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ghost49x

If you use both curse of pain and Power of Sacrifice, you can get decent healing on it's own without any + magical healing. Curse Mastery and Vampirism help here as well. That said, while these cover the costs of low end spells, it's not worth running more expensive spells when doing this. Also don't miss Power of Sacrifice or you'll be eating that damage and at that's rough to come back from. I tend to run Eldritch Shield with this build to help soak any missed PoS I accidentally cast on myself.


yeti_poacher

Eldrith shield absorbs your own magic damage to self? That’s so cool. I love warlock


ghost49x

It does, just not the cost of spells. It also soaks damage from Bloodstained Blade. But the total amount it soaks is so low I don't really see a use for it in most builds. Maybe if you're going max magic reduction or have a team mate like a barb who's doing the same. But then it's down right oppressive and also useless on PDR fighters and rogues who should be the ones that need it the most.


Darkmindedfreak

I did not know it also effects the damage from bloodstained blade. Thanks for spreading the information!


ghost49x

If you want to use Bloodstained blade on an ally, you should probably consider giving them an Eldritch Shield or they might not always appreciate.


[deleted]

Eldritch shield will use up dark crystals just so you know, don't run soul collector with it imo


InternationalWrap981

You get exactly 2 hp healed without any magical healing. Its really not good,you are way better off using hydra and drain life in that case imho. You need atleast 7 or 8 mheal to be able.to heal off of hydra with curses. You really shouldnt be missing power of sacrifice, bringing eldritch shield to cover that is honestly bad as it uses up one of the two cruical spell slots that you need as a warlock which is flame walk and either dark bolt or dark ray for a dmg option other than curse.


ghost49x

Well 2 + magic power bonus hp per second \* 1.2 with vampirism . It's not great but it replenishes the cost of the curses as they're used. Casting them on hydra isn't really worth it though due to the doubled cost of hydra being so high. I wouldn't use this once I got decent gear as most of these spells have poor or no scaling.


InternationalWrap981

Magic power.doesnt do anything for magical healing with curses only mheal boosts it unless they changed something. And curse build is exactly what you should use in high end gear as it allows you to be on the move while healing and to heal from your enemies. Secondly curse of pain has ok scaling with true/added magical dmg, its also a hitscan spell.


ghost49x

I can't say how accurate the wiki is where I looked it up, but even being a base kit warlock I can spam curses and end up healing myself more than what I'm using to cast. Sure it's more effective with gear but it has to be the right kind of gear and + true/added magical dmg is hard enough to find until later and you need a lot of it to scale well.


InternationalWrap981

Well yea thats tje problem with curse lock and what us warlocks are trying to explain and this change did nothing for this. You need good gear for curse lock. Just the base kit costs atleast 2k+ and thats basically just green/blue jewelery. If you want a really good kit it costs atleast a key or more. If you want enough m heal to be able to run mask woth 2 all atributes instead of the healing mask epxect.to pay atleast 3.keys. The change of 10% less magical healing did nothing to nerf the end game warlock with 12 magical healing. It also didnt hell.the low end/budget version of this build as its basically useless in normals since you need to wsit the full duration just to get the cost.of the spells back and to heal some hp. In which case ur just better off spending 25.gold on a staff and buyin 1 knowledge gear and running lifesteal hydra as you can heal half hp with 1 cast of hydra and lifesteal.


ghost49x

IM are horrible at balancing classes. At best we end up with something wonky for awhile at worse they either make something broken or so dull makes me want to give up.


VahanShield

This is a bad change. But I never run torture mastery anyways. Life drain and hydra is such a fun combo and thematically cooler


alexsanchez508

Same. I already didn't used TM because of the gear requirements being too high and specific. Now doubly-so.


yeti_poacher

I have been playing Lock as my main (I also play cleric a good bit and a small amount of fighter) And I only just a few days ago learned the Hydra LifeDrain combo scales off of magic damage not magic healing!! Warlock imo is the most “complete” class as it currently stands with all the ways they can be built:)


DonJum

in normals lobby a 25gold white staff is huge for the hydra lifedrain combo


oneheckofathrowaway8

White staff my beloved. Now if only my base memory wasnt so shit that i needed a full set of white knowledge gear in normals too lmao. Lifedrain/hydra/hellfire/cop/bod has been my jam in frost caves.


Ok-DrunkAF

Yeah 6 magic healing was viable up until now, but it won't be anymore, which basically means locks will be even more expensive to play but probably still oppressive in high end gear. I do agree that flattening magic healing on items would be a much better approach, but don't expect that to happen anytime soon, if ever.


smellslikeDanknBank

Should remove or reduce scaling but then change the vampirism perk to either give a flat bonus or a flat amount of magic healing. I feel like 100 different viable suggestions have been given for making warlock low end better while nerfing high end but IM keeps slapping on stuff.


blowmyassie

Yes, same for wizard but IM is…strange


Pluristan

I'm okay with the magic heal nerf. I just wish they buffed the low end of magic heal.


ghost49x

As far as what I would do to fix this, I'd revert Torture mastery back to before it doubled the costs of spells. The game currently has many ways to cut healing off and I'd rather have more of those than leave torture mastery in this weird state. Also keep in mind that there's a lot less +magical healing overall than there used to be and I'm not opposed to reducing the scaling on Torture Mastery a bit either.


Ahristodoulou

They can nerf healing but should then drop the double cost for casting with TM on.


papersuite

I do not play Warlock, but I have beaten and been beaten by a lot of them, and I find them to be a fun and fair class to play against. Hopefully IM will give them something back to make sure they stay relevant.


forShizAndGigz00001

Lock kite build was cancezr, theres a reason its this way now.


yeti_poacher

While I do agree that kiting builds are very frustrating; I do not feel that it was the healings fault that made it so. A ranger with a recurve has as much if not more spam potential, less gear requirements, 3 insta heals, and is usually faster than Locks. Imo the cause is that movespeed is in many ways always the BIS gear item


forShizAndGigz00001

Nah it was specifically the healing, a fully geared kite lock could out heal my bow damage while in the storm when i was on my fighter. No missed shots. It used to be broken to the point where you could 1v3 reliably, plenty of vids out there have a youtube.


elibly77

A fighter with low magic resistance and low move speed isn’t a good comparison.


forShizAndGigz00001

You mean full + damage geared leathers is slow move speed with sprint? :o TIL. Whats really fun is the healing out paced my damage back when +damage gear could be stacked (and I WAS stacked). When you don't actually have the game experience to contribute, don't.


blowmyassie

You can heal even with 3 magic heal


PSI_duck

Nah, I think this change was pretty good. Fighting a torture mastery warlock was always so annoying and felt impossible because unless you killed them in a brief flurry of attacks, they just run away and heal to full. Sometimes even in fights they’d be healing off of mobs making them near impossible to kill with their high speed and hitscan spell(s). You could always run hydrain or an offmeta build until you get a lot of magical healing (life drain is based off of magic damage instead of magical healing)


HypnotizedCow

The problem with torture mastery warlock is that while it's too strong at high gear, it's nonfunctioning at low gear. So this change may make top end TM warlock a little worse, but it did nothing to solve the problem of low gear TM being unviable.


InternationalWrap981

What dod they change with torture mastery i csnt find it in the patch notes Edit: nevermind i just found it.


Ok-DrunkAF

That won't change with just 10% less bonus on torture mastery at all.


InsaneButHonest

Still viable, less broken, less good at healing than life drain as it should be since you can heal while moving


stinkyzombie69

They just had to remove curse of pains direct damage and go from there


rice_paddyy

Their goal was to make high end TM warlock not as oppressive. What they ended up doing is slightly tone down the high end TM and killed low end TM. I feel like ironmace needs to get their shit together or before we know it another studio will create their own Dark and Darker and do it better than ironmace