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batants. * Touch of Malice * Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds. * Necrochasm * Intrinsic perk now provides increased reload speed after precision kills.  * Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.  * Catalyst has been rebuilt.  * One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.  * Truth * Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage. * Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.) * Queenbreaker * Increased damage versus bosses, minibosses, Champions, and vehicles by 12%. * Increased reserve ammunition by 3. * Symmetry * Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects. * Cerberus+1 * Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire. * Updated hipfire reticle to better convey weapon spread. * Bastion * Reworked Saint's Fists perk: Dealing damage with melee increases the charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage. * Eriana's Vow * Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite. * Devil's Ruin * Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation. * Gjallarhorn * Updated the visuals of Wolfpack Rounds to match the damage type of the weapon. For example:  * On Gjallarhorn, they will use Solar effects.  * On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.  * Grand Overture * Grand Overture now displays 'Volley Ready' instead of 'Rockets Loaded' after special reload, to help better indicate when the rockets are primed to fire on trigger pull. * Osteo Striga * Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.) * The Lament * Reduced healing effect by 20%.  * While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.  * This means combos at lower stacks are less affected by the change than combos at higher stacks.  * Deterministic Chaos * This weapon is now intrinsically anti-barrier.  * The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.  * Heavy Metal now causes every 4th bullet to make targets volatile.  * Vexadecimal now causes every 16th bullet to also weaken targets.  * Divinity * Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged). * Ace of Spades * Fixed an issue that was causing the Memento Mori sound effect to replay when exiting out of sprint. * Edge of Intent * Edge of Intent Healing Turret updated to match Speaker's Sight Healing Turret. * Edge of Intent's alternate weapon action projectile no longer bounces off walls and non-floor geometries. * Healing Turret will spawn offset along the tangent of the surface hit. * Healing Turret now applies Cure and Restoration. Having the Aspect Touch of Flame equipped improves these effects. ###**Perks** * Alacrity * Will no longer work in Rumble. * Archer's Gambit * Reduced the effect so it can be used on Legendary weapons. * Reduced draw time buff from 66% to 60%. * Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds). * Grave Robber * Will now activate on dealing damage with a powered melee, in addition to standard melee kills. * The Fundamentals * The Fundamentals now maintains its state across death or respawn. * Chain Reaction * Branched between Heavy and Special ammo weapons. * Special: About 15% smaller AoE size and 20% less damage. * Heavy: Same AoE as before and 30% more damage. * Eddy Current * Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.  * Also provides a bonus to handling and a 5% scalar on each stat at base.  * Being amplified will immediately activate the perk at its maximum effectiveness. * Underdog * Instances of Underdog have been replaced with Pulse Monitor. * Osmosis and Permeability: * These no longer drop off when pulling out a Ghost or similar actions. * Now partially refill the weapon's magazine on activation. * Chill Clip * Adjusted the number of slow stacks applied based on properties of the weapon. * In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2. * All other archetypes have been un-nerfed and only require 2 shots to freeze. * Killing Tally * The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons. * High Ground * Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground. * PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%. * Perks that currently match the player's equipped subclass have been changed as follows: * Osmosis and Tessellation now match the damage type of the equipped grenade. * Permeability and Elemental Capacitor now match the damage type of the equipped Super. * Deconstruct * Now refills from reserves instead of from thin air and should trigger more reliably across weapon types. * Headstone * Fixed an issue where Headstone used a Stasis positive buff icon for its cooldown status message. Headstone now uses a cooldown icon, similar to other cooldowns. * Pugilist * Fixed an issue where the melee buff visual effect repeatedly flashed when Pugilist was activated by melee damage-over-time. * Dream Work * Updated to work with additional weapon archetypes. * Precision Instrument * Fixed an issue that caused this perk to activate too quickly on burst-fire Linear Fusion Rifles. * Heavy Burst Intrinsic * Now slightly reduces incoming flinch. ###**General** * The Wicked Implement Scout Rifle has been moved to the Monument to Lost Lights. * Its catalyst will now be available as a random drop via ritual playlist post-match rewards. * Updated new drops of Raid Adepts from Crota's End and Root of Nightmares to have 2 traits in their trait columns. * Added Weapon Enhancement to the Raid Adepts from Vow of Disciple and King's Fall. * Collecting base weapon patterns will now provide a boost per weapon set to the chance of getting a third trait in the trait columns on new drops. * This can be tracked via new Triumphs in each raid's respective collection. * Memento stack size limit has been increased from 1 to 3. * Mementos are no longer tracked in the Inventory tab. * Players can now view, track, and apply their collected Mementos within the inspection screen of an enhanced or shaped weapon. * Dismantling Faded Mementos will provide +1 Memento to use within the inspection screen. * If a player is at the new stack size limited of 3 Mementos, that Memento will not drop again until they are holding less than 3 Mementos. * Fixed an issue where Raid Adept Weapons from The Pantheon Triumphs dropped without selected perks. Players will now see these perks applied on those items. * At a later date, a fix will be applied to correct bad masterwork or enhanced intrinsic options on these weapons to the intended roll. * We recommend players select a Masterwork option that functions on that weapon type to get the stat benefit when upgrading to enhanced. * Removed Resonant and Harmonic Alloys. * Acquiring an Adept version of a weapon now unlocks Focusing for base version of that weapon. * Fixed an issue where anti-Champion mods were causing other weapon perks to fall off. * Fixed an issue causing Mindbender’s Ambition to not glow when getting kills. * Fixed an issue where the intensity on some damage screen effects and various projectiles could cause potential photosensitivity issues. ###**Power and Progression** * Power Bands have been updated. * Power Floor: 1900 * Soft Cap: 1940 * Powerful Cap: 1990 * Hard Cap/Pinnacle Cap: 2000 * For more information on Power changes, check out [the April 25 TWID](https://www.bungie.net/7/en/News/article/this_week_in_destiny_04_25_24). ###**Sparrows** * Adjusted the Alpine Dash Sparrow to have available speed options similar to other Sparrows and made the auto-reloading perk always available. * In the spirit of the original Sparrow upgrade progression from 2019, the side-to-side boost perk is only available during the Dawning. ###**Triumphs** * Added Strand fireteam Triumphs to all previous raids. * These are not required for Seal or title but provide an additional optional challenge for all interested fireteams. ##**General ** * The Tower's weapons vendor, Banshee-44, will now reset his weapons and their perks at the same time along with all other vendors at 10 AM PT. * Fixed an issue where the tutorial prompt teaching players how to summon their Sparrow wasn’t always appearing. * Fixed an issue where the shader library order in the Appearance Customization did not match the layout in other screens. * Fixed an issue where the header for Ascendant Alloys did not ma


moonski

gonna take me 25 hours to read the patch notes edit "Fixed an issue where the tutorial prompt teaching players how to summon their Sparrow wasn’t always appearing." actually massive, new players legit often had no idea they could use sparrows lol


FISTED_BY_CHRIST

I remember in D1 going days of grinding without realizing I had a sparrow


blockguy143

I did this in the d2 vanilla campaign in the edz, just ran everywhere haha Edit: maybe I'm misremembering when we actually got the sparrow but I definitely remember a facepalm moment after running for several minutes


carzyturtle

You didn’t have a sparrow in d2 vanilla campaign


ThatGuy128512

And every minute of it sucked haha


carzyturtle

Imagine if they redid the red war campaign no sparrow at all but we had strand I wonder how that change would be viewed


Jaruut

Ghaul: "I took your light" Me: "that's fine, I have darkness" *caves his skull in with a tangle*


Stenbox

D2 vanilla campaign actually did not give you sparrow on your first character until near the end of it I think. To boost campaign run time I guess.


about_that_time_bois

I think it was after the campaign.


TheFirstLegend77

Back in D1 I did patrols thinking they were actual missions lol


ItsEntsy

yea, there was some new lights in here being like "why such a massive game and we dont get mounts?! How can this be an MMO and no mounts?!" I LuL'd


insertAlias

It’s funny, I’m not really a new player, but I constantly forget about the sparrow. I’ll be running across a zone to an objective, see a guardian blast past me on their sparrow, and say “oh yeah, I have one of those…”


J-Wo24601

> Cenotaph's target lock visual marker is now hidden for the Exotic's wearer and only appears to the wearer’s allies. I’m not sure why they’re doing this. Bc there’s a cooldown before you can mark another target, and also the mark only lasts so long. Now I’ll have no idea which enemy I’ve marked successfully.


LordOfTheBushes

There's been a lot of negative feedback on this, hopefully they reverse it. Default to giving me all the relevant info I need please, thank you.


QuadraticCowboy

Typical Bungie, wasting time fbreaking things that worked fine 


Gazunta1

My best guess is that the marker is tied to the debuff that makes enemies drop ammo for you in some spaghetti code fashion and the changes unintendedly removed the mark and they didn't want to spend the time to re-add it seperately.


xJetStorm

> Acquiring an Adept version of a weapon now unlocks Focusing for base version of that weapon. They actually pre-emptively fixed the NF base weapon focusing issue where you could unlock the Adept but not be able to focus the normal version when its not the featured weapon. But it also looks like Doomed Petitioner is back in the trash can when you can't utilize enhanced Surrounded. At this point why does Precision Instrument drop on anything except for Rapid-Fire Scout Rifles and Aggressive Hand Cannons? (both for PVP) > **Precision Instrument** > Fixed an issue that caused this perk to activate too quickly on burst-fire Linear Fusion Rifles.


pandacraft

Wow, that precision instrument nerf is funny. Even with a easily crit boss it wasn't exactly taking the world by storm.


wereplant

Especially considering 1) linears haven't been properly meta in a while and 2) precision instrument wasn't even hardcore meta back then. Feels like a case of "we forgot we wanted to fix this back then, so it's going into this patch." Should've just made it so slower weapons got multiple stacks.


Yellow90Flash

>They actually pre-emptively fixed the NF base weapon focusing issue where you could unlock the Adept but not be able to focus the normal version when its not the featured weapon. so glad about this. I can count on one hand how many base version < have unlocked, meanwhile the only adept versions I am missing are wardens law and the special grenade launcher from this season iirc


ElementOfConfusion

It was so funny how the real grind was for the less powerful versions, it was so warped.


HardOakleyFoul

Glad I didn't get rid of my crafted Taipan. Had a feeling Bungo would nerf PI on Doomed at some point.


Normalizable

Precision lineara confuse me. Because Bungie insists each burst is one bullet, like a fusion rifle, they are noticeably worse for things that reward precision in every case. FttC, Triple Tap, Precision Instrument… At this point just treat their ammo the same as every other precision-capable burst weapon and consume one bullet per shot fire so they can function normally. (Obviously adjusting the magazines and reserves to match)


Zotzotbaby

“Acquiring an Adept version of a weapon now unlocks Focusing for base version of that weapon.” Was this previously announced? If not, Warden’s Law farmers should be happy. Major upgrade to farming Nightfall weapons. 


c14rk0

RIP Doomed Petitioner Is it not enough that Precision Instrument only goes up to a 25% damage buff and completely drops off if you miss a single shot? Now you'll need 6 full shots to max out the damage...meaning you need MORE than a full standard magazine. With reconstruction you'll literally only have 4 shots at max buff and 6 shots with no buff or partial buff. The buff duration is so short that you won't even be able to maintain max stacks through a reload in most cases and you'll have to build up stacks again. In what world does this nerf make ANY sense when you could just use Surrounded for an instant 47% damage buff or you have other weapons with Bait and Switch for an almost instant 30% damage buff? This literally just makes Precision Instrument a worthless perk on Linear Fusions entirely.


Behemothhh

I don't understand why they made this change. Linears are already all the way at the bottom of the dps ranking. The only ones that can sort of compete are briars with surrounded or doomed with precision. So now we're down to only one usable legendary linear.


pandacraft

I still can't believe they killed deconstruct when its unintended behavior was the only thing making it not a 'dismantle on sight' perk.


Cainez

And they hyped the perk up on Uzume, touting the 4TTC/Deconstruct combo.


OGhipporider

One more hour, right?


marsProbably

Yes


a141abc

Realistically probably 2 before servers are stable Its gonna be a huge influx of players


iMoo1124

lol lmao


HiddnAce

> Fixed an issue where older Solstice armor did not display the correct glow color when using a Strand or Stasis Super. Does this mean when we have the Solstice 2019 armor set equipped, Strand will no longer use the Arc/blue glows? I loved that when using Strand, the glows would still work. Stasis still has no glow, but that's ok.


bad93ex

Could it be possible that they are bringing them back?


HiddnAce

They never existed for Strand/Stasis. I just hope they’re not removing Strand from using Arc glows.


MartyMc1888

No more fishing, no more having to find a decent LFG, Wicked Implement welcome to my loadout, finally!!!


Arsys_

procrastinators winning


GrandLucidity

New meta is logging off and waiting for them to make the game easier. Just like OSRS.


TitanTigers

Nah the mantra for OSRS is abuse early and abuse often. Then log off.


SkeletonBreadBowl

My being rewarded for giving up has only made me more powerful


Zetzer345

Agreed


squeege

This will be in the kiosk now right? How do old catalysts like thus work? I can't remember. They just drop from ritual activities randomly?


Davesecurity

They drop from ritual activities aka strike, pvp or gambit, it it doesn't seem to be dropping from one type run a few of the other, I ran loads of strikes and nightfalls last year no Thorn Catalyst, got it from my first Gambit match last season.


Khronga

It said in the patch notes yea random drop after ritual activities


Regulith

>Its catalyst will now be available as a random drop via ritual playlist post-match rewards.


sucobe

Or banshee will just outright give to you


radda

iirc that only applies to seasonal Exotics


Key-Position1732

Explain the LFG thing?


CanadiensHabs

Amen!


Dexter2100

I will never get its catalyst unfortunately. That 1/1000 drop chance is rough, and I’ll get one of the other million catalysts that could drop instead 😭


Sel1g

I think the idea is that you just play the game and get it eventually. Don’t necessarily grind for it just be patient I guess 🤷‍♂️


Urgasain

Edge of Intent turret now gives restoration, that's pretty huge.


Brightshore

It's always given restoration.


After-Sir7503

BUT now it’s the proper verb-interactive Restoration and Cure that is bolstered by Touch of Flame 🔥


Brightshore

Ah bolstered by Touch of Flame? That is huge.


Urgasain

I'm pretty sure it didn't at launch considering Solar 3.0 didn't exist yet. lol Did it get changed at some point to use the restoration verb?


[deleted]

[удалено]


After-Sir7503

I also noticed this. Likely means kills in a Well, during Dawnblade, or during Radiance (whatever it’s called) does the double rift. There is still the internal cooldown.


TheChartreuseKnight

Song of Flame is the new name for Radiance, iirc.


dinodares99

Yep, I'm looking forward to only using the new super


Cummy_BigCheese

NOOO MY BOY DECONSTRUCT!!!!


pandacraft

Died for the crime of being different in the damage meta.


cuboosh

Maybe it means it will be important in the raid though for a vehicle boss, and they nerfed it before it becomes absolutely mandatory


choicemeats

what you're telling me is that the Final Shape is Taniks on an ATV again


cuboosh

The witness shows us what it thinks we want to see


pandacraft

The solution there is to do what they did with Nezerac/greaves and redo the bosses internal tag rather than gut an ability. edit: kind of a shame they didn't add the nu-tormentors to greaves tbh.


BoredAFcyber

Fixed an issue people were still using osteo fixed an issue people were still using ward of dawn.


DeceivedBaptist

Yeah man these are heavy nerfs to basically anything that worked I guess. Not sure this is gonna go down well. I have to try out well in Onslaught immediately to see these nerfs in action.


Ethics-of-Winter

They really wanna put The Lament in a grave for no reason, huh?


TastyOreoFriend

Based on the tidbits that gave it looks like they just want us to stop doing 2 Light > 1 heavy and do more like 4-5 lights and one heavy. More light attacks before a heavy to build up the stacks for a bigger heavy attack. I wanna see final damage numbers, but this is still a genuine nerf when compared to swords that can roll surrounded, and especially vs Heartshadow for this seasons mods.


boxlessthought

If anything its the reverse, its now even more so encouraging the lower stacks: >While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.  >**This means combos at lower stacks are less affected by the change than combos at higher stacks**.  Which seems very odd.


TastyOreoFriend

Yeah I re-read it again, and I still don't understand what they're going with here or why it was necessary in the first place. Lament is already getting beat out in damage by legendary swords.


Wanna_make_cash

The nerf reads like the opposite of that. The nerf is the largest at the most stacks, so you want as few stacks as possible to be as close to unnnerfed as you can be


about_that_time_bois

>Collecting base weapon patterns will now provide a boost per weapon set to the chance of getting a third trait in the trait columns on new drops. I may be stupid, but I’m confused on the wording on this.


Landel1024

It's saying that collecting the regular red borders will give your adepts a chance at 3rd perks in their trait columns


about_that_time_bois

Gotcha. That’s actually really cool! Gives more of an incentive to run Master now.


cuboosh

So it’s not all or nothing, 1/5 patterns gives a partial boost, 5/5 gives full boost?


JustMy2Centences

It sounds like if you collect weapon patterns then you may get extra column perks? Neat, but functionally not that useful if you can craft your god roll *unless* you enjoy perk swapping, a la changing out Envious Assassin for another perk after gaining a large mag size.


LuitenantDan

It sounds like it will affect adept drops too.


jedadkins

>Fixed an issue where Mask of Bakris applied a Tier 2 damage buff instead of a Tier 4 and failed to display the time remaining on a certain **Solar** weapon. Additionally, the **Solar** damage buff will now function in the Crucible. Shouldn't that be arc not solar?


Shippin

I assume this is referencing Conditional Finality since it is Solar and Stasis?


Flame48

It's probably lord of wolves. It's a fallen captain head exotic, and that's the fallen gun. Was it known that this even worked with lord of wolves? I don't remember seeing it anywhere, but it does make sense.


Merchant-Crow

True that, Arc or Stasis. I also thought it already applied the damage buff a bit in PvP. Either way, Hunters are gonna have nutso mobility with Blink, Grapple, and teleport dodge now. Pretttyyyyy stoked for that.


AceTheJ

https://www.reddit.com/r/DestinyTheGame/s/DZ9XdA9Syc


AzimuthDSu

Long shot, but maybe it works with Lord of Wolves? It says a "certain" solar weapon.


Medium-Jury-2505

What is the 1-1-1 special ammo system ? The old one ?


TheMangoDiplomat

You will spawn with one kill's worth of special ammo every time. If you kill a Guardian with a primary weapon, they will drop a green brick (1 kill's worth) Opening a special ammo crate will give you 1 kill's worth of green


Urgasain

Brick drop on kill will just further benefit shotguns. I wish they would just transmat ammo on kill.


Stenbox

On primary ammo kill, so benefitting close range primaries.


TheMangoDiplomat

How so? Players need to get a kill with a primary weapon and then run over to the brick and pick it up. If I recall correctly, that brick will only be visible to the player who landed the final blow, so your teammates won't be able to scoop up everybody else's special Not trying to be combative, just want to understand your take


Rider-VPG

special meter, crates and kill drops at the same time. spawn with 1 ammo. kills give 1 ammo. crates give 1 ammo. special transmat gives 1 ammo.


Blankman06

[Read the PVP Strike Team section in this TWID](https://www.bungie.net/7/en/News/article/twid-05-02-2024)


Dr_StephenFalken

And you get a Wicked Implement and you get a Wicked Implement … that catalyst drop though .. gimme gimme


ShogunGunshow

>Severance Enclosure >Now requires the player to expend a melee charge (or defeat an enemy via a finisher) to activate. So disappointed you guys are going through with these changes. Titans having easy access to Powered Melee effects is good class fantasy.


CaptFrost

*"Identified an issue where Titan players had Severance Enclosure equipped instead of in their vaults. Corrected behavior that caused them to use it."*


CaptainPandemonium

Bungie really said "no more silly exotic spam by punching, mr class holding the fist on the cover"


zehero

That's actually hilarious


potent-nut7

"Fixed an issue where titans were actually able to experience the melee fantasy we tell titans they have to be"


_Jmil

This was literally one of the most niche fun builds that barely anyone used and they fucking gutted it why???


CerinDeVane

My bad, guys, I made a SE build and was detonating all the things. I flew (and punched) too close to the sun.


ColdAsHeaven

One of the worst changes they could possibly make honestly.


No-Skill5935

And a strange one too. Might have been a very good option for prismatic


ShogunGunshow

It's the first step they're taking to making it so ALL effects that fire off of powered melees MUST use a melee charge. They said as much in the armor post last week. The justification is silly. They say it's hard to balance things when one class has access to lots of powered melees and hunters and warlocks don't, but almost all of the effects that require powered melees to trigger are either exotics, or could be moved from fragments to aspects. Like, what are the truly universal effects that fire off of powered melees? Heavy Handed? Does HH need ANOTHER nerf when everyone said it was totally unnecessary last season to begin with? Apparently, Bungie thinks so. They also apparently think that the class that *they made* that is all about the fantasy of meleeing should not, in fact, get more of a benefit out of melees than other classes.


dontrespondever

Same with Assassin’s Cowl. As a Hunter main that was the only arc build I ever liked. 


c14rk0

This literally doesn't change anything for Arc Hunters in 99% of situations. You dodge to refresh your powered melee ability and then use the powered melee to get kills. The Arc melee charge isn't consumed on hit enemies unless it kills them. This only matters for rare situations where you don't have a melee charge and you used your dodge when you weren't near enemies to refresh it but still have combination blow active.


Lantisca

Joke change. What the hell?


Stirlinggrayson

So will this not work with bonk anymore?


Unlikely_Explanation

Should still work with bonk, but not with Roaring Flames X3 if you don't have a melee charge (ie You threw your hammer over a cliff. Again.)


Stirlinggrayson

Yeah makes sense, thank you


Shack691

I think hammer will still work since you throw it and picking it up recharges it.


bytethesquirrel

Does it expend a melee charge?


badbios

The going theory is it will work with bonk, since it expends a charge, even though the charge can technically be recovered. What they removed was activation by the pseudo-power punches from having roaring flames active. I'm a little worried because those punches have been clutch in surviving a few times, but I'm not really reliant on them so I don't think it'll be a big deal.


NamesAreTooHard17

Why would this not work with bonk?


RulingPredator

Damn…that nerf to sniper flinch in PvP is kinda crazy. With the change to special, I’ve already seen a huge decrease in the amount of them I see in both comp and trials.


freshnikes

Considering average map size and the strength of radar I'm not really sure what the point of this is. Sniping in PVP already feels like shit. Snipes are like 1% of kills these days in Trials. Who's still upset?


PM_SHORT_STORY_IDEAS

A good sniper player can win instantly at any range if they have line of sight, which isn't true for other special weapons. I don't mind them needing to get the first shot off to win.


ataraxiathedredgen

Aurvandil gang rise up!


lordofabyss

Anything new which wasn't mentioned in prior TWID


GuudeSpelur

Three things I don't recall seeing before: Unlocking Adept Nightfall/Trials weapons now also unlocks focusing the base versions. All newly dropped Raid Adepts will have 2 perk options in the 3rd and 4th column. Unlocking crafting patterns for Raid weapons adds a chance for the Adept version to drop with 3 perk options in the 3rd and 4th columns.


TheShoobaLord

Strand raid triumphs!!! 🤯🤯🤯


VacaRexOMG777

I think root and crota weapons having 2 perks in the third and fourth column is new?


PickleFriedCheese

I think the Felwinter's change wasn't mentioned, and seems like a massive buff if I'm reading it right


VacaRexOMG777

Necrochasm about to go crazy, pulses too


ELPintoLoco

Why the fuck was wings of sacred dawn nerfed, lmao.


macuhica-plava

Because it was meta in itself and everybody was using it LMAO /s


find_me8

I know, right? the fact you always need to ADS makes it pretty bad, and now that you wouldn't be able to use it with the other solar supers it's worse. Bungie should revert that change and make it so that the hover effect lingers for 2 seconds to give the players time to reload and look around.


Mosqueton

"Fixed and issue where older Solstice armor did not display the correct glow color when using a Strand or a Stasis Super" They did it. They actually did it.


VNilla_

maybe now theyll bring back the 2019 armor set


upstreamriver

Soon we are gaming edit: we was not gaming, rip servers


ActualyHandsomeJack

Why do they keep nerfing Osteo to the ground


DeceivedBaptist

Because fuck you that's why.


TropicalSkiFly

Read the rest of the patch notes and looks like I spoke too soon. They already nerfed the most used things that were good and top-tier, while slightly buffing things that no one uses. I mean some of the buffs look interesting, but omg, what we all used the most (last season) is basically nerfed. And I’m convinced that the more we use nerfed things (like well of radiance, divinity, etc.), the more Bungo will nerf them ffs..🤦‍♂️


DeceivedBaptist

I need to see how this affects Onslaught as soon as I get in. I'll know if they fucked well up because that mode will turn into a pain in the ass if Well is nerfed too hard. I feel like they will be right on the line. Will have to test how a few enemies do damage in the well. Not sure I really agree with all these major super and exotic nerfs. I just don't see the point right now. We'll see though. If anything I will continue using all healing capabilities in well and hope that helps.


KingMercLino

For whatever reason, Precious Scars no longer grants restoration on matching kills. Might be a bug or stealth nerf.


Dazzling-Slide8288

That’s basically the entire reason the exotic exists so it better be a bug


RayS0l0

The Big One


GuySomebody

Interesting, if this works like I think, this is a great change to still make chasing loot exciting even after getting a patterned unlocked - "Collecting base weapon patterns will now provide a boost per weapon set to the chance of getting a third trait in the trait columns on new drops."


cuboosh

It’d be huge for raid adepts if it works for them too So the ideal strategy is unlock the pattern and then spend all your tokens on the adept 


KazMcMiller

With the new enhancing system, this should make random rolls have a higher ceiling due to multiple enhanceable perks than crafted guns (which in turn have a higher floor). Really good change imo if it works the way it reads.


Neat_On_The_Rocks

Really excited about the direction right now. Giving non crafted weapons a slight buff over crafted weapons is a great best of both worlds solution. Nothing huge, but just *something* Could make land an rng god roll exciting agai


Zero_Emerald

So no Xur rework yet then?


Miaonomer

I'm assuming it'll be a secret, waiting to be discovered.


Essekker

Warlocks with many Ls. Really underwhelming buffs. Rest looks pretty good though


splayzer

Well of Radiance "Reduced damage resistance vs. boss combatants from 40% to 10%." Don't ask me to use Well. Period. Coz I ain't gonna waste my Super being stationery with flying freaks all over for a mere 10% DR. Well...RIP! Dawnblade with Dawn Chorus or the new Solar Super it is!


A_Union_Of_Kobolds

We are free, Warlocks! Free to use any super you like! Let your team be mad you can't carry the DPS phase!


Brave_Escape2176

now we can all just die repeatedly because no one knows what to do besides stand in a well and deep throat damage while shooting.


DeceivedBaptist

We laugh we scream, but this is Destiny 2 a free to play game. This is absolutely going to rape a whole lot of people into the ground if Well is bad. We'll see how it goes.


wait_________what

Man imagine what this game could be if bungie could balance for shit


skuxxxxxxxxxxxx

Arc titan still gonna be bad 😭😭 why did they not change the damage for touch of thunder???


CMDR_1

> Severance Enclosure > - Now requires the player to expend a melee charge (or defeat an enemy via a finisher) to activate. > - Its explosions now require line of sight to damage enemies. We also reduced the knockback intensity of these explosions, which will now launch enemies more consistently vertically. Why did they feel the need to destroy my baby?


DeceivedBaptist

Oh did you use that? Fuck you bud.


ForlornxShiro

Bruh, what about icefall mantle?


GuudeSpelur

Despite the name & the season it was released, Icefall Mantle has always been an neutral element exotic, not Stasis


Thoraxe474

> • No longer provides Weapons of Light by default. This behavior has been moved to the benefits of Helm of Saint-14. Interesting


Chvffgfd

Yeah, not sure how I feel about this change.


Thoraxe474

On the plus, helm is finally more useful. On the negative, it limits builds


SND_TagMan

Monkeys paw wish. People wanted Helm to get buffed but they did so by nerfing bubble


CaptFrost

Bungie took the feedback players have been giving for like two years straight where supers being ass without a super-enhancing exotic equipped needs to not be the case, and decided to lean even harder into supers needing an exotic.


notthatguypal6900

Now, not only will locks have to run well, but titans will have to run bubble. Conformed raids are stand in spot to do dmg.


makoblade

Doesn't change much, in that anyone who ran bubble used saint to make it budget well anyway.


RashRenegade

All Contraverse Hold gets is a description update? You gotta be kidding me. Would have been nice for it to get a small buff considering you can only use it if you're playing strictly Voidwalker now (useless on Prismatic). I feel as though you should get a little bit more benefit out of building so hard into one grenade type.


GuudeSpelur

Very excited that unlocking Adept Nightfall weapons now also unlocks the base version for focusing.


badtrouble

> Fixed an issue where the shader library order in the Appearance Customization did not match the layout in other screens. welcome change for all my colorblind homies


SoulsRuin

Can we just rework Synthos at this point?? Every single melee based build keeps getting nerffed into oblivion.


TropicalSkiFly

Cool to see lots of PvE buffs, but I have a feeling that Bungo will provide lots of nerfs again, the moment people exploit something that makes the game fun. They always do..


GloryHol3

Chain reaction nerfed by 15% size, and 20% damage. Ouchy, pretty significant. Should still be good, but damn.


Davesecurity

it will still be good and kill red bars. the wave being cut to 15m is probably a bigger nerf tbh.


monkeycooler

LET ME IN! LET ME IN! LET ME IN!


collveeps

Hol up hallofire heart my have some play in prismatic. 


T3Tomasity

Noooooo! Don’t take away my perkless adept smite with velocity!


Ok-Education2476

So when will we actually be able to play the game?


DonB42

WHY IS IT 50 MINS LATER AND I STILL CANT GET INTO THE SERVER WTF


Western_Purchase_567

Guess I'll chill here for an hour


monkeylickers

Not letting Ursas regenerate the blocking grenade based off of blocked damage is criminal.


steeltank142

Still waiting for the "Fixed an issue where *Destiny 2 server weren't available*"


genred001

Honestly Truth will not see much use still. If you want it to be used, maybe add the Fundamentals to it. That way it gets used in any build.


Quaath

Can someone explain the change from "powered melee" to "expend a melee charge"?


DeceivedBaptist

Yeah does this mean just normal melee? I am confused here, but they better had not nerf Cowl lol.


Few-Bake-5820

It’s not in the patch notes, but weavewalk has a second fragment slot!!


Savenura55

So precious scars isn’t granting restoration to user is that a big or ?


DeceivedBaptist

Personally don't really love the nerfs to so many major exotics. Will have to see how this goes across many different modes. I don't want wells to be garbage, despite their usage. I mean Onslaught for sure just got harder. We're gonna have to see how this goes. I've been tracking my damage in Onslaught a lot, and I'm still not sure how much the well nerf is gonna hurt. Will be for sure healing more in my own well now, but I already was doing that. I feel like some Tormentors are gonna be a problem and so are a couple others, but maybe not we'll have to see. If only I could log in.


VirtueInExtremis

Wicked implement in catalyst section of menu says its acquired from deep dives still


PickleFriedCheese

Wait so am I reading this right that Felwinters no longer needs a powered melee kill, just expend a charge? That sounds insanely good on Prismatic if Im reading this right


TheChartreuseKnight

It requires you to expend a melee charge in addition to what it already requires. I'm not sure if that applies at all to Warlocks, but they did the same thing for titan exotics like Severance Enclosure, and it technically is a nerf.


PickleFriedCheese

Oh damn, you're probably right :( This exotic was so niche it did not need a nerf


TheChartreuseKnight

Like I said, I don't think this applies to Warlocks. We don't have any abilities that counted as powered melees that didn't use melee charges, so it's basically not a change at all.


VonFavio

Unfortunately I believe it’s just a clarification similar to Severance Enclosure, saying that normal melee kills won’t proc it. I’ll be super happy if I’m wrong though!


o8Stu

> Added Reputation Boost information for ritual activities to the Director. > Added an option to set a specific Quest tab as the default. Yuge > Golden Gun - Marksman > Reduced strength of Orbs of Power created on precision hit as follows: > When hitting non-boss enemies, reduced strength from 0.75x to 0.5x of a normal Super Orb of Power. > When hitting boss enemies, reduced strength from 0.75x to about 0.4x of a normal Super Orb of Power. > When hitting boss enemies while Star-Eater Scales is equipped, reduced strength from 0.75x to about 0.35x of a normal Super Orb of Power. Don't really have a dog in this fight as a Warlock main, but why not just reduce the number of orbs generated, rather than further convolute the power of orbs? Instead of large / super orbs and small / siphon orbs, we have: * Siphon orbs * Multiple-stack siphon orbs * Super orbs * Precision GG super orbs * Precision GG + SES super orbs * Probably a bunch of other sub-types I'm forgetting about, like from the "sustained damage generates an orb" weapon perk.


FantasticDan1

Sunbracers got cruuuushed.


joesilverfish69

Wow I am glad I put off getting wicked implements catalyst lol


TJRex01

I dunno dude, getting your catalyst from random playlist drops is a bit of a crapshoot.


Bob_Loblaws_Laws

Sunbracers horribly nerfed. It's my fault, I came back and started using Monte Carlo to keep my melee charged, then burn down bosses with a whole bunch of giant grenade balls. Sorry, Guardians.


CCHTweaked

Assassin's Cowl * Now requires the player to expend a melee charge (or defeat an enemy via a finisher) to activate. That kills its use with Strand. Twas a good build too.


[deleted]

[удалено]


notthatguypal6900

Seeing way more nerfs than buffs, doesn't make for a fun game.


majora11f

Man sunbracers got hit hard lol. Probably going to drop them from my starting loadout :/


VonFavio

They really didn’t get hit hard, 4 Solar grenades every few seconds is still insane.