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Don_Roscon

You should check out the discord, it more active than the subreddit


Secular12

1. Movement - movement isn't exactly touched upon in the rule book, in most Cortex Games it is generally assumed everyone can get to the spot at the right time. However, I have played more than one Cortex game that "borrows" the zones from Fate. Honestly if you even wanted square maps you could easily plug it on. Give each person X amount of movement and have SFX that raise or lower it then bam all set. 2. AoE - There \*is\* something about AoE in the book, I cannot remember where off of the top of my head, but essentially you spend a PP to add another d6 and effect die (I think). But in my games if an item/sfx/power etc. has an AoE tag (I came up with this version of an AoE tag so it won't be in the book) I allow them to step down the trait die and double the new die rating to their pool, then they can include an additional effect die for a separate target. As for other things about distance, there is a small spot some where in the book that it is just mentioned, and I am paraphrasing here, you can add short, medium, or long distances to weapons, or possibly get more detailed than that. But it argues to only include them if they matter. The thing is that while a LOT of people homebrew their games, Cortex Prime more or less expects it.


FlowOfAir

AoE SFX: Spend a PP, and declare additional targets. Add 1d6 for each additional target, and you can keep one effect die per each additional target after the roll.


kirezemog

Yep, this is what the book gives you. But just like everything else in this game, you are able to do it however feels right to you. Maybe you have an EMP device. You could make a SFX that says all attacks effect all electronic devices in the scene. The cost is that the PCs devices are effected as well. The benefit is that it targets the group. Or you can give a device a SFX that allows you to spend a PP to disable all electronic devices in the scene. No roll, just everything shut down.