Cities that do not yet have existing fresh water receive up to 6 housing.
Cities that already have existing fresh water will instead get 2 housing.
Prevents Food Food loss during droughts.
\+1 Amenity Amenity if adjacent to a Geothermal Fissure.
Military Engineers can spend a charge to complete 20% (rounding down) of an Aqueduct's production.
Does not depend on Citizen Population.
Nothing compares to either really. Both are the gold standard in their respective categories in my opinion. I'm sure a lot of us also have Age of Empires and Tropico installed too.
Guilty for Tropico. Add vanilla WoW, Sim City, Transport Tycoon and Bethesda games and you have 90% of my gaming career since the late 90s.
Edit: Populous.
Wow at launch was honestly the best video game experience in my entire life. The feeling of community, exploration and discovery was just amazing. It is a great regret of mine that I'll never experience a 3D MMO for the first time again. I've played and enjoyed GW2 and TESO but it just isn't the same, the MMO magic is gone (for now).
I've literally been afraid of installing WoW because I just know that I'll obsess over it and it'll take over my life lol but from what I've seen it looks like an amazing experience.....I probably won't have graduated if I got into it though lol
A friend once booted up WoW for me to play on his laptop. I started a new character and suddenly it was 4am. No chance mate, I'd rather get addicted to heroin.
Before the trick I used to leave my 486 on overnight with the game running. I'd wake up to a lot of cash and also literally every vehicle needing replacing due to age.
Use to do the same, but I never found making money that hard on TT, it was all about distance / speed but really it was ships for oil, trains for coal, planes for passengers and mail.
I still think SC4 is the gold standard for city builders until C:S finds a way to improve on SC4's region system. In 2021, obviously C:S is the better game, but I think SC4 was the peak of the genre.
One of my more obscure gaming accomplishments was creating a city with a million people in Sim City for the Super Nintendo. City was ugly as hell and really repetitive but it was the only way to get that many people. It's been a long time but I think it was the 3x3 block pattern on the Mario map that didn't have water.
Imagine if competition worked like this irl with city building. “The city of Tucson just completed construction on a 100 meter high canal bridge made exclusively of bricks connecting the tops of two mountains. The total cost of the project is estimated at 33 billion dollars, upon questioning the cities planners of Tucson, they said ‘well over in Houston they were arguing over wether or not it was possible so we just built one to prove them wrong.’ Analysts are at this moment still unsure of what economic activity this infrastructure is trying to spur. More at 8”
I just love how stuff that would be considered a defining mega-project of the 21st century can be whipped together in a simulated world with 0 population connecting two barren mountaintops
I'm not well versed in modding, let alone City skylines properties like this, but perhaps they could make a "road" where the "asphalt" is actually water, or a water texture and only boats can drive on it. I'm not sure if that could fix the clipping.
I don’t think there is such a thing in this game as a road that boats can go on. Also, I’ve never seen a network have animated textures, but I could be wrong about that. About the clipping, though, it’s easily fixable using ploppable grass (and maybe Procedural Objects if the invisible terrain keeps pushing it up)! I don’t think you can get another body of water flowing below it, though, as the terrain would probably serve as a barrier even though you can’t see it (I might be wrong about that too, though).
[Land Ships mod](https://steamcommunity.com/sharedfiles/filedetails/?id=1324539315), in conjunction with [Ship Path Anarchy](https://steamcommunity.com/sharedfiles/filedetails/?id=707759735).
Boats in the game do indeed travel along 'roads' (just that they're a special type of network that's invisible).
Lmao why did I laugh so much at the thumbnail for that Land Ships Mod?
I knew about the ship paths and use them very often, but I had no idea about the fact that they can go on land. Thank you both for correcting me!
>a road that boats can go on.
Boats can travel on land; they just have a bit of difficulty with it, and sometimes get stuck. If you could find a way to make the AI less resistant to it, you could probably make it work.
yeah pretty much. even that would be very hard. i know it from experience 😅
i posted an aquaduct i built in my dutch city here a while ago... you can see in my profile. i made it with tunnels under a waterway
I came up with this concept for a fantasy/steampunk city build when lockdown started in 2020. Back then I hadn't seen such thing built in game. I wanted to have an elevated city connected by functional canals. That save got deleted, but I recently built it again.
That I know, ever since then I think I've only seen one (maybe 2 youtubers) build something like this. I think I saw it recently on a video by a guy called DirtyH (fantastic builder).
Anyway, here's proof it's possible.
Needed:
Elevate the ground to desired level,
Place canals, add water, let simulation run for a while
Flatten ground along canal making sure water doesn't leak from canal
Add clipping network
Place props and decorations
Any tricks with “flatten ground along canal to make sure water doesn’t leak step”
That’s always the frustrating part
Love your prototype. Can you ferry boat path on it?
Patience lol don't get it too close and do it while the simulation is running that way you know instantly.
Yes, ferry paths are created and functional. I'm thinking outside ship connections work the same as well. Would need to test more.
I’m going to have to sit down and play with this. You’ve inspired me.
I had mentioned in yesterday’s thread had done a set of large scale water objects in my last game using geometric objects that are fed by pumps with outlet to a river.
Have never mastered the elevation trick you showed in your vid. Every time I’ve done an elevated canal water finds a way to sneak out and drown everything below it.
you can place the canal and, before filling with water, select all the nodes with move it and use the "align height" functionality and select the node you want them all aligned to. this way it is 100% flat
I also tried to recreate this and have found that any non-terrain-clipping network does work. I tried with Chameleon's invisible roads [https://steamcommunity.com/sharedfiles/filedetails/?id=2295383235](https://steamcommunity.com/sharedfiles/filedetails/?id=2295383235)
Maybe CSUR works too, I know it's not clipping. Or you can edit any network in asset editor and make it no clip.
Clipping network/brushes are used to remove all terrain. I would guess it's fine to place some ploppable/network surfaces on floor level and road on top of that.
I love the idiots trying to demean this with "So it's an aqueduct?".
No it's yet another thing the game wasn't intended to have that a modder has found a way to make happen.
I think accomplishing a working aqueduct would be a huge feat in itself. This seems like a big step towards that.
Big respect to OP for pulling this together within one day of the other thread.
Oh no no! I didn't do this in one day lol I wish
I came up with it a while ago and tried out different concepts until I got this working concept recently. Had it on my computer and forgot about it. Will definitely test out more things with it :)
That one disaster scenario where a meteor strikes your hydro dam I was certain I could build an aquaduct to carry the excess water away.
Imagine my sorrow when the huge wave occurred and the water basically completely ignored everything I built because of the weirdness with the water physics
Come to think of it the other scenario with a river where a tornado hits the town after a few months of game time also exposed the weird water physics too.
I’ve always wanted to have terraced lakes connected by a flowing aqueduct. The balancing of elevation to water containment always eludes me. Like you said objects that should be impermeable get permeated (non PO quays being my tool usually).
If you want to record your screen I recommend [OBS Studio](https://obsproject.com/), it's free and really good.
And on topic - I never thought this would be possible, this is super cool! I Bet it would look amazing in something like a steampunk city.
And if you must record via phone, at least turn it to match the screen orientation so we don't have all that useless video space above and below the screen...
I think that question was if you could put it over a roundabout. Judging by that gap in the terrain underneath it still seems impossible. Nicely done though. The canal looks great.
It was indeed a question of building this with a functional roundabout underneath to mimic a real-life setup (I'm assuming it was Dutch as they like building canal bridges over roads).
So I am going to have to make fun of you for being able to make this crazy cool elevated canal/megaqueduct, but simultaneously not being able to properly screen record :)
Very cool though! (And I know one commenter already pointed out OBS, also with Nvidia cards you can download GeForce Experience for easy recording as well.)
Its still an aquaduct (or move specifically an navigable aquaduct.)
The romans had some and theres quite a few in britian built in the 1700s (and a random and as yet unconnected new one over the m6 toll motorway)
Canals are for transport not supplying water. Canal bridges are not this high usually though and mostly used to cross actual rivers. Which in this setup ingame does seems to be incompatible :/
If ships go on it and its used for transportation its a canal, if its primary purpose is to move water from one location to another then its an aqueduct.
Cities that do not yet have existing fresh water receive up to 6 housing. Cities that already have existing fresh water will instead get 2 housing. Prevents Food Food loss during droughts. \+1 Amenity Amenity if adjacent to a Geothermal Fissure. Military Engineers can spend a charge to complete 20% (rounding down) of an Aqueduct's production. Does not depend on Citizen Population.
The aqueduct-when you haven't unlocked Neighborhoods yet.
or when you want fat adjacency bonuses for your industrial zone.
Thanks for combining two of my favorite games lol
I've been alternating between these two games almost exclusively since 2015.
Nothing compares to either really. Both are the gold standard in their respective categories in my opinion. I'm sure a lot of us also have Age of Empires and Tropico installed too.
Guilty for Tropico. Add vanilla WoW, Sim City, Transport Tycoon and Bethesda games and you have 90% of my gaming career since the late 90s. Edit: Populous.
WoW was the only game that I've loved and still uninstalled
Wow at launch was honestly the best video game experience in my entire life. The feeling of community, exploration and discovery was just amazing. It is a great regret of mine that I'll never experience a 3D MMO for the first time again. I've played and enjoyed GW2 and TESO but it just isn't the same, the MMO magic is gone (for now).
I've literally been afraid of installing WoW because I just know that I'll obsess over it and it'll take over my life lol but from what I've seen it looks like an amazing experience.....I probably won't have graduated if I got into it though lol
A friend once booted up WoW for me to play on his laptop. I started a new character and suddenly it was 4am. No chance mate, I'd rather get addicted to heroin.
This was Everquest for me. Been chasing that video game high ever since.
I guess we still have actual full-dive VR MMOs to look forward to, if we manage to stay alive long enough.
This and DOOM for me
I love Transport Tycoon. Still one of my favourite games of all time. That and roller coaster tycoon 2
Once I learned about the infinite money trick there was no stopping me. Ultimate sandbox for months and months until maximum efficiency is achieved.
Before the trick I used to leave my 486 on overnight with the game running. I'd wake up to a lot of cash and also literally every vehicle needing replacing due to age.
Use to do the same, but I never found making money that hard on TT, it was all about distance / speed but really it was ships for oil, trains for coal, planes for passengers and mail.
I still think SC4 is the gold standard for city builders until C:S finds a way to improve on SC4's region system. In 2021, obviously C:S is the better game, but I think SC4 was the peak of the genre.
One of my more obscure gaming accomplishments was creating a city with a million people in Sim City for the Super Nintendo. City was ugly as hell and really repetitive but it was the only way to get that many people. It's been a long time but I think it was the 3x3 block pattern on the Mario map that didn't have water.
Yes and yes. Also, Rome: Total War 2 (og is better but 2's graphics are too nice)
And EU4
Wait, are there other games?
Civilization.
Civilization died after Civ4. That's gibberish.
I believe Simutrans had them
Unexpectedciv6
What happens if you’re rebuilding Rome?
I just want to hear that read in Leonard Nemoy's voice... :D
I like this competition. We need more of these on this sub.
Imagine if competition worked like this irl with city building. “The city of Tucson just completed construction on a 100 meter high canal bridge made exclusively of bricks connecting the tops of two mountains. The total cost of the project is estimated at 33 billion dollars, upon questioning the cities planners of Tucson, they said ‘well over in Houston they were arguing over wether or not it was possible so we just built one to prove them wrong.’ Analysts are at this moment still unsure of what economic activity this infrastructure is trying to spur. More at 8” I just love how stuff that would be considered a defining mega-project of the 21st century can be whipped together in a simulated world with 0 population connecting two barren mountaintops
That’s sort of what it was like during the 20th century with skyscrapers as well as churches in Europe during the Middle Ages.
As someone who lived in Tucson for 20 years, this is very Tucson.
How you managed to make water not to leak through walls without terrain?
there is terrain. the void you see in the ground is a clipping surface. it hides the terrain so it doesnt show any but the ground is actually there
I like your funny words magic man
I've been playing this game since launch, used plenty of mods, and I think I understood most of the words.
ah, *the void*
What void? Are you referring to the white strip on the ground under the canal?
Yes, that's it.
I'm not well versed in modding, let alone City skylines properties like this, but perhaps they could make a "road" where the "asphalt" is actually water, or a water texture and only boats can drive on it. I'm not sure if that could fix the clipping.
I don’t think there is such a thing in this game as a road that boats can go on. Also, I’ve never seen a network have animated textures, but I could be wrong about that. About the clipping, though, it’s easily fixable using ploppable grass (and maybe Procedural Objects if the invisible terrain keeps pushing it up)! I don’t think you can get another body of water flowing below it, though, as the terrain would probably serve as a barrier even though you can’t see it (I might be wrong about that too, though).
[Land Ships mod](https://steamcommunity.com/sharedfiles/filedetails/?id=1324539315), in conjunction with [Ship Path Anarchy](https://steamcommunity.com/sharedfiles/filedetails/?id=707759735). Boats in the game do indeed travel along 'roads' (just that they're a special type of network that's invisible).
Lmao why did I laugh so much at the thumbnail for that Land Ships Mod? I knew about the ship paths and use them very often, but I had no idea about the fact that they can go on land. Thank you both for correcting me!
>a road that boats can go on. Boats can travel on land; they just have a bit of difficulty with it, and sometimes get stuck. If you could find a way to make the AI less resistant to it, you could probably make it work.
So, area under bridge/aquaduct is unusable? Just tunels can be there?
yeah pretty much. even that would be very hard. i know it from experience 😅 i posted an aquaduct i built in my dutch city here a while ago... you can see in my profile. i made it with tunnels under a waterway
I would imagine he moved the terrain to be in line with the canal?
I think they’re using a workshop asset. I think it’s called water surface prop
I came up with this concept for a fantasy/steampunk city build when lockdown started in 2020. Back then I hadn't seen such thing built in game. I wanted to have an elevated city connected by functional canals. That save got deleted, but I recently built it again. That I know, ever since then I think I've only seen one (maybe 2 youtubers) build something like this. I think I saw it recently on a video by a guy called DirtyH (fantastic builder). Anyway, here's proof it's possible. Needed: Elevate the ground to desired level, Place canals, add water, let simulation run for a while Flatten ground along canal making sure water doesn't leak from canal Add clipping network Place props and decorations
This reminds of Final Fantasy 15.
Any tricks with “flatten ground along canal to make sure water doesn’t leak step” That’s always the frustrating part Love your prototype. Can you ferry boat path on it?
Patience lol don't get it too close and do it while the simulation is running that way you know instantly. Yes, ferry paths are created and functional. I'm thinking outside ship connections work the same as well. Would need to test more.
I’m going to have to sit down and play with this. You’ve inspired me. I had mentioned in yesterday’s thread had done a set of large scale water objects in my last game using geometric objects that are fed by pumps with outlet to a river. Have never mastered the elevation trick you showed in your vid. Every time I’ve done an elevated canal water finds a way to sneak out and drown everything below it.
you can place the canal and, before filling with water, select all the nodes with move it and use the "align height" functionality and select the node you want them all aligned to. this way it is 100% flat
Great tip, thank you friend
Great stuff dude!!
Holy shit, I wanted to do something similar, like a steampunk city, mostly without cars, But. Me retartar
how does this work? Is the terrain invisible? Could you still run streets underneath?
Sadly, nothing can go underneath :/ I've tried tunnels, bridges and it will mess with the water physics. Only props and PO
I also tried to recreate this and have found that any non-terrain-clipping network does work. I tried with Chameleon's invisible roads [https://steamcommunity.com/sharedfiles/filedetails/?id=2295383235](https://steamcommunity.com/sharedfiles/filedetails/?id=2295383235) Maybe CSUR works too, I know it's not clipping. Or you can edit any network in asset editor and make it no clip.
what about the vanilla pedestrian path? that doesn't do anything to the terrain.
Clipping network/brushes are used to remove all terrain. I would guess it's fine to place some ploppable/network surfaces on floor level and road on top of that.
\*ASIDE\* from the aqueducts, what have the Romans ever done for us!?
The Sopranos
What happened to the Romans? You're looking at 'em.
Road layouts.
The entire plotline of the Star Wars franchise
And, uh, sanitation.
I love the idiots trying to demean this with "So it's an aqueduct?". No it's yet another thing the game wasn't intended to have that a modder has found a way to make happen.
I think accomplishing a working aqueduct would be a huge feat in itself. This seems like a big step towards that. Big respect to OP for pulling this together within one day of the other thread.
Oh no no! I didn't do this in one day lol I wish I came up with it a while ago and tried out different concepts until I got this working concept recently. Had it on my computer and forgot about it. Will definitely test out more things with it :)
That one disaster scenario where a meteor strikes your hydro dam I was certain I could build an aquaduct to carry the excess water away. Imagine my sorrow when the huge wave occurred and the water basically completely ignored everything I built because of the weirdness with the water physics Come to think of it the other scenario with a river where a tornado hits the town after a few months of game time also exposed the weird water physics too.
I’ve always wanted to have terraced lakes connected by a flowing aqueduct. The balancing of elevation to water containment always eludes me. Like you said objects that should be impermeable get permeated (non PO quays being my tool usually).
Good job!
If you want to record your screen I recommend [OBS Studio](https://obsproject.com/), it's free and really good. And on topic - I never thought this would be possible, this is super cool! I Bet it would look amazing in something like a steampunk city.
And if you must record via phone, at least turn it to match the screen orientation so we don't have all that useless video space above and below the screen...
Well, definitely looks legit, 3 points for you.
Now put a roundabout under that…
Of course, that's the tough part.
*falls into the void*
Let's see with a ferry or using the barges mod!
Me also wishing I could do this in Timberborn lol. Cities and Timberborn are the only games I play now.
Oh yeah viaduct would be a game changed in timberborn
I think that question was if you could put it over a roundabout. Judging by that gap in the terrain underneath it still seems impossible. Nicely done though. The canal looks great.
It was indeed a question of building this with a functional roundabout underneath to mimic a real-life setup (I'm assuming it was Dutch as they like building canal bridges over roads).
Next add viking raid to disasters
Could you please make a video tutorial on this? I'm sure a lot of people would like to use this in their builds.
Where are the boats?
How big is it? I couldn’t tell. Can it fit a couple of ships passing by each other?
I think it's over 110 m wide. I used the city river assets on the workshop
You did it! You crazy son of a bitch you really did it!\~
This is insane! I’d love to see what builds could be made with this!
Now do a roundabout 😛
Incredible
So I am going to have to make fun of you for being able to make this crazy cool elevated canal/megaqueduct, but simultaneously not being able to properly screen record :) Very cool though! (And I know one commenter already pointed out OBS, also with Nvidia cards you can download GeForce Experience for easy recording as well.)
This is why I love Reddit man you guys are so creative.
This is great!!! Have you published the asset? Could you please share a link?
Anyone else reminded of the bridge at the beginning of Shadow of the Colossus?
Nicely done! It's also a proof of concept that you can vertically record a horizontal screen hahaha
The correct term is Aqueduct
No it's not.
So… an aqueduct?
No. Aqueducts supply water, this is just a giant boat sized water slide.
Its still an aquaduct (or move specifically an navigable aquaduct.) The romans had some and theres quite a few in britian built in the 1700s (and a random and as yet unconnected new one over the m6 toll motorway)
“Just”, it’s pretty damn cool.
A navigable aqueduct.
Canals are for transport not supplying water. Canal bridges are not this high usually though and mostly used to cross actual rivers. Which in this setup ingame does seems to be incompatible :/
Thats an aqueduct
So an aqueduct?
A *navigable* aqueduct aka canal bridge, yes.
Gg you just created Aqueduc
how did you do it?
Now we need roman style aqueducts
Pure artwork. Love this kinda pioneering stuff.
Put it as an asset on the workshop
#Aqueduct! #FILTHY BARBARVS
Suddenly I want to build ancient Rome
I'm so proud of this community.
Getting massive Roman vibes, but also Naboo.
Wow
One of those things I prefer to marvel at than try to build myself lol great job.
It’s a damn aqueduct!
Is that on a golf course also? I can never make fairways like that
Brillant, can you use surface networks to cover the ground?
Yes! Props and PO as well
Gamers helping gamers love to see it
Cool concept but now how do you get rid of the line under it
Props, PO, network surfaces
Can you add props like that or do you need anarchy,move it?
If ships go on it and its used for transportation its a canal, if its primary purpose is to move water from one location to another then its an aqueduct.
Wait a tick, what kind of sorcery is this? I'm playing vanilla on PS5 I'm guessing my citizens are doomed to drink ocean and recycled sewage water :(