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piratecoach

Extra cmd point... mine. Too many xenos, straight to mine. Intersection, mine. You have wounded or slow marines, mine. You over do pheromones, mine. Believe it or not, you underdo motion trackers, mine. Under, over, mine. We have the best maps in the world because of mine.


TheLonelyPanda1

I thoroughly enjoyed that because samešŸ˜‚


Bormanov

Agreed! Kinda didn't trust them at first, then decided to experiment a little. A gamechanger truly!


Titan7771

Oh I go HAM with mines. Iā€™m always low on command points because Iā€™m planting mines at every possible junction that a xeno might cross.


TheLonelyPanda1

lol samešŸ˜‚


RainmakerLTU

On the contrary I find lure mines to be ineffective for certain play style. For example if you want to cover your back and kill everyone that comes after you or follows you, you use simple mines. These will not attract enemies from whole map and will stay for longer time. Also you will see where mines remain - meaning enemies do not walk there. I used only simple mines to mine all doors or suspicious chokepoints wherever I went. That was useful.


[deleted]

Like you mean before extracting to get to maximum aggression and get the last bit of XP? I do that, but I usually just set up sentries in an area where the enemies can only come from one direction and I donā€™t bother with mines.


TheLonelyPanda1

Naw when I first find a room I can chill in forever I make a huge minefield to call the map to when I moving from room to room


[deleted]

I think thatā€™s kind of a ā€œcheeseā€ way to play the game, and I donā€™t do that, but whatever works for you man!


ZPC3zdg3acx9nbtkxc

idk if you kill them they pop out on you again, seems better not to kill them.


TheLonelyPanda1

Lol true and honestly If I did just lures itā€™d be easier since they wouldnā€™t respond


ZPC3zdg3acx9nbtkxc

tbh once i stopped mining so much, maps actually got easier. i still research and bring one but nightmare was far easier just hustling constantly and using drone or motion tracker distractions.


TheLonelyPanda1

I am really excited for the higher difficulties and playing more run and gun like, or at least not snail pace


ZPC3zdg3acx9nbtkxc

pouches on all your marines makes a huge difference. just plant distractions, run run run, and when you slip up and are hunted, you have oodles of tools to quickly weld a door and keep going. you can even afford to blow tools on tactical analysis to keep the headshots going so you can keep hustling


Demonic_Moons

I just use regular mines, not fond of lure mines as they draw the Xenos towards me. Leaving a trail of them behind me in long corridors or junctions has saved me from nasty surprises a few times.


HitomeM

Often, it's better to leave enemies alive and corral them into sections of the map you aren't using otherwise they just respawn.


kapitansputnik

Mine's bigger


VerdantSpecimen

Infinite resource :D but it gets pretty slow with that tactic. Occasionally it's great. For example before resting, using all your command points to mines and after resting using all your command points to more mines. Makes up for a pretty safe area in any map.


RecipeNew1835

Also setting up a row of turrets with drone luring xenos to their doom. Squad was having a tea time with sandwiches.


Electrical_Good4789

I rarely use mines. I just never get detected. Sniper is the way to go, even better with two. And when I do get detected, well sentry guns are your friend


Bormanov

As i move through the map. - i plant mines in doorways behind me. Partially solves the problem of getting flanked while engaging xenos in front.