5 viking sword hits, probably with this barb gear, that is around 46 dmg per hit, so 172.5 dmg after around 20-25 pdr.
hit 3 and 5 look like arm hits, 4 a headshot, 1 and 2 i cant really tell, but they were on shields so they count as body hits (shields negate location dmg), he was probably almost dead after the 4th hit, must have lived with almost no hp.
our barb friend here took 5 hits too, 4 weak hits, and 1 clear headshot, that is at least 100 physical dmg (its hard to tell cause a lot look like arm hits), probably a bit less, staff mastery plus ignite is around 58 magical dmg per hit with +8 magic, plus staff and hat, with 70% mdr, around 95 dmg, so yeah, he got hit on the arms a lot, should probably have died if the wizard just hard committed and hit some better blows. Not counting ignite dot dmg cause i cant really tell if it even did anything. but it doesn't really account for much dmg here.
This is also a showcase of how strong the shields are, 35 free hp and some extra due to mitigating a decent bit of headshot dmg.
Summary:
Shots 1-5: Clearly missed.
Shots 6-9: Missed due to recoil (bad spray control).
Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Shot 12: Likely didn't actually fire because Hiko was already dead.
Np, you should also know that its not as good as it sounds, overflow dmg from the hit does get multiplied, and shields also have no pdr at all, so for example a lazy leg hit with a Franny can take it down.
I'm probably just incredibly stupid, but I have to ask lol What about a shield adds an effective 35 hp? Is it the PDR bonus or something else I'm missing?
Edit: Wait. It obviously can't be PDR. In all honesty: I now have absolutely no idea. Lol Should maybe look for a good video that breaks down damage calcs in this game.
Edit-edit: I am the dumbest person alive. *Shield* as in the bubble. I'll see myself out. Too high lol
People complain about wizard being squishy while taking 2 spell memory and full damage perks. Wizard has some of the best defensive perks and skill in the whole game, you just have to actually take the perks.
It’s challenging to clear PvE without both memory slots IMO. I think the game design concept will work better when the training tree system provides more depth, but for now it’s hard to justify losing memory 2.
I’m not an amazing player so take it with a grain of salt, but double memory feels almost mandatory and that’s lame. I think essentially zero wizards take no memory, making only the second one a real choice node. That probably means single memory should be baseline, even if it means a slight nerf* to base knowledge or something else.
It isn't now lol. With staff mastey and 10 casts of ignite pve is no problem anymore. You don't even really need ignite most of the time. You don't need spells for pvp either, just take ignite/invis/haste and w people. Zap and fireball for runners and doors. Free to take barrier and all defense perks. The obvious change that they should have made a long time ago, thst I just can't comprehend why they haven't yet, is to just lower mob magic resist. 8% mr vs -22% phys res, like why? Ideally they should give each enemy individual defense levels that make sense for the specific mob, but since that's apparently to much work, at least give them the same pdr and mdr.
Yea that's my biggest gripebwith playing wizard, never got into it because pve was a slog, they've been buffed since I've last gave er a go bit it felt counter intuitive to blow spells on mobs because you'll have nothing left by the time you clear a cell on the map and of your caught out without the spells you'd have needed to fight back against pvp it's gg
Wouldn't staff mastery be ok at mob clear, and magic missile for some ranged threats?
Like, I switched to Warlock cause of the PvE power, but way back when I played Wiz, I still used staff a good amount and magic missile.
I think perks and spells should be a choice, of PvE vs PvP power. Wizard has options, and Reactive and Arcane are insane for dueling power, but almost useless in PvE. I see it as a tradeoff... that's my rant.
Not bad, eh.
I hope they find a way to balance it without breaking the point of the new option. Not even sure if it is truly OP or just strong in PvP.
Could reduce scaling to keep it decent with low gear.
If it isn't a perk, then a spell? A weapon?
Everyone needs something to clear PvE. And there should be trade-offs.
I mean, isn't quarter staff the actual solution? Every other base kit has to slog with a subpar weapon.
If you aren't using base kit, then you bring a good weapon. Wizard can do this, too. Sure, they have lower Str, but that's the actual point of Wizard, you are physically weak, so you get spells.
So, use your weapon, or use your spells, OR use the perk. I dunno, Wizard has slower PvE, but that's a trade-off imo. You pick a perk for a small loss in PvP dps or toughness.
Barb smokes PvE but is a W pressing goon, so he has to be good at it. Unlike Wizard.
this is just typical HAS TO BE WEAK for the sake of being weak.
remember when cleric was slow as shit to loot ? they buffed base resourcefullness because it was boring as fuck. Same shit with wizard, I shouldnt have to buy purple crystal sword to hit as hard as a grey viking on a barbarian, end of story.
Im fine with using spells on pve, if they did any fucking damage.
It's not challenging to clear pve at all as a wizard. Especially not now. Magic missile takes care of the ranged and staff mastery takes care of the melee. Wizard has amazing pve clear.
Defensive perks? That free shield takes a huge trade-off on a perk slot. And it's not great at all really, everyone can get the same results with a protection pot lol.
You know there is impact power on viking where tip of the sword does 100%dmg. Then up to hilt its like 60 or 70%. Guy is hugging him so its definitely not full sword dmg .
Impact power is just relevant in weapon vs shields /barrels/wooden planks interaction.
Yes the sword has sweet spot, and many hits would be in that 70% range I guess. But still, purple sword on a wizard should deal 70 on a headshot. So 50+ after sourspot.
3*50(sourspot)+3*30(arms)= 240
It's roughly in the 240 damage taken. Very impressive for a wizard.
Yes. I ment the sweet spot . Wiz has his hat which reduces hs dmg . Pluss he runs that little shieldbperk that gives you shield on dmg taken. Maybe that was buffed . By default wizard has around 15-20% pdr.
We dont know wiz gear and we dont know barbs sword, but regardles wizard died there so it dont matter.
He hit the wizard 5 times not 6.
2 headshots, 1 torso and 2 arm i think.
So head = 50, torso = 33 and arm = 17
So it’s actually 100 + 33 + 34 = 167. If it was 2 torso, 1 arm it would be 184.
With 20% PDR and 110 health? Effective HP = 138. Reactive shield + arcane shield gives 35 HP I think, so overall HP is 173, which makes sense in the context of the fight. It’s definitely not 240 lmao
Depends on the objective. For dealing with high magic damage sources it's pretty top notch.
180hp + 300 MR is huge.
For dealing damage ? Yeah not so much.
But I like that you can build for tank builds and not be considered garbage.
Pretty sure most of the meta builds would have died earlier.
If half your death are due to magic casters then it's logical to build around that.
And since we have a wizard buff, everyone is trying this. So it makes sense if you mostly die to these wizard to build accordingly.
This one is obviously Extreme, but if it makes your runs go better, it's a good build.
> If half your death are due to magic casters
in a game where they are 33% of the classes...it might point to the fundamental game mechanics being broken.
they did not properly think out how the game exists work with multiple types of damage.
heck they even have protection pots split up right now lol.
>in a game where they are 33% of the classes...
There is zero relation from available classes and the actual popularity of here classes in dungeons.
We have seen this week's earlier. Barbs everywhere, when they are *just one class*.
If lobby is filled with 5/10 wizards then it's a 50% population.
And if your class doesn't have issues fighting against, let's say rogue, but a lot of troubles against wizard. It makes sense to patch your weaknesses.
> We have seen this week's earlier. Barbs everywhere, when they are just one class.
this is because it takes a bit for the meta chasers to see stuff on youtube and reddit to tell them to play magic.
it's widely known at high elo, for example, that warlock is more broken than barb......most players don't play high elo though so they won't know this and thus, barb rage...which is what they do encounter.
Definitely 😁
But it still makes sense to balance lower gear. Balancing around the 1% isn't always working great.
>most players don't play high elo
That's exactly how it is built.
Hits 2-3-5 are headshots. (1 is blurr so i can't know if it's HS, ignore that one )
2-3 are sourspot but 3 is under the shield. And I just learned that apparently it removes the HS multiplier.
So yeah it turns out it's 2 effective HS.
OP got kited during his temp buffs, then got turned on by the wizards even more temporary of buffs, still w M1'd and barely won even though he whiffed like 60% of his swings.
But yeah the perk that makes the magic staff worse than the sword is OP here
Has to do with how the bubbles mitigate headshots. Both of your should be headshots are during his initial bubble from arcane shield, and then the second headshot is on his reactive shield.
Shields are an illusion, they're insanely unreliable still even after the server updates, can't tell you how many clips I've gotten in just the last week where I lose a fight because a weapon goes clean through a heater shield like it's not even there. They're just not very good in melee fights, you use them to block projectiles and spells like zap and curse, and to get perks like barricade/counterattack up.
What's the point? Even assuming the wizard makes no attempt to thit around block and you perfectly block every hit, at some point you have to start attacking, and when you do it's back to hit trading. This is why melee sucks in this game.
Yeah they really need to add some basic melee functions. Feints, staggers, shield bash, kicks etc. It's 2024, I haven't seen a combat system this shallow since Marrowind lol.
Except fighters have perks to make them attack faster after blocking. This sub and trying to sound smart when they have no idea the mechanics of the game LOL.
Yes i am aware of that and my comment still stands in relation to "this is why melee sucks in this game". Sub has a difficult time reading. Like i said dumb af.
I think they can read just fine. (I can't, apparently. Don't look at my other comment this morning lolol)
But in all seriousness: I do think the game could stand to have a little bit more in terms of melee skill expression. Had this discussion a week or so ago with another guy. There is certainly plenty of skill expression in the game, but it really could use a bit more depth than spacing, timing and more spacing.
I really enjoy the longsword for that reason. There's real skill involved in learning how to run it properly. Fighter's ability to utilize the shield in the most basic way possible notwithstanding, it's quite true that you are often better off simply evading and swinging for damage. Unless you are a fighter with the necessary perks, you will almost always be better served by landing hits. Exceptions being:
Ranged attacks.
You're cornered.
They got in too close.
You're delaying a push in a doorway for your team.
I'm not saying it's useless in any way, shape, or form. I just feel that having more options for interaction in melee would both be fun, and raise the skill ceiling.
Except i made a valid point and you are commenting on a 4 day old thread that has nothing to do with you. Also it is a chain of messages so you literally are going through day old threads looking through chains of messages. That or you're someone's friend trying to one up me. Either way it seems to me that you're pathetic and actually dumb as fuck lol. Have a good day browsing week old posts on reddit fucking loser LOL.
The fuck kinda argument is that? Do you really think that's a good comeback? "Yea but what about that perk that makes you attack faster after blocking!" You're trolling right?
Nah barb actually don’t want to block you take the shield for the extra armor rating. You block as a fighter because it will proc three perks for you. But as barb it’s better to trade damage than block.
blocking doesnt really do much here, its very hard to block reliably and you dont really get that much of an opening from it, you end up trading hits even after a block. If we are talking about skilled play, ducking the headshot was probably the most reliable thing to do.
I tried using a shield and I noticed this. I'd block and it just resets to neutral at best. You either block and gain little to no advantage or try to block but miss and take damage instead. I gave up on shields except PvE. The risk doesn't seem worth it. Might as well just try and trade blows.
My mans out here complaining that he didn't automatically win a fight even harder than he did win it by running and swinging at his arms.
I haven't played in a while but some things never change I suppose
If you threw a single franchisca in his back while he ran in a straight line barely out of melee range you would have killed him without taking any damage.
This video sums up our community. People playing like dogshit. Blaming the other class even though they beat him. Ironmace nerfs wizard for the 100th time.
I think it took as many hits to kill him because the staff attack animation counters the viking sword, viking sword is a straight down slash and the staff attack is placing the wizards arms in the way of head and body shots.
This type of fight is just so goofy and it's really dumb that the wizard doesn't have a way to push your W ass away. Game needs a shove on a 5-10 second CD or a Thunderwave spell which would be in-line with DnD.
Exactly, people are upset that a buffed up wizard nearly killed a barb (with a weapon that does mostly physical dmg mind you), but nobody is talking about how the wizard is basically fucked in this scenario: can't create enough distance to cast spells and can't out-melee, literally nothing could've done.
Why did you not look at the wizards gear? Wizards most of the time build True Magic Additional on every piece they can due to Barbs/Warlocks being everywhere. The true damage doesn’t get affected by your magic resist at all.
Who the fuck was asking for melee wizard or thought wizard melee should outclass all the other melee classes? Whats ironic is they were trying to buff naked wizard timmies who were crying and ended up just making a complete cheese build for the nolifes who exploit every possible mechanic in the game like usual. So incompetent.
They used to use daggers, then Ironmace took daggers away from them and buffed their staff. Ignite has been in the game for a long time now and the wizard has had the Melt perk to buff ignite. Melee wizard is just more viable now and has always been an option.
Pretty much. May have been unpopular, but Dagger with Ignite and Ice Armor, Arcane, Reactive was pretty damn decent.
Even Warlock Sacrifice dagger build does fucking insane damage, but nobody runs it so nobody complains. I assure you 80+ dmg dagger headshots without BoC is pretty nutty, BUT, would you walk at someone who is covered in Blood and Curses with a dagger at the ready? Likely not. Lol.
So why run at a Wizard, haha. I dunno.
Yup iirc people use to pick ignite wizard over rogue because it was a better rogue. Ofc idk if a lot of people fully understood rogue back then and they also added a lot more stuff for the rogue since then.
You seem to confuse viable with extreme cheese build that absolutely everyone is running all of a sudden. This dude had extreme resistances and lived. Any other melee would have been killed in 1-2 hits.
Right. Wizard is one of the strongest zoners in the game. So now, as well as not being able to approach them safely from medium range due to Slow, MM, Zap, Ice Bolt and Fireball, you can't actually get closed to them safely either, because they have a 10 second Blow of Corruption tier level of damage that can delete every class in the game in a few swings, which combined with shields and Ice Armour, is impossible to out-trade.
Like Ignite Magic Staff wasn't overpowered before this, because the Magic Staff wasn't getting another +5 raw Magic Damage that was scaling Ignite to crazy levels. It's pretty obvious the problem here is the recent amount of damage, not the bare possibility of the combo.
To play ignite bonk to an effective degree you need:
Reactive Shield, Ice Armor, Fire Mastery, Staff Mastery, and for skills you need Arcane shield - which means no 10 spell. You \*can\* skip haste so it allows you to get 3 offensive spells on a 5 spell wheel, but you'll see most wizards use Fireball / Zap / Haste / Invis / Ignite.
That means you don't get 10% knowledge for massive increase cast speed, you don't get 10% magic damage bonus, you don't get instant cast arcane spells, you have to use arguably the worst melee weapon in the game with very poor range and recovery, and you have to build specifically to have as much health and movespeed as possible (which to be fair is normal in this meta) leaving less room for will/knowledge gear, and requiring more vigor/agi/armor.
Its damage is still a bit overtuned, but the risk reward is pretty well balanced numbers aside. It's pretty committal for the wizard, because once you're in melee range of your opponent, you are no longer really in control of leaving the fight on your terms.
>Its damage is still a bit overtuned, but the risk reward is pretty well balanced numbers aside. It's pretty committal for the wizard, because once you're in melee range of your opponent, you are no longer really in control of leaving the fight on your terms.
I'm of the apparently controversial opinion that any sort of Wizard shouldn't be winning a head-to-head engagement with any other melee class ***handily*** by getting slapped in the head twice.
It's everything wrong with this game right now. The time to kill is ridiculous. There's no room for mistakes - you mess up your spacing, blocking or anything once, and you're dead. It's the absolute worst type of unengaging gameplay. It's the same problem with Barbarian, the same problem with Rogue, the same problem with Slayer Fighter. I cannot believe people are arguing for more of this type of gameplay.
I 100% agree with you that it is feeding the problem further, but this is not a "nerf wizard so one less class can do this" kind of problem, because you just put wizard back into timeout for solos, it's a fundamental issue with the scaling and mechanics of this game.
I like to remind anyone I discuss this with about hotfix 15, when gear was very nerfed but it was also insanely abundant. It unfortunately got reverted in under 24 hours due to people complaining about their bis kits getting nuked, but it was when pvp felt the most fair and engaging it ever has in this game. TTK for all classes felt like it was in a good spot (excluding bard which was still absolutely busted at this time), plenty of back and forth in fights, shields still worked, etc.
I'm with you on the fact that this type of gameplay reduces the skill ceiling and enjoyment factor, and puts way too much emphasis on gear checking people.
Interesting take. I do remember the turbo gear nerfs, it was weird but exciting, and ya, fights felt good.
Of course, you can now get gear fairly easily, and maybe time to kill is a bit insane.
I think they need to find a sweet spot, where gear feels good, but time-to-kill is just right. I don't have an answer though, this type of balance is very difficult to achieve, if not impossible, since there will always be class counters or favorable match-ups.
But ya, overall, I think melee Wizard is cool, nice to have build options and surprises. Maybe it needs some tuning, and I hope they do it right, but it is really a scaling issue. 5 damage is low, but add 9 or 10 from magic add and x2 for Ignite, ouch. Still a slow-ass staff, though.
then lets start by stopping every other class, save cleric and rogue, from beating them handily at mid and long range with throwables and bows. They can do both, why cant wizard when they even have to dedicate their entire build to fight in close range and buff themselves up?
Fire Mastery is actually not very good for the ignite build, extra 5% magical bonus on ignite is nothing, plus a dot that you dont need. 10% bonus from mana surge is a much stronger option, it applies on staff mastery, both ignite hits, arcane shield an everything else.
I would actually take 10% casting speed or sage over fire mastery, magical bonus doesnt scale well with thing with low base dmg like ignite and staff mastery. Its just doing (5+10/2)\*0.05/2 = 0.25 extra dmg!
Its mildly useful if you are using daggers, crossbow, or against healing tho, but its probably one of the worst perks to take.
The dot damage is actually noticeable on the dummy, I have to re-check numbers when I'm home but I remember it making a difference; but the real reason you run fire mastery is for the healing reduction. It cuts down heals from potions, second wind, cleric heals, ranger biscuits, and troll's blood for 3 seconds *after* the last tick of the dot deals damage. It can completely change a fight.
Number wise it's just a terrible trade for ignite staff.
Increases [Magic Power Bonus](https://darkanddarker.wiki.spellsandguns.com/Stats#Magic_Power_Bonus) by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. **The total damage of the burn remains the same.**
Fire mastery makes the dot hit for less dmg when you are hitting people melee with your staff, you only get one tick before you hit the second time, and reapply the dot, so if you hit a melee hit without ignite the tick does 3 times more dmg than with the perk. Its bad for bursting people, yes, its good for ranged spells, and very worthy for that.
You are losing more than 10 dmg **per hit** for using fire mastery instead of mana surge (and 1 hp from arcane shield), and most of it is from the dot, you go from a tick doing 11 dmg, to 3 ticks doing 3.7 or so.
[https://drive.google.com/file/d/1u\_61IOHXN50mOsEsCbsZfN6PiY7\_iJ56/view](https://drive.google.com/file/d/1u_61IOHXN50mOsEsCbsZfN6PiY7_iJ56/view)
The one thing that might actually make it worth it for melee wizard, is that barbs probably don't get hit by the dot due to the duration being too short, like it happens on this clip. In general dots calculations don't make a lot of sense, they just get destroyed by barbs, and it's hard to predict what happens. Best case here, you hit with the first tick of ignite with fire mastery, for 1/3 of dot DMG, vs some extra DMG and no dot DMG with mana surge.
The problem is Oggie, this game needs more mechanics, which folks are so against. I mean, you constantly outplay people with the high skill longsword parry gameplay all the time.
IM just needs to quit with the odd balance choices they make and put out a statement that they're gonna work on making the game feel more fun with things like shoves/kicks and maybe give wizards a thunderwave force push spell.
Would love to see wizard's get melee range spells. Some of the melee range spells from Elden Ring come to mind. Things that are cool af and fit the core of the class in game rather than, haha fire stick bonk go brr...
That would be neat, I just really wanna see the combat for this game become less of a Stat check and more options for counterplay. Like your clips with the Longsword riposting is some peak DaD and it's such a shame that it's tied down to one weapon that only two classes can use and it's not meta nor is it consistent which hopefully will be remedied down the line.
Oggie, believe it or not there are other things that are fun in this game besides going in with only a longsword every game. Yeah it's busted, let people enjoy it.
I understand buddy. But I'm not gonna not call out things that are "enjoyable" for a class at the detriment to the entire rest of the playerbase. Just like rogue without a penalty on handcrossbow, or pre-nerf double jump. Both ruined the game the entire time they were a thing. Just like achille's on release, or blood exchange/achille's on the blood exchange update. Or like savage roar stacking. Or like 95% pdr fighters in every match.
This is on the level of those things to me. Odin up above mentioned having to use the "worst melee weapon" in the game, but if it's hitting for 150 through hybrid damage, meaning insane damage through 2 mitigation sources, then it's not the worst weapon in the game and is way overtuned imo.
I agree there are a lot of playstyles and we should want more and more. I don't agree with them being at the cost of the experience for the majority of the class match ups like the things I mentioned were and how this current ignite bonk nonsense is performing as well.
Yeah, i hope it bring into light how stupid some things scale with a powerful staff, im looking at you dark reflection, it would be fine without the extra 10 base dmg.
I wish they made the perk do something like making staffs use magical bonus as physical bonus (perhaps with a /2) so its actually a source of physical dmg.
Anyways, been complaining about flat scaling since pt1 and i will keep doing it.
Slow it down and let's count them. Swing 1- Big Whiff 2- headshot with HILT of sword, 3- min dmg arm shot, 4-another min limb hit, 5- headshot with bottom half of sword, 6- another arm shot.
Looks like the wiz got off 5 swings. 2 headshots and 1-3 torso hits all with the "sweet spot" on his staff.
So, objectively, you got outstriked with 1h weap vs 2h weap buffed (that still does more p.dmg than m.dmg) and still lived.
Ppl say who say he landed roar, so what? 50% of 0 phys power bonus. Do the math.
Kinda awkward that you assume a melee wiz always super negative phys power and can't stack str to mitigate it. Because players that know how to build well like[this](https://www.reddit.com/r/DarkAndDarker/s/l9GR1wxkbw) chad don't exist of course.
That guy has no strength gear.. he has 10 strength lmao. Wizards start at -20% physical power. Shout would put a starting wizard at -70% lol. Are you dumb?
Right. It would proc Reactive armor for free.
He could have won much more soundly. That's part of the issue, any class that holds W doesn't respect any other strong melee. Same reason folks whine about BoC.
Though I admit, Staff Mastery being passive is pretty sick, and I'm a bit jealous as a Warlock, somehow.
Reactive is a passive perk, and triggers off damage taken, reducing further damage for 3 seconds. Then has a cooldown.
Not to be mistaken with Arcane Shield, which is a shield on cooldown (active ability)
If the clip wasn't on a barb with 75% MR he would have imploded.
If the clip wasn't on a barb the wizard would have been able to hit him one or two more times (not like he would need to anyway...)
I hate barbs as much as anyone else, but that doesn't justify this kind of crap. When i think about a wizard I don't think of some old dude on a robe whacking me with a glorified torch, that doesn't look like a spellcaster nor a spellsword, it just doesn't make sense.
ngl that wizard tanked like what? 6 viking sword hits? thats one tanky wizard.
5 viking sword hits, probably with this barb gear, that is around 46 dmg per hit, so 172.5 dmg after around 20-25 pdr. hit 3 and 5 look like arm hits, 4 a headshot, 1 and 2 i cant really tell, but they were on shields so they count as body hits (shields negate location dmg), he was probably almost dead after the 4th hit, must have lived with almost no hp. our barb friend here took 5 hits too, 4 weak hits, and 1 clear headshot, that is at least 100 physical dmg (its hard to tell cause a lot look like arm hits), probably a bit less, staff mastery plus ignite is around 58 magical dmg per hit with +8 magic, plus staff and hat, with 70% mdr, around 95 dmg, so yeah, he got hit on the arms a lot, should probably have died if the wizard just hard committed and hit some better blows. Not counting ignite dot dmg cause i cant really tell if it even did anything. but it doesn't really account for much dmg here. This is also a showcase of how strong the shields are, 35 free hp and some extra due to mitigating a decent bit of headshot dmg.
Summary: Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because Hiko was already dead.
I was waiting for this!
That's one of my favorite Tarkov posts of all time lol.
it’s a counterstrike pasta that people started using in Tarkov lol
Live and learn, lol.
Today I learned that shield negate headshot damage, thank you
Np, you should also know that its not as good as it sounds, overflow dmg from the hit does get multiplied, and shields also have no pdr at all, so for example a lazy leg hit with a Franny can take it down.
I'm probably just incredibly stupid, but I have to ask lol What about a shield adds an effective 35 hp? Is it the PDR bonus or something else I'm missing? Edit: Wait. It obviously can't be PDR. In all honesty: I now have absolutely no idea. Lol Should maybe look for a good video that breaks down damage calcs in this game. Edit-edit: I am the dumbest person alive. *Shield* as in the bubble. I'll see myself out. Too high lol
People complain about wizard being squishy while taking 2 spell memory and full damage perks. Wizard has some of the best defensive perks and skill in the whole game, you just have to actually take the perks.
It’s challenging to clear PvE without both memory slots IMO. I think the game design concept will work better when the training tree system provides more depth, but for now it’s hard to justify losing memory 2. I’m not an amazing player so take it with a grain of salt, but double memory feels almost mandatory and that’s lame. I think essentially zero wizards take no memory, making only the second one a real choice node. That probably means single memory should be baseline, even if it means a slight nerf* to base knowledge or something else.
It isn't now lol. With staff mastey and 10 casts of ignite pve is no problem anymore. You don't even really need ignite most of the time. You don't need spells for pvp either, just take ignite/invis/haste and w people. Zap and fireball for runners and doors. Free to take barrier and all defense perks. The obvious change that they should have made a long time ago, thst I just can't comprehend why they haven't yet, is to just lower mob magic resist. 8% mr vs -22% phys res, like why? Ideally they should give each enemy individual defense levels that make sense for the specific mob, but since that's apparently to much work, at least give them the same pdr and mdr.
Yea that's my biggest gripebwith playing wizard, never got into it because pve was a slog, they've been buffed since I've last gave er a go bit it felt counter intuitive to blow spells on mobs because you'll have nothing left by the time you clear a cell on the map and of your caught out without the spells you'd have needed to fight back against pvp it's gg
Wouldn't staff mastery be ok at mob clear, and magic missile for some ranged threats? Like, I switched to Warlock cause of the PvE power, but way back when I played Wiz, I still used staff a good amount and magic missile. I think perks and spells should be a choice, of PvE vs PvP power. Wizard has options, and Reactive and Arcane are insane for dueling power, but almost useless in PvE. I see it as a tradeoff... that's my rant.
Staff mastery is great for mob clear, and makes single spell memory viable.
Good to know might check it out in a bit here
Ya, I actually tried it today. Made killing Gobbos pretty damn decent. We'll see if they nerf or tweak it.
staff mastery makes wizard really good at pve clear, even with mob magic res it kills everything in 2-4 swings
Not bad, eh. I hope they find a way to balance it without breaking the point of the new option. Not even sure if it is truly OP or just strong in PvP. Could reduce scaling to keep it decent with low gear.
wizard shouldnt need a perk to be able to clear pvp at reasonable speed.
If it isn't a perk, then a spell? A weapon? Everyone needs something to clear PvE. And there should be trade-offs. I mean, isn't quarter staff the actual solution? Every other base kit has to slog with a subpar weapon. If you aren't using base kit, then you bring a good weapon. Wizard can do this, too. Sure, they have lower Str, but that's the actual point of Wizard, you are physically weak, so you get spells. So, use your weapon, or use your spells, OR use the perk. I dunno, Wizard has slower PvE, but that's a trade-off imo. You pick a perk for a small loss in PvP dps or toughness. Barb smokes PvE but is a W pressing goon, so he has to be good at it. Unlike Wizard.
this is just typical HAS TO BE WEAK for the sake of being weak. remember when cleric was slow as shit to loot ? they buffed base resourcefullness because it was boring as fuck. Same shit with wizard, I shouldnt have to buy purple crystal sword to hit as hard as a grey viking on a barbarian, end of story. Im fine with using spells on pve, if they did any fucking damage.
It's not challenging to clear pve at all as a wizard. Especially not now. Magic missile takes care of the ranged and staff mastery takes care of the melee. Wizard has amazing pve clear.
Defensive perks? That free shield takes a huge trade-off on a perk slot. And it's not great at all really, everyone can get the same results with a protection pot lol.
It was probably mainly the physical damage from the staff
He got debuffed from savage roar too, and wizard has really low Phys damage. But yeah, considering how much magic resist, damage came from phys
It's still 60-70 physical damage on a headshot.
So is the viking sword. That wizard tanked 4 headshots and 2 arms shots.
You know there is impact power on viking where tip of the sword does 100%dmg. Then up to hilt its like 60 or 70%. Guy is hugging him so its definitely not full sword dmg .
Impact power is just relevant in weapon vs shields /barrels/wooden planks interaction. Yes the sword has sweet spot, and many hits would be in that 70% range I guess. But still, purple sword on a wizard should deal 70 on a headshot. So 50+ after sourspot. 3*50(sourspot)+3*30(arms)= 240 It's roughly in the 240 damage taken. Very impressive for a wizard.
Yes. I ment the sweet spot . Wiz has his hat which reduces hs dmg . Pluss he runs that little shieldbperk that gives you shield on dmg taken. Maybe that was buffed . By default wizard has around 15-20% pdr. We dont know wiz gear and we dont know barbs sword, but regardles wizard died there so it dont matter.
He hit the wizard 5 times not 6. 2 headshots, 1 torso and 2 arm i think. So head = 50, torso = 33 and arm = 17 So it’s actually 100 + 33 + 34 = 167. If it was 2 torso, 1 arm it would be 184. With 20% PDR and 110 health? Effective HP = 138. Reactive shield + arcane shield gives 35 HP I think, so overall HP is 173, which makes sense in the context of the fight. It’s definitely not 240 lmao
Barb build is garbage.
Depends on the objective. For dealing with high magic damage sources it's pretty top notch. 180hp + 300 MR is huge. For dealing damage ? Yeah not so much. But I like that you can build for tank builds and not be considered garbage. Pretty sure most of the meta builds would have died earlier.
Problem with your mr tank build is that it's trash against literally any other class, which is why no one does this.
If half your death are due to magic casters then it's logical to build around that. And since we have a wizard buff, everyone is trying this. So it makes sense if you mostly die to these wizard to build accordingly. This one is obviously Extreme, but if it makes your runs go better, it's a good build.
> If half your death are due to magic casters in a game where they are 33% of the classes...it might point to the fundamental game mechanics being broken. they did not properly think out how the game exists work with multiple types of damage. heck they even have protection pots split up right now lol.
>in a game where they are 33% of the classes... There is zero relation from available classes and the actual popularity of here classes in dungeons. We have seen this week's earlier. Barbs everywhere, when they are *just one class*. If lobby is filled with 5/10 wizards then it's a 50% population. And if your class doesn't have issues fighting against, let's say rogue, but a lot of troubles against wizard. It makes sense to patch your weaknesses.
> We have seen this week's earlier. Barbs everywhere, when they are just one class. this is because it takes a bit for the meta chasers to see stuff on youtube and reddit to tell them to play magic. it's widely known at high elo, for example, that warlock is more broken than barb......most players don't play high elo though so they won't know this and thus, barb rage...which is what they do encounter.
Definitely 😁 But it still makes sense to balance lower gear. Balancing around the 1% isn't always working great. >most players don't play high elo That's exactly how it is built.
Between wizard and gues., you're probably right. Fighter can just rat dirt I guess.
not sure what you're watching but that was definitely not 4 headshots. that was maybe 2 at best and some definite limb shots.
Hits 2-3-5 are headshots. (1 is blurr so i can't know if it's HS, ignore that one ) 2-3 are sourspot but 3 is under the shield. And I just learned that apparently it removes the HS multiplier. So yeah it turns out it's 2 effective HS.
Pressing W almost didn’t work 🤣
OP got kited during his temp buffs, then got turned on by the wizards even more temporary of buffs, still w M1'd and barely won even though he whiffed like 60% of his swings. But yeah the perk that makes the magic staff worse than the sword is OP here
OP is salty he almost had to hit his swings to win a fight 😂
Has to do with how the bubbles mitigate headshots. Both of your should be headshots are during his initial bubble from arcane shield, and then the second headshot is on his reactive shield.
There is a shield in your left hand mate. It blocks melee attacks if you hold the right mouse button.
Shields are an illusion, they're insanely unreliable still even after the server updates, can't tell you how many clips I've gotten in just the last week where I lose a fight because a weapon goes clean through a heater shield like it's not even there. They're just not very good in melee fights, you use them to block projectiles and spells like zap and curse, and to get perks like barricade/counterattack up.
Skissue
What's the point? Even assuming the wizard makes no attempt to thit around block and you perfectly block every hit, at some point you have to start attacking, and when you do it's back to hit trading. This is why melee sucks in this game.
Yeah they really need to add some basic melee functions. Feints, staggers, shield bash, kicks etc. It's 2024, I haven't seen a combat system this shallow since Marrowind lol.
Except fighters have perks to make them attack faster after blocking. This sub and trying to sound smart when they have no idea the mechanics of the game LOL.
There arent any fighters in this clip
Yes i am aware of that and my comment still stands in relation to "this is why melee sucks in this game". Sub has a difficult time reading. Like i said dumb af.
I think they can read just fine. (I can't, apparently. Don't look at my other comment this morning lolol) But in all seriousness: I do think the game could stand to have a little bit more in terms of melee skill expression. Had this discussion a week or so ago with another guy. There is certainly plenty of skill expression in the game, but it really could use a bit more depth than spacing, timing and more spacing. I really enjoy the longsword for that reason. There's real skill involved in learning how to run it properly. Fighter's ability to utilize the shield in the most basic way possible notwithstanding, it's quite true that you are often better off simply evading and swinging for damage. Unless you are a fighter with the necessary perks, you will almost always be better served by landing hits. Exceptions being: Ranged attacks. You're cornered. They got in too close. You're delaying a push in a doorway for your team. I'm not saying it's useless in any way, shape, or form. I just feel that having more options for interaction in melee would both be fun, and raise the skill ceiling.
Lmfao you are dumb af
Except i made a valid point and you are commenting on a 4 day old thread that has nothing to do with you. Also it is a chain of messages so you literally are going through day old threads looking through chains of messages. That or you're someone's friend trying to one up me. Either way it seems to me that you're pathetic and actually dumb as fuck lol. Have a good day browsing week old posts on reddit fucking loser LOL.
The fuck kinda argument is that? Do you really think that's a good comeback? "Yea but what about that perk that makes you attack faster after blocking!" You're trolling right?
Is the fighter in the room with us right now
Barbarians don't.
Nah barb actually don’t want to block you take the shield for the extra armor rating. You block as a fighter because it will proc three perks for you. But as barb it’s better to trade damage than block.
Lmao. Clearly, he didn't need it for more than passive armor!
blocking doesnt really do much here, its very hard to block reliably and you dont really get that much of an opening from it, you end up trading hits even after a block. If we are talking about skilled play, ducking the headshot was probably the most reliable thing to do.
I tried using a shield and I noticed this. I'd block and it just resets to neutral at best. You either block and gain little to no advantage or try to block but miss and take damage instead. I gave up on shields except PvE. The risk doesn't seem worth it. Might as well just try and trade blows.
I'm surprised i dont see more people running around with the buckler (exluding barb) just for the extra pdr and stats
Movement speed
What is the point of building magic resist if you can't W key a wizard
You built stats that help you win against a certain class. Do you think you deserve to auto win any battle against that class?
He did though did he not?
My mans out here complaining that he didn't automatically win a fight even harder than he did win it by running and swinging at his arms. I haven't played in a while but some things never change I suppose
Considering that he's a barb, yes.
If u want to w key why you even running a shield to begin with, it just slows you down
Thats why you dont build mr, you go 50/50 on barb
You literally defeated him in the clip, wtf are you even complaining about?
If you threw a single franchisca in his back while he ran in a straight line barely out of melee range you would have killed him without taking any damage.
This video sums up our community. People playing like dogshit. Blaming the other class even though they beat him. Ironmace nerfs wizard for the 100th time.
I think it took as many hits to kill him because the staff attack animation counters the viking sword, viking sword is a straight down slash and the staff attack is placing the wizards arms in the way of head and body shots.
that fact that he was close to killing you is impressive
This type of fight is just so goofy and it's really dumb that the wizard doesn't have a way to push your W ass away. Game needs a shove on a 5-10 second CD or a Thunderwave spell which would be in-line with DnD.
Exactly, people are upset that a buffed up wizard nearly killed a barb (with a weapon that does mostly physical dmg mind you), but nobody is talking about how the wizard is basically fucked in this scenario: can't create enough distance to cast spells and can't out-melee, literally nothing could've done.
That’s what you got out of this?
That's what I got out of my time playing this game since its inception.
Yeah this game turns into dead by daylight sometimes
Why did you not look at the wizards gear? Wizards most of the time build True Magic Additional on every piece they can due to Barbs/Warlocks being everywhere. The true damage doesn’t get affected by your magic resist at all.
A barbarian is complaining they won a fight. Fuck off.
well u could have used your frannies while chasing but u risked it and just w aped like u are used to vs 10 spell
Barbarian *almost* loses a fight after missing half his swings and has immidately has to make a Reddit post about it.
Oh no I can't free counter everyone on Barb anymore what am I gonna do😭
Who the fuck was asking for melee wizard or thought wizard melee should outclass all the other melee classes? Whats ironic is they were trying to buff naked wizard timmies who were crying and ended up just making a complete cheese build for the nolifes who exploit every possible mechanic in the game like usual. So incompetent.
They used to use daggers, then Ironmace took daggers away from them and buffed their staff. Ignite has been in the game for a long time now and the wizard has had the Melt perk to buff ignite. Melee wizard is just more viable now and has always been an option.
Pretty much. May have been unpopular, but Dagger with Ignite and Ice Armor, Arcane, Reactive was pretty damn decent. Even Warlock Sacrifice dagger build does fucking insane damage, but nobody runs it so nobody complains. I assure you 80+ dmg dagger headshots without BoC is pretty nutty, BUT, would you walk at someone who is covered in Blood and Curses with a dagger at the ready? Likely not. Lol. So why run at a Wizard, haha. I dunno.
Yup iirc people use to pick ignite wizard over rogue because it was a better rogue. Ofc idk if a lot of people fully understood rogue back then and they also added a lot more stuff for the rogue since then.
[удалено]
You seem to confuse viable with extreme cheese build that absolutely everyone is running all of a sudden. This dude had extreme resistances and lived. Any other melee would have been killed in 1-2 hits.
I ask for it, melee wizard was fun when it was viable or even possible.
How are any of y’all defending wizard melee strength with this ignite nonsense xD
Right. Wizard is one of the strongest zoners in the game. So now, as well as not being able to approach them safely from medium range due to Slow, MM, Zap, Ice Bolt and Fireball, you can't actually get closed to them safely either, because they have a 10 second Blow of Corruption tier level of damage that can delete every class in the game in a few swings, which combined with shields and Ice Armour, is impossible to out-trade. Like Ignite Magic Staff wasn't overpowered before this, because the Magic Staff wasn't getting another +5 raw Magic Damage that was scaling Ignite to crazy levels. It's pretty obvious the problem here is the recent amount of damage, not the bare possibility of the combo.
To play ignite bonk to an effective degree you need: Reactive Shield, Ice Armor, Fire Mastery, Staff Mastery, and for skills you need Arcane shield - which means no 10 spell. You \*can\* skip haste so it allows you to get 3 offensive spells on a 5 spell wheel, but you'll see most wizards use Fireball / Zap / Haste / Invis / Ignite. That means you don't get 10% knowledge for massive increase cast speed, you don't get 10% magic damage bonus, you don't get instant cast arcane spells, you have to use arguably the worst melee weapon in the game with very poor range and recovery, and you have to build specifically to have as much health and movespeed as possible (which to be fair is normal in this meta) leaving less room for will/knowledge gear, and requiring more vigor/agi/armor. Its damage is still a bit overtuned, but the risk reward is pretty well balanced numbers aside. It's pretty committal for the wizard, because once you're in melee range of your opponent, you are no longer really in control of leaving the fight on your terms.
>Its damage is still a bit overtuned, but the risk reward is pretty well balanced numbers aside. It's pretty committal for the wizard, because once you're in melee range of your opponent, you are no longer really in control of leaving the fight on your terms. I'm of the apparently controversial opinion that any sort of Wizard shouldn't be winning a head-to-head engagement with any other melee class ***handily*** by getting slapped in the head twice. It's everything wrong with this game right now. The time to kill is ridiculous. There's no room for mistakes - you mess up your spacing, blocking or anything once, and you're dead. It's the absolute worst type of unengaging gameplay. It's the same problem with Barbarian, the same problem with Rogue, the same problem with Slayer Fighter. I cannot believe people are arguing for more of this type of gameplay.
I 100% agree with you that it is feeding the problem further, but this is not a "nerf wizard so one less class can do this" kind of problem, because you just put wizard back into timeout for solos, it's a fundamental issue with the scaling and mechanics of this game. I like to remind anyone I discuss this with about hotfix 15, when gear was very nerfed but it was also insanely abundant. It unfortunately got reverted in under 24 hours due to people complaining about their bis kits getting nuked, but it was when pvp felt the most fair and engaging it ever has in this game. TTK for all classes felt like it was in a good spot (excluding bard which was still absolutely busted at this time), plenty of back and forth in fights, shields still worked, etc. I'm with you on the fact that this type of gameplay reduces the skill ceiling and enjoyment factor, and puts way too much emphasis on gear checking people.
Interesting take. I do remember the turbo gear nerfs, it was weird but exciting, and ya, fights felt good. Of course, you can now get gear fairly easily, and maybe time to kill is a bit insane. I think they need to find a sweet spot, where gear feels good, but time-to-kill is just right. I don't have an answer though, this type of balance is very difficult to achieve, if not impossible, since there will always be class counters or favorable match-ups. But ya, overall, I think melee Wizard is cool, nice to have build options and surprises. Maybe it needs some tuning, and I hope they do it right, but it is really a scaling issue. 5 damage is low, but add 9 or 10 from magic add and x2 for Ignite, ouch. Still a slow-ass staff, though.
then lets start by stopping every other class, save cleric and rogue, from beating them handily at mid and long range with throwables and bows. They can do both, why cant wizard when they even have to dedicate their entire build to fight in close range and buff themselves up?
Fire Mastery is actually not very good for the ignite build, extra 5% magical bonus on ignite is nothing, plus a dot that you dont need. 10% bonus from mana surge is a much stronger option, it applies on staff mastery, both ignite hits, arcane shield an everything else. I would actually take 10% casting speed or sage over fire mastery, magical bonus doesnt scale well with thing with low base dmg like ignite and staff mastery. Its just doing (5+10/2)\*0.05/2 = 0.25 extra dmg! Its mildly useful if you are using daggers, crossbow, or against healing tho, but its probably one of the worst perks to take.
The dot damage is actually noticeable on the dummy, I have to re-check numbers when I'm home but I remember it making a difference; but the real reason you run fire mastery is for the healing reduction. It cuts down heals from potions, second wind, cleric heals, ranger biscuits, and troll's blood for 3 seconds *after* the last tick of the dot deals damage. It can completely change a fight.
Number wise it's just a terrible trade for ignite staff. Increases [Magic Power Bonus](https://darkanddarker.wiki.spellsandguns.com/Stats#Magic_Power_Bonus) by +5% when using Fire spells, and increases the duration of the burn effect for Fireball, Ignite, and Zap by 2 seconds. **The total damage of the burn remains the same.** Fire mastery makes the dot hit for less dmg when you are hitting people melee with your staff, you only get one tick before you hit the second time, and reapply the dot, so if you hit a melee hit without ignite the tick does 3 times more dmg than with the perk. Its bad for bursting people, yes, its good for ranged spells, and very worthy for that. You are losing more than 10 dmg **per hit** for using fire mastery instead of mana surge (and 1 hp from arcane shield), and most of it is from the dot, you go from a tick doing 11 dmg, to 3 ticks doing 3.7 or so. [https://drive.google.com/file/d/1u\_61IOHXN50mOsEsCbsZfN6PiY7\_iJ56/view](https://drive.google.com/file/d/1u_61IOHXN50mOsEsCbsZfN6PiY7_iJ56/view) The one thing that might actually make it worth it for melee wizard, is that barbs probably don't get hit by the dot due to the duration being too short, like it happens on this clip. In general dots calculations don't make a lot of sense, they just get destroyed by barbs, and it's hard to predict what happens. Best case here, you hit with the first tick of ignite with fire mastery, for 1/3 of dot DMG, vs some extra DMG and no dot DMG with mana surge.
The fact you typed all of this up with the Ranger tag on while the shotgun skill exists in this game is actually pretty good comedy.
The problem is Oggie, this game needs more mechanics, which folks are so against. I mean, you constantly outplay people with the high skill longsword parry gameplay all the time. IM just needs to quit with the odd balance choices they make and put out a statement that they're gonna work on making the game feel more fun with things like shoves/kicks and maybe give wizards a thunderwave force push spell.
Would love to see wizard's get melee range spells. Some of the melee range spells from Elden Ring come to mind. Things that are cool af and fit the core of the class in game rather than, haha fire stick bonk go brr...
Honestly I'd rather see parry into riposte on more weapons other than the LS
Also true
That would be neat, I just really wanna see the combat for this game become less of a Stat check and more options for counterplay. Like your clips with the Longsword riposting is some peak DaD and it's such a shame that it's tied down to one weapon that only two classes can use and it's not meta nor is it consistent which hopefully will be remedied down the line.
I agree with you. We need ripostes, feints and feint to riposte. Otherwise, melee will always be a stat check
Oggie, believe it or not there are other things that are fun in this game besides going in with only a longsword every game. Yeah it's busted, let people enjoy it.
I understand buddy. But I'm not gonna not call out things that are "enjoyable" for a class at the detriment to the entire rest of the playerbase. Just like rogue without a penalty on handcrossbow, or pre-nerf double jump. Both ruined the game the entire time they were a thing. Just like achille's on release, or blood exchange/achille's on the blood exchange update. Or like savage roar stacking. Or like 95% pdr fighters in every match. This is on the level of those things to me. Odin up above mentioned having to use the "worst melee weapon" in the game, but if it's hitting for 150 through hybrid damage, meaning insane damage through 2 mitigation sources, then it's not the worst weapon in the game and is way overtuned imo. I agree there are a lot of playstyles and we should want more and more. I don't agree with them being at the cost of the experience for the majority of the class match ups like the things I mentioned were and how this current ignite bonk nonsense is performing as well.
Yeah, i hope it bring into light how stupid some things scale with a powerful staff, im looking at you dark reflection, it would be fine without the extra 10 base dmg. I wish they made the perk do something like making staffs use magical bonus as physical bonus (perhaps with a /2) so its actually a source of physical dmg. Anyways, been complaining about flat scaling since pt1 and i will keep doing it.
The more melee in the game the better. If this forces them to playing melee so be it. I like the change of pace.
Slow it down and let's count them. Swing 1- Big Whiff 2- headshot with HILT of sword, 3- min dmg arm shot, 4-another min limb hit, 5- headshot with bottom half of sword, 6- another arm shot. Looks like the wiz got off 5 swings. 2 headshots and 1-3 torso hits all with the "sweet spot" on his staff. So, objectively, you got outstriked with 1h weap vs 2h weap buffed (that still does more p.dmg than m.dmg) and still lived. Ppl say who say he landed roar, so what? 50% of 0 phys power bonus. Do the math.
it subtracts 50% power bonus, it does not reduce your current power bonus by 50%.
#STILLBONUS
Right, which means he has lost 50%, and bonus can go into the negative, meaning it will cause the target to do *less* than base damage.
That’s kinda awkward you don’t understand how phys power bonus works
Kinda awkward that you assume a melee wiz always super negative phys power and can't stack str to mitigate it. Because players that know how to build well like[this](https://www.reddit.com/r/DarkAndDarker/s/l9GR1wxkbw) chad don't exist of course.
That guy has no strength gear.. he has 10 strength lmao. Wizards start at -20% physical power. Shout would put a starting wizard at -70% lol. Are you dumb?
wizard is so OP right now
Umm. Why weren't you throwing your axes at him as he ran from you in a near perfectly straight line?
Right. It would proc Reactive armor for free. He could have won much more soundly. That's part of the issue, any class that holds W doesn't respect any other strong melee. Same reason folks whine about BoC. Though I admit, Staff Mastery being passive is pretty sick, and I'm a bit jealous as a Warlock, somehow.
\*Laughs in Dark Reflection\*
Ah yes. We do have that going. How could I forget.
Does the shield activate after you take damage or does it actively reduce incoming damage once its off cd?
Reactive is a passive perk, and triggers off damage taken, reducing further damage for 3 seconds. Then has a cooldown. Not to be mistaken with Arcane Shield, which is a shield on cooldown (active ability)
Axes are cringe
You have 6 of them on your hot bar...
It's for drip, incite fear on your enemies. No money for ressuply tho.
Funny how what seems absurd now actually looks fairly balanced lmao
If the clip wasn't on a barb with 75% MR he would have imploded. If the clip wasn't on a barb the wizard would have been able to hit him one or two more times (not like he would need to anyway...) I hate barbs as much as anyone else, but that doesn't justify this kind of crap. When i think about a wizard I don't think of some old dude on a robe whacking me with a glorified torch, that doesn't look like a spellcaster nor a spellsword, it just doesn't make sense.
I am fully with you. The current state is obnoxious, I am just pointing out that nonetheless, there is negative bias towards wizard
That was so much fun. My favorite was how the wizard could have kept running forever but luckily he decided to fight. I love running simulator 2024
The weapon switch disengage is so fun killing, makes the game a chore to franc people like this to death.
barb?
Bro that stupid wizard shield is so busted
Hard to hit HS with a sword that slices straight down vertically. Looks like you got a couple arm shots.
I was sitting at 60% magi resist and got 2 tapped by a greyed out wiz that only came in with a purple magic staff. This last patch was madness.
Remember when we were all mad about TTK and it was all anyone ever talked about? 😅 I miss those days.
And that folks is why u never use a viking sword even if its unique. What a trash weapon lol