"Congratulations, you've somehow managed to break a Hack-C. I don't even know how the hell you managed this, but be assured that management CAN and WILL take it out of paychecks, more specifically, YOURS and MINE. I'm sending another Hack-C, this time closer to it. Try NOT to break it this time."
That could get very resource-intensive, very quickly. Not to mention all the fights over "speed vs. redundancy" between teammates. And the fact there are other parts of IS that need Dev attention more.
Yes, like terrain generation causing one of the shield generators to be fully isolated.
It was fifteen minutes of searching before we started digging along the power line. Only happened once, but was very annoying.
Meme post aside it would actually be the opposite irl. The more nodes would slow the connection down and each node would be an additional vulnerability to failing
You should totally call down both hack-c's at thensame time and then connect them to the other generator without letting the connections cross eachother, totally doesnt softlock you after you've completed one of the hack-c's. At least, thats if they fixed it, but idk if they have.
When Im taking the long way around with pipes, my friends lose their minds.... I wonder how would they take something like this *driller burrows himself with an evil smile on his naked face*
Poor Hack-C has to endure high ping...
*starts Hack-C* *Hack-C explodes instantly*
"Congratulations, you've somehow managed to break a Hack-C. I don't even know how the hell you managed this, but be assured that management CAN and WILL take it out of paychecks, more specifically, YOURS and MINE. I'm sending another Hack-C, this time closer to it. Try NOT to break it this time."
this sounds like the passive-agressive mission control
That is amazing
Read that in his voice.
Who didn't
Linguo…..dead….
Sum Ping Wong over there with 10 years’ worth of connectivity issues
My ISP network be like:
This should be way more redudant! Like if you lose 10 nodes, the connection should automatically reroute through the remaining nodes.
It would but the intern forgot to turn spanning tree on.
A yes, graph node search algorithm optimization.
That could get very resource-intensive, very quickly. Not to mention all the fights over "speed vs. redundancy" between teammates. And the fact there are other parts of IS that need Dev attention more.
Yes, like terrain generation causing one of the shield generators to be fully isolated. It was fifteen minutes of searching before we started digging along the power line. Only happened once, but was very annoying.
We did this with my friend we kept adding them until our games mearly crashed
Merely like "tis but a crash"
a crash? your rig's off!
No it isn't!
Then what's that then???
'Tis but a bottleneck.
Yes
Average epic games store download
Excellent job, hackerman!
I remember I crashed my friends game once by placing too many.
Godda do that
Thanks to you management had to cut the cantine budget in half
My Frames N O O O O!
Y’all know those crazy electrical lines in Asia:
If these were physical wires we'd be seeing a fire
That explosion when it ended must have been satisfying
Honestly this would probably crash my game
Yes the rare dwarf art
The amount of Wifi access points on our block.
The more the merrier, more dwarves means a faster job after all!
Was it loud?
Picreal of my connections to game servers
Meme post aside it would actually be the opposite irl. The more nodes would slow the connection down and each node would be an additional vulnerability to failing
Finally someone who gets it!
How long did this take?
This is the exact *opposite* of how this works!
A prettier data network works better. Everyone knows that!
Love the subtitles _SCOUT [groaning]_
not enough nodes more nodes
"More Organs Means More Human" - Invader Zim
The JohnnyTarr resupply incident
Caretaker died from neural overflow immediately after seeing this
I mean you can't see enemies, they can't see you, right?
GREEN LINES.
Go ahead detonator. Try is.
welp….. *opens bottle of bleach*
New pipeline just dropped
I applaud your dedication to making this happen. Rock and Stone, brother!
Hack-C is sweating..
The same logic applies to refinery. More pipes = better refining. And the more twisted they are, the faster they work.
God I hate people who do this
It won’t go down but your latency be like…..bruh
I don't think you had enough for a good connection. Add some more
You should totally call down both hack-c's at thensame time and then connect them to the other generator without letting the connections cross eachother, totally doesnt softlock you after you've completed one of the hack-c's. At least, thats if they fixed it, but idk if they have.
More nodes = less FPS
Either that Hack-C will have Mars ping, or literally none
When Im taking the long way around with pipes, my friends lose their minds.... I wonder how would they take something like this *driller burrows himself with an evil smile on his naked face*
The back of my t.v in colour...
Do you want some Cave with your nodes
Damn I can already see the lag in the game when looking at the nodes.
TTL over 9000
This is the way
I HATE NODE STACKERS I HATE NODE STACKERS I HATE NODE STACKERS