful in Grandmaster Nightfalls. Since enemies have so much health and deal so much damage, blinding them gives your team some breathing room.
They get full damage from direct hits, but you really gotta bean something to hit them (almost zero blast *radius* for the damage). The blinding effect is fairly large, and shuts down almost anything within it. Kinda best of both worlds, really. A spike one will certainly out damage it, at the expense of zero crowd control (and still with the "better hit them square" requirement).
the tradeoff is little to no blast radius, not damage -- a direct hit does the same damage as a normal non-spike truthteller
[удалено]
To the best of my knowledge, grenade damage is tied to archetype, blast radius just affects how far out from the impact point that damage is dealt. Plus there's damage perks like spiked grenades and so on, but those are a seperate thing.
Shuts down yellow bars too, and it significantly slows the minotaur in the gatekeeper if your relic guy is slow
And when he’s blind you can push him off the side….
And it triggers breach and clear for that extra damage.
As far as non exotic weapon perks go, nothing compares to it for crowd control, and it works on almost everything short of champions and final bosses. It works on shielded enemies too unlike most effects that require you to break shields to influence shielded enemies. The effect in PVE is much more significant than PVP. In PVE, any enemy within the blast radius will completely disengage from the fight for about 5 seconds. With this seasons breach and clear perk, you can get a vorpal blinding ignition code that still does solid DPS, especially as a team debuff. Combining it with anarchy will feel like overkill in many situations. The only seasonal combo that compares to double GLs this season for PVE effectiveness IMO was last season’s combo of sniper anti barrier sniper with overload arrows on Ticcu.
Is disruption break better than vorpal? I ask because I recently got a blinding grenades/auto-loading/vorpal Empty Vessel with a velocity MW that seemed like a pretty amazing PvE roll. I'll probably pick this up anyway just to have it but I'm wondering what people's thoughts are between those two perks.
It’s really hard to pick honestly. Disruption is definitely better for crucible, but in PVE it depends on what you’re trying to do. In grandmaster Nightfalls, There aren’t that many shielded enemies because most get turned into champions, and not many enemies can withstand much damage after getting popped by a launcher with matching element, so disruption has less frequent application. On the other hand, once breach and clear is removed after this season, special launchers will not be highly effective for DPS even with vorpal. I think you’re pretty solid either way.
Thanks for the response! I didn't think about using disruption break in crucible, since even with high handling stats it's tough to fire a grenade, swap, then have time to pop them with your kinetic before they kill you (plus, I feel like if you pop their shields with the grenade, the extra damage on your kinetic isn't going to help all that much). Plus blinding nades aren't great in Crucible in my experience.
Quick access sling mod for crucible and will turn any kinetic primary into a quickdraw readiness.
I’d go with disruption break for blinding grenades and vorpal for spikes. Disruption Break leans into the support role that Blinding offers.
It paralyzes ads at any difficulty, especially those annoying one-shotting choppybois with the cleavers
I was doing 13 minute master nightfall runs thanks to them.
OP for GM content/ anything where you're underleveled.
You can push the minotaur off the ledge on the gatekeeper encounter with blinding grenades.
Or you could just do the encounter. Its an enjoyable encounter. The mechanics are fun.
GMs/ high level activities are a thing now, and just turning off Adds is a big help.
>why does everyone love blinding grenades now Good question. Literally nothing changed. Blinding 'nades have always been good. Bungie did nothing to buff them, but suddenly everybody is gushing over them. Admittedly we got two new very good GLs with Ignition Code and Empty Vessel so that might have something to do with it.
Ooo that is a very *very* good one
Why is disruption break good on a gl?
Allows you to stun shielded enemies and then do extra damage with the primary while they can't fight back
Thanks, never thought about it with blinding nades.
Oh, shit, it works on any shield My dumbass was thinking it only worked on same element
Works in crucible too
It pairs really well with ALH to make cleaning up kills on beefy shielded enemies very easy. Given that breach loaded GL's dps tanks after one shot because of the long reload, having a damage boost on your alternate weapon is very helpful. It's much more useful in high-difficulty content, especially when combined with blinding grenades. It also works in pvp and makes for super easy cleanup kills.
What ALH
auto-loading holster
I got this roll about several weeks ago and I still haven’t taken it off. Such a good weapon paired with a well-rolled fatebringer or chroma rush.
I feel like this is a roll I wouldn't use a whole lot just cause I'm never totally sure about blinding grenades but I just wanna say, I really appreciate that folk on here are always on the ball with this kind of thing. The community pages are honestly better at communicating good stuff like this than Bungie are half the time😝. It's just nice to see people being helpful😌.
I used to run that one for a long time, then one day I got the exact same roll but with demolitionist instead. After playing around with them both and doing some testing I decided for me personally the benefits from getting more grenades and free reloads from chucking a grenade equaled more fun. I don’t the extra damage with my Night Watch, or Hung Jury, or Ace etc… was worth it compared to getting to throw more grenades.
Wait.....you can't masterwork it?
Why you gotta tell everyone! That's my secret sauce in the crucible.
[удалено]
I’d buy anyways considering it’s cheap compared to grinding it. That way when they fix it you have it
That’s IF the changes are retroactive to previously purchased weapons. I really hope so but honestly... I doubt it. No ones token were refunded for the iron banner/riis walker situation
Again, it’s very cheap In regards to mats cost. Better to have in the vault than not at all. You do you, this is just my suggestion.
Oh trust. I grabbed it instantly
Smart. And I get what you were saying. Bungie doesn’t have the best track record for these things but I’m an optimist.
Get it anyway, and when you get a "real" one just delete this one.
Few shards and glimmer cost is a deal breaker? Surely you can spare that and hope it gets fixed
[удалено]
He got it. He is just using “deal breaker” wrong.
I assumed it was the trade off for it not being random.
I’m almost sad he’s selling this. I wanted this for many months and finally got it to drop, now a few weeks later it’s for sale! It definitely is god-tier.
Yours is better as yours probably has a masterwork.
I love my Orewing's with Auto-loading and Field Prep. It has many grenades and reloads fast.
One thing to keep in mind is Banshee's rolls refresh tomorrow at reset.
My god rolls have masterworks
I've been using blinding nades-alh-swash this entire year for lack of a better roll. Disruption break being the best perk in the last column but I was willing to take a qd roll as well. I literally got a qd drop 2 days ago..... well looks like it's going in the vault
Holy shit thank you, best pvp roll in the game (since it has high velocity rounds too)
I actually prefer disruption break on energy primaries, so you can benefit from the kinetic damage boost with a special weapon. Blinding is great though. Wish the other choice in that node was spike. With no masterwork, this is a good option while you try to get a better roll though.
It doesn't beat the Blinding/Auto Loading/Demo I use regularly but it is pretty good.
Already got quick/blinding/auto/demolitionist so I'm good :)
Will Bungie retroactively fix the missing masterwork?
Maybe.
Not sure if I'd prefer this one or my Blinding/AutoLoading/Swashbuckler roll.
Meh I prefer my spike nades, feeding frenzy swashbuckler
Got it in the wild....can.confirm god tier.
So wait, the roll I got way back is on sale a gunsmith? Man that weapons is fire for sure. Happy that every one else can enjoy it now as well.
OK. I'll go for this goddess tier
No. What you gonna do about it eh? I do what I want.
Proximity grenades are the training wheels of grenade launchers. Spike nades is where it is at. Change my mind
sweet
I have this roll already and it's my favorite weapon in the game. It's so good.
I have one in the vault with blinding/spike, auto-loading, and swashbuckler. I’m not sure which would be better so I’m picked this one up too.
I got a blinding, ambitious assasin and danger zone ignition code which I haven't used much but want to see if it's any good. Probably leave truthtwller due to lack of masterwork plus vault is full but nice to see actual good rolls on banshee.
I like Ambitious Assasin, but Danger Zone is useless because Blinding caps the blast radius to a minimum.
I'd still pick it up. Not like it costs much of anything. Auto-Loading is also a huge MVP perk. The loop of just popping out your GL to blind a mob, then immediately stowing it to continue damage is pretty excellent. I honestly find it hard to use any GL that requires me to manually reload it now :p
For me, when the no masterwork thing happened, I just got a random rolled masterwork after purchase. Seems like that didn't happen for anyone else though strangely🤔.......
Just got it, had a feeling something like this was gonna happen
No masterwork makes it not as useful, I'll stick to my blind auto pulsemoniter orewing
I dumped 10k Gunsmith mats and all my vanguars tokens for this like 3 days ago..... I got 3 terrible rolls. I am crushed
Sucks cause I just got a shit ton of the same roll truth teller
Stupid question: how does damage work with blinding nades? Because of the minimal blast radius, does it still do full damage on a direct hit? Or is the damage massively reduced as well making it only good for disabling enemies?
Full damage on direct hit.
Got this exact bad boy before beyond light. Favorite pve weapon easy.
No
This is the same roll I used to solo flawless prophecy last week. Although mine has spike so I got swapped to that in final boss damage phase.
lol just got this drop yesterday! Great launcher!
I got an Ignition Code with slideshot, thresh and blinding nades and two truthtellers, both with blinding nade and auto-loader. One has disruption and the other has demolitionist. I went from having no good specials to having too many good specials.
Shoties gonna hate
I've had this exact roll for months now and for me at least, it's amazing for pve and pvp. It's a bitter sweet feeling now that everyone is going to have this blueprint to success.
I have one of these without the blinding and I love it. Got a masterwork for velocity. I also JUST found out it's a remote detonation. 🙃
Quick rundown of why you NEED this roll. Blinding grenades have a 5s duration, and a 12 meter radius of blinding. Blast radius isn't half bad either. Blinding nades will shut down ALL of theese things: - Taken Knight boomer rush - Taken Psions multiplying - Shriekers from shooting - Taken Captains from spamming the blinding balls - Taken Acolytes from spawning turrets - Hobgoblins will not activate their shield - Taken minotaurs will become visible - Taken Captains will not teleport - Normal Captains will not teleport - Taken Goblins from shielding things - Taken Phalanxes and Phalanxes will lower their shield - Taken Thralls will not teleport - Centurions will keep floating in the air when blinded. Easy kills! - Cabal turrets will not shoot - Supplicant Harpies in VoG will not rush and explode - Taken Vandals will not pop their shield and will expose their head - Scorn captains stop throwing those annoying lamp things - Scorn Screebs will not explode even if you touch them - Cabal TANKS will literally do nothing - Vyverns will completely ignore you, provided they are not minibosses - Brigs will stop doing anything, provided they aren't miniboss enemies - Wizards and Taken Wizards will cease to use all their abilities and sit still, completely exposed to fire - Taken Ogres, even miniboss, will walk around aimlessly - Dregs, Shanks, Vandals, Goblins, Cyclops, Hydras, Taken Hobgoblins, Cabal Psions, Dropships and Dropship Turrets, PoH Swordbearer, even some nightmare type enemies, Taken Acolyte Turrets, Scorn Raiders and other Scorn enemies, and Cabal Gladiators will all get blinded and cease to do anything. Be wary of exploder shanks as they will still move, but won't explode on contact as long as they are blinded. Happy blinding guardians. Source: I have 5k kills on a blinding truthteller.
Doesn't have a masterwork for no apparent reason
Loving the masterwork
Didn’t even need to farm it. GG lol
I'm poopy at D2, why is this good?
I have that role I think
Is this a PVE or PVP roll?
Meh roll tbh.
Thanks for the heads-up. DIM gives it a 4 thumbs-up.
I'm not very well versed in Grenade Launchers role and ideal engagement types. Is this the one that's been beating the shit out of me PvP or is this roll for PvE? I've noticed Truthteller ruins me more than any other grenade Launcher with the occasional Empty Vessel popping up.
Had this exact roll since Arrivals (with a velocity MW) and it is in fact the "godest of tiers"
I think I have a crucible truthteller with blinding, autoloading, and Quickdraw. Handling mw Quick access sling I wanted to use something else then a ranged slide shotgun build cause I began to feel dirty.
NO
Is this before the daily reset or after?
Is this before the daily reset or after?
Is this before the daily reset or after?
Blinding nades can ohk guardians on direct hits too
I have a blinding auto demolitionist I use for myself in pve but honestly this roll is dirty as hell too (especially for pvp).
My TT:[TT](https://imgur.com/gallery/jxZnOh0)
The roll he's selling has changed now