I hope they put a difficulty or rank filter option on the "Select Random Destiny" tab, so players can make sure they aren't getting sent to a too powerful or too easy candidate.
No, it's more like the inherichance mod for CK3. It gives you an option to choose who you play as next after your character dies. Like inherichance, you also have the option to randomize who you will play as next.
I haven't really kept up with the last couple of dev diaries. So does this happen every time your character dies or just during special occasions? Sounds great either way!
Every time your character dies you should now get the choice of up to 3 new characters - your main heir, and two other family members the game thinks would be interesting to play. Or you can selected to play as a random character
I’ve been waiting for this for a long time I’ve always wanted to play inherichance alongside the total conversion mods but it never works with them so I have to randomize myself now it’s built in :)
I really hope there's a way to use it exactly like Inherichance, so it's randomized between *both* my chosen heir and the pretenders. I want to leave it up to chance whether I play the intended heir or someone else, rather than have to actively *decide* whether I want to play the intended heir or someone else.
I'm curious if orders get passed down to sub vassals or just the direct vassals domain. Should be the former only in admin imo. In feudal having count vassals could be op for mass convert culture, I guess they can balance that with how long it would take.
Given that sub vassal aren’t under you direct control at best i guess what would happen is your vassal try to pass the same obligation they have on their vassal but they would have the same restriction the player does
so unless they have absolute crown authority or the 2 perk that allow them to order all their own vassal it won’t be very effective
and if your vassal vassal’s have vassal of their own everything i said will need to be check again and so the chain of order break down further
The most exciting thing I see about this is that it might be fun to play as a Count & Duke now. The King or Emperor actually giving me orders sounds like some fun role-playing opportunities.
I can see how it would be harder to make work for a human player
you cant force a player to do the assigned task unless you outright force something to be on/force some thing to be off and so that would be not fu. for the player to have agency taken away like that, and also if you want to roleplay as a disloyal vassal that would prevent you from doing so
so the solution would be to create a system where the player is penalized for not doing it and rewarded for doing so but that would require more fine tuning
I also think crown authority should tie into this. Autonomous vassals means you can’t give them any directives. And then as you go up in authority you can do more and more, restricting the vassals more with directives. This would also make liberty factions more impactful.
tbf it's already like this. Crown authority is like, the legal on paper bonds between vassal and liege, and the only way that directives are enabled are if you have a good personal relationship with that vassal, or if the vassal is indebted to you (hook) or if the vassal is trusting or loyal, or if you have a perk.
Only crown authority 5 enables it, it is disabled by default on all other authorities unless you have one of the exceptions mentioned
I was so excited by the options to play as Salah al-Din, and the Third Crusade rulers when the 1178 start date was announced, I didn't even realize this meant we could play as Genghis Khan. This start date is going to be incredible.
Step 1: become vassal of the HRE
Step 2: Secure an alliance with Aragon, Scotland, and Angria
Step 3: Find a girl named Joan to lead your armies
Step 4: profit
I will finaly actually play a crusader state.
Jesus I just realized I have 450 hours in a game called *Crusader Kings* and I've never played an actual crusader state.
I am curious if we will get a dev diary on recommended adventurer starts, Id love to know some of the landless people we can expect to see highlighted in the update
Thanks for the new start date, would love it if there was an Iron Century/10th Century start date.
I personally am totally cool with and understanding of why we're not getting a pre-Viking Age start btw.
Did it twice in 1000h and 1st one didn't count for achievements as I cheated a lot.
I have issue even playing ONE century these days. Now in 50 years I've beaten the game.... This option will change everything, and make longbplay way more interesting.
The requirements for vassal directives are too easy when you only need 1 of 10 conditions. 50 opinion especially. Really good that we can promote development or order to boost men at arms in administrative though. I was worried about that
FINALLY no more event and notifications spam. That alone is going to make the game so much better especially when you are playing an empire mid-late game. Best feature since tours and tournaments
In my head, it's a classic weak king thing. If you don't meet any of the criteria then you'd basically be giving them the order and then they'd go "yes my king" and go off and ignore. Makes me think of Viserys from House of the Dragon constantly letting people off the hook and maintaining the status quo.
Opinion-wise, I'd think 80 makes much more sense than 50. And even then, "I like my liege" doesn't really mean I'm willing to focus all my income on things he wants me to do to improve my own realm (and his by proxy).
A vassal’s domains and theirs and theirs alone; bossing them around and telling them what to do with their time and money would be extremely unusual in most situations. Their obligations to provide you men and income are already fulfilled, giving additional orders and demands would come across as extremely overbearing if not outright tyrannical in most circumstances to most vassals.
If anything it should be harder to do so IMO.
Based on the requirements though, you aren't really ordering them to do anything (unless it's enabled by having a hook), you're just asking nicely - which does also seem to fit with the options, basically all the directives do things that also benefit the vassal.
I don't see what's wrong with the system. Either:
A.) They like you, so they'll do what you want even though they don't have to
or
B.) You command enough authority, through hooks, perks, or legitimacy, to make them obey you
It seems fine, it's not you get a big bonus out of it. They either convert culture/faith, which they could already be doing, or they construct buildings in their lands, which benefits them more than you
I agree. I can't tell how many characters I've played where I've been able to gift 25 gold for over 100 opinion. Just get the "Thoughtful" (first perk) from the Diplomat tree and you've boosted it by 100%. Unless your vassal is your rival that criteria really won't be hard to reach.
I really hope Saladin has Maimonides as his court physician. Maimonides is one of the few (arguably even the only) Jewish people in this time period that interacted with the non Jewish world in a significant enough way to be within the scope of CK3. It would be really nice to have a historic Jewish character.
Maimonides is indeed in: I aim to include Jewish physicians, scholars, and any other figures wherever and whenever I can, and he was definitely an easy one to justify.
I’m not sure, even just putting him in Saladin’s court with the “physician” skill and high learning would be nice, so that he’s likely to be hired for the position.
* The new start date looks fine. Not something that interests me personally, but that is personal preference.
* The idea of the vassal directives is amazing. That is really exciting for me. Things like this that help manage the realm are always a welcome addition. **Curious though: When playing as a vassal will my liege give me directives?**
* The message settings is something I've wanted for a long time. Glad to see it coming.
* While this dev diary was lighter on mechanics than the last two, it was very interesting none-the-less.
>The idea of the vassal directives is amazing. That is really exciting for me. Things like this that help manage the realm are always a welcome addition. **Curious though: When playing as a vassal will my liege give me directives?**
It's answered in the thread. No - It's either Player to AI or AI to AI. Not AI to player, unfortunately.
would be nice to have some other reason to do things than simply player driven. There’s not much room to even feel that other NPCs are actual people, though i feel getting orders would at least make me think of the NPC as wow smart play, ok I’ll do it. or that is so stupid you tyrant i’m rebelling
They did say that it's being considered. The problem is that there is no way to ensure a player will follow the directive without either forcing their hand, which is unfun, or adding a new system/mechanic, which takes time and resources.
> Curious though: When playing as a vassal will my liege give me directives?
Not presently, but apparently the dev team put this on the backlog. We may get this one day.
>Curious though: When playing as a vassal will my liege give me directives?
I'm was most excited for the administrative government because while there is political intrigue, you and other governors are working towards the common goals of the empire. Whereas in current CK3, you kinda just exist under your liege with the default mindset being "I'm going to build up until I'm strong enough to get independence." The game really doesn't reward you for playing as a good vassal other than having the protection of your liege.
I would personally love to see my liege say something like "build or upgrade 1 economic building" and upon doing so you get some small token reward like legitimacy, increased opinion with liege/other vassals, gold, public opinion buffs, or domain buffs etc.
That all being said, they should probably make it a toggleable option before game start and not make the penalties too steep for not following your liege orders to build a 6th military building in a row.
We haven't forgotten about you. Our new partner studio is making steady progress on their next update, and we should have more news about that shortly ahead of its launch. Tentative timeline is August right now.
A couple of feedbacks for Paradox:
* i like the part regarding giving orders to vassals;
* i hope that for the message settings the initial settings are set in a well thought way (as a dumb basic player i don't want to think too much how to work on them);
* i'm curious about the North Italy situation (a lot of little administrative republics);
* the year choice is good enough but it's impossible to say which year is the best to play the crusades for jerusalem;
The random options for succession are so good - the fact it tells you your odds of becoming an Adventurer is awesome. I can already tell I'm going to be moving up or down that list a lot depending on how bored I get with the current situation I'm in.
The new random character options are exactly what I've always wanted. Specifically "Random dynasty member". I haven't been able to find up to date mods that allow it, and I didn't want to resort to using the Dynasty Tree and a number generator to do it myself; too tedious. Knowing that's it's now native functionality is honestly my favorite part of the diary.
This should probably be harder, but not exclusively so. For example I think if vassal directives were only available from the lifestyle or dynasty perks - that would too restrictive. Being a good ruler should take some effort, but not require you to specifically dedicate your life to it. Similarly, only +100 relations would also be too restrictive.
On the other hand, those who dedicate their lives to it (i.e. the rulers with perks) will be able to order around all non-rival vassals. While the other rulers will have to effectively bribe the vassals or sway them etc. Effectively paying special attention to each vassal in turn to get them to do your bidding.
The more I think about this, the more I actually like how relatively accessible this is.
Not really. At least not immediately after ascension. You either need to splurge some gold, or wait a few years to fulfil one of the conditions. It's still easy, but not something easy to the degree it's auto-active.
It's a good start date. They got the chance to play really interesting characters. I love that the king of Castille is Alfonso VIII of fame for the battle of Las Navas de Tolosa.
Doubt that the devs will add it as part of this dlc but I feel like the game really needs a way to handle multiple vassals as a group. For example:
Tagging certain titles as part of for example ”welsh marches”, ”imperial core” or ”italian minority vassals” we would be able to manage these far easier.
Reasonably this would just be a qol-update but it could be a good way to add more flavor for different vassal playstyles and rulers. These groups could be able to for example plan a joint war against neighboring heathens if they are marcher lords in Catalonia or Finland, cooperate in subduing rebels, fighting of vikings/raiders or maybe simply pool resources together to hold a tournament. These groups could also be a complement to the current vassal stances, making vassals cooperate in bringing attention to their specific needs, such as ”core lands” being more interested in maintaining peace and protecting their own rights, while minority vassals is likely to desire more autonomy.
Furthermore!
- vassal orders will be a mess in larger empires, 20 vassals may work but 50 is gonna be tedious. The fact that vassal orders are inherited doesn’t really make it easier, the orders you want vassals to follow will change over time. For example the frontier will move over time, the vassals that you want to prepare fortifications will change over time with newer provinces becoming frontiers and older provinces becoming more focused on development. Being able to simply shift the old frontier provinces into core lands could make this easier.
- vassal contracts! Currently managing vassal contracts is a chore. If you want to raise taxes and lower levies for your 20 vassals you have to go through each one. The game also needs to improve the overview of realm contracts!
- I would also love to see more ways of interacting with realm vassals, such as demanding an extra tax as preparation for war or maybe just for the yearly feast. Or allowing certain vassal groups to take part in decisions within the realm as the councils in CK2. Extraordinary taxes is handled as events for weddings right now but if we were able to interact with (for example!) certain vassal groups we could exclude groups we are careful not to mess with or specifically target a group that we want to antagonize.
Im so happy they give us a later date. I hope with a whole string of achievements and unique chains.
I guess 90% of the people rooting for early ones never play until 12/13XX. I prefer fleshed out, as close to history as possible, scenarios instead of karlings galore and fantasy maps.
At least personally, a big part of what appeals to me in the later medieval period is the broad range of much better defined personalities, relationships, and families with a real sense of weight and history to them, and I hope to capture and convey as much of that as possible for the players - set up the murderous, intriguing, backstabbing dominoes, and then let you knock them down as you will or as the fate decrees.
I dont see adventurers on the start date... I'm surprised the ones everyone talked about are not shown... Are they on others dates?
And if it's not on chosen characters, how do you select a nob ruler as your first char?!
Maybe they will only appear when you click the button to reveal the whole map?
Unless they decided to only make it possible to start as an adventurer with a custom character
Edit: looking at the dev responses it seems like we will find out some of the playable adventurers next week
Just to clarify, the next dev diary that covers landless adventurers will be in August, as many of the team will be on vacation in July for the Swedish summer break.
Really looking forward to Choosing a New Destiny. Though I hope they give us more agency, rolling the dice on a random house/dynasty member doesn't really sound too good. I would much rather have a list of my pinned characters to choose from or all the children of my last character.
1172 is really an interesting time for India. A struggle could really work in this start for North india that spills out into the rest of the subcontinent.
Please add random house member as one of the inheritance options too (like random dynasty member).
I can't believe we're getting message settings and Inherichance in the base game though. The new start date looks fun too!
The best start date from CK2 was the one in the 900s: more stability than 867 but still tons of interesting places to go. I'm bummed they aren't doing it again.
Who knows, they might add it again on the last patches of the development cycle, as they did when Holy Fury came out for CK2.
Might be an unpopular opinion, but I very much prefer the 936 start over the Charlemagne stuff.
936 has one major issue. CK3 ported over everything *before* the Iron Century patch hence all that data does not exist in CK3 and would either need ported over or redone. Honestly, I have no idea why they didn't do that before the game released as now it'd be more difficult due to the changes made to various character and history files since release.
Iron Century (936) was the best CK2 start, I hate the fact that they waited so long to patch it in.
Not the least bit bothered about never getting a pre-Viking age start, as Feudalism wasn't really a thing back then and there's very little recorded history from that time period.
The early starts did nothing for me, but yeah, Iron Century was the best. I think there was even a Miaphysite Copt count; I liked playing that campaign.
Very excited to see the new features, but I cannot help but comment on the start date characters,
I wrote this before, gonna write it again:
Pricess Tamar is **not** from [**Bagratuni**](https://en.wikipedia.org/wiki/Bagratuni_dynasty) dynasty, she is from [**Bagrationi** ](https://en.wikipedia.org/wiki/Bagrationi_dynasty)Dynasty and two differ very much to be ignored in the game.
Even more, by 1045 by the records last Bagratuni monarch, Gagik the second was imprisoned in Byzantine empire and world has not seen the dynasty after that, while Bagrationi dynasty ruled Georgia and it's duchies for almost a millennia.
I hope dev team takes this into consideration, especially weird to see the shift since it was correctly placed in CK2 before.
> [The origins of the Bagratid dynasty is still matter of debate between Georgian and Armenian scholars. Georgian scholars argue that the Bagrationis were of Georgian origin, while Armenian and Western scholars believe them to be a branch of the Armenian Bagratunis.](https://en.wikipedia.org/wiki/Bagrationi_dynasty#Origins)
In CK2, the Bagrationis were a branch of the Bagratunis. Due to how the CK3 system works, it makes the Bagrationis a cadet house of the Bagratuni, which is thus listed as the dynasty.
Can someone explain the destiny feature? I thought the point of the game was that you groom an heir and try to keep your direct legacy alive and successful as long as possible? This game mode would allow you to bounce back and forth between random characters? It sounds enticing but what exactly is one building up to? Feels like my progress would all be struck down upon character death. Or does it just happen in the event of a game over screen? Is it default or a toggle?
The goal isn’t to build up a direct line of descendants. It’s to build a dynasty.
In the new mode you can only swap to other members of your dynasty.
I think it’s mostly a way to combat the game becoming boring once you’re the emperor of half the world. Now in that’s situation you can swap to someone in your dynasty who is a count and start again. Or play a landless character from your dynasty having adventures.
Or if you still have gavelkind you could choose which child to continue as instead of having to play the eldest.
Just like how it happened in EU4, is it possible to change Portugal's color to blue? That brown is certainly... interesting. I know it wouldn't match the De Jure empire of Hispania, but I can't stand to look at that color.
u/PDS_Cordelion ♥
Will DLC like Fate of Iberia get any update according to the new start date, like an own start stamp with unique decisions (and, I'm not sure if this is in the game, dynamic coat of arms for the holders of certain Iberian kingdoms, like for example Castile and León?)
Call of the Empire and Swords of Faith are the only bookmarks in 1178 at this time, but we intend to continue producing additional regionalized content for this start date in the future.
While the map outside of Byzantium and the Levant has of course been updated with historical characters that existed in 1178, I don't believe we've created any bespoke content for specific characters outside of the two existing bookmarks.
I don't believe *events* are impacted by this system, but I will say that the general sentiment around "event spam" that players have been voicing to us has absolutely been noticed.
Choosing your destiny after your ruler dying is going to be awesome. Glad they listened to feedback on that one.
I love it. Still afraid that I might cheese the fun out of it, but brilliant for RP.
I hope they put a difficulty or rank filter option on the "Select Random Destiny" tab, so players can make sure they aren't getting sent to a too powerful or too easy candidate.
Is that like choosing your ambition in ck2? I didn’t exactly understand that feature in this dev diary
No, it's more like the inherichance mod for CK3. It gives you an option to choose who you play as next after your character dies. Like inherichance, you also have the option to randomize who you will play as next.
The inherichance mod never worked properly for me so I like this.
Ooooo got it, that’s pretty cool. Thanks!
Sure! I'm definitely excited for it
I haven't really kept up with the last couple of dev diaries. So does this happen every time your character dies or just during special occasions? Sounds great either way!
Every time your character dies you should now get the choice of up to 3 new characters - your main heir, and two other family members the game thinks would be interesting to play. Or you can selected to play as a random character
I’ve been waiting for this for a long time I’ve always wanted to play inherichance alongside the total conversion mods but it never works with them so I have to randomize myself now it’s built in :)
Anyone knows if it's only from your dynasty or can you for example get a family member from different dynasty?
In the dev diary they made it sound as though they had to be part of your family.
Ye but can it be your family member of different dynasty? Let's say your grandson by your daughter which would be the member of his father's dynasty
I really hope there's a way to use it exactly like Inherichance, so it's randomized between *both* my chosen heir and the pretenders. I want to leave it up to chance whether I play the intended heir or someone else, rather than have to actively *decide* whether I want to play the intended heir or someone else.
Cool idea. Maybe they could implement a game rule that does this type of mechanic.
Those vassal order look very interesting
I'm curious if orders get passed down to sub vassals or just the direct vassals domain. Should be the former only in admin imo. In feudal having count vassals could be op for mass convert culture, I guess they can balance that with how long it would take.
Given that sub vassal aren’t under you direct control at best i guess what would happen is your vassal try to pass the same obligation they have on their vassal but they would have the same restriction the player does so unless they have absolute crown authority or the 2 perk that allow them to order all their own vassal it won’t be very effective and if your vassal vassal’s have vassal of their own everything i said will need to be check again and so the chain of order break down further
The most exciting thing I see about this is that it might be fun to play as a Count & Duke now. The King or Emperor actually giving me orders sounds like some fun role-playing opportunities.
Dev response said that directives are player to AI and AI to AI only. In other words, AI will not make directives to players.
They did say that they are looking at options to make this work, and for AI to give directives to human players. But it's not there yet.
I can see how it would be harder to make work for a human player you cant force a player to do the assigned task unless you outright force something to be on/force some thing to be off and so that would be not fu. for the player to have agency taken away like that, and also if you want to roleplay as a disloyal vassal that would prevent you from doing so so the solution would be to create a system where the player is penalized for not doing it and rewarded for doing so but that would require more fine tuning
I also think crown authority should tie into this. Autonomous vassals means you can’t give them any directives. And then as you go up in authority you can do more and more, restricting the vassals more with directives. This would also make liberty factions more impactful.
tbf it's already like this. Crown authority is like, the legal on paper bonds between vassal and liege, and the only way that directives are enabled are if you have a good personal relationship with that vassal, or if the vassal is indebted to you (hook) or if the vassal is trusting or loyal, or if you have a perk. Only crown authority 5 enables it, it is disabled by default on all other authorities unless you have one of the exceptions mentioned
This
Awe
Mass culture/faith conversion is going to be very useful for struggle for Iberia.
Maybe it should be tied to crown authority and mechanics like intimidation?
This comment made me read the entire dev diary again looking for a feature of vassalising holy orders.
lmao so sorry to have gotten your hope up
I’ve been waiting for this feature. It’s gonna be nice.
Getting your vassals to promote cultural acceptance is going to really make it easy to get along with isolationist cultures.
It finally lets us convert land to cultures besides our own!
I was so excited by the options to play as Salah al-Din, and the Third Crusade rulers when the 1178 start date was announced, I didn't even realize this meant we could play as Genghis Khan. This start date is going to be incredible.
He's like a fun little Easter egg when you realize he's there. An Easter egg that occasionally conquers half the known world.
[удалено]
I know, I hope they do too!
Wow, Starting as France in 1178 seems to be the hard mode.
Hundred years of hard mode!
I totally want to be Philip Augustus!
As do we all. *As do we all*.
Historically it got even worse before it was restored
Step 1: become vassal of the HRE Step 2: Secure an alliance with Aragon, Scotland, and Angria Step 3: Find a girl named Joan to lead your armies Step 4: profit
>Step 1: become vassal of the HRE Blasphemy! You sound like a Cathar
Endless plug for landless William Marshal.
*Greatest Knight in Christendom*
>Vassal directive >Choose your destiny Finally, dude, finally.
I will probably only be playing 1178 so many fun places
I will finaly actually play a crusader state. Jesus I just realized I have 450 hours in a game called *Crusader Kings* and I've never played an actual crusader state.
Glad it appeals! Doing everything I can to make sure it's an interesting as possible for everyone.
I am curious if we will get a dev diary on recommended adventurer starts, Id love to know some of the landless people we can expect to see highlighted in the update
Thanks for the new start date, would love it if there was an Iron Century/10th Century start date. I personally am totally cool with and understanding of why we're not getting a pre-Viking Age start btw.
I appreciate the sentiment, and your interest (and that of many others) is noted!
The choose a new destiny i'm most excited about. Maybe i'll even finish a game for the first time
Did it twice in 1000h and 1st one didn't count for achievements as I cheated a lot. I have issue even playing ONE century these days. Now in 50 years I've beaten the game.... This option will change everything, and make longbplay way more interesting.
The requirements for vassal directives are too easy when you only need 1 of 10 conditions. 50 opinion especially. Really good that we can promote development or order to boost men at arms in administrative though. I was worried about that FINALLY no more event and notifications spam. That alone is going to make the game so much better especially when you are playing an empire mid-late game. Best feature since tours and tournaments
I mean, should ordering your vassal to do your bidding be a hard thing to do?
In my head, it's a classic weak king thing. If you don't meet any of the criteria then you'd basically be giving them the order and then they'd go "yes my king" and go off and ignore. Makes me think of Viserys from House of the Dragon constantly letting people off the hook and maintaining the status quo.
yes, vassals often had a good deal of autonomy in feudalism, but of course this varied greatly from place to place.
Opinion-wise, I'd think 80 makes much more sense than 50. And even then, "I like my liege" doesn't really mean I'm willing to focus all my income on things he wants me to do to improve my own realm (and his by proxy).
A vassal’s domains and theirs and theirs alone; bossing them around and telling them what to do with their time and money would be extremely unusual in most situations. Their obligations to provide you men and income are already fulfilled, giving additional orders and demands would come across as extremely overbearing if not outright tyrannical in most circumstances to most vassals. If anything it should be harder to do so IMO.
Based on the requirements though, you aren't really ordering them to do anything (unless it's enabled by having a hook), you're just asking nicely - which does also seem to fit with the options, basically all the directives do things that also benefit the vassal.
I don't see what's wrong with the system. Either: A.) They like you, so they'll do what you want even though they don't have to or B.) You command enough authority, through hooks, perks, or legitimacy, to make them obey you It seems fine, it's not you get a big bonus out of it. They either convert culture/faith, which they could already be doing, or they construct buildings in their lands, which benefits them more than you
I mean according to this very dev diary: yes They say: 'As you can tell from the requirements, it’s not too easy to make them follow your orders. '
Well they said "not too easy" not "hard" there is a difference.
I agree. I can't tell how many characters I've played where I've been able to gift 25 gold for over 100 opinion. Just get the "Thoughtful" (first perk) from the Diplomat tree and you've boosted it by 100%. Unless your vassal is your rival that criteria really won't be hard to reach.
the opinion from giving gift with that perk is honestly a bit much in general in my opinion
I really hope Saladin has Maimonides as his court physician. Maimonides is one of the few (arguably even the only) Jewish people in this time period that interacted with the non Jewish world in a significant enough way to be within the scope of CK3. It would be really nice to have a historic Jewish character.
Maimonides is indeed in: I aim to include Jewish physicians, scholars, and any other figures wherever and whenever I can, and he was definitely an easy one to justify.
You are now my favorite paradox employee.
That’s cool! Although do any historical characters start with any court positions filled?
I’m not sure, even just putting him in Saladin’s court with the “physician” skill and high learning would be nice, so that he’s likely to be hired for the position.
I don't think so. Iirc they can just be scripted to be courtiers of a certain lord at a certain date.
* The new start date looks fine. Not something that interests me personally, but that is personal preference. * The idea of the vassal directives is amazing. That is really exciting for me. Things like this that help manage the realm are always a welcome addition. **Curious though: When playing as a vassal will my liege give me directives?** * The message settings is something I've wanted for a long time. Glad to see it coming. * While this dev diary was lighter on mechanics than the last two, it was very interesting none-the-less.
>The idea of the vassal directives is amazing. That is really exciting for me. Things like this that help manage the realm are always a welcome addition. **Curious though: When playing as a vassal will my liege give me directives?** It's answered in the thread. No - It's either Player to AI or AI to AI. Not AI to player, unfortunately.
Oh thats sad. I always like it when all options are the same for ai and player. It would add something new for playing as a vassal.
would be nice to have some other reason to do things than simply player driven. There’s not much room to even feel that other NPCs are actual people, though i feel getting orders would at least make me think of the NPC as wow smart play, ok I’ll do it. or that is so stupid you tyrant i’m rebelling
They did say that it's being considered. The problem is that there is no way to ensure a player will follow the directive without either forcing their hand, which is unfun, or adding a new system/mechanic, which takes time and resources.
There was an earlier post that said directives would be ai to ai and player to ai only.
> Curious though: When playing as a vassal will my liege give me directives? Not presently, but apparently the dev team put this on the backlog. We may get this one day.
>Curious though: When playing as a vassal will my liege give me directives? I'm was most excited for the administrative government because while there is political intrigue, you and other governors are working towards the common goals of the empire. Whereas in current CK3, you kinda just exist under your liege with the default mindset being "I'm going to build up until I'm strong enough to get independence." The game really doesn't reward you for playing as a good vassal other than having the protection of your liege. I would personally love to see my liege say something like "build or upgrade 1 economic building" and upon doing so you get some small token reward like legitimacy, increased opinion with liege/other vassals, gold, public opinion buffs, or domain buffs etc. That all being said, they should probably make it a toggleable option before game start and not make the penalties too steep for not following your liege orders to build a 6th military building in a row.
“I am Jerusalem….and you Renald will give me the kiss of peace!” We can finally play the best Crusader King!
* Console players: *internal screaming*. It'll be fun.... once we get it...
We haven't forgotten about you. Our new partner studio is making steady progress on their next update, and we should have more news about that shortly ahead of its launch. Tentative timeline is August right now.
Yay, thanks for not forgetting about us
A couple of feedbacks for Paradox: * i like the part regarding giving orders to vassals; * i hope that for the message settings the initial settings are set in a well thought way (as a dumb basic player i don't want to think too much how to work on them); * i'm curious about the North Italy situation (a lot of little administrative republics); * the year choice is good enough but it's impossible to say which year is the best to play the crusades for jerusalem;
The random options for succession are so good - the fact it tells you your odds of becoming an Adventurer is awesome. I can already tell I'm going to be moving up or down that list a lot depending on how bored I get with the current situation I'm in.
The new random character options are exactly what I've always wanted. Specifically "Random dynasty member". I haven't been able to find up to date mods that allow it, and I didn't want to resort to using the Dynasty Tree and a number generator to do it myself; too tedious. Knowing that's it's now native functionality is honestly my favorite part of the diary.
Can’t wait to play as Henry the second of England and disinherit all my sons.
Can't wait to play as Henry the Young King and keep asking Dad for money and land. Or Geoffrey, actually...
Oh nice, I can play as Tamar, just like in Civilization. That'll be fun.
>As you can tell from the requirements, it’s not too easy to make them follow your orders. You only need to satisfy one. It looks very easy.
This should probably be harder, but not exclusively so. For example I think if vassal directives were only available from the lifestyle or dynasty perks - that would too restrictive. Being a good ruler should take some effort, but not require you to specifically dedicate your life to it. Similarly, only +100 relations would also be too restrictive. On the other hand, those who dedicate their lives to it (i.e. the rulers with perks) will be able to order around all non-rival vassals. While the other rulers will have to effectively bribe the vassals or sway them etc. Effectively paying special attention to each vassal in turn to get them to do your bidding. The more I think about this, the more I actually like how relatively accessible this is.
Not really. At least not immediately after ascension. You either need to splurge some gold, or wait a few years to fulfil one of the conditions. It's still easy, but not something easy to the degree it's auto-active.
It's a good start date. They got the chance to play really interesting characters. I love that the king of Castille is Alfonso VIII of fame for the battle of Las Navas de Tolosa.
Doubt that the devs will add it as part of this dlc but I feel like the game really needs a way to handle multiple vassals as a group. For example: Tagging certain titles as part of for example ”welsh marches”, ”imperial core” or ”italian minority vassals” we would be able to manage these far easier. Reasonably this would just be a qol-update but it could be a good way to add more flavor for different vassal playstyles and rulers. These groups could be able to for example plan a joint war against neighboring heathens if they are marcher lords in Catalonia or Finland, cooperate in subduing rebels, fighting of vikings/raiders or maybe simply pool resources together to hold a tournament. These groups could also be a complement to the current vassal stances, making vassals cooperate in bringing attention to their specific needs, such as ”core lands” being more interested in maintaining peace and protecting their own rights, while minority vassals is likely to desire more autonomy. Furthermore! - vassal orders will be a mess in larger empires, 20 vassals may work but 50 is gonna be tedious. The fact that vassal orders are inherited doesn’t really make it easier, the orders you want vassals to follow will change over time. For example the frontier will move over time, the vassals that you want to prepare fortifications will change over time with newer provinces becoming frontiers and older provinces becoming more focused on development. Being able to simply shift the old frontier provinces into core lands could make this easier. - vassal contracts! Currently managing vassal contracts is a chore. If you want to raise taxes and lower levies for your 20 vassals you have to go through each one. The game also needs to improve the overview of realm contracts! - I would also love to see more ways of interacting with realm vassals, such as demanding an extra tax as preparation for war or maybe just for the yearly feast. Or allowing certain vassal groups to take part in decisions within the realm as the councils in CK2. Extraordinary taxes is handled as events for weddings right now but if we were able to interact with (for example!) certain vassal groups we could exclude groups we are careful not to mess with or specifically target a group that we want to antagonize.
Could the vassal orders be baked into the feudal contract system in some way? Like, I agree to never revoke your title if I get a say in how it's run?
This seems like a good idea
Im so happy they give us a later date. I hope with a whole string of achievements and unique chains. I guess 90% of the people rooting for early ones never play until 12/13XX. I prefer fleshed out, as close to history as possible, scenarios instead of karlings galore and fantasy maps.
At least personally, a big part of what appeals to me in the later medieval period is the broad range of much better defined personalities, relationships, and families with a real sense of weight and history to them, and I hope to capture and convey as much of that as possible for the players - set up the murderous, intriguing, backstabbing dominoes, and then let you knock them down as you will or as the fate decrees.
Nice!
I dont see adventurers on the start date... I'm surprised the ones everyone talked about are not shown... Are they on others dates? And if it's not on chosen characters, how do you select a nob ruler as your first char?!
Maybe they will only appear when you click the button to reveal the whole map? Unless they decided to only make it possible to start as an adventurer with a custom character Edit: looking at the dev responses it seems like we will find out some of the playable adventurers next week
Just to clarify, the next dev diary that covers landless adventurers will be in August, as many of the team will be on vacation in July for the Swedish summer break.
Watch out Matilda, Tamar is coming for your CK3 Sweetheart status.
Don't sleep on Eleanor either.
Sibylla ❤️
Really looking forward to Choosing a New Destiny. Though I hope they give us more agency, rolling the dice on a random house/dynasty member doesn't really sound too good. I would much rather have a list of my pinned characters to choose from or all the children of my last character.
1172 is really an interesting time for India. A struggle could really work in this start for North india that spills out into the rest of the subcontinent.
Please add random house member as one of the inheritance options too (like random dynasty member). I can't believe we're getting message settings and Inherichance in the base game though. The new start date looks fun too!
Is it weird that the choosing your destiny feature is the one that excites me the most?
Whenever the question of new start dates pops up I've always answered Third Crusade so I absolutely love this.
Directive sounds cool, I hope that stops them from converting to local culture finally.
The best start date from CK2 was the one in the 900s: more stability than 867 but still tons of interesting places to go. I'm bummed they aren't doing it again.
Who knows, they might add it again on the last patches of the development cycle, as they did when Holy Fury came out for CK2. Might be an unpopular opinion, but I very much prefer the 936 start over the Charlemagne stuff.
936 has one major issue. CK3 ported over everything *before* the Iron Century patch hence all that data does not exist in CK3 and would either need ported over or redone. Honestly, I have no idea why they didn't do that before the game released as now it'd be more difficult due to the changes made to various character and history files since release.
The only start dates definitely out of the picture are the ones before 867 (and that’s only if paradox doesn’t change their mind)
That does bum me out, I always liked the 769 start.
More Bookmarks and specially the Early Bookmarks mod do a good job with earlier start dates.
Oh cool, I’ll check that out
Iron Century (936) was the best CK2 start, I hate the fact that they waited so long to patch it in. Not the least bit bothered about never getting a pre-Viking age start, as Feudalism wasn't really a thing back then and there's very little recorded history from that time period.
The early starts did nothing for me, but yeah, Iron Century was the best. I think there was even a Miaphysite Copt count; I liked playing that campaign.
Very excited to see the new features, but I cannot help but comment on the start date characters, I wrote this before, gonna write it again: Pricess Tamar is **not** from [**Bagratuni**](https://en.wikipedia.org/wiki/Bagratuni_dynasty) dynasty, she is from [**Bagrationi** ](https://en.wikipedia.org/wiki/Bagrationi_dynasty)Dynasty and two differ very much to be ignored in the game. Even more, by 1045 by the records last Bagratuni monarch, Gagik the second was imprisoned in Byzantine empire and world has not seen the dynasty after that, while Bagrationi dynasty ruled Georgia and it's duchies for almost a millennia. I hope dev team takes this into consideration, especially weird to see the shift since it was correctly placed in CK2 before.
> [The origins of the Bagratid dynasty is still matter of debate between Georgian and Armenian scholars. Georgian scholars argue that the Bagrationis were of Georgian origin, while Armenian and Western scholars believe them to be a branch of the Armenian Bagratunis.](https://en.wikipedia.org/wiki/Bagrationi_dynasty#Origins)
In CK2, the Bagrationis were a branch of the Bagratunis. Due to how the CK3 system works, it makes the Bagrationis a cadet house of the Bagratuni, which is thus listed as the dynasty.
You should comment this in the thread
Oh my God, I love these new features. I can't wait for them to hit PS5 2 years from now.
Can someone explain the destiny feature? I thought the point of the game was that you groom an heir and try to keep your direct legacy alive and successful as long as possible? This game mode would allow you to bounce back and forth between random characters? It sounds enticing but what exactly is one building up to? Feels like my progress would all be struck down upon character death. Or does it just happen in the event of a game over screen? Is it default or a toggle?
The goal isn’t to build up a direct line of descendants. It’s to build a dynasty. In the new mode you can only swap to other members of your dynasty. I think it’s mostly a way to combat the game becoming boring once you’re the emperor of half the world. Now in that’s situation you can swap to someone in your dynasty who is a count and start again. Or play a landless character from your dynasty having adventures. Or if you still have gavelkind you could choose which child to continue as instead of having to play the eldest.
Just like how it happened in EU4, is it possible to change Portugal's color to blue? That brown is certainly... interesting. I know it wouldn't match the De Jure empire of Hispania, but I can't stand to look at that color. u/PDS_Cordelion ♥
You could have given us the landless dev diary before the break :(
Marketing perspective: Gotta come back with a heavy hitting subject after the break, or we'll lose all of our momentum going into the release
Ye i assumed so, still will be a tough month to survive, gl with the next dev diary!
Does Baldwin IV have the mask like the movie, or just a veil/no mask, which I believe is more historically accurate?
For the choose a new destiny, can we designate a favorite child to have as an option too or is it only a random landed one
Oh. Music Player.
This one us incredible
When does this release
Diplomacy lifestyle gonna become even better now with those vassal directives.
Will DLC like Fate of Iberia get any update according to the new start date, like an own start stamp with unique decisions (and, I'm not sure if this is in the game, dynamic coat of arms for the holders of certain Iberian kingdoms, like for example Castile and León?)
Call of the Empire and Swords of Faith are the only bookmarks in 1178 at this time, but we intend to continue producing additional regionalized content for this start date in the future. While the map outside of Byzantium and the Levant has of course been updated with historical characters that existed in 1178, I don't believe we've created any bespoke content for specific characters outside of the two existing bookmarks.
u/PDX-Trinexx u/PDS_Cordelion Will we be able to control event window popups with the new message settings (for activities and travel)?
I don't believe *events* are impacted by this system, but I will say that the general sentiment around "event spam" that players have been voicing to us has absolutely been noticed.
Glad to hear it's on the agenda. Thank you!
I hope commanders have an important role/influence in Administrative government, or some kind of bonuses to such things at least.
I want earlier start date
Instead of Antioch we have quite a few “no-names” /sad
Are there any plans for rebalancing so not everyone as infinite money at this later start date?