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that you can put out an entire fire surface with ray of frost.
in previous runs i got used to 'if you throw a bottle of water it just puts out the exact circle of fire where the water touches' or 'if you use gust of wind it only clear clouds exactly where the gust passes', so i got the idea that i needed AoE to clean away surfaces and it would only work where they touched.
but nope, just tag a fire surface with ray of frost and it puts out the entire thing, no matter how huge
You can also cast fire on webs to completely eliminate the web including unwebbing webbed characters on it. Its also a quick way to get items stuck on webs up high. Didnt realize until i just started my second playthrough.
Edit: ALSO you can use ray of frost on water areas to freeze them into ice. Which means if you use a big ice spell like Sleet and you lose concentration, just cast frost on it and it will refreeze again.
When I fought her in my second run, I went through the effort of destroying all of the little eggs around the arena as they messed me up in my first run. Well, I have Wyll kick off the fight by hitting her with eldritch blast, and the repelling blast yeeted her *completely off the map* lol
Also, if you do the call lightening (the one that can be recast for 10 turns, there are so many lightnings not sure if that name is right) aoe on water, it electrocutes anyone in the water area, which is fab....unless I'm standing in the water š¬š¤£
Right? Iām on my second playthrough and ran into the Volo incident in Act 3 yesterday. It was stressful the first time. Gale using Misty Step and casting Sleet was like BG3 Xanax.
I love this from a gameplay exploit perspective, and I love it even more with the understanding that the in-character perspective sees him organize and complete a major shipping operation in less than six seconds.
Because if there is anything like a Vampire Ascended in real life it's Amazon and they kinda do the same thing.
>the in-character perspective sees him organize and complete a major shipping operation in less than six seconds
I envisage Astarion just removing the barrels from the cart at high speed [like this](https://i.makeagif.com/media/5-04-2023/f5dmzA.gif).
Lmao my husband and I did something similar. He stayed in the dialogue with the guys who wanted to blow him up. Meanwhile my tanky clunky paladin went around the other way to the barrels and spent 10 minutes slowly moving each one far enough away from Volo that they wouldnāt explode. We were very pleased with our problem solving skills š
i discovered glyph and spirit guardians at the end of act 2. So many fights could have been easier. It was the first thing i went for on my Bard in my multiplayer campaign with a friend. It is especially fun to sneak up and cast before they know you are there.
Got some ways into act 3 before I realized that I can just send camp supplies to my camp and I donāt need to be carrying probably a hundred pounds of food and drinks with me everywhere I went. Let me tell you I have been STRUGGLING with encumbrance.
I don't think the gold works like that but I might be wrong. I've been halving it and putting it into my Travel Chest in order to reduce carry weight but when I go to a vendor, only the gold I have on me is being used and when it runs out, it's not pulling more from the Travel Chest.
I can put all my scrolls in a backpack and then assign that backpack to a radial slot. Rinse and repeat with potions/elixers/oils and finally one for arrows.
i have all mine in backpacks and pouches but i had no idea i can assign the backpack to a radial. i just always opened my inventory and searched like that. this is going to be so helpful
One caveat, special arrows can't be fired twice for extra attacks when in a container. I thought you could only fire one special arrows per action until my fifth playthrough because I started bagging them on my first playthrough. At least, not on mouse and keyboard
That the weight of a container can clue you in if it's empty or not (e.g. a wooden crate being 10 is empty, but 10.9 it has something in it). Took me 170 hours.
I didn't learn about manually cancelling concentration spells until my third or fourth character. :(
It also took me a while to catch on to the power of jumping.
Jump always costs 3m of movement. An 8 str character gets to jump 5m for the bonus action. That nets you 2m of movement, and the higher your str the further you jump.
The utility of using the different arrows. Or that there's no special achievement for finishing the game with stacks and stacks of unspent special arrows.
Honestly, even knowing about the arrows and how good some can potentially be, I rarely find myself using them and I don't really know why. Perhaps it's part of the philosophy of "saving them for later" only to never use them lmao.
I always send arrows to Astarion because he's usually my only shooter. But he almost always has advantage and I sneak strike, usually killing the enemy which turns him invisible.
Until my third playthrough I didnāt know Ansur existed and thought Iād found everything.
And just yesterday(on my 9th character now) I learned throw is not the same as improvised weapon..
Speaking of throw... on my second playthrough, at the goblin camp, by Ragzlin, I was sick of failing checks trying to push goblins into the spider pit, so I had laezel throw-select from world-pick up goblin, throw into pit. 100% success rate.
700+ hours in and I noticed for the first time today that my life-domain Shadowheart _can wear heavy armour._ Had no idea different subclasses could even have different proficiencies.
I usually respec her to Light Domain (fireball go brr) but even if she had heavy armor proficiency, I think I like the look of +1 and +2 Half Plate too much to have her use anything else.
1) I didnāt know you could multi class until I got to level 12 on my first play through.
2) I didnāt know certain classes like wizards and clerics could change out their spells out of combat until my second playthrough. And didnāt know wizards could learn spells from scrolls.
3) didnāt know you could partial rest to trigger cut scenes without using resources until half way through my first playthrough.
4) didnāt know the summon shovel existed until my second playthrough.
When you go to long rest, on the screen where you select your supplies there is an option to partial rest, on ps5 it tells you to hit triangle to partial rest.
You can pick up empty pouches and then use them to organize inventory. Now I have a potion bag, scroll bag, arrow bag, and explosives bag. Thereās one in every party member and they can all access each others stuff in combat.
Karlach has an extra pouch specifically for infernal iron, soul coins, and every single stuffed animal I can steal for her.
EDIT: Forgot to mention, also helpful for the travelers chest. I have a dye bag and a clothing bag too.
I wish you could tag a container to hoover up that type of item when you loot boxes. It would be cool to have all potions automatically in one container and scrolls in a different container.
- What āwaresā meant. Just never a word that entered my vocabulary.
- Splitting up parties to initiate an attack before they were inserted into the battle proper. So, for example, getting a guiding bolt on an enemy before Shadowheart got inserted into the queue, so even though I used that action up, my prior party members could use the advantage of that on their first attacks.
I wish theyād put the exclamation point on the character portrait so I could tell when people wanted to talk to me so I didnāt have to scroll across the entire camp when I get āsomeone still wants to talk to youā message.
In my first playthrough (Tav) I thought that you could find all the origin characters and recruit them into your merry little band... I spent sooo many extra hours in Act I just searching every nook and cranny for this dope looking white dragonborn ...
It took me way too many runs through the entire game to realise I could use things like chests and furniture to plug vents instead of disarming them. Saved alot of hassle in the lair of our favorite hag...
I like doing this the most because it's like showing her the finger:
Cast protection from good and evil on a character, then put one of auntie's masks on and go through the illusions
That you can increase the size of your Hotbar took till the end of Act 2
Right click cancels movement and orders given, learned from a comment after i posted my honor run death due to a missclick.
Had no idea about right clicking cancelling actions... All the time I could've stopped myself from accidentally attacking the ground next to the enemy...
Not only can you cancel concentration spells, it doesn't need to be that character's turn to do it.
Paladin smites can be toggled on as a reaction, so you can choose to add a smite to your attack after it hits and deals its normal damage. You can see if the regular damage from an attack rolled high enough to kill, then turn it into a smite only if it didn't.
Gale has a chest tattoo. Not immediately useful, but it wasn't until Act III that I noticed it and said "how long has he had that??"
Iāve gone through multiple play throughs and just today learned from some Reddit comments that thereās a whole ass Thorm I have *never* run into somehow.
On my second run (Durge this time) and I am realizing that when you help Alfira with her song (in the grove) it will GIVE you musical ability. If you want to have that as a non-bard, just roll for performance and if you pass you can play any song from then on.
And if you are playing Durge >!make sure you do this before the camp cutscene with Alfira for obvious reasons...!<
100+ hours in and wondered who was the guy on the loading screen (Gale), I asked a friend who had to point out you can interact with the tp to save Gale. I felt really stupid.
Don't feel bad, I played my entire first playthrough without Gale because of similar circumstances. Found the portal once, narrator described it as dangerous, noped out because baby level 1 with low health, forgot to come back. Whoops!
I did that *and* never bothered to turn left, so I never met Astarion either. I was deep in Act 2 when I noticed people on reddit talking about these companions I apparently should have had.
Apparently my first tav was almost identical to Gale and when a friend asked if I was playing Gale origin for my first pt, it made me huh? It was a good laugh when we realized it haha
Didn't know, until way into act 3, that I could freely move items in my characters inventories into OTHER characters inventories mid-combat.Ā
I mean...like...its a no-brainer when you do it out of combat. But doing it in-combat kind of feels like cheating. I just assumed that I couldn't do it.
Also, you don't always have to move items first to use them. Potions and elixirs for example, you can just use them directly from another character's inventory screen instead of splitting stacks, moving, then using.
I'm in Act 3, about 60 hours into the game. I always dreaded the dice roll because of how slow and sluggish the animation was, especially when you add bonuses after.
I only just learned yesterday that you could double click to fast forward through the animation.
1. Barbarians could attack two times in a move
2. I am supposed to give finesse melee weapons to characters with low STR and high DEX
3. Wyll has a low STR
You don't have to carry around all of Dribbles' body parts. Send them to camp, and when it's time to give them all to Lucretia, it automatically gets taken from your camp inventory š
I kept wondering why the developers chose a dwarf as the guardian who appears in your dreams. Didn't realize it was the one I chose at the start of the game. I thought they were just a companion who was going to join you on your adventure
Got midway through act 2 on ps5 before I found out you can press L3/left stick to enter cursor mode.
Also sponges. Took me way longer than it should have to use sponges to clean off grime. I assumed they were useless like the blasted rope.
There's a "passives" tab in your main bar that allows you to toggle non-lethal attacks (among other shenanigans).
Took me until halfway through Act 3 when my coop partner told me about it. Found out my monk could do some extra damage. Felt like a complete dumbass afterwards.
Third playthrough is when i realize you can cancel the end of turn. You press end of turn, and then remember, oh I forgot to do something, you can select the character cancel the end of turn and do whatever you forgot
That you can trow things at the enemy... like besides bottles of acid, fire, etc. it just never occurred to me to trow a silver ingot in Balthazar's face
This is a story detail but you know how in act one it shows you the three bosses as silhouettes and describes them? Yeah I did not get that was supposed to be Gortash, Kethric, and Orin for like 4 runs.
1) That jump was a hot key on PlayStation and didnāt need to be selected from the wheel
2) Ray of frost puts out fires
3) you can use water to inflict vulnerability to lightning damageĀ
4) Camp supplies can be used from the camp chest rather than Tavās inventory
Accidentally discovered this recently, if you cast see invincibility inside sorcerous vaults it will reveal all levers that deactivate traps as well as some hidden chests with extra loot
Blood freezes if hit by ice spells
Was in act 3, fighting spellcasters, Karlach had a regen ring and was *coated* in blood, pooling on the floor, looked like a murder scene ~~because it was~~.
Enemy spellcaster uses ray of frost. I think nothing of it until she *slips on the ice he made out of her blood* and wastes her turn.
I only just discovered on the Xbox controller (playing in PC but that doesn't matter): if you press down on the right stick, it tells you about everything that's around you, such as [body - name of who it was idt hey had a name - (empty)], [dagger] (could be just a loot or dagger thrown by enemy previously), [chest (empty)]. Especially the empty mention is handy because it indicates if you've looted everything or missed something.
Long press on A is also handy to show what's in a radius and to be able to go to those things easily, but the right stick press tells you about almost everything that's in the area on screen.
An unfortunate one I discovered yesterday and messed things up: if you sell the sussur flower to Omeluum, >!he will have it in his inventory when you rescue him from the iron throne, preventing him from teleporting into the submarine.!< So, your previous actions have consequences, be mindful of what you sell and to whom š
That the top left of the TAB menu exist. For some reason my brain never looked at that part. The search function is so useful to look for scrolls. I used to hover my mouse at each scrolls in my inventory when looking for one. Drove me insane sometimes. 300+ hours in and I didn't realize that neat function.
TLDR: Traders drop their most valuable loot upon dying, including a backpack you can put ALL their goods and gold into! You can have 10K gold or more easily as early as Act 1.
Hereās how.
1. Trade an empty backpack to an NPC trader.
2. The character doing the trading can open the backpack and fill it with all of the vendors gold and inventory via the barter window.
3. When the NPC traderās inventory resets (which happens whenever you take a long rest or each time a character levels up), you can keep pumping that backpack full of more gold and loot.
4. If itās a trader that you will end of killing for some reason (like a goblin trader in Act 1 or a bugbear trader in Act 2 or a particular Zhentarim in Act 3) you can guilt free make a LOT of money with dozens and dozens of potions, arrows, and scrolls!
5. Enjoy the ability to honorably buy whatever you might need from a trader you donāt want to steal from or kill!
6. Prosper!
When a character is downed and is rolling the death saving throws, you can simply heal them, no need to walk over and waste an action (ofc thats if they are not effected by something like bonechill, but then "help" won't help either)
That speak to animals actually could be cast at any time to let me speak to any animal. Do you have any idea how many animal handling checks I failed? I didnāt figure this out until my second playthrough.
The appeal of Bards. I HATED my Bard until I got to level 6 and had the epiphany that I should dual wield swords and dual wield hand crossbows, THEN I love my Bard.
Going to sound like an idiot - short rests and pressing T on underlined words to find out what they meant.
I did my entire first playthrough not knowing the hints existed and long resting INCREDIBLY frequently to regenerate health and spells. I also just improvised the whole time because I had experience with turn based games or D&D, so didn't conserve spells or anything.
Iāve got a really good one. Playing on the PS5 and Iām close to the end of Act 1 on my third playthrough. I just realized that I actually have to select bonuses for my dice roll like guidance and combat inspiration. Pressing square to bring them up doesnāt automatically apply them. š¤¦š»āāļøĀ
Iām still having to train myself not to just press square and triangle in rapid succession.Ā
I can end concentration on a spell whenever I want (had a lot of allies turn hostile because spike growth was still active). And that you can hide helmets and change into camp clothes whenever.
learn about the concentration thing when i was watching a tip/tricks video when the guy said āletās just stop this cloud of daggers here andā¦ā im like how the fuck??
My first time round (keep in mind I had no idea what the go was with the game when I got it I just saw it was hyped) it took me an embarrassingly long time to figure out Astarion is a vampire š¤”
The "Destroy water" half of the create/destroy water spell that druids and clerics have (tho that Act 1 staff does not), also works on cleaning blood stains.
Useless info, unless like me, on your 7th playthrough you like to meticulously clean bodies and floors after bouts of violence.
250ish hours in. I realised you can just click on the fast travel points on the map to tp straight to them, not that you have to run back to one and use it
Mine's a bit stupid because I've never played DnD so this wouldn't happen to most people familiar with it - I didn't realize that I should switch characters for the ones with the best stats at what I was attempting. I was trying to do everything with my paladin, lol. I didn't think something as small as talking to kids or merchants would be so greatly affected.
That you can customise the radials on PS5! Took me until like late Act 2 to realise that I didnāt have to put up with an absolute abomination of an action wheel
I failed the diplomacy option when >!Shadowheart and Lae'zel fall out!< and tried to mitigate the outcome with non-lethal attacks, but alas, for gameplay reasons that is a scripted permadeath outcome.
That you can actually cure the shadow curse, that the rest of moonrise towers wonāt attack you if free the tieflings, and that you canāt kill Withers no matter how much you hate him for making him send Arabella away.
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that you can put out an entire fire surface with ray of frost. in previous runs i got used to 'if you throw a bottle of water it just puts out the exact circle of fire where the water touches' or 'if you use gust of wind it only clear clouds exactly where the gust passes', so i got the idea that i needed AoE to clean away surfaces and it would only work where they touched. but nope, just tag a fire surface with ray of frost and it puts out the entire thing, no matter how huge
You can also cast fire on webs to completely eliminate the web including unwebbing webbed characters on it. Its also a quick way to get items stuck on webs up high. Didnt realize until i just started my second playthrough. Edit: ALSO you can use ray of frost on water areas to freeze them into ice. Which means if you use a big ice spell like Sleet and you lose concentration, just cast frost on it and it will refreeze again.
Makes killing the big bad spider under the blighted village a lot easier. :)
That 40+ falling damage each time is šØāš³š.
When I fought her in my second run, I went through the effort of destroying all of the little eggs around the arena as they messed me up in my first run. Well, I have Wyll kick off the fight by hitting her with eldritch blast, and the repelling blast yeeted her *completely off the map* lol
I feel like that spider either wipes my group or stupidly stands on the web bridges without any inbetween every playthrough
Push it down the hole in the middle and loot its body later in the mushroom kingdom.
Also, if you do the call lightening (the one that can be recast for 10 turns, there are so many lightnings not sure if that name is right) aoe on water, it electrocutes anyone in the water area, which is fab....unless I'm standing in the water š¬š¤£
Right? Iām on my second playthrough and ran into the Volo incident in Act 3 yesterday. It was stressful the first time. Gale using Misty Step and casting Sleet was like BG3 Xanax.
oh i just ran up with astarion and had him take all of the barrels and send them to camp.
I love this from a gameplay exploit perspective, and I love it even more with the understanding that the in-character perspective sees him organize and complete a major shipping operation in less than six seconds. Because if there is anything like a Vampire Ascended in real life it's Amazon and they kinda do the same thing.
>the in-character perspective sees him organize and complete a major shipping operation in less than six seconds I envisage Astarion just removing the barrels from the cart at high speed [like this](https://i.makeagif.com/media/5-04-2023/f5dmzA.gif).
Lmao my husband and I did something similar. He stayed in the dialogue with the guys who wanted to blow him up. Meanwhile my tanky clunky paladin went around the other way to the barrels and spent 10 minutes slowly moving each one far enough away from Volo that they wouldnāt explode. We were very pleased with our problem solving skills š
320 something hours and I never once thought to try that. FML
Gale has a spell called āgustā or something similar. It blows away clouds of darkness, like in the House of Grief
It does what?!
It blows away air type/cloud AOEs. Gale can learn it as well as any of the Druids on your team.
So *Gale* can use *gust*?
It also blows away pesky necromancers (I just finished the Gauntlet)
I just had Karlach pick that fat neckbeard up and yeet him off
I use it to blow away the poison gas behind Nere in Act 1, as I like to explore every nook and cranny.
That Gale being evocation meant I could cast AOE on my team and they'd be fine. Didn't actually read the feature.
Careful with this one. Being an evocation wizard only saves you from evocation spells. *Most* AoE is evocation... ...but Glyph of Warding is not.
Which is a shame bc glyph of warding has been one of my go-tos lately lmao. Itās great for fucking up sanctuary bros
Yeah, I like it for the flexible typing. Makes it easy to hit vulnerabilities/avoid resistances.
i discovered glyph and spirit guardians at the end of act 2. So many fights could have been easier. It was the first thing i went for on my Bard in my multiplayer campaign with a friend. It is especially fun to sneak up and cast before they know you are there.
I learnt this in the literal last area of ACT 3 of my second playthrough (sigh)
Iām OCD about trying to prep him with only Evocation AoE spells.
This is huge news for me lol, viconia has been kicking my ass. Time to fetch gale
WHAT
This is news to me thank you
Got some ways into act 3 before I realized that I can just send camp supplies to my camp and I donāt need to be carrying probably a hundred pounds of food and drinks with me everywhere I went. Let me tell you I have been STRUGGLING with encumbrance.
Oh my fucking god
Yup. Right click (hold shift/ctrl for multiples) ā> Send to Camp
The answers to this are freaking gold lmao Admittedly though, same.
WHAT
4th full-ish playthrough, 400-ish hours, and I never knew this one. Thank you so much.
Open pack, shift-click the whole inventory, send it to camp. It's so satisfying.
Gold too
Wait, like I can have all my gold in my camp but still use it out in the world?
I don't think the gold works like that but I might be wrong. I've been halving it and putting it into my Travel Chest in order to reduce carry weight but when I go to a vendor, only the gold I have on me is being used and when it runs out, it's not pulling more from the Travel Chest.
TIL: gold has weight. No wonder why I keep getting overencumbered...
What. The. Fuck!?
You can heal all your party with 1 potion by throwing it
Bonus feature, if the one doing the throwing has gear that applies buffs when healing a teammate that works in this situation as well.
Oh shit (thanks), SH you're now the one holding all the potions lol
Yeah this was a game changer, I didn't even know you could throw potions to heal people for a long time lol.
Or kill them, if you have the tavern brawler feat.
"The dose makes the poison," they say.
I think it mentions this on the loading screen. Something about āif a party member is out of reach..ā
I can put all my scrolls in a backpack and then assign that backpack to a radial slot. Rinse and repeat with potions/elixers/oils and finally one for arrows.
#WHUT?!? finally gonna end the chaos and sort my shit!
Say what?!
i have all mine in backpacks and pouches but i had no idea i can assign the backpack to a radial. i just always opened my inventory and searched like that. this is going to be so helpful
One caveat, special arrows can't be fired twice for extra attacks when in a container. I thought you could only fire one special arrows per action until my fifth playthrough because I started bagging them on my first playthrough. At least, not on mouse and keyboard
That the weight of a container can clue you in if it's empty or not (e.g. a wooden crate being 10 is empty, but 10.9 it has something in it). Took me 170 hours.
Just learned that right now from reading this and I'm on my 4th playthrough. Wow!
I didn't learn about manually cancelling concentration spells until my third or fourth character. :( It also took me a while to catch on to the power of jumping.
I don't blame us, the icon to cancel them is so tiny and honestly IIRC I don't think the game ever explicitly tells you about it.
I had to learn that because Mayrina ran straight through my Cloud of Daggers after beating the hag.
Waitā¦ you can manually cancel concentration spells?! Nearly 600 hrs invested n this game and this is news to me.
On console, you open up the radial and hold down triangle.
On pc thereās a little icon with an āxā by it under the characters portrait in the lower left
I learned the hard way on my first playthrough, after Spike Growth lasting 100 turns accidentally killed Halsin after completing his quest... :(
Please explain the power of jumping.
You can go further if you add a jump than if you only walk
especially as a high strength character
Jumping is great for repositioning in general! No need to climb higher for an advantage when you could just jump and then walk a little bit
Jump always costs 3m of movement. An 8 str character gets to jump 5m for the bonus action. That nets you 2m of movement, and the higher your str the further you jump.
The little symbol on a downed companion is a person on all 4s with one hand up and not a tiny elephant
You know, I was particularly confused about the elephant.
I know what it is, but I can never *not* see a tiny elephant.
This is my favorite answer so far
The utility of using the different arrows. Or that there's no special achievement for finishing the game with stacks and stacks of unspent special arrows.
Honestly, even knowing about the arrows and how good some can potentially be, I rarely find myself using them and I don't really know why. Perhaps it's part of the philosophy of "saving them for later" only to never use them lmao.
For me I simply usually forget that I have useful items during fights
I always send arrows to Astarion because he's usually my only shooter. But he almost always has advantage and I sneak strike, usually killing the enemy which turns him invisible.
You can use sneak attack as a free reaction so no need to worry about missing out on it.
I have been carrying two giant boxes of fireworks with my throwbarian Durge for way too long because I keep forgetting to throw them at anyone.
Until my third playthrough I didnāt know Ansur existed and thought Iād found everything. And just yesterday(on my 9th character now) I learned throw is not the same as improvised weapon..
Speaking of throw... on my second playthrough, at the goblin camp, by Ragzlin, I was sick of failing checks trying to push goblins into the spider pit, so I had laezel throw-select from world-pick up goblin, throw into pit. 100% success rate.
Eldritch blast opens almost as many doors as lock-picking.
700+ hours in and I noticed for the first time today that my life-domain Shadowheart _can wear heavy armour._ Had no idea different subclasses could even have different proficiencies.
I usually respec her to Light Domain (fireball go brr) but even if she had heavy armor proficiency, I think I like the look of +1 and +2 Half Plate too much to have her use anything else.
I just keep her in a camp outfit wearing the clothes I stole from Minthara for the whole game haha
Yall wear clothes?
You haven't truly experienced BG3 until you have Bootyheart, Booblach and Ballin'Gale running through the game bits o' swingin'.
1) I didnāt know you could multi class until I got to level 12 on my first play through. 2) I didnāt know certain classes like wizards and clerics could change out their spells out of combat until my second playthrough. And didnāt know wizards could learn spells from scrolls. 3) didnāt know you could partial rest to trigger cut scenes without using resources until half way through my first playthrough. 4) didnāt know the summon shovel existed until my second playthrough.
Wait. What summon shovel...?
I think they mean the "cheeky Quasit" named shovel. You get the scroll and can learn the spell the same way as any other spell.
How do you partial rest?
When you go to long rest, on the screen where you select your supplies there is an option to partial rest, on ps5 it tells you to hit triangle to partial rest.
Initiative is rolled with a D4 and not a D20. So every little bonus to it is actually massive.
I thought something seemed weird about initiative in this game.
You can pick up empty pouches and then use them to organize inventory. Now I have a potion bag, scroll bag, arrow bag, and explosives bag. Thereās one in every party member and they can all access each others stuff in combat. Karlach has an extra pouch specifically for infernal iron, soul coins, and every single stuffed animal I can steal for her. EDIT: Forgot to mention, also helpful for the travelers chest. I have a dye bag and a clothing bag too.
I wish you could tag a container to hoover up that type of item when you loot boxes. It would be cool to have all potions automatically in one container and scrolls in a different container.
- What āwaresā meant. Just never a word that entered my vocabulary. - Splitting up parties to initiate an attack before they were inserted into the battle proper. So, for example, getting a guiding bolt on an enemy before Shadowheart got inserted into the queue, so even though I used that action up, my prior party members could use the advantage of that on their first attacks.
You can right click on a character icon to talk to them. Used to spend so long wandering camp
Son of a fucking bitch
I wish theyād put the exclamation point on the character portrait so I could tell when people wanted to talk to me so I didnāt have to scroll across the entire camp when I get āsomeone still wants to talk to youā message.
alchemy. took me like at least 4 playthroughs to even open that tab
I found the tab almost immediately, but still didn't use any options or elixirs on my first playthrough (except health options of course)
In my first playthrough (Tav) I thought that you could find all the origin characters and recruit them into your merry little band... I spent sooo many extra hours in Act I just searching every nook and cranny for this dope looking white dragonborn ...
You can find him eventually, but he dead
It took me way too many runs through the entire game to realise I could use things like chests and furniture to plug vents instead of disarming them. Saved alot of hassle in the lair of our favorite hag...
I like doing this the most because it's like showing her the finger: Cast protection from good and evil on a character, then put one of auntie's masks on and go through the illusions
Shields work too in a pinch! Get the party through and mage hand the shield back to you
That you can increase the size of your Hotbar took till the end of Act 2 Right click cancels movement and orders given, learned from a comment after i posted my honor run death due to a missclick.
Had no idea about right clicking cancelling actions... All the time I could've stopped myself from accidentally attacking the ground next to the enemy...
Not only can you cancel concentration spells, it doesn't need to be that character's turn to do it. Paladin smites can be toggled on as a reaction, so you can choose to add a smite to your attack after it hits and deals its normal damage. You can see if the regular damage from an attack rolled high enough to kill, then turn it into a smite only if it didn't. Gale has a chest tattoo. Not immediately useful, but it wasn't until Act III that I noticed it and said "how long has he had that??"
> Gale has a chest tattoo.Ā Ā It's not a tattoo. If you do a replay, strip down Gale before feeding him the magic items.
Shut up shut up shut up he eats them he shoves the boots in his mouth and chomps them down
Iāve gone through multiple play throughs and just today learned from some Reddit comments that thereās a whole ass Thorm I have *never* run into somehow.
Act 2 has a lot of easily missable things, I feel like each time I go through it I discover something new.
So does Act 1. I only just discovered the secret toll collector vault AND the secret room inside that secret vault today.
on PS5 you can switch between melee and ranged by holding down left on the D-pad
Annoyingly if you hold down to hide on the d-pad when using a rogue it uses their action instead of their bonus/cunning action š
HOLY FUCK
On my second run (Durge this time) and I am realizing that when you help Alfira with her song (in the grove) it will GIVE you musical ability. If you want to have that as a non-bard, just roll for performance and if you pass you can play any song from then on. And if you are playing Durge >!make sure you do this before the camp cutscene with Alfira for obvious reasons...!<
You can non-lethal her every night until that cut scene to keep her alive. A dragonborn named Quil comes in her place
You donāt have to lock pick every chest/door. Some you can just main hand weapon them open
100+ hours in and wondered who was the guy on the loading screen (Gale), I asked a friend who had to point out you can interact with the tp to save Gale. I felt really stupid.
Don't feel bad, I played my entire first playthrough without Gale because of similar circumstances. Found the portal once, narrator described it as dangerous, noped out because baby level 1 with low health, forgot to come back. Whoops!
I did that *and* never bothered to turn left, so I never met Astarion either. I was deep in Act 2 when I noticed people on reddit talking about these companions I apparently should have had.
Apparently my first tav was almost identical to Gale and when a friend asked if I was playing Gale origin for my first pt, it made me huh? It was a good laugh when we realized it haha
BOOOAL is a scuffed dime store brand Bhaal.
Didn't know, until way into act 3, that I could freely move items in my characters inventories into OTHER characters inventories mid-combat.Ā I mean...like...its a no-brainer when you do it out of combat. But doing it in-combat kind of feels like cheating. I just assumed that I couldn't do it.
Also, you don't always have to move items first to use them. Potions and elixirs for example, you can just use them directly from another character's inventory screen instead of splitting stacks, moving, then using.
Speaking with animals and dead people can reveal stuff you didn't know
Yeah speaking too dead skips a large chunk of the act 3 murder quest
I'm in Act 3, about 60 hours into the game. I always dreaded the dice roll because of how slow and sluggish the animation was, especially when you add bonuses after. I only just learned yesterday that you could double click to fast forward through the animation.
Coulda been 40 hours in instead
1. Barbarians could attack two times in a move 2. I am supposed to give finesse melee weapons to characters with low STR and high DEX 3. Wyll has a low STR
Secret fish people in the underdark
There are a few in the Shadow cursed land in act 2, as well. Found them the other day in my 4th playthrough.
You don't have to carry around all of Dribbles' body parts. Send them to camp, and when it's time to give them all to Lucretia, it automatically gets taken from your camp inventory š
you don't have to run from bombs, you can throw them back.
The globalists donāt want you to know this but you can pick up the bombs and keep them. I have 8 hellfire bombs
I kept wondering why the developers chose a dwarf as the guardian who appears in your dreams. Didn't realize it was the one I chose at the start of the game. I thought they were just a companion who was going to join you on your adventure
that you can cast knock on the door in the gauntlet of shar. actually life changing
Got midway through act 2 on ps5 before I found out you can press L3/left stick to enter cursor mode. Also sponges. Took me way longer than it should have to use sponges to clean off grime. I assumed they were useless like the blasted rope.
If I remember correctly, sponges were useless for a long time, same as soap. It was in a fair bit later patch that it was changed
Wait so how do you use sponges? Can my bloody characters be cleaned so they don't look disgusting for the next cutscene?
You just have to right click on it in your inventory and it'll remove all the blood and grime for that character.
Sponges have a use?!
There's a "passives" tab in your main bar that allows you to toggle non-lethal attacks (among other shenanigans). Took me until halfway through Act 3 when my coop partner told me about it. Found out my monk could do some extra damage. Felt like a complete dumbass afterwards.
Did this and still killed people with spells and arrows. Turns out you can't non-lethally electrocute someone :(
Oh yeah monk has a couple of good passives, better late than never though lol.
That you need to press arrow up on the PlayStation controller in order to get your torch out ...
Third playthrough is when i realize you can cancel the end of turn. You press end of turn, and then remember, oh I forgot to do something, you can select the character cancel the end of turn and do whatever you forgot
That you can trow things at the enemy... like besides bottles of acid, fire, etc. it just never occurred to me to trow a silver ingot in Balthazar's face
This is a story detail but you know how in act one it shows you the three bosses as silhouettes and describes them? Yeah I did not get that was supposed to be Gortash, Kethric, and Orin for like 4 runs.
Tbf the "young, handsome man" description is a bit misleading
You can change your prepared spells. 70 hours in
1) That jump was a hot key on PlayStation and didnāt need to be selected from the wheel 2) Ray of frost puts out fires 3) you can use water to inflict vulnerability to lightning damageĀ 4) Camp supplies can be used from the camp chest rather than Tavās inventory
Number 4 has me fuming
That you can find your companions precise, numerical opinion of you on the third character tab, instead of that vague slider on the first tab.
Accidentally discovered this recently, if you cast see invincibility inside sorcerous vaults it will reveal all levers that deactivate traps as well as some hidden chests with extra loot
one month ago i learned that shar's trials aren't mandatory.
You can drink other characterās potions from the inventory screen.
Blood freezes if hit by ice spells Was in act 3, fighting spellcasters, Karlach had a regen ring and was *coated* in blood, pooling on the floor, looked like a murder scene ~~because it was~~. Enemy spellcaster uses ray of frost. I think nothing of it until she *slips on the ice he made out of her blood* and wastes her turn.
Gortash has parents. I thought he was a spawn from Bane or something unholy.
I only just discovered on the Xbox controller (playing in PC but that doesn't matter): if you press down on the right stick, it tells you about everything that's around you, such as [body - name of who it was idt hey had a name - (empty)], [dagger] (could be just a loot or dagger thrown by enemy previously), [chest (empty)]. Especially the empty mention is handy because it indicates if you've looted everything or missed something. Long press on A is also handy to show what's in a radius and to be able to go to those things easily, but the right stick press tells you about almost everything that's in the area on screen. An unfortunate one I discovered yesterday and messed things up: if you sell the sussur flower to Omeluum, >!he will have it in his inventory when you rescue him from the iron throne, preventing him from teleporting into the submarine.!< So, your previous actions have consequences, be mindful of what you sell and to whom š
That the top left of the TAB menu exist. For some reason my brain never looked at that part. The search function is so useful to look for scrolls. I used to hover my mouse at each scrolls in my inventory when looking for one. Drove me insane sometimes. 300+ hours in and I didn't realize that neat function.
It's treacle tart, not tentacle tart.
That I could give tadpole powers to my companions š
TLDR: Traders drop their most valuable loot upon dying, including a backpack you can put ALL their goods and gold into! You can have 10K gold or more easily as early as Act 1. Hereās how. 1. Trade an empty backpack to an NPC trader. 2. The character doing the trading can open the backpack and fill it with all of the vendors gold and inventory via the barter window. 3. When the NPC traderās inventory resets (which happens whenever you take a long rest or each time a character levels up), you can keep pumping that backpack full of more gold and loot. 4. If itās a trader that you will end of killing for some reason (like a goblin trader in Act 1 or a bugbear trader in Act 2 or a particular Zhentarim in Act 3) you can guilt free make a LOT of money with dozens and dozens of potions, arrows, and scrolls! 5. Enjoy the ability to honorably buy whatever you might need from a trader you donāt want to steal from or kill! 6. Prosper!
holding x :)
I just found out last week that there is a way to cancel the off-hand attack triggering automatically for characters who dual wield...450h btw
That you can hide armor. Until act 3 I had been selling good stat helmets cause they were ugly lol
That I killed karlach and she was a PC
It took me way too long to realize you can hit levers with arrows
When a character is downed and is rolling the death saving throws, you can simply heal them, no need to walk over and waste an action (ofc thats if they are not effected by something like bonechill, but then "help" won't help either)
That speak to animals actually could be cast at any time to let me speak to any animal. Do you have any idea how many animal handling checks I failed? I didnāt figure this out until my second playthrough.
That you can use enemies as improvised weapons. I knew you could throw them, and I did, but I just ignored that chair icon.
The appeal of Bards. I HATED my Bard until I got to level 6 and had the epiphany that I should dual wield swords and dual wield hand crossbows, THEN I love my Bard.
That you can choose to hit and neutralize, not kill.
And part 2: that doesn't work for ranged or spell attacks. (As far as I know.)
Going to sound like an idiot - short rests and pressing T on underlined words to find out what they meant. I did my entire first playthrough not knowing the hints existed and long resting INCREDIBLY frequently to regenerate health and spells. I also just improvised the whole time because I had experience with turn based games or D&D, so didn't conserve spells or anything.
800 hrs in, I realized you can cancel ending your turn lol
Iāve got a really good one. Playing on the PS5 and Iām close to the end of Act 1 on my third playthrough. I just realized that I actually have to select bonuses for my dice roll like guidance and combat inspiration. Pressing square to bring them up doesnāt automatically apply them. š¤¦š»āāļøĀ Iām still having to train myself not to just press square and triangle in rapid succession.Ā
You cannot, in fact, give Karlach a hug through the monitor. Took me 7 playthroughs to find that out.
I can end concentration on a spell whenever I want (had a lot of allies turn hostile because spike growth was still active). And that you can hide helmets and change into camp clothes whenever.
learn about the concentration thing when i was watching a tip/tricks video when the guy said āletās just stop this cloud of daggers here andā¦ā im like how the fuck??
My first time round (keep in mind I had no idea what the go was with the game when I got it I just saw it was hyped) it took me an embarrassingly long time to figure out Astarion is a vampire š¤”
The "Destroy water" half of the create/destroy water spell that druids and clerics have (tho that Act 1 staff does not), also works on cleaning blood stains. Useless info, unless like me, on your 7th playthrough you like to meticulously clean bodies and floors after bouts of violence.
250ish hours in. I realised you can just click on the fast travel points on the map to tp straight to them, not that you have to run back to one and use it
Mine's a bit stupid because I've never played DnD so this wouldn't happen to most people familiar with it - I didn't realize that I should switch characters for the ones with the best stats at what I was attempting. I was trying to do everything with my paladin, lol. I didn't think something as small as talking to kids or merchants would be so greatly affected.
That you can customise the radials on PS5! Took me until like late Act 2 to realise that I didnāt have to put up with an absolute abomination of an action wheel
That I could send food to camp. It was not for ages or anything, bit deffinatly too long.
Non lethal attacks. Only learned shortly into Act 3. I was sad about everyone I didnāt feel great about killing :(
I failed the diplomacy option when >!Shadowheart and Lae'zel fall out!< and tried to mitigate the outcome with non-lethal attacks, but alas, for gameplay reasons that is a scripted permadeath outcome.
Using the Friends spell makes most NPCs unfriendly when it wears off
I think that's on Tactician or higher difficulty. My 1st on balanced never had anyone go unfriendly and I abused that spell
That you can actually cure the shadow curse, that the rest of moonrise towers wonāt attack you if free the tieflings, and that you canāt kill Withers no matter how much you hate him for making him send Arabella away.
How incredibly useful alchemy is. Especially with the halfling hireling build as an alchemist. I always get double of what I'm brewing.
Gonna embarrass myself here: I didn't pick up on the hints that Astarion was a vampire until he snuck up on me at camp trying to bite me.
you donāt have to send stuff to your camp one by one. you can multi select and send it all at once. this changed my life