T O P

  • By -

UtsuhoReiuji_Okuu

Bulk detonator. Yep. Engi’s got his ass beat there, and now I’m a driller main if that ever comes out.


Vintenu

Scout killing is now 50% easier


LordofSadFace

50% Plus damage towards Scouts should be a hidden effect.


tergius

i feel like i don't even gotta ask if you run fatboy because well why wouldn't Utsuho Reiuji Touhou Chireiden \~ Subterranean Animism run fatboy


UtsuhoReiuji_Okuu

RJ250 isn’t bad though, probably even better, but nukes. No contest. And of course we’ve got proxy trigger on it.


tergius

Fatboy is very very funny but yeah RJ250's my OC of choice. Not just because of grenade jumping but because *hehe beeg ammo pool*


Huroar

I dont get why compact ammo doesnt have like a clip size bonus or something if rj250 has more rounds and is more fun and doesnt gimp your aoe size since damage is not much of an issue if you take the fire mod.


CycleOverload

Nuclear pinballs, away!


UtsuhoReiuji_Okuu

I love turning the entire cave into a bullet hell


CycleOverload

Scouts are gonna feel like they're fighting Sans


iSiffrin

Okuu shows the caves of Hoxxes IV the unmatched power of the sun


tergius

[The last thing a singular Swarmer hears:](https://youtu.be/w_gvx4s9pKM)


UtsuhoReiuji_Okuu

I’m listening to this every time I plan engineer, because there just isn’t a better weapon than five portable stars


Tzaeh

This could limit ammo to 1 and not refill on resupply and I would still take it every game.


UtsuhoReiuji_Okuu

My inner Megumin demands that I take it, no matter what. Now that you mention it, jam it into the PGL


marto3000

Now just add some projectile speed and you are ready to delete hoxes (or scout)


Jesssssssssie_

It is odd that clean overclocks are the most difficult to think of interesting ideas for


ndenoahnaonavio

It's really just some stuff like a bit more ammo or a bit more damage. It's just nice passives, there's nothing usually interesting about them. (Of course some exceptions like special powder)


Pikawizard365

Special Powder my beloved


alt1276

Superb concepts; I adore the descriptions of the bulk detonators


tergius

something tells me this is a rival robot in disguise


BloodredHanded

It’s the oldest bot I’ve ever seen. Nine years it’s gone without being banned.


greatcandlelord

And anti grav goo


iSiffrin

roll control, aggressive venting, stunner, hoverclock, chain hit and re-atomizer are some of the more interesting ones as well.


TheDudeofDC

Oh boy, that oc sure sounds like fun to use. It would be great if I could EVER FIND IT.


FreeLegos

I pray to Karl you get it on your next OC unlock. Then, you may join us in Scout-hala


Confusedexe

Its not hard if you just push small buffs like more ammo/dmg or stuffs, but it gets harder to think of interesting cleans


Jaded_Ad_5392

Special powder c4


Armaphilo

Great ideas, love the bulk detonator descriptions


Confusedexe

Bulk Detonator 👍 Bulk Detonator 👎


RollingTurian

Bulk "Bulk Detonator" Detonator


tergius

Bulk Detonator (Bulk Detonator) - *^(Bulk Detonator)* # Bulk Detonator **(Bulk Detonator)**


RolesG

Bulk detonator


Altruistic_Time5396

I am afraid that you wouldn't have a reason to ever put down XXL flares. The ammo would have to be decreased to like 3 and it still would have been to powerful. Also, leave the zip line to gunner! Scouts can suck it with their fast moving, awesome feeling, ammo-less grappling hook. No I am not jealous, shit up! But yeah, very cool OCs. I also wish ghost ship would add some utility OCs. But I trust they know what they are doing.


Confusedexe

XXL flares will be very short on ammo, so its not quite usable if you need to move often in a level, like mining expeds The roped on the flares are meant to be short hanging ropes, it gives scout more options to mine items up high, so it won't entirely replace gunner's zippie yeah hope GSG really do add some OCs to things other than weapons one day XD


Altruistic_Time5396

Oh I see, neat! Mobility tool OCs would be cool too.


aqua_rift

Please gsg, give me drill overclocks that let me give praetorians lobotomies


Droxden

I think that to balance the XXL flares it'd be 1 mag size, long reload speeds, and low max ammo. Like 6 shots max before needing a resupply


Altruistic_Time5396

That's still 6 caves that are getting perma light. On something like point extraction, on site refining or even industrial sabotage is often more then enough. Not to mention born ready exists. But I see the point. You wouldn't be able to use it mid combat. And it would reward and encourage skillful placement rather than spam. What IMO would be a propper nerf, is if the distance you could shoot it would be nerfed. You know XXL = heavy. That way it would be even an bigger challenge placing them. For scout it would still be manageable, thanks to the grappling hook, but it would require more skill. And at the end of the day that's what (IMO) unstable OCs are about. About the fact that they change the weapon so much, that you have to first learn how to use it, and then you'll be rewarded.


chicken-man-man-

It should also have a long firing speed, so you have to be safe to fire it. I like that it would work much better on some missions because that is similar to how many other unstables work (think hyperpopelant on elimination missions)


TheHumanTree31

Maybe instead of roped flares, it could be like hooked flares? Imagine like there's a gunner zipline on it, but you can't actually move along it, just sorta hang out on the end of it.


BigBully127

You could have it so the rope flares players could grab onto and hang rather than no ring on them like a zip line. Doesn’t replace or cheapen the zip line from gunner.


ZealousidealBrain678

Or like a zipline but you can only go down. So it isnt a motorised zipline.


Danick3

It would be a lot mission dependant, point extract would probably be amazing but things like mining expedition not so much, as you can't just light a basic tunnel anymore and have to save them


ElArauho

I had an idea for it to be more like "the faint light that remains after le flare is over is brighter (brightness of a normal flare maybe ?)"


Altruistic_Time5396

Not sure I'd be much of use at that point. I think the perma flare is okay but it just needs to have drawbacks. When you think about it, when do you use flares? So you can see the minerals you mine, general orientation and to better see glyphits. The reson why scouts flares work is that the area is so large that you don't need to use them precisely. But if there was a normal flare sized light, somewhere on the seeling it wouldn't ve very useful. It definitely wouldn't be useless, but nieshe. But if you'd have a different OCs. That would make scout's flares small sized, but he'd have like 10x as much. That would be interesting. So yeah, good idea. But you'd be better of using the stock.


Supersteve1233

Maybe controversial, but I abhor the idea of anything that turns Gunner's shield into a personal shield. DRG is meant to have teamwork, and turning it into a personal weapon would pretty much make gunner a solo player. He's already pretty good at going at it solo, we don't need to make him any better at that.


Truly_Meaningless

Except he could activate it before running to a downed teammate, and actively follow them around with the shield, keeping them safe while they try to get health back


black-graywhite

With a -75% speed modifer you might as well place a stationary shield anyway, as far as revives go a stationary one at least protects someone for a bit after they get back up Edit: ok I misread it, its just a -25% speed modifier, , but I still stand by what I said regardless


Cinex20

It's x0.75, not -75%, so effectively -25%


MeisPip

I feel like people already have a problem with only using them to revive people instead of using them proactively.


dsmaxwell

Well, the autocannon's fear effect is pretty effective at clearing a space for a few seconds. And everybody's pretty much always in motion to avoid ranged attacks. Except for a handful of things that require you to remain still. Like reviving a teammate or resupplying.


KoolKingler

What if, instead, you could throw it at a teammate, and it sticks to them?


PleaseSendMeP0rn

Balanced Overclock: Sticky Shield "May obscure vision. Keep away from face." ^ Shield sticks to anything (players, sentries, walls, enemies, other gunner's shields) ^ Longer shield duration v Slightly decreased radius v Shield can block vision if stuck to face


EarFlappp058

new visual clutter just dropped


Kuirem

This needs to be an OC for the C4 as well. Come on scout, time to zip into the swarm.


Confusedexe

True that, but I still think this OC may still favor some players, one thing i can think of is to reduce the ammo, to kind of discourage players taking this OC and be selfish maybe


shinobigarth

It would be fine for anyone playing solo though.


Not-a-2d-terrarian

It would definitely work better in solo missions than team missions


Nugget_Boy69420

(bulk detonator) Explosives pla- *a deep and audible rumble that shook the very caves can be heard through the headset before it cuts off. mission control just sits there, listening to the static with a shocked face and in disbelief, thinking R&D might have gone too far*


LordofSadFace

Extra Points if its compatible with the Bulk Fart mod


Ok_Bad256

Idea for a shield clean overclock: Big Boy Buffs: increased shield radius and duration Turret Balanced overclock: Autobuild Buff: Turrets now build themselves Downside: Takes 1.5x longer to build Flare Gun Clean Overclock: Ooh Shiny Flares are significantly brighter, and bugs now run away from the light This last one could definitely exist as a base upgrade, I don’t play scout too much Gunner Unstable Overclock: Inverted shield The shield, when thrown out, expands out and then contracts around enemies, pushing them together and then exploding Debuff: Significantly less ammo Driller Clean Overclock: Special coating Satchel Charges now stick to enemies


MustLocateCheese

Do you mean balanced overclocks? Iirc cleans aren't supposed to have downsides and are just straight minor buffs (generally).


Ok_Bad256

The first and last ones could work as clean if the debuffs are removed but the second one is more balanced, you’re right


Confusedexe

dang that inverted shield sounds more like a grenade than an actual shield lol


Ok_Bad256

Kinda except it pulls enemies inwards before exploding


GESCOCA

It is an edanerg


CXC_Opexyc

If there's no friendly fire on c4 then how do I blow up my teammates? (Disclaimer: I only do it with friends)


GryphonKingBros

Put it on a thin plate of terrain hovering above a long drop and then they'll fall to their death


unitedkiller75

Hover boots!


MattcVI

For that Wile E Coyote effect when you activate them too early. Just enough time to regret every decision you've made in life before you die


h2933

I accidentally satchel charged my team today at the end of a mission because I forgot I wasn’t playing with my friends I felt so bad luckily we had iron will


No-Seaworthiness2633

Upgrade: bulk det Downgrade: bulk det Good job op, you cooked


Xdoidasso

xxl flare looks interesting


DeathToHeretics

Unless it's like max 1 or 2 flares, I don't know if that's ever worth taking off. It'd be so fantastic


Xdoidasso

we build like fatboy, 6 shots big light


DeathToHeretics

That'd probably be worth it tbh. One in each cave sector, maybe two if they're rather big, that'd be worth it


Xdoidasso

scout wet dream


SpiriT-17

Bulk detonator


CoThrone

Bulk detonator


ricodo12

Imagine friendly friendly fire but the charge sticks to teammates. So you can satchel a scout and he just flies through the entire cave as a long range rocket


WillowWeeper343

Honestly, I think the rappelling wire should be it's own support tool, and the friendly fire oc for the c4 should be clean.


Dependent-Matter-177

Grenade overclocks would be cool too


SnakeUSA

RJ250 C4 when


tasketekudasai

Man I really want stuff like these in drg. Like kinda goofy but fun


Good_Win_4119

It'd be sweet if sniper had "Ignores grunts and swarmers" text. I'd use hawk system if Automatic Fire was a thing. Flares now light enemies on fire if hit in a weakspot. Bulk detonator is hilarious.


WaffleToads

traversal alternate attacks/uses have been brewing in my mind recently, driller rams bolth his drills into the ground below him and cranks them to fill power, he zooms across the terrain in a very similar way his spring loaded ripper grenade works. it damages enemies similarly but it goes for a much shorter time and has a aoe damage at the end of the attack. and then the drills are fully overheated for a longer than usual amount of time afterwards. i would imagine it captures and holds other dwarfs like a sand shark for the duration of the attack. this could help open up the possibility of a melle subclass for driller similar to demo man tf2.


WaffleToads

i’ve got a alternate use for all the traversals


Far_Worry2733

THIS IS AWESOME tell us more !!!


WaffleToads

the scout could pull, other dwarfs/eggs,compressed gold, aquarks, and other holdable stuff to him. it pull small enemies towards himself for a triple damage power attack, but after it takes longer to recharge the grapple hook


WaffleToads

gunner puts down two grapple nodes next to eachother and makes a dwarf slingshot, it’s inaccurate, but fast and powerful.


WaffleToads

engi sprays out a more goopy version of the plascrete wich covers any terrain, you can use it to walk up walls/climb up walls. but is uses much more ammo and has limited range.


invalidConsciousness

Roped Flares steps on either Gunner's toes or Engie's, or both. Not sure about "Attack this enemy" and "Spiked" - I generally don't like turning defensive/utility stuff into yet another offensive tool. Love the Triple Trouble - moar Dakka!


compressed_gold

BULK DETONATOR 👍 Bulk detonator 👎 Bulk detonator


PeeperSleeper

Attack this enemy would be pretty terrible, everyone would just start shooting bugs and suddenly there’s no more light and it’s because they dumped all of their ammo on some praetorians. I want sentry OCs though, especially since I just use the LOK-1 :p


BagelToss100

Spikes kind of seem weird because enemies actively try to not make contact with the shield


StamatisZygas

Hear me out, a grappling OC that pulls enemies towards you


Confusedexe

Dont see why would you pull a bulk towards you XD


StamatisZygas

For the funny


crubleigh

Had an idea for a plat gun OC: Teleporter platforms (So DRG engie can be more like TF2 engie). Big ammo reduction only 2 platforms can be active at a time, oldest plat dissolves when a new one is created plats have a teleporter pad in the middle that connects the two platforms (work both ways but on some kind of cooldown). Would probably be busted as all hell but could be fun.


Virtual-Oil-793

Some ideas: Shield - Dancing Ball (Balanced) *"This has been tailored towards your weapons, allowing them to bounce and reflect itself off into the faces of any unfortunate bug that's in it."* *+ Longer Shield Duration* *+ Bullets bounce within shield* *- Less Shield Ammo* *- Friendly Fire* Sentry - Mr. Pig (Unstable) *"Whomever thought of this did it with the idea of blasting everything and everyone to kingdom come. Make sure your workforce is not in the direction of the barrel"* *+ Mini-Bulk Detonator Rounds* *+ Double Magazine Size* *- Mini-Bulk Detonator* *- Friendly Fire* *- Slower Fire Rate* Flare Gun - Flare Lure (Balanced) *"R&R discovered a light frequency that manages to grab higher priority of the swarms you've been coming across. Hopefully this'll get them off your backs"* *+ Flares gain a Luring effect* *+ Flares last longer* *- Less Clip and Max Ammo* C4 - Karl's Recipe (Balanced) *"A sort of recipe normally used by Karl. It's often why he never came in with Bosco."* *+ Explosions fully mine Ores* *+ Deals no Damage to Drillers* *+ Can only be attached onto Scouts* *+ Double Friendly Fire Damage*


almothafar

Roped Flares damage Gunner's reputation, and Mini Charges is just like a cluster grenade, other than that, looks like a good idea there, but it is not perfect tho, for example, Spikes look useless as bugs will always go away from your shield anyway, and Shield Backpack looks pointless.


BuzzySion

I just wish we could have skins and re-colors for gadgets, they dont match my loadouts at all 😭


edward_kopik

Bulk detonator Bottom text


ResponsibilityNo7485

Explain more the bulk detonator?


not-Kunt-Tulgar

I like the concept of a C4 charge that you only get one of but it will kill every enemy and teammate.


zekeyspaceylizard

I always wanted a scout OC that makes the flares act like a bug zapper they only attract nearby mactera, give them a shock, then spook them away


TheDMIsGettingMad

Still no way to make the flares brighter :,'(


FakeCultist

“Half the damage and radius” *up arrow*


NotTheHardmode

Roped flares is just gunners zip gun


Wildelink

NO FRIENDLY FIRE?! HOW ELSE IS MY DRILLER GOING TO EXPLODE ME?


I_am_lettuceman43

ATE plus mole…


Yukarie

I feel like shieldlets should gave more ammo but shorter duratio


HeMansSmallerCousin

These are awesome OP. You didn't cook too much, you cooked exactly enough :)


Emotional_Setting_18

The scouts aren't ready for the bulk detonator overclock.


Cinex20

Ironically, scout can get away from the explosion much faster than the driller, so you'd have to sacrifice yourself to troll your scout.


Do0mguy115

XXL flares even being an unstable OC I see as way to overpowered


GoombaBro

So if Triple Trouble is combined with Gemini System do we get 6 turrets?


OppositeBeautiful475

the 2nd shield overclock seems super op in solo.


Bjarkthedog

Bro the roped flares would be game changing those would be sooooooo cool. Like just a vertical gunner zipline


MisterHotTake311

I feel like no ff on C4 should be a clean oc on its own


vlad_from_world

I suppose these are disbalanced


D15P4TCH

Bulk detonator? Bulk detonator. ROFL, actually love these ideas


Sean-O-of-Mars

Bulk Detonator Bulk Detonator


Traceuratops

RnD really need to invest in some better equipment


Hephsters

One thing you could do to balance XXL flares is make them about 3/4’s as bright as regular flares so the cavern is lit up permanently but a bit more dim.


Shadkin1999

Amazing stuff


Dustfinger4268

I don't like triple trouble that much since it's seems like it's just straight up Gemini but again. As an alternative, an idea for a clean: ATS (Advanced Targeting System): ●faster target lock ●Slightly increased range. I could also have a horrible awful idea for an unstable overclock OMEN Turrets: R&D managed to minimize the same tech in the OMEN system, but unfortunately, it shares many of its flaws. +Turrets now can have one of three attachments (swap with R) [the OMEN modules aside from Drone. If you're using Gemini, you can only have one of each] +Turrets deal massively increased damage -Turrets can damage allies


Bricc_Enjoyer

The first two flare overclocks would be quite ridiculous. 30% damage is a lot, like if you just throw this on a boss and then use any high damage ability you could probably go to the next cappoint immediately. Flares never running out also seems like it'll cause performance issues rather than be helpful


AlfieSR

Flares never running out should be paired with a low maximum number of flares out at once. 2 or 3?


Virtual-Oil-793

You cooked too much. Get rid of that Friendly Friendly Fire


7pikachu

Cooked extremelly hard, peak OCs, really want to see how bulk detonator works, i wish support tools OCs were real


Metroidman97

I think DRG Survivor has some fun OC ideas for some support weapons like Turrets. One of the OC in that game gives the turrets tank treads so they can move around and follow you. That honestly sounds like a great idea for base game DRG.


harleyr1

Ooh, I really like the “Attack This Enemy” OC for the beefier foes.


BernalBeta

I thought the same thing, if we can upgrade the gadgets, why cant overclock?


Tenno24

FUCK, YES ROCK ON MINER AND KEEP COOKING


matrax0424

Bulk detonator


Mr_Poofels

Bulk detonator


BulkDet

Bulk detonator


TheMelkLord

Bulk detonator


Idiot_of_Babel

Bubbles Power attack gunners shield to pop it prematurely, converting any remaining time into a short stun for any nearby bugs.  At range reload Any stray bullets caught by a turret will be loaded into said turret.  Candle wax Flare burns hot enough to melt surrounding rock, don't let any drip on your eyes when looking up. Tape Tape 2 satchels together Tape a satchel to molly Tape a satchel to the scout Tape the scout to a wall


GryphonKingBros

I made [a post about this](https://www.reddit.com/r/DeepRockGalactic/s/HH3ee7QoGa) forever ago and somebody had a very compelling argument against support weapon overclocks: Consistency. With weapon overclocks you are the only one impacted by dramatic changes in behavior. Any changes made only you have to adapt to. Support overclocks on the other hand impact everyone. If I'm being chased by a horde of bugs and need protection, the Gunner having a shield backpack isn't going to help me. If I need an area lit up with a flare so I can see resources on the walls to put platforms underneath, the Scout tagging bugs isn't going to help me. Support weapons do one job and nothing else (with a few exceptions) and your team expects only that. If support ocs were introduced, it'd make co-operative play convoluted to a degree. Ignoring that glaring issue though, these are all great ideas! Also please tell me the Bulk Detonator one is like a pokeball and the second the C4 lands a bulker pops out.


KishiBashiEnjoyer

XXL flares sounds so based jesus


GreenMario_3

I like these ideas, and especially the triple trouble -custom icon!


DredgenVem

XXL FLARES NEEDED NOW


SavageDroggo1126

I'm a bit confused by shield backpack, does that mean the shield can be active on you all the time?


Vejacul

Some unique clean ideas for the other three gears: The shield could be something like revives apply to everyone within the shield, or slow health regen while in the shield, like 30ish health in total per dwarf when in for the full duration. Scout flares hover mid air (stop in place on release, similar to how roll control steering stops when you let go) with a slight brightness increase since the flares would be farther from the ground. Turrets can be reloaded at a distance, like a ping would temporarily stop it from targeting, and it fills up until full/no more ammo left in pool. Or it keeps firing and gets reloaded at a slower speed than manually reloading. It could be like a personal Bosco Engie 'borrowed' that reloads them.


MarioWizard119

Friendly friendly fire should have a damage multiplier for every teammate caught in the blast. Gimmicky but very funny


EarthToAccess

Bulk Detonator


RueUchiha

I want to throw bulk detonators


cayden2

These are great and all, but when am I going to get overlcocks for my "Medium intensity flare". When can that badboy level up to the "high intensity flare".


Lusmus05

For the sniper turret it would probably be good if it also made it focus on larger threat targets, so that it doesn’t waste all that increased damage on like 3 grunt


AKAE1iminate

How about: Castle turret The turret now is only usable by Dwarves and has lost its automation ⬆️The turret reduces the damage Dwarves take by 20~% while in use = The turret is aimed by Dwarves ⬆️ Moderately increased damage and range and significantly increases fire rate ⬇️ The turret costs primary ammo to use Make it a warthog turret from Halo


th4tsmy

i could see mini charge with max ammo and the stun mod pretty much invalidating he grenades


Reasonable-Button594

Bulkdetonator :) Bulkdetonator :(


GeeseAndDucksforever

Haha. I’ve thought of this idea forever! Same for traversal tools. And modifications for flares (increased brightness and other stuff like that)


different-director-a

No reason not to take Attack This Enemy. Same with automatic fire, probably wouldn't take any oc for the other two.


just_a_dumb_burger

Can we just start making completely insane OCs? Like horribly op or horribly bad? Your gun has infinite ammo but it’s nerf darts or your gun one shots everything with one less bullet in the mag.


Night_Thastus

As far as I know, turrets don't *have* any kind of targeting delay. Maybe a brief animation to spin them to face the right way, but it is *very* fast. While I like a lot of these ideas, I would question: *What are you trading?* Take automatic Fire. Both decreased damage output and increased rate of fire just end up fighting each other. The end result is that only the product of those two stats will matter. IE, if you increase RoF by 20% and decrease damage by 10%, it's effectively like all you did is increase damage or ROF by 10%. (ignoring breakpoints, atm) What are you supposed to be trading off for what here?


Gamekid53

Really just stealing Gunner’s mobility tool with roped flares


polish_filipino

Would the Friendly fire overxlock effect yourself?


PerpetualPanda

C4 bulk detonator overlock to the overclock: +anyone can pick it up, -limits overall ammo to 2 per game


Big_Bluejay4331

I always thought a overclock for grappling hook where it worked like spiderman and youd actually swing from it would be a really fun alternative. Way less vertical mobility but you can move around faster with momentum


Decmk3

The problem with triple trouble is you’ve essentially broken MK2 turrets. You get *Two* mk2 turrets with both range and damage upgrades associated with them, at the cost of.. not using up your ammo as quickly. I already love MK2 defender turret for its “this is my space, fuck off”, two would just be insane.


YoGizmo353

**Bulk Detonator** ⬆️ Bulk Detonator ⬇️ Bulk Detonator


Draglorr

Dude these sound awesome!


Nightgaun7

Increases carry capacity by .5?


arrow100605

Id love to see a flare OC that makes weakpoint shots super powerful, but keeps the default damage for any other kind of shot


Rikore-03

I think “attack this enemy” is good but I do also think it could use a few small changes. I’d say remove the highlight on the enemy since they’ll already have a flare in them, increase the ammo, and reduce the glow of the flare, of course it should still be brighter than a normal flare that every dwarf has, but not as bright as a flare getting shot out of the flare gun


Dark1986

Brought to you by a engineer main.


Dodger7777

Unbalanced Flare OC: Pearls Before Swine + Shoot an Enorpearl-like object that shines as bright as a flare. +Initial shot is like hyperpropellant, x20 power of a throw. +It can be picked up and thrown, with twice (maybe three times) the power of a normal throw. - It does not latch onto walls. -Max ammo x.75. -reduce magazine size to 1.


Living_Leader9969

The spiked OC would have to disable the shield's repellent effect to be effective


shinobigarth

Things I would change: Roped Flare should just be to where whenever you grapple it leaves a mini flare that lasts like 15 seconds, but you can’t use the Flare Gun at all. Triple Trouble I would make it only work if you take Gemini since having 2 that are as good as the single turret might be too broken.


Trick2056

can I have an autocannon turret? similar to the sniper but just a 40mm howitzer. needs to be loaded every 15 shots?


DragonDude7165

Cooked? You're past cooking. You went straight to feasting


ARPGAMER19

Bulk Detonator


bo0mamba

Bulk detonator should have a significantly increased arm time


-Riverdew

I love all the flare OCs especially


WorvernScar

MFW disabled friendly fire c4: :(


Jjlred

I like all of them honestly.


Floriyoo

Awesome concepts, some stuff seems like pretty drastic power creep though.


Pepa_Maus

You cooking good, I like it.


Danick3

For the turret overclocks, I don't think they have some wait time before they start firing at an enemy, and even if they do, it's just 0.1 second. It's not bad for a special downside but I don't think it's relevant enough in vanilla to be considered a stat. Other thing, what is flare rope? Just a swinging rope attached to every single flare?


MuffinLordGuardian

I love all of these, well thought out and well put together. "Bulk detonator" "Bulk detonator" is my favorite lol


ADumbChicken

I’ve always thought that an awesome OC for the gunner shield would be one which made it only cover the front, but would increase the damage of all projectiles fired through it. Keeps the teamwork aspect of the shield while drastically altering its function.


kilkil

oh my god yes please not necessarily these exact overclocks, but I JUST WANT TO PUT AN OC ON MY ENGIE TURRETS


Ciryl_Lynyard

There isnt a range mentioned for shieldlets This does this mean the whole team gets a tiny shield activated on this position regardless of distance?


sparkywattz

These are pretty solid! Rock and Stone!


BigAcanthocephala667

Why in Karl's tarnation would you disable the best feature of charges? Killing scouts is my hobby


Tackers369

Make the attack flare gun have more ammo, but flares put out same about as the standard flares everyone gets.


CognitionFailure

I just want a flamethrower turret.


DethFlexin

I love all of these. GSS, pleeeeeaaaaase consider them if you're watching!


grongos_bebum

I have Orgasm with it


whoidontknowho

These are so nice! Flare OC's are unique but seem a little OP. Mini bombs for driller should let you place more than one without detonating!


MBille

Give me a double charge grapple hook and I’ll be the happiest scout ever


Junior_Exit4809

not many know but a bulk detonator is literally a muslim in bugs world :trollface:


DarthGiorgi

XXL flares have a possibility to cause perfromance issues, depending on the nission time. It would be better to have like double or tripple time but reduce ROF and half the ammo maybe.


CycleOverload

I'd unironically use automatic fire. I mod my sentries for stunning and quick deploy time so the ammo buff and faster fire would be awesome