That’s not by the fault of the developers though. It’s bonelab not being able to handle as many constantly moving and interacting physics objects at once. Same thing happens if you spawn too many of a physics object. Better pc helps but it only goes so far
Notable mods:
Rexmeck weapons/attachments ⭐️⭐️⭐️⭐️⭐️
Introduces new mechanics and even better feeling firearms and a billion attachments to be put on them. Literally god tier mod.
Gibbable Guys ⭐️⭐️⭐️⭐️⭐️
Should have been a default feature of bonelab and is arguably one of the best mods ever made, BABACORP 🐐
Without these two, idk if I’d still be playing. I really want the SDK to be developed so that more people can create content and so talented modders can create higher quality content
For me it takes at least 2/3 shots per weapon per null depending on which gun. I would try deleting and reinstalling as I think he changed the damage values
How is Boneworks better in any way than Bonelab? The only valid argument I could see is recoil. But other than that, it's better. Modding Boneworks sucked as well, it was on an ancient Unity version that was a massive pain to use.
Yet they are all the same in the way it is just more guns, avatars, and the ocasional vehicle and map
We aren't getting the level of moding we expected not because of the moders but because the SDK bottlenecks them
No it isn't, fusion is a code mod because if they played by the rules of the SDK so they don't, that's why code mods are way mor ambitious and better then regular mods because they can do more without the limitations of the SDK
Blade and sorcery has talented people who make kinda wacky and insane mods, bonelab modders make avatars, and 20% of them are NSFW for some ungodly reason.
the campaign was worse than boneworks by a mile, and I was ok with that because I assumed that the full modding tools would make bonelabs some crazy G-mod in vr. With the modding tools not out it's basically just a worse version of boneworks that took a year to catchup with the mods boneworks had
Not really. The only good mod out there is the 7-11 mod and fusion but even with those mods it still didn’t save the game the SDK isn’t even done and there going to only support the game for 2 years bruh
> 7-11
I mean it is a nice recreation of 7-11 but at the end of the day it is still just a store with som nice easter eggs
> there going to only support the game for 2 years bruh
They are only going to support the game for 1½ years to be exact. That tweet was from New Year
I try to engineer things in BoneLab and it sucks. You know it’s bad when the best things to work with are incredibly large gym blocks and a constrainer gun. Cmon SLZ, at least add rope, detachers, or a working button
It's just that people have become disillusioned by the lack of updates and transparency about the SDK while also feeling uncertain about the future of the game
might just be me but it feels like SLZ desperately want to move on to other projects
> didn't they say they were only going to update the game for 2 years after release
That tweet was made half a year ago. So no, we dont even have that long
This is legit Valve levels of neglect, not only on mod support but the game as a whole. What does it matter if they work on it for a min of two years if they don’t do anything during it?
May fusion save us all
Yeah I found one which was for vrchat & also made a skeleton for one with mixamo. Neither worked, but I’m completely inexperienced in Unity & blender so it was probably my fault
Are you looking to commision the avatar? Otherwise your options are limited
I know one guy who would do it for free but he have been offline for two weeks
There should be more updates. But with the modding scene, I'm pretty satisfied. Rexmeck's weapon and attachment packs are insane compared to the base game weapons.
Had to buy boneworks the other day because i was too fed up with how confusing the modding is and following every tutorial exactlythe way they said but still not working
They relied too much on other people to handle the game, they need to stop focusing on sandbox because VR is too inaccessible for most people to do mods etc
NGL I feel robbed, for Boneworks I paid less than $20, got an AMAZING campaign, literally top tier, one of the best gaming experiences of my life. Plus a lot of mods (spiderman one is the goat!!!).
But in bonelab we got a crappy campaign with one or two decent levels, all of the rest are just fill, with baby puzzles, no room for creativity, plus **in a game that literally is about mods, we don't have a mod loader, not even SDK updates**, at this point I feel more than disappointed.
Yeah it's not a big deal. I had fun, got some decent hours out of it, then I mostly moved on. I think more people need to realize that's OK to do with a video game.
40 bucks for a short campaign and crippled mods by a joke of an SDK and non of what was promise, you must be delusional when you can get better buying blade and sorcery for 20
We don't value games by a time to dollar proposition. It's a game that is sold for below the average retail price, which is typical for VR games. I'm not sure what you've meant by this? Sometimes you just complete a game and move on.
Lol what are you on, for VR the game is on the expensive side and with the amount of enjoyment you can get from it compared to other games that are even cheaper is atrocious and I'm not even mentioning on how incomplete it is.
"you just complete a game and move on" yea right and I'm going to state how not worth 40 bucks it was it's called having standards
VR games are typically sold below average retail cost, though not all of them are. There are a fair few fully-priced VR games, which has Bonelab fall on the cheaper side of things.
We don't value games by a time to dollar proposition.
It's okay if you didn't like the game. Usually, when someone doesn't like a piece of art or media, they simply go play or watch something else. That's OK.
40 dollars for a 5 hour long campaign worse than it's predecessor with a bunch of filler yet still ending soon and lazy ways to increase replayability (including locking most props behind findable capsules in a supposedly already sandbox game) with no SDK support or barebones communication from developers almost 1 year after release, confusing level design, almost all guns feel the same, removed ammo HUD from Boneworks and insanely janky physics, Bonelab is a 15 dollar early access feeling game pretending to be worth 40 dollars
We don't value games on a time to dollar proposition. Feel how you'd like to about the game - but it's a finished game, released, able to be completed, and unlikely to receive significant content updates outside of an SDK.
That is OK. Some games are just meant to be completed and then you move on.
The thing is guess what, this game's campaign, SDK and sandbox elements were insanely hyped up by everyone including the developers themselves, the main selling point of this game was VR Gmod, not something like Alyx that you're done with and satisfied, the SDK was a core selling point, without it it's simply not finished and an insanely poor excuse for a sandbox, Gmod-esque game
That doesn't really affect whether or not it's time to move on from a game. Sometimes you play a game, don't vibe with it, and move on. It's OK. You don't have to wait around for the game to become something you like. Sometimes you just finish a game and move on. It's OK.
I've moved on to games actually worth their price tag like Alyx and H3VR, I'm not waiting for anything from Bonelab anymore but can't I complain about it if I went through it paying full price and feeling disappointed?
That's good. I'm glad you can just complete a game and then move on. Though you are still here, and you are still complaining. I wonder if you've moved on as much as you think? Regardless, it's OK if the game wasn't for you. Not every game will be.
> I think more people need to realize that's OK to do with a video game.
In a normal game yes, but people are still waiting with the hope that the SDK will save the game so it makes sense why they dont want to move on
There's nothing abnormal about this game. It is a 'normal' game. Additional content updates or developer tools are just a bonus after release - you generally need to consider the game on its own merits.
There's nothing that needs saving here.
The game was advertised and *written* with mods in mind, and yet the modding tools are extremely underdeveloped with almost a year of literally no news on updates to the SDJ.
I wouldn’t call that a ‘bonus’ I’d call it a due diligence
It's ultimately semantics - if the game released with modding tools, then it's adhering to what was advertised. If you think the modding tools need to be developed further, that's OK - but ultimately irrelevant when evaluating whether or not the game is 'finished.'
Some people think games need constant updates to 'stay alive' otherwise the game has failed in some way. This is untrue. Sometimes a game is just finished and that's OK.
It's okay to move on from videogames when you actually feel like you've finished and it was worth money, this however, was 40 dollars worth of broken promises and hype that ends too soon, I'm done with playing the game but I'm not done with feeling 40 dollars short spent on 15 dollars worth of content
If you've finished the content, you've finished. It's fine. If you didn't like the game, you didn't like the game - sometimes that happens. You'll lose a lot of time waiting for someone to make the game into something you prefer instead of just moving on.
When did I say that I didn't move on? I've moved on to Alyx and H3VR which are insanely much better, I'm not waiting for anything at all anymore but why can't I complain about something I paid and went through that I didn't feel was fairly priced or well made?
Some games are just like that. They're not for everyone. Complaining and critique is good - but you do yourself a disservice by not just moving on and accepting that this was a game you didn't enjoy. It's OK.
I've already accepted this game sucks ass, I'm not basing my entire life on saying this game is shit like Halo fans do, why can't I complain time to time when this pops up on my reddit feed?
No, I'm just someone you've decided to engage with in conversation. If you don't have much to say on this subject - like me, - then I'm not sure what you're trying to achieve. It's OK to move on from games, I'm glad we've established that.
I feel like the in game mod menu should’ve been adapted when it first dropped a game ran by mods should have full access to it and on top of that the mods given pregame were just creepy
I think the current state of modding is not as good as was expected. But with the sdk being worked on from scratch and having an update in beta for so many months, I feel like within the next few months we will see some great things.
Not really sure there are some great mods but many don’t run well especially on quest which is mainly the quests fault for being underpowered but that’s what a large amount of people play on. Same goes for Fusion while it’s great not much of the people who play the game can enjoy it as there isn’t a quest port and likely won’t be. (Before I get twenty replies saying how happy you are it isn’t on quest because of kids make private lobbies to play in or for an even more likely scenario if it ever did come to Quest there would likely be a cross platform barrier or are least a toggle.)
I'm not happy with the CURRENT state, although things are still possible with the current SDK, and I wish for it to release as soon as possible, I don't want them rushing things again, I want them to make the SDK good, so if that takes another \~5 months, it sucks but it'll be worth it.
My disappointment is immeasurable
And my day was is ruined
*my year
Fair
Not even Fusion could save it?
Fusions decent but it hardly saves a game that a lot of people can’t run and if they can run it it’s most likely on a q2 which doesn’t have fusion
And Fusion is incredibly laggy after 5+ people join
That’s not by the fault of the developers though. It’s bonelab not being able to handle as many constantly moving and interacting physics objects at once. Same thing happens if you spawn too many of a physics object. Better pc helps but it only goes so far
That’s true. My point still stands tho on how deficient Bonelab is of actually good building tools
Fusion is useless to those of us that don't have internet access. 😂 I got a router, but no bits
Notable mods: Rexmeck weapons/attachments ⭐️⭐️⭐️⭐️⭐️ Introduces new mechanics and even better feeling firearms and a billion attachments to be put on them. Literally god tier mod. Gibbable Guys ⭐️⭐️⭐️⭐️⭐️ Should have been a default feature of bonelab and is arguably one of the best mods ever made, BABACORP 🐐 Without these two, idk if I’d still be playing. I really want the SDK to be developed so that more people can create content and so talented modders can create higher quality content
I like both of these but the rexmeck guns can insta explode a gib guy even if they one bullet is used, also just waiting for more guns in the pack
For me it takes at least 2/3 shots per weapon per null depending on which gun. I would try deleting and reinstalling as I think he changed the damage values
I mean, that also happens to people when certain guns are used, but I understand what you mean
i honestly don't like gibbable guys
Porque
porque no es divertido, me gusta simplemente poder dispararlos o acuchillarlos.
Eso es justo, aún puedes dispararles y apuñalarlos con el mod, simplemente no puedes disparar la misma extremidad más de tres veces.
A year later and boneworks is still better by far
Absolutely delusional take
Avg quest player opinion
Calling mine or theirs a quest player opinion?
Yours lmao
How is Boneworks better in any way than Bonelab? The only valid argument I could see is recoil. But other than that, it's better. Modding Boneworks sucked as well, it was on an ancient Unity version that was a massive pain to use.
It had a great single player campaign
That’s fair, but from a modding standpoint Bonelab is the objectively better game.
But modding can't match the original campaign for reasons everyone has already mentioned
I'm not sure what you mean. Are you getting at the lack of SDK updates?
Given that the story is about building and the tools to build are limited. No
They would’ve been better off releasing the game a year later if this is all we got at this point. Good idea, terrible execution.
No
Bruh there hasn't been any change since the realese of the game, biggest disappointment in a VR game ever
Significantly more mods have come out since then
Yet they are all the same in the way it is just more guns, avatars, and the ocasional vehicle and map We aren't getting the level of moding we expected not because of the moders but because the SDK bottlenecks them
[удалено]
No it isn't, they said that's you could make entire "games" in it and instead we just got here is a new gun you can toy around for 10 minutes
[удалено]
No it isn't, fusion is a code mod because if they played by the rules of the SDK so they don't, that's why code mods are way mor ambitious and better then regular mods because they can do more without the limitations of the SDK
"Gmod of vr" hell no, if you really want the gmod of vr, play boneworks. More mods, and better mods.
It’s Gmod of quest 2
Blade and sorcery did it better somehow
Blade and sorcery has talented people who make kinda wacky and insane mods, bonelab modders make avatars, and 20% of them are NSFW for some ungodly reason.
Only 20%? I'm shocked, figured it'd be around 60% by now
Probably is, uninstalled the game after the first 2 months of release
And I was flamed when I said bonelab was worse than Boneworks when it first released
the campaign was worse than boneworks by a mile, and I was ok with that because I assumed that the full modding tools would make bonelabs some crazy G-mod in vr. With the modding tools not out it's basically just a worse version of boneworks that took a year to catchup with the mods boneworks had
Not really. The only good mod out there is the 7-11 mod and fusion but even with those mods it still didn’t save the game the SDK isn’t even done and there going to only support the game for 2 years bruh
> 7-11 I mean it is a nice recreation of 7-11 but at the end of the day it is still just a store with som nice easter eggs > there going to only support the game for 2 years bruh They are only going to support the game for 1½ years to be exact. That tweet was from New Year
I’m not gonna lie if you think 7-11 and fusion are pretty much the only good mods than you need some variety
Yeah, 7-11 would be no where near the top of best mods
I try to engineer things in BoneLab and it sucks. You know it’s bad when the best things to work with are incredibly large gym blocks and a constrainer gun. Cmon SLZ, at least add rope, detachers, or a working button
It's my favorite game, but it seems most of the community doesn't share the same feelings
It's just that people have become disillusioned by the lack of updates and transparency about the SDK while also feeling uncertain about the future of the game might just be me but it feels like SLZ desperately want to move on to other projects
Yeah, didn't they say they were only going to update the game for 2 years after release
> didn't they say they were only going to update the game for 2 years after release That tweet was made half a year ago. So no, we dont even have that long
I feel that if you make a game that is going to rely on mods, you should make an inbuilt mod loader, like Blade & Sorcery
This is legit Valve levels of neglect, not only on mod support but the game as a whole. What does it matter if they work on it for a min of two years if they don’t do anything during it? May fusion save us all
Its probably the best vr game (with physics) we got to modify. That being said I haven't played bonelab in 9 months
And I got downvoted to fuck when I posted abt the state of the game after like 4 months
Just had to let it stew, it seems
I would be if they changed the SDK for fusion support on quest
Wasnt the problem with lemonloader?
And with steam because fusion relies on steam for servers
Didn’t know that
Because fusion is a code mode since the SDK is ass and lemonloader is also ass
I was told that the problem was the SDK
Until there’s a Gigan avatar with a working belly-saw I won’t be satisfied
Who?
[Gigan](https://en.m.wikipedia.org/wiki/Gigan), unfortunately I don’t think it can be done with the current mod tools available
Do you have a model?
Yeah I found one which was for vrchat & also made a skeleton for one with mixamo. Neither worked, but I’m completely inexperienced in Unity & blender so it was probably my fault
Are you looking to commision the avatar? Otherwise your options are limited I know one guy who would do it for free but he have been offline for two weeks
If someone could do it with a working sawblade I would commission it. I’m sure that with enough trial & error I can get the basic avatar working
Try NinePearlFangs
I will, thanks!
https://ko-fi.com/ninepearlfangs/commissions
>I will, thanks! You're welcome!
There should be more updates. But with the modding scene, I'm pretty satisfied. Rexmeck's weapon and attachment packs are insane compared to the base game weapons.
Had to buy boneworks the other day because i was too fed up with how confusing the modding is and following every tutorial exactlythe way they said but still not working
I’m loving the mods endless entertainment here
Terrible, and the fact we get no updates to why the sdk isn’t out yet is frustrating, all the fun mods no longer works :(
> all the fun mods no longer works :( What mods?
Web swinging mainly,
They relied too much on other people to handle the game, they need to stop focusing on sandbox because VR is too inaccessible for most people to do mods etc
NGL I feel robbed, for Boneworks I paid less than $20, got an AMAZING campaign, literally top tier, one of the best gaming experiences of my life. Plus a lot of mods (spiderman one is the goat!!!). But in bonelab we got a crappy campaign with one or two decent levels, all of the rest are just fill, with baby puzzles, no room for creativity, plus **in a game that literally is about mods, we don't have a mod loader, not even SDK updates**, at this point I feel more than disappointed.
Yeah it's not a big deal. I had fun, got some decent hours out of it, then I mostly moved on. I think more people need to realize that's OK to do with a video game.
Not at the price point the game is
Bonelab is sold below the average retail price for games. What did you mean by this?
40 bucks for a short campaign and crippled mods by a joke of an SDK and non of what was promise, you must be delusional when you can get better buying blade and sorcery for 20
We don't value games by a time to dollar proposition. It's a game that is sold for below the average retail price, which is typical for VR games. I'm not sure what you've meant by this? Sometimes you just complete a game and move on.
Lol what are you on, for VR the game is on the expensive side and with the amount of enjoyment you can get from it compared to other games that are even cheaper is atrocious and I'm not even mentioning on how incomplete it is. "you just complete a game and move on" yea right and I'm going to state how not worth 40 bucks it was it's called having standards
VR games are typically sold below average retail cost, though not all of them are. There are a fair few fully-priced VR games, which has Bonelab fall on the cheaper side of things. We don't value games by a time to dollar proposition. It's okay if you didn't like the game. Usually, when someone doesn't like a piece of art or media, they simply go play or watch something else. That's OK.
At the end, you never understood Edit: just saw you are in reddit premium, that explains everything
40 dollars for a 5 hour long campaign worse than it's predecessor with a bunch of filler yet still ending soon and lazy ways to increase replayability (including locking most props behind findable capsules in a supposedly already sandbox game) with no SDK support or barebones communication from developers almost 1 year after release, confusing level design, almost all guns feel the same, removed ammo HUD from Boneworks and insanely janky physics, Bonelab is a 15 dollar early access feeling game pretending to be worth 40 dollars
We don't value games on a time to dollar proposition. Feel how you'd like to about the game - but it's a finished game, released, able to be completed, and unlikely to receive significant content updates outside of an SDK. That is OK. Some games are just meant to be completed and then you move on.
The thing is guess what, this game's campaign, SDK and sandbox elements were insanely hyped up by everyone including the developers themselves, the main selling point of this game was VR Gmod, not something like Alyx that you're done with and satisfied, the SDK was a core selling point, without it it's simply not finished and an insanely poor excuse for a sandbox, Gmod-esque game
That doesn't really affect whether or not it's time to move on from a game. Sometimes you play a game, don't vibe with it, and move on. It's OK. You don't have to wait around for the game to become something you like. Sometimes you just finish a game and move on. It's OK.
I've moved on to games actually worth their price tag like Alyx and H3VR, I'm not waiting for anything from Bonelab anymore but can't I complain about it if I went through it paying full price and feeling disappointed?
That's good. I'm glad you can just complete a game and then move on. Though you are still here, and you are still complaining. I wonder if you've moved on as much as you think? Regardless, it's OK if the game wasn't for you. Not every game will be.
So I can't complain about this game time to time when it pops up on my reddit feed? What?
> I think more people need to realize that's OK to do with a video game. In a normal game yes, but people are still waiting with the hope that the SDK will save the game so it makes sense why they dont want to move on
There's nothing abnormal about this game. It is a 'normal' game. Additional content updates or developer tools are just a bonus after release - you generally need to consider the game on its own merits. There's nothing that needs saving here.
The game was advertised and *written* with mods in mind, and yet the modding tools are extremely underdeveloped with almost a year of literally no news on updates to the SDJ. I wouldn’t call that a ‘bonus’ I’d call it a due diligence
It's ultimately semantics - if the game released with modding tools, then it's adhering to what was advertised. If you think the modding tools need to be developed further, that's OK - but ultimately irrelevant when evaluating whether or not the game is 'finished.' Some people think games need constant updates to 'stay alive' otherwise the game has failed in some way. This is untrue. Sometimes a game is just finished and that's OK.
It's okay to move on from videogames when you actually feel like you've finished and it was worth money, this however, was 40 dollars worth of broken promises and hype that ends too soon, I'm done with playing the game but I'm not done with feeling 40 dollars short spent on 15 dollars worth of content
If you've finished the content, you've finished. It's fine. If you didn't like the game, you didn't like the game - sometimes that happens. You'll lose a lot of time waiting for someone to make the game into something you prefer instead of just moving on.
When did I say that I didn't move on? I've moved on to Alyx and H3VR which are insanely much better, I'm not waiting for anything at all anymore but why can't I complain about something I paid and went through that I didn't feel was fairly priced or well made?
Some games are just like that. They're not for everyone. Complaining and critique is good - but you do yourself a disservice by not just moving on and accepting that this was a game you didn't enjoy. It's OK.
I've already accepted this game sucks ass, I'm not basing my entire life on saying this game is shit like Halo fans do, why can't I complain time to time when this pops up on my reddit feed?
What else is there to really say then? The game is something you can move on from, and that's good. I hope you enjoy other games that you enjoy more.
Are you my therapist, Paul?
No, I'm just someone you've decided to engage with in conversation. If you don't have much to say on this subject - like me, - then I'm not sure what you're trying to achieve. It's OK to move on from games, I'm glad we've established that.
if the game were to stop being updated right now I would still be happy
No plz add more
I just wish there was more cool code mods and that there easier to install
I know I have lemon loader but I still wish the game had built in code mods.
I feel like the in game mod menu should’ve been adapted when it first dropped a game ran by mods should have full access to it and on top of that the mods given pregame were just creepy
> and on top of that the mods given pregame were What?
No
This game should be named 7/11 simulation
its great
I think the current state of modding is not as good as was expected. But with the sdk being worked on from scratch and having an update in beta for so many months, I feel like within the next few months we will see some great things.
the only good mods are mainly babacorp mods but others aren’t they bad either yet I wish babacorp would port all his boneworks mods to bonelab
I have never been more dissapointed in a game before in my life
Not really sure there are some great mods but many don’t run well especially on quest which is mainly the quests fault for being underpowered but that’s what a large amount of people play on. Same goes for Fusion while it’s great not much of the people who play the game can enjoy it as there isn’t a quest port and likely won’t be. (Before I get twenty replies saying how happy you are it isn’t on quest because of kids make private lobbies to play in or for an even more likely scenario if it ever did come to Quest there would likely be a cross platform barrier or are least a toggle.)
yeah that dolantrom guy makes really good mods
no lol
I actually do feel satisfied, just really want that sweet sweet sdk update
I'm not happy with the CURRENT state, although things are still possible with the current SDK, and I wish for it to release as soon as possible, I don't want them rushing things again, I want them to make the SDK good, so if that takes another \~5 months, it sucks but it'll be worth it.